intel: pass zslice to intel_miptree_image_offset()
[mesa.git] / src / mesa / drivers / dri / i915 / i830_texstate.c
index 6f998fa6f773826eae70dcba0f9f476370cb72e4..f270a1378126fb7fc405e93f702c9573a5d26577 100644 (file)
@@ -162,9 +162,8 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
    } else {
       dri_bo_reference(intelObj->mt->region->buffer);
       i830->state.tex_buffer[unit] = intelObj->mt->region->buffer;
-      i830->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt,
-                                                               0, intelObj->
-                                                               firstLevel);
+      i830->state.tex_offset[unit] =
+         intel_miptree_image_offset(intelObj->mt, 0, intelObj->firstLevel, 0);
 
       format = translate_texture_format(firstImage->TexFormat->MesaFormat,
                                        firstImage->InternalFormat);