for (i = 1 ; i < sz ; i+=3, program+=3) {
GLuint opcode = program[0] & (0x1f<<24);
- if (opcode >= A0_NOP && opcode <= A0_SLT)
+ if ((GLint) opcode >= A0_NOP && opcode <= A0_SLT)
print_arith_op(opcode >> 24, program);
else if (opcode >= T0_TEXLD && opcode <= T0_TEXKILL)
print_tex_op(opcode >> 24, program);