#include "main/mtypes.h"
#include "main/simple_list.h"
#include "main/enums.h"
-#include "main/texformat.h"
#include "main/texstore.h"
#include "main/mm.h"
void
i830EmitTextureBlend(struct i830_context *i830)
{
- GLcontext *ctx = &i830->intel.ctx;
+ struct gl_context *ctx = &i830->intel.ctx;
GLuint unit, last_stage = 0, blendunit = 0;
I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND_ALL, GL_FALSE);