GET_SWZ(source->Swizzle, 3));
if (source->NegateBase)
- src = negate( src, 1,1,1,1 );
+ src = negate( src,
+ GET_BIT(source->NegateBase, 0),
+ GET_BIT(source->NegateBase, 1),
+ GET_BIT(source->NegateBase, 2),
+ GET_BIT(source->NegateBase, 3));
return src;
}
GLuint inputs = p->FragProg.InputsRead;
GLint i;
- p->wpos_tex = 0;
+ p->wpos_tex = -1;
for (i = 0; i < p->ctx->Const.MaxTextureCoordUnits; i++) {
if (inputs & FRAG_BIT_TEX(i))