emit_texblend(struct i830_context *i830, GLuint unit, GLuint blendUnit,
bool last_stage)
{
- struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit];
+ struct gl_fixedfunc_texture_unit *texUnit =
+ &i830->intel.ctx.Texture.FixedFuncUnit[unit];
GLuint tmp[I830_TEXBLEND_SIZE], tmp_sz;