GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] &
~TEXCOORDTYPE_MASK);
- switch (sz) {
- case 1:
- case 2:
- emit = EMIT_2F;
- sz = 2;
- mcs |= TEXCOORDTYPE_CARTESIAN;
- break;
- case 3:
+ if (intel->ctx.Texture.Unit[i]._Current->Target == GL_TEXTURE_CUBE_MAP) {
emit = EMIT_3F;
sz = 3;
mcs |= TEXCOORDTYPE_VECTOR;
- break;
- case 4:
- emit = EMIT_3F_XYW;
- sz = 3;
- mcs |= TEXCOORDTYPE_HOMOGENEOUS;
- break;
- default:
- continue;
- };
-
+ } else {
+ switch (sz) {
+ case 1:
+ case 2:
+ case 3:
+ emit = EMIT_2F;
+ sz = 2;
+ mcs |= TEXCOORDTYPE_CARTESIAN;
+ break;
+ case 4:
+ emit = EMIT_3F_XYW;
+ sz = 3;
+ mcs |= TEXCOORDTYPE_HOMOGENEOUS;
+ break;
+ default:
+ continue;
+ }
+ }
EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, emit, 0);
v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz));
OUT_BATCH(state->Buffer[I830_DESTREG_DV0]);
OUT_BATCH(state->Buffer[I830_DESTREG_DV1]);
- OUT_BATCH(state->Buffer[I830_DESTREG_SENABLE]);
OUT_BATCH(state->Buffer[I830_DESTREG_SR0]);
OUT_BATCH(state->Buffer[I830_DESTREG_SR1]);
OUT_BATCH(state->Buffer[I830_DESTREG_SR2]);
+ OUT_BATCH(state->Buffer[I830_DESTREG_SENABLE]);
assert(state->Buffer[I830_DESTREG_DRAWRECT0] != MI_NOOP);
OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT0]);
{
[MESA_FORMAT_B8G8R8A8_UNORM] = DV_PF_8888,
[MESA_FORMAT_B8G8R8X8_UNORM] = DV_PF_8888,
- [MESA_FORMAT_RGB565] = DV_PF_565,
- [MESA_FORMAT_ARGB1555] = DV_PF_1555,
- [MESA_FORMAT_ARGB4444] = DV_PF_4444,
+ [MESA_FORMAT_B5G6R5_UNORM] = DV_PF_565,
+ [MESA_FORMAT_B5G5R5A1_UNORM] = DV_PF_1555,
+ [MESA_FORMAT_B4G4R4A4_UNORM] = DV_PF_4444,
};
static bool
{
mesa_format format = rb->Format;
- if (format == MESA_FORMAT_S8_Z24 ||
- format == MESA_FORMAT_X8_Z24 ||
+ if (format == MESA_FORMAT_Z24_UNORM_S8_UINT ||
+ format == MESA_FORMAT_Z24_UNORM_X8_UINT ||
format == MESA_FORMAT_Z_UNORM16) {
return true;
}
*/
if (ctx->NewState & _NEW_BUFFERS) {
/* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
- _mesa_update_framebuffer(ctx);
+ _mesa_update_framebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer);
/* this updates the DrawBuffer's Width/Height if it's a FBO */
- _mesa_update_draw_buffer_bounds(ctx);
+ _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
}
if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
/* Check for stencil fallback. */
if (irbStencil && irbStencil->mt) {
- assert(intel_rb_format(irbStencil) == MESA_FORMAT_S8_Z24);
+ assert(intel_rb_format(irbStencil) == MESA_FORMAT_Z24_UNORM_S8_UINT);
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
} else if (irbStencil && !irbStencil->mt) {
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, true);
* we still need to set up the shared depth/stencil state so we can use it.
*/
if (depthRegion == NULL && irbStencil && irbStencil->mt
- && intel_rb_format(irbStencil) == MESA_FORMAT_S8_Z24) {
+ && intel_rb_format(irbStencil) == MESA_FORMAT_Z24_UNORM_S8_UINT) {
depthRegion = irbStencil->mt->region;
}