i915: Use x,y drawing offsets instead of changing buffer offsets.
[mesa.git] / src / mesa / drivers / dri / i915 / i915_context.h
index 60b357ec28d9f696700828fd731c8e0bde9a5a64..b5169280f6b14cd585cb71288f63e5895a09a67f 100644 (file)
@@ -40,6 +40,7 @@
 #define I915_FALLBACK_POLYGON_SMOOTH    0x40000
 #define I915_FALLBACK_POINT_SMOOTH      0x80000
 #define I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN         0x100000
+#define I915_FALLBACK_DRAW_OFFSET       0x200000
 
 #define I915_UPLOAD_CTX              0x1
 #define I915_UPLOAD_BUFFERS          0x2