/**************************************************************************
*
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define I915CONTEXT_INC
#include "intel_context.h"
-#include "i915_reg.h"
#define I915_FALLBACK_TEXTURE 0x1000
#define I915_FALLBACK_COLORMASK 0x2000
#define I915_FALLBACK_LOGICOP 0x20000
#define I915_FALLBACK_POLYGON_SMOOTH 0x40000
#define I915_FALLBACK_POINT_SMOOTH 0x80000
+#define I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN 0x100000
+#define I915_FALLBACK_DRAW_OFFSET 0x200000
+#define I915_FALLBACK_COORD_REPLACE 0x400000
#define I915_UPLOAD_CTX 0x1
#define I915_UPLOAD_BUFFERS 0x2
#define I915_UPLOAD_STIPPLE 0x4
#define I915_UPLOAD_PROGRAM 0x8
#define I915_UPLOAD_CONSTANTS 0x10
-#define I915_UPLOAD_FOG 0x20
#define I915_UPLOAD_INVARIENT 0x40
#define I915_UPLOAD_DEFAULTS 0x80
#define I915_UPLOAD_RASTER_RULES 0x100
+#define I915_UPLOAD_BLEND 0x200
#define I915_UPLOAD_TEX(i) (0x00010000<<(i))
#define I915_UPLOAD_TEX_ALL (0x00ff0000)
#define I915_UPLOAD_TEX_0_SHIFT 16
#define I915_DESTREG_DBUFADDR1 4
#define I915_DESTREG_DV0 6
#define I915_DESTREG_DV1 7
-#define I915_DESTREG_SENABLE 8
-#define I915_DESTREG_SR0 9
-#define I915_DESTREG_SR1 10
-#define I915_DESTREG_SR2 11
+#define I915_DESTREG_SR0 8
+#define I915_DESTREG_SR1 9
+#define I915_DESTREG_SR2 10
+#define I915_DESTREG_SENABLE 11
#define I915_DESTREG_DRAWRECT0 12
#define I915_DESTREG_DRAWRECT1 13
#define I915_DESTREG_DRAWRECT2 14
#define I915_DEST_SETUP_SIZE 18
#define I915_CTXREG_STATE4 0
-#define I915_CTXREG_LI 1
-#define I915_CTXREG_LIS2 2
-#define I915_CTXREG_LIS4 3
-#define I915_CTXREG_LIS5 4
-#define I915_CTXREG_LIS6 5
-#define I915_CTXREG_IAB 6
-#define I915_CTXREG_BLENDCOLOR0 7
-#define I915_CTXREG_BLENDCOLOR1 8
-#define I915_CTXREG_BF_STENCIL_OPS 9
-#define I915_CTXREG_BF_STENCIL_MASKS 10
-#define I915_CTX_SETUP_SIZE 11
-
-#define I915_FOGREG_COLOR 0
-#define I915_FOGREG_MODE0 1
-#define I915_FOGREG_MODE1 2
-#define I915_FOGREG_MODE2 3
-#define I915_FOGREG_MODE3 4
-#define I915_FOG_SETUP_SIZE 5
+#define I915_CTXREG_LI 1
+#define I915_CTXREG_LIS2 2
+#define I915_CTXREG_LIS3 3
+#define I915_CTXREG_LIS4 4
+#define I915_CTXREG_LIS5 5
+#define I915_CTXREG_LIS6 6
+#define I915_CTXREG_BF_STENCIL_OPS 7
+#define I915_CTXREG_BF_STENCIL_MASKS 8
+#define I915_CTX_SETUP_SIZE 9
+
+#define I915_BLENDREG_IAB 0
+#define I915_BLENDREG_BLENDCOLOR0 1
+#define I915_BLENDREG_BLENDCOLOR1 2
+#define I915_BLEND_SETUP_SIZE 3
#define I915_STPREG_ST0 0
#define I915_STPREG_ST1 1
I915_RASTER_RULES_SETUP_SIZE,
};
+#define I915_TEX_UNITS 8
+#define I915_WPOS_TEX_INVALID 0xff
+
#define I915_MAX_CONSTANT 32
#define I915_CONSTANT_SIZE (2+(4*I915_MAX_CONSTANT))
+#define I915_MAX_TEX_INDIRECT 4
+#define I915_MAX_TEX_INSN 32
+#define I915_MAX_ALU_INSN 64
+#define I915_MAX_DECL_INSN 27
+#define I915_MAX_TEMPORARY 16
-#define I915_PROGRAM_SIZE 192
+#define I915_MAX_INSN (I915_MAX_DECL_INSN + \
+ I915_MAX_TEX_INSN + \
+ I915_MAX_ALU_INSN)
-#define I915_MAX_INSN (I915_MAX_TEX_INSN+I915_MAX_ALU_INSN)
+/* Maximum size of the program packet, which matches the limits on
+ * decl, tex, and ALU instructions.
+ */
+#define I915_PROGRAM_SIZE (I915_MAX_INSN * 3 + 1)
/* Hardware version of a parsed fragment program. "Derived" from the
* mesa fragment_program struct.
*/
struct i915_fragment_program
{
- struct gl_fragment_program FragProg;
+ struct gl_program FragProg;
- GLboolean translated;
- GLboolean params_uptodate;
- GLboolean on_hardware;
- GLboolean error; /* If program is malformed for any reason. */
+ bool translated;
+ bool params_uptodate;
+ bool on_hardware;
+ bool error; /* If program is malformed for any reason. */
/** Record of which phases R registers were last written in. */
GLuint register_phases[16];
/* TODO: split between the stored representation of a program and
* the state used to build that representation.
*/
- GLcontext *ctx;
+ struct gl_context *ctx;
- GLuint declarations[I915_PROGRAM_SIZE];
- GLuint program[I915_PROGRAM_SIZE];
+ /* declarations contains the packet header. */
+ GLuint declarations[I915_MAX_DECL_INSN * 3 + 1];
+ GLuint program[(I915_MAX_TEX_INSN + I915_MAX_ALU_INSN) * 3];
GLfloat constant[I915_MAX_CONSTANT][4];
GLuint constant_flags[I915_MAX_CONSTANT];
/* Helpers for i915_fragprog.c:
*/
- GLuint wpos_tex;
- GLboolean depth_written;
+ uint8_t texcoord_mapping[I915_TEX_UNITS];
+ uint8_t wpos_tex;
+ bool depth_written;
struct
{
GLuint nr_params;
};
-
-
-
-
-
-
-#define I915_TEX_UNITS 8
-
-
struct i915_hw_state
{
GLuint Ctx[I915_CTX_SETUP_SIZE];
+ GLuint Blend[I915_BLEND_SETUP_SIZE];
GLuint Buffer[I915_DEST_SETUP_SIZE];
GLuint Stipple[I915_STP_SETUP_SIZE];
- GLuint Fog[I915_FOG_SETUP_SIZE];
GLuint Defaults[I915_DEF_SETUP_SIZE];
GLuint RasterRules[I915_RASTER_RULES_SETUP_SIZE];
GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE];
* be from a PBO or FBO. Will have to do this for draw and depth for
* FBO's...
*/
- dri_bo *tex_buffer[I915_TEX_UNITS];
+ drm_intel_bo *tex_buffer[I915_TEX_UNITS];
GLuint tex_offset[I915_TEX_UNITS];
GLuint emitted; /* I915_UPLOAD_* */
};
-#define I915_FOG_PIXEL 2
-#define I915_FOG_VERTEX 1
-#define I915_FOG_NONE 0
-
struct i915_context
{
struct intel_context intel;
- GLuint last_ReallyEnabled;
- GLuint vertex_fog;
GLuint lodbias_ss2[MAX_TEXTURE_UNITS];
struct i915_fragment_program *current_program;
- struct i915_hw_state meta, initial, state, *current;
+ drm_intel_bo *current_vb_bo;
+ unsigned int current_vertex_size;
+
+ struct i915_hw_state state;
+ uint32_t last_draw_offset;
+ GLuint last_sampler;
};
/*======================================================================
* i915_context.c
*/
-extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis,
- __DRIcontextPrivate * driContextPriv,
- void *sharedContextPrivate);
+extern bool i915CreateContext(int api,
+ const struct gl_config * mesaVis,
+ __DRIcontext * driContextPriv,
+ unsigned major_version,
+ unsigned minor_version,
+ uint32_t flags,
+ unsigned *error,
+ void *sharedContextPrivate);
/*======================================================================
*/
extern void i915InitStateFunctions(struct dd_function_table *functions);
extern void i915InitState(struct i915_context *i915);
-extern void i915_update_fog(GLcontext * ctx);
-extern void i915_update_stencil(GLcontext * ctx);
-extern void i915_update_provoking_vertex(GLcontext *ctx);
+extern void i915_update_stencil(struct gl_context * ctx);
+extern void i915_update_provoking_vertex(struct gl_context *ctx);
+extern void i915_update_sprite_point_enable(struct gl_context *ctx);
/*======================================================================
extern void i915UpdateTextureState(struct intel_context *intel);
extern void i915InitTextureFuncs(struct dd_function_table *functions);
-/*======================================================================
- * i915_metaops.c
- */
-void i915InitMetaFuncs(struct i915_context *i915);
-
-
/*======================================================================
* i915_fragprog.c
*/
* Inline conversion functions. These are better-typed than the
* macros used previously:
*/
-static INLINE struct i915_context *
-i915_context(GLcontext * ctx)
+static inline struct i915_context *
+i915_context(struct gl_context * ctx)
{
return (struct i915_context *) ctx;
}