Merge commit 'origin/7.8'
[mesa.git] / src / mesa / drivers / dri / i915 / i830_texstate.c
index c62281d341e23902f964f7368ff77a6b38a7ac28..a28073919cb07f66247ace46f6e5e803d747d377 100644 (file)
@@ -56,10 +56,7 @@ translate_texture_format(GLuint mesa_format, GLuint internal_format)
    case MESA_FORMAT_ARGB4444:
       return MAPSURF_16BIT | MT_16BIT_ARGB4444;
    case MESA_FORMAT_ARGB8888:
-      if (internal_format == GL_RGB)
-        return MAPSURF_32BIT | MT_32BIT_XRGB8888;
-      else
-        return MAPSURF_32BIT | MT_32BIT_ARGB8888;
+      return MAPSURF_32BIT | MT_32BIT_ARGB8888;
    case MESA_FORMAT_XRGB8888:
       return MAPSURF_32BIT | MT_32BIT_XRGB8888;
    case MESA_FORMAT_YCBCR_REV:
@@ -125,6 +122,7 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
    GLuint *state = i830->state.Tex[unit], format, pitch;
    GLint lodbias;
    GLubyte border[4];
+   GLuint dst_x, dst_y;
 
    memset(state, 0, sizeof(state));
 
@@ -135,7 +133,7 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
        i830->state.tex_buffer[unit] = NULL;
    }
 
-   if (!intelObj->imageOverride && !intel_finalize_mipmap_tree(intel, unit))
+   if (!intel_finalize_mipmap_tree(intel, unit))
       return GL_FALSE;
 
    /* Get first image here, since intelObj->firstLevel will get set in
@@ -143,42 +141,20 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
     */
    firstImage = tObj->Image[0][intelObj->firstLevel];
 
-   if (intelObj->imageOverride) {
-      i830->state.tex_buffer[unit] = NULL;
-      i830->state.tex_offset[unit] = intelObj->textureOffset;
-
-      switch (intelObj->depthOverride) {
-      case 32:
-        format = MAPSURF_32BIT | MT_32BIT_ARGB8888;
-        break;
-      case 24:
-      default:
-        format = MAPSURF_32BIT | MT_32BIT_XRGB8888;
-        break;
-      case 16:
-        format = MAPSURF_16BIT | MT_16BIT_RGB565;
-        break;
-      }
-
-      pitch = intelObj->pitchOverride;
-   } else {
-      GLuint dst_x, dst_y;
+   intel_miptree_get_image_offset(intelObj->mt, intelObj->firstLevel, 0, 0,
+                                 &dst_x, &dst_y);
 
-      intel_miptree_get_image_offset(intelObj->mt, intelObj->firstLevel, 0, 0,
-                                    &dst_x, &dst_y);
+   dri_bo_reference(intelObj->mt->region->buffer);
+   i830->state.tex_buffer[unit] = intelObj->mt->region->buffer;
+   pitch = intelObj->mt->region->pitch * intelObj->mt->cpp;
 
-      dri_bo_reference(intelObj->mt->region->buffer);
-      i830->state.tex_buffer[unit] = intelObj->mt->region->buffer;
-      /* XXX: This calculation is probably broken for tiled images with
-       * a non-page-aligned offset.
-       */
-      i830->state.tex_offset[unit] = (dst_x + dst_y * intelObj->mt->pitch) *
-        intelObj->mt->cpp;
+   /* XXX: This calculation is probably broken for tiled images with
+    * a non-page-aligned offset.
+    */
+   i830->state.tex_offset[unit] = dst_x * intelObj->mt->cpp + dst_y * pitch;
 
-      format = translate_texture_format(firstImage->TexFormat,
-                                       firstImage->InternalFormat);
-      pitch = intelObj->mt->pitch * intelObj->mt->cpp;
-   }
+   format = translate_texture_format(firstImage->TexFormat,
+                                    firstImage->InternalFormat);
 
    state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
                                (LOAD_TEXTURE_MAP0 << unit) | 4);
@@ -307,10 +283,10 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
    }
 
    /* convert border color from float to ubyte */
-   CLAMPED_FLOAT_TO_UBYTE(border[0], tObj->BorderColor[0]);
-   CLAMPED_FLOAT_TO_UBYTE(border[1], tObj->BorderColor[1]);
-   CLAMPED_FLOAT_TO_UBYTE(border[2], tObj->BorderColor[2]);
-   CLAMPED_FLOAT_TO_UBYTE(border[3], tObj->BorderColor[3]);
+   CLAMPED_FLOAT_TO_UBYTE(border[0], tObj->BorderColor.f[0]);
+   CLAMPED_FLOAT_TO_UBYTE(border[1], tObj->BorderColor.f[1]);
+   CLAMPED_FLOAT_TO_UBYTE(border[2], tObj->BorderColor.f[2]);
+   CLAMPED_FLOAT_TO_UBYTE(border[3], tObj->BorderColor.f[3]);
 
    state[I830_TEXREG_TM0S4] = PACK_COLOR_8888(border[3],
                                              border[0],