#define I915_FALLBACK_LOGICOP 0x20000
#define I915_FALLBACK_POLYGON_SMOOTH 0x40000
#define I915_FALLBACK_POINT_SMOOTH 0x80000
+#define I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN 0x100000
+#define I915_FALLBACK_DRAW_OFFSET 0x200000
#define I915_UPLOAD_CTX 0x1
#define I915_UPLOAD_BUFFERS 0x2
struct i915_fragment_program *current_program;
- struct i915_hw_state meta, initial, state, *current;
+ struct i915_hw_state state;
};
* i915_context.c
*/
extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis,
- __DRIcontextPrivate * driContextPriv,
+ __DRIcontext * driContextPriv,
void *sharedContextPrivate);
extern void i915UpdateTextureState(struct intel_context *intel);
extern void i915InitTextureFuncs(struct dd_function_table *functions);
-/*======================================================================
- * i915_metaops.c
- */
-void i915InitMetaFuncs(struct i915_context *i915);
-
-
/*======================================================================
* i915_fragprog.c
*/