/**************************************************************************
*
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
**************************************************************************/
#ifndef I915CONTEXT_INC
#define I915_FALLBACK_STIPPLE 0x8000
#define I915_FALLBACK_PROGRAM 0x10000
#define I915_FALLBACK_LOGICOP 0x20000
+#define I915_FALLBACK_POLYGON_SMOOTH 0x40000
+#define I915_FALLBACK_POINT_SMOOTH 0x80000
+#define I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN 0x100000
+#define I915_FALLBACK_DRAW_OFFSET 0x200000
+#define I915_FALLBACK_COORD_REPLACE 0x400000
#define I915_UPLOAD_CTX 0x1
#define I915_UPLOAD_BUFFERS 0x2
#define I915_UPLOAD_STIPPLE 0x4
#define I915_UPLOAD_PROGRAM 0x8
#define I915_UPLOAD_CONSTANTS 0x10
-#define I915_UPLOAD_FOG 0x20
+#define I915_UPLOAD_INVARIENT 0x40
+#define I915_UPLOAD_DEFAULTS 0x80
+#define I915_UPLOAD_RASTER_RULES 0x100
+#define I915_UPLOAD_BLEND 0x200
#define I915_UPLOAD_TEX(i) (0x00010000<<(i))
#define I915_UPLOAD_TEX_ALL (0x00ff0000)
#define I915_UPLOAD_TEX_0_SHIFT 16
*/
#define I915_DESTREG_CBUFADDR0 0
#define I915_DESTREG_CBUFADDR1 1
-#define I915_DESTREG_CBUFADDR2 2
#define I915_DESTREG_DBUFADDR0 3
#define I915_DESTREG_DBUFADDR1 4
-#define I915_DESTREG_DBUFADDR2 5
#define I915_DESTREG_DV0 6
#define I915_DESTREG_DV1 7
-#define I915_DESTREG_SENABLE 8
-#define I915_DESTREG_SR0 9
-#define I915_DESTREG_SR1 10
-#define I915_DESTREG_SR2 11
-#define I915_DEST_SETUP_SIZE 12
+#define I915_DESTREG_SR0 8
+#define I915_DESTREG_SR1 9
+#define I915_DESTREG_SR2 10
+#define I915_DESTREG_SENABLE 11
+#define I915_DESTREG_DRAWRECT0 12
+#define I915_DESTREG_DRAWRECT1 13
+#define I915_DESTREG_DRAWRECT2 14
+#define I915_DESTREG_DRAWRECT3 15
+#define I915_DESTREG_DRAWRECT4 16
+#define I915_DESTREG_DRAWRECT5 17
+#define I915_DEST_SETUP_SIZE 18
#define I915_CTXREG_STATE4 0
-#define I915_CTXREG_LI 1
-#define I915_CTXREG_LIS2 2
-#define I915_CTXREG_LIS4 3
-#define I915_CTXREG_LIS5 4
-#define I915_CTXREG_LIS6 5
-#define I915_CTXREG_IAB 6
-#define I915_CTXREG_BLENDCOLOR0 7
-#define I915_CTXREG_BLENDCOLOR1 8
+#define I915_CTXREG_LI 1
+#define I915_CTXREG_LIS2 2
+#define I915_CTXREG_LIS3 3
+#define I915_CTXREG_LIS4 4
+#define I915_CTXREG_LIS5 5
+#define I915_CTXREG_LIS6 6
+#define I915_CTXREG_BF_STENCIL_OPS 7
+#define I915_CTXREG_BF_STENCIL_MASKS 8
#define I915_CTX_SETUP_SIZE 9
-#define I915_FOGREG_COLOR 0
-#define I915_FOGREG_MODE0 1
-#define I915_FOGREG_MODE1 2
-#define I915_FOGREG_MODE2 3
-#define I915_FOGREG_MODE3 4
-#define I915_FOG_SETUP_SIZE 5
+#define I915_BLENDREG_IAB 0
+#define I915_BLENDREG_BLENDCOLOR0 1
+#define I915_BLENDREG_BLENDCOLOR1 2
+#define I915_BLEND_SETUP_SIZE 3
#define I915_STPREG_ST0 0
#define I915_STPREG_ST1 1
#define I915_STP_SETUP_SIZE 2
-#define I915_TEXREG_MS2 0
#define I915_TEXREG_MS3 1
#define I915_TEXREG_MS4 2
#define I915_TEXREG_SS2 3
#define I915_TEXREG_SS4 5
#define I915_TEX_SETUP_SIZE 6
+#define I915_DEFREG_C0 0
+#define I915_DEFREG_C1 1
+#define I915_DEFREG_S0 2
+#define I915_DEFREG_S1 3
+#define I915_DEFREG_Z0 4
+#define I915_DEFREG_Z1 5
+#define I915_DEF_SETUP_SIZE 6
+
+enum {
+ I915_RASTER_RULES,
+ I915_RASTER_RULES_SETUP_SIZE,
+};
+
+#define I915_TEX_UNITS 8
+#define I915_WPOS_TEX_INVALID 0xff
+
#define I915_MAX_CONSTANT 32
#define I915_CONSTANT_SIZE (2+(4*I915_MAX_CONSTANT))
+#define I915_MAX_TEX_INDIRECT 4
+#define I915_MAX_TEX_INSN 32
+#define I915_MAX_ALU_INSN 64
+#define I915_MAX_DECL_INSN 27
+#define I915_MAX_TEMPORARY 16
-#define I915_PROGRAM_SIZE 192
+#define I915_MAX_INSN (I915_MAX_DECL_INSN + \
+ I915_MAX_TEX_INSN + \
+ I915_MAX_ALU_INSN)
+/* Maximum size of the program packet, which matches the limits on
+ * decl, tex, and ALU instructions.
+ */
+#define I915_PROGRAM_SIZE (I915_MAX_INSN * 3 + 1)
/* Hardware version of a parsed fragment program. "Derived" from the
* mesa fragment_program struct.
*/
-struct i915_fragment_program {
- struct fragment_program FragProg;
+struct i915_fragment_program
+{
+ struct gl_program FragProg;
- GLboolean translated;
- GLboolean params_uptodate;
- GLboolean on_hardware;
- GLboolean error; /* If program is malformed for any reason. */
+ bool translated;
+ bool params_uptodate;
+ bool on_hardware;
+ bool error; /* If program is malformed for any reason. */
+ /** Record of which phases R registers were last written in. */
+ GLuint register_phases[16];
+ GLuint indirections;
GLuint nr_tex_indirect;
GLuint nr_tex_insn;
GLuint nr_alu_insn;
/* TODO: split between the stored representation of a program and
* the state used to build that representation.
*/
- GLcontext *ctx;
+ struct gl_context *ctx;
- GLuint declarations[I915_PROGRAM_SIZE];
- GLuint program[I915_PROGRAM_SIZE];
+ /* declarations contains the packet header. */
+ GLuint declarations[I915_MAX_DECL_INSN * 3 + 1];
+ GLuint program[(I915_MAX_TEX_INSN + I915_MAX_ALU_INSN) * 3];
GLfloat constant[I915_MAX_CONSTANT][4];
GLuint constant_flags[I915_MAX_CONSTANT];
GLuint nr_constants;
- GLuint *csr; /* Cursor, points into program.
- */
+ GLuint *csr; /* Cursor, points into program.
+ */
+
+ GLuint *decl; /* Cursor, points into declarations.
+ */
- GLuint *decl; /* Cursor, points into declarations.
- */
-
- GLuint decl_s; /* flags for which s regs need to be decl'd */
- GLuint decl_t; /* flags for which t regs need to be decl'd */
+ GLuint decl_s; /* flags for which s regs need to be decl'd */
+ GLuint decl_t; /* flags for which t regs need to be decl'd */
- GLuint temp_flag; /* Tracks temporary regs which are in
- * use.
- */
+ GLuint temp_flag; /* Tracks temporary regs which are in
+ * use.
+ */
- GLuint utemp_flag; /* Tracks TYPE_U temporary regs which are in
- * use.
- */
+ GLuint utemp_flag; /* Tracks TYPE_U temporary regs which are in
+ * use.
+ */
+ /* Track which R registers are "live" for each instruction.
+ * A register is live between the time it's written to and the last time
+ * it's read. */
+ GLuint usedRegs[I915_MAX_INSN];
/* Helpers for i915_fragprog.c:
*/
- GLuint wpos_tex;
- GLboolean depth_written;
-
- struct {
- GLuint reg; /* Hardware constant idx */
- const GLfloat *values; /* Pointer to tracked values */
+ uint8_t texcoord_mapping[I915_TEX_UNITS];
+ uint8_t wpos_tex;
+ bool depth_written;
+
+ struct
+ {
+ GLuint reg; /* Hardware constant idx */
+ const GLfloat *values; /* Pointer to tracked values */
} param[I915_MAX_CONSTANT];
GLuint nr_params;
-
-
-
-
- /* Helpers for i915_texprog.c:
- */
- GLuint src_texture; /* Reg containing sampled texture color,
- * else UREG_BAD.
- */
-
- GLuint src_previous; /* Reg containing color from previous
- * stage. May need to be decl'd.
- */
-
- GLuint last_tex_stage; /* Number of last enabled texture unit */
-
- struct vertex_buffer *VB;
};
-
-
-
-
-
-struct i915_texture_object
+struct i915_hw_state
{
- struct intel_texture_object intel;
- GLenum lastTarget;
- GLboolean refs_border_color;
- GLuint Setup[I915_TEX_SETUP_SIZE];
-};
-
-#define I915_TEX_UNITS 8
-
-
-struct i915_hw_state {
GLuint Ctx[I915_CTX_SETUP_SIZE];
+ GLuint Blend[I915_BLEND_SETUP_SIZE];
GLuint Buffer[I915_DEST_SETUP_SIZE];
GLuint Stipple[I915_STP_SETUP_SIZE];
- GLuint Fog[I915_FOG_SETUP_SIZE];
+ GLuint Defaults[I915_DEF_SETUP_SIZE];
+ GLuint RasterRules[I915_RASTER_RULES_SETUP_SIZE];
GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE];
GLuint Constant[I915_CONSTANT_SIZE];
GLuint ConstantSize;
GLuint Program[I915_PROGRAM_SIZE];
GLuint ProgramSize;
- GLuint active; /* I915_UPLOAD_* */
- GLuint emitted; /* I915_UPLOAD_* */
-};
-#define I915_FOG_PIXEL 2
-#define I915_FOG_VERTEX 1
-#define I915_FOG_NONE 0
-
-struct i915_context
-{
- struct intel_context intel;
+ /* Region pointers for relocation:
+ */
+ struct intel_region *draw_region;
+ struct intel_region *depth_region;
+/* struct intel_region *tex_region[I915_TEX_UNITS]; */
- GLuint last_ReallyEnabled;
- GLuint vertex_fog;
+ /* Regions aren't actually that appropriate here as the memory may
+ * be from a PBO or FBO. Will have to do this for draw and depth for
+ * FBO's...
+ */
+ drm_intel_bo *tex_buffer[I915_TEX_UNITS];
+ GLuint tex_offset[I915_TEX_UNITS];
- struct i915_fragment_program tex_program;
- struct i915_fragment_program *current_program;
- struct i915_hw_state meta, initial, state, *current;
+ GLuint active; /* I915_UPLOAD_* */
+ GLuint emitted; /* I915_UPLOAD_* */
};
+struct i915_context
+{
+ struct intel_context intel;
+
+ GLuint lodbias_ss2[MAX_TEXTURE_UNITS];
-typedef struct i915_context *i915ContextPtr;
-typedef struct i915_texture_object *i915TextureObjectPtr;
-#define I915_CONTEXT(ctx) ((i915ContextPtr)(ctx))
+ struct i915_fragment_program *current_program;
+ drm_intel_bo *current_vb_bo;
+ unsigned int current_vertex_size;
+
+ struct i915_hw_state state;
+ uint32_t last_draw_offset;
+ GLuint last_sampler;
+};
#define I915_STATECHANGE(i915, flag) \
do { \
- if (0) fprintf(stderr, "I915_STATECHANGE %x in %s\n", flag, __FUNCTION__); \
INTEL_FIREVERTICES( &(i915)->intel ); \
(i915)->state.emitted &= ~(flag); \
} while (0)
#define I915_ACTIVESTATE(i915, flag, mode) \
do { \
- if (0) fprintf(stderr, "I915_ACTIVESTATE %x %d in %s\n", \
- flag, mode, __FUNCTION__); \
INTEL_FIREVERTICES( &(i915)->intel ); \
if (mode) \
(i915)->state.active |= (flag); \
/*======================================================================
* i915_vtbl.c
*/
-extern void i915InitVtbl( i915ContextPtr i915 );
+extern void i915InitVtbl(struct i915_context *i915);
+
+extern void
+i915_state_draw_region(struct intel_context *intel,
+ struct i915_hw_state *state,
+ struct intel_region *color_region,
+ struct intel_region *depth_region);
/*======================================================================
* i915_context.c
*/
-extern GLboolean i915CreateContext( const __GLcontextModes *mesaVis,
- __DRIcontextPrivate *driContextPriv,
- void *sharedContextPrivate);
-
-
-/*======================================================================
- * i915_texprog.c
- */
-extern void i915ValidateTextureProgram( i915ContextPtr i915 );
+extern bool i915CreateContext(int api,
+ const struct gl_config * mesaVis,
+ __DRIcontext * driContextPriv,
+ unsigned major_version,
+ unsigned minor_version,
+ uint32_t flags,
+ unsigned *error,
+ void *sharedContextPrivate);
/*======================================================================
* i915_debug.c
*/
-extern void i915_disassemble_program( const GLuint *program, GLuint sz );
-extern void i915_print_ureg( const char *msg, GLuint ureg );
+extern void i915_disassemble_program(const GLuint * program, GLuint sz);
+extern void i915_print_ureg(const char *msg, GLuint ureg);
/*======================================================================
* i915_state.c
*/
-extern void i915InitStateFunctions( struct dd_function_table *functions );
-extern void i915InitState( i915ContextPtr i915 );
+extern void i915InitStateFunctions(struct dd_function_table *functions);
+extern void i915InitState(struct i915_context *i915);
+extern void i915_update_stencil(struct gl_context * ctx);
+extern void i915_update_provoking_vertex(struct gl_context *ctx);
+extern void i915_update_sprite_point_enable(struct gl_context *ctx);
/*======================================================================
* i915_tex.c
*/
-extern void i915UpdateTextureState( intelContextPtr intel );
-extern void i915InitTextureFuncs( struct dd_function_table *functions );
-extern intelTextureObjectPtr i915AllocTexObj( struct gl_texture_object *texObj );
+extern void i915UpdateTextureState(struct intel_context *intel);
+extern void i915InitTextureFuncs(struct dd_function_table *functions);
+
+/*======================================================================
+ * i915_fragprog.c
+ */
+extern void i915ValidateFragmentProgram(struct i915_context *i915);
+extern void i915InitFragProgFuncs(struct dd_function_table *functions);
/*======================================================================
- * i915_metaops.c
+ * Inline conversion functions. These are better-typed than the
+ * macros used previously:
*/
-extern GLboolean
-i915TryTextureReadPixels( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *pack,
- GLvoid *pixels );
+static inline struct i915_context *
+i915_context(struct gl_context * ctx)
+{
+ return (struct i915_context *) ctx;
+}
-extern GLboolean
-i915TryTextureDrawPixels( GLcontext *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels );
-extern void
-i915ClearWithTris( intelContextPtr intel, GLbitfield mask,
- GLboolean all, GLint cx, GLint cy, GLint cw, GLint ch);
+
+#define I915_CONTEXT(ctx) i915_context(ctx)
-/*======================================================================
- * i915_fragprog.c
- */
-extern void i915ValidateFragmentProgram( i915ContextPtr i915 );
-extern void i915InitFragProgFuncs( struct dd_function_table *functions );
-
-#endif
+#endif