/**************************************************************************
*
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
translate_texture_format(GLuint mesa_format)
{
switch (mesa_format) {
- case MESA_FORMAT_L8:
+ case MESA_FORMAT_L_UNORM8:
return MAPSURF_8BIT | MT_8BIT_L8;
- case MESA_FORMAT_I8:
+ case MESA_FORMAT_I_UNORM8:
return MAPSURF_8BIT | MT_8BIT_I8;
- case MESA_FORMAT_A8:
- return MAPSURF_8BIT | MT_8BIT_I8; /* Kludge! */
- case MESA_FORMAT_AL88:
+ case MESA_FORMAT_L8A8_UNORM:
return MAPSURF_16BIT | MT_16BIT_AY88;
- case MESA_FORMAT_RGB565:
+ case MESA_FORMAT_B5G6R5_UNORM:
return MAPSURF_16BIT | MT_16BIT_RGB565;
- case MESA_FORMAT_ARGB1555:
+ case MESA_FORMAT_B5G5R5A1_UNORM:
return MAPSURF_16BIT | MT_16BIT_ARGB1555;
- case MESA_FORMAT_ARGB4444:
+ case MESA_FORMAT_B4G4R4A4_UNORM:
return MAPSURF_16BIT | MT_16BIT_ARGB4444;
- case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_B8G8R8A8_UNORM:
return MAPSURF_32BIT | MT_32BIT_ARGB8888;
- case MESA_FORMAT_XRGB8888:
+ case MESA_FORMAT_B8G8R8X8_UNORM:
return MAPSURF_32BIT | MT_32BIT_XRGB8888;
case MESA_FORMAT_YCBCR_REV:
return (MAPSURF_422 | MT_422_YCRCB_NORMAL);
case MESA_FORMAT_RGBA_DXT5:
return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
default:
- fprintf(stderr, "%s: bad image format %s\n", __FUNCTION__,
+ fprintf(stderr, "%s: bad image format %s\n", __func__,
_mesa_get_format_name(mesa_format));
abort();
return 0;
* efficient, but this has gotten complex enough that we need
* something which is understandable and reliable.
*/
-static GLboolean
+static bool
i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
{
struct gl_context *ctx = &intel->ctx;
GLubyte border[4];
GLuint dst_x, dst_y;
- memset(state, 0, sizeof(state));
+ memset(state, 0, sizeof(*state));
/*We need to refcount these. */
}
if (!intel_finalize_mipmap_tree(intel, unit))
- return GL_FALSE;
+ return false;
/* Get first image here, since intelObj->firstLevel will get set in
* the intel_finalize_mipmap_tree() call above.
*/
firstImage = tObj->Image[0][tObj->BaseLevel];
- intel_miptree_get_image_offset(intelObj->mt, tObj->BaseLevel, 0, 0,
+ intel_miptree_get_image_offset(intelObj->mt, tObj->BaseLevel, 0,
&dst_x, &dst_y);
- drm_intel_bo_reference(intelObj->mt->region->buffer);
- i830->state.tex_buffer[unit] = intelObj->mt->region->buffer;
- pitch = intelObj->mt->region->pitch * intelObj->mt->cpp;
+ drm_intel_bo_reference(intelObj->mt->region->bo);
+ i830->state.tex_buffer[unit] = intelObj->mt->region->bo;
+ pitch = intelObj->mt->region->pitch;
/* XXX: This calculation is probably broken for tiled images with
* a non-page-aligned offset.
mipFilt = MIPFILTER_LINEAR;
break;
default:
- return GL_FALSE;
+ return false;
}
if (sampler->MaxAnisotropy > 1.0) {
minFilt = FILTER_ANISOTROPIC;
magFilt = FILTER_ANISOTROPIC;
+ /* no trilinear + anisotropic */
+ mipFilt = MIPFILTER_NEAREST;
}
else {
switch (sampler->MagFilter) {
magFilt = FILTER_LINEAR;
break;
default:
- return GL_FALSE;
+ return false;
}
}
/* 3D textures not available on i830
*/
if (tObj->Target == GL_TEXTURE_3D)
- return GL_FALSE;
+ return false;
state[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD |
MAP_UNIT(unit) |
border[1],
border[2]);
- I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), GL_TRUE);
+ I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), true);
/* memcmp was already disabled, but definitely won't work as the
* region might now change and that wouldn't be detected:
*/
I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit));
- return GL_TRUE;
+ return true;
}
i830UpdateTextureState(struct intel_context *intel)
{
struct i830_context *i830 = i830_context(&intel->ctx);
- GLboolean ok = GL_TRUE;
+ bool ok = true;
GLuint i;
for (i = 0; i < I830_TEX_UNITS && ok; i++) {
- switch (intel->ctx.Texture.Unit[i]._ReallyEnabled) {
- case TEXTURE_1D_BIT:
- case TEXTURE_2D_BIT:
- case TEXTURE_CUBE_BIT:
- ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_NORMAL);
- break;
- case TEXTURE_RECT_BIT:
- ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_IN_TEXELUNITS);
- break;
- case 0:{
- struct i830_context *i830 = i830_context(&intel->ctx);
- if (i830->state.active & I830_UPLOAD_TEX(i))
- I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), GL_FALSE);
-
- if (i830->state.tex_buffer[i] != NULL) {
- drm_intel_bo_unreference(i830->state.tex_buffer[i]);
- i830->state.tex_buffer[i] = NULL;
- }
- break;
- }
- case TEXTURE_3D_BIT:
- default:
- ok = GL_FALSE;
- break;
+ if (intel->ctx.Texture.Unit[i]._Current) {
+ switch (intel->ctx.Texture.Unit[i]._Current->Target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_NORMAL);
+ break;
+ case GL_TEXTURE_RECTANGLE:
+ ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_IN_TEXELUNITS);
+ break;
+ case GL_TEXTURE_3D:
+ default:
+ ok = false;
+ break;
+ }
+ } else {
+ struct i830_context *i830 = i830_context(&intel->ctx);
+ if (i830->state.active & I830_UPLOAD_TEX(i))
+ I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), false);
+
+ if (i830->state.tex_buffer[i] != NULL) {
+ drm_intel_bo_unreference(i830->state.tex_buffer[i]);
+ i830->state.tex_buffer[i] = NULL;
+ }
}
}