OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
OUT_BATCH(0);
- /* XXX: Use this */
- OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
-
OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
OUT_BATCH(0);
OUT_BATCH(0);
+ /* XXX: Use this */
+ OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
+
OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */
OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
- OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
if (state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP)
OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]);