return MAPSURF_32BIT | MT_32BIT_ARGB8888;
case MESA_FORMAT_XRGB8888:
return MAPSURF_32BIT | MT_32BIT_XRGB8888;
+ case MESA_FORMAT_RGBA8888_REV:
+ return MAPSURF_32BIT | MT_32BIT_ABGR8888;
case MESA_FORMAT_YCBCR_REV:
return (MAPSURF_422 | MT_422_YCRCB_NORMAL);
case MESA_FORMAT_YCBCR:
* efficient, but this has gotten complex enough that we need
* something which is understandable and reliable.
*/
-static GLboolean
+static bool
i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
{
struct gl_context *ctx = &intel->ctx;
}
if (!intel_finalize_mipmap_tree(intel, unit))
- return GL_FALSE;
+ return false;
/* Get first image here, since intelObj->firstLevel will get set in
* the intel_finalize_mipmap_tree() call above.
*/
firstImage = tObj->Image[0][tObj->BaseLevel];
- drm_intel_bo_reference(intelObj->mt->region->buffer);
- i915->state.tex_buffer[unit] = intelObj->mt->region->buffer;
+ drm_intel_bo_reference(intelObj->mt->region->bo);
+ i915->state.tex_buffer[unit] = intelObj->mt->region->bo;
i915->state.tex_offset[unit] = 0; /* Always the origin of the miptree */
format = translate_texture_format(firstImage->TexFormat,
mipFilt = MIPFILTER_LINEAR;
break;
default:
- return GL_FALSE;
+ return false;
}
if (sampler->MaxAnisotropy > 1.0) {
magFilt = FILTER_LINEAR;
break;
default:
- return GL_FALSE;
+ return false;
}
}
if (sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB &&
tObj->Target != GL_TEXTURE_3D) {
if (tObj->Target == GL_TEXTURE_1D)
- return GL_FALSE;
+ return false;
state[I915_TEXREG_SS2] |=
(SS2_SHADOW_ENABLE |
wr == GL_CLAMP ||
ws == GL_CLAMP_TO_BORDER ||
wt == GL_CLAMP_TO_BORDER || wr == GL_CLAMP_TO_BORDER))
- return GL_FALSE;
+ return false;
/* Only support TEXCOORDMODE_CLAMP_EDGE and TEXCOORDMODE_CUBE (not
* used) when using cube map texture coordinates
if (tObj->Target == GL_TEXTURE_CUBE_MAP_ARB &&
(((ws != GL_CLAMP) && (ws != GL_CLAMP_TO_EDGE)) ||
((wt != GL_CLAMP) && (wt != GL_CLAMP_TO_EDGE))))
- return GL_FALSE;
+ return false;
state[I915_TEXREG_SS3] = ss3; /* SS3_NORMALIZED_COORDS */
}
- I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(unit), GL_TRUE);
+ I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(unit), true);
/* memcmp was already disabled, but definitely won't work as the
* region might now change and that wouldn't be detected:
*/
DBG(TEXTURE, "state[I915_TEXREG_MS4] = 0x%x\n", state[I915_TEXREG_MS4]);
#endif
- return GL_TRUE;
+ return true;
}
void
i915UpdateTextureState(struct intel_context *intel)
{
- GLboolean ok = GL_TRUE;
+ bool ok = true;
GLuint i;
for (i = 0; i < I915_TEX_UNITS && ok; i++) {
case 0:{
struct i915_context *i915 = i915_context(&intel->ctx);
if (i915->state.active & I915_UPLOAD_TEX(i))
- I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(i), GL_FALSE);
+ I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(i), false);
if (i915->state.tex_buffer[i] != NULL) {
drm_intel_bo_unreference(i915->state.tex_buffer[i]);
break;
}
default:
- ok = GL_FALSE;
+ ok = false;
break;
}
}