#include "tnl/t_vertex.h"
#include "intel_batchbuffer.h"
-#include "intel_tex.h"
#include "intel_regions.h"
#include "intel_tris.h"
#include "intel_fbo.h"
-#include "intel_chipset.h"
#include "i915_reg.h"
#include "i915_context.h"
-#include "glapi/glapi.h"
-
static void
i915_render_prevalidate(struct intel_context *intel)
{
static void
i915_render_start(struct intel_context *intel)
{
+ intel_prepare_render(intel);
}
i915_check_vertex_size(struct intel_context *intel, GLuint expected)
{
struct i915_context *i915 = i915_context(&intel->ctx);
- int lis2 = i915->current->Ctx[I915_CTXREG_LIS2];
- int lis4 = i915->current->Ctx[I915_CTXREG_LIS4];
+ int lis2 = i915->state.Ctx[I915_CTXREG_LIS2];
+ int lis4 = i915->state.Ctx[I915_CTXREG_LIS4];
int i, sz = 0;
switch (lis4 & S4_VFMT_XYZW_MASK) {
{
BATCH_LOCALS;
- BEGIN_BATCH(17, IGNORE_CLIPRECTS);
+ BEGIN_BATCH(17);
OUT_BATCH(_3DSTATE_AA_CMD |
AA_LINE_ECAAR_WIDTH_ENABLE |
#define emit(intel, state, size ) \
- intel_batchbuffer_data(intel->batch, state, size, IGNORE_CLIPRECTS )
+ intel_batchbuffer_data(intel->batch, state, size)
static GLuint
get_dirty(struct i915_hw_state *state)
i915_emit_state(struct intel_context *intel)
{
struct i915_context *i915 = i915_context(&intel->ctx);
- struct i915_hw_state *state = i915->current;
+ struct i915_hw_state *state = &i915->state;
int i, count, aper_count;
GLuint dirty;
dri_bo *aper_array[3 + I915_TEX_UNITS];
* It might be better to talk about explicit places where
* scheduling is allowed, rather than assume that it is whenever a
* batchbuffer fills up.
- *
- * Set the space as LOOP_CLIPRECTS now, since that's what our primitives
- * will be emitted under.
*/
intel_batchbuffer_require_space(intel->batch,
- get_state_size(state) + INTEL_PRIM_EMIT_SIZE,
- LOOP_CLIPRECTS);
+ get_state_size(state) + INTEL_PRIM_EMIT_SIZE);
count = 0;
again:
aper_count = 0;
}
if (dirty & I915_UPLOAD_BUFFERS) {
- GLuint count = 9;
+ GLuint count = 15;
if (INTEL_DEBUG & DEBUG_STATE)
fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
if (state->depth_region)
count += 3;
- if (intel->constant_cliprect)
- count += 6;
-
- BEGIN_BATCH(count, IGNORE_CLIPRECTS);
+ BEGIN_BATCH(count);
OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
OUT_RELOC(state->draw_region->buffer,
- I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- state->draw_region->draw_offset);
+ I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
if (state->depth_region) {
OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
OUT_RELOC(state->depth_region->buffer,
- I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- state->depth_region->draw_offset);
+ I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
}
OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
- if (intel->constant_cliprect) {
- assert(state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP);
- OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]);
- OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT1]);
- OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT2]);
- OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT3]);
- OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT4]);
- OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT5]);
- }
+ assert(state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP);
+ OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT1]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT2]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT3]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT4]);
+ OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT5]);
ADVANCE_BATCH();
}
if (dirty & I915_UPLOAD_TEX(i))
nr++;
- BEGIN_BATCH(2 + nr * 3, IGNORE_CLIPRECTS);
+ BEGIN_BATCH(2 + nr * 3);
OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
for (i = 0; i < I915_TEX_UNITS; i++)
I915_GEM_DOMAIN_SAMPLER, 0,
state->tex_offset[i]);
}
- else if (state == &i915->meta) {
- assert(i == 0);
- OUT_BATCH(0);
- }
else {
OUT_BATCH(state->tex_offset[i]);
}
}
ADVANCE_BATCH();
- BEGIN_BATCH(2 + nr * 3, IGNORE_CLIPRECTS);
+ BEGIN_BATCH(2 + nr * 3);
OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr));
OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
for (i = 0; i < I915_TEX_UNITS; i++)
intel_region_release(&i915->state.draw_region);
intel_region_release(&i915->state.depth_region);
- intel_region_release(&i915->meta.draw_region);
- intel_region_release(&i915->meta.depth_region);
- intel_region_release(&i915->initial.draw_region);
- intel_region_release(&i915->initial.depth_region);
for (i = 0; i < I915_TEX_UNITS; i++) {
if (i915->state.tex_buffer[i] != NULL) {
}
}
-/**
- * Set the drawing regions for the color and depth/stencil buffers.
- * This involves setting the pitch, cpp and buffer ID/location.
- * Also set pixel format for color and Z rendering
- * Used for setting both regular and meta state.
- */
-void
-i915_state_draw_region(struct intel_context *intel,
- struct i915_hw_state *state,
- struct intel_region *color_region,
- struct intel_region *depth_region)
+static void
+i915_set_draw_region(struct intel_context *intel,
+ struct intel_region *color_regions[],
+ struct intel_region *depth_region,
+ GLuint num_regions)
{
struct i915_context *i915 = i915_context(&intel->ctx);
GLcontext *ctx = &intel->ctx;
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
GLuint value;
+ struct i915_hw_state *state = &i915->state;
+ uint32_t draw_x, draw_y;
- ASSERT(state == &i915->state || state == &i915->meta);
-
- if (state->draw_region != color_region) {
+ if (state->draw_region != color_regions[0]) {
intel_region_release(&state->draw_region);
- intel_region_reference(&state->draw_region, color_region);
+ intel_region_reference(&state->draw_region, color_regions[0]);
}
if (state->depth_region != depth_region) {
intel_region_release(&state->depth_region);
* Set stride/cpp values
*/
i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0],
- color_region, BUF_3D_ID_COLOR_BACK);
+ color_regions[0], BUF_3D_ID_COLOR_BACK);
i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0],
depth_region, BUF_3D_ID_DEPTH);
DSTORG_VERT_BIAS(0x8) | /* .5 */
LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
if (irb != NULL) {
- switch (irb->texformat) {
+ switch (irb->Base.Format) {
case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_XRGB8888:
value |= DV_PF_8888;
break;
case MESA_FORMAT_RGB565:
break;
default:
_mesa_problem(ctx, "Bad renderbuffer format: %d\n",
- irb->texformat);
+ irb->Base.Format);
}
}
* the value of this bit, the pipeline needs to be MI_FLUSHed. And it
* can only be set when a depth buffer is already defined.
*/
- if (IS_945(intel->intelScreen->deviceID) && intel->use_early_z &&
+ if (intel->is_945 && intel->use_early_z &&
depth_region->tiling != I915_TILING_NONE)
value |= CLASSIC_EARLY_DEPTH;
}
state->Buffer[I915_DESTREG_DV1] = value;
- if (intel->constant_cliprect) {
- state->Buffer[I915_DESTREG_DRAWRECT0] = _3DSTATE_DRAWRECT_INFO;
- state->Buffer[I915_DESTREG_DRAWRECT1] = 0;
- state->Buffer[I915_DESTREG_DRAWRECT2] = 0; /* xmin, ymin */
- state->Buffer[I915_DESTREG_DRAWRECT3] =
- (ctx->DrawBuffer->Width & 0xffff) |
- (ctx->DrawBuffer->Height << 16);
- state->Buffer[I915_DESTREG_DRAWRECT4] = 0; /* xoff, yoff */
- state->Buffer[I915_DESTREG_DRAWRECT5] = 0;
+ /* We set up the drawing rectangle to be offset into the color
+ * region's location in the miptree. If it doesn't match with
+ * depth's offsets, we can't render to it.
+ *
+ * (Well, not actually true -- the hw grew a bit to let depth's
+ * offset get forced to 0,0. We may want to use that if people are
+ * hitting that case. Also, some configurations may be supportable
+ * by tweaking the start offset of the buffers around, which we
+ * can't do in general due to tiling)
+ */
+ FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
+ (depth_region && color_regions[0]) &&
+ (depth_region->draw_x != color_regions[0]->draw_x ||
+ depth_region->draw_y != color_regions[0]->draw_y));
+
+ if (color_regions[0]) {
+ draw_x = color_regions[0]->draw_x;
+ draw_y = color_regions[0]->draw_y;
+ } else if (depth_region) {
+ draw_x = depth_region->draw_x;
+ draw_y = depth_region->draw_y;
} else {
- state->Buffer[I915_DESTREG_DRAWRECT0] = MI_NOOP;
- state->Buffer[I915_DESTREG_DRAWRECT1] = MI_NOOP;
- state->Buffer[I915_DESTREG_DRAWRECT2] = MI_NOOP;
- state->Buffer[I915_DESTREG_DRAWRECT3] = MI_NOOP;
- state->Buffer[I915_DESTREG_DRAWRECT4] = MI_NOOP;
- state->Buffer[I915_DESTREG_DRAWRECT5] = MI_NOOP;
+ draw_x = 0;
+ draw_y = 0;
}
- I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
-}
-
+ /* When changing drawing rectangle offset, an MI_FLUSH is first required. */
+ state->Buffer[I915_DESTREG_DRAWRECT0] = MI_FLUSH;
+ state->Buffer[I915_DESTREG_DRAWRECT1] = _3DSTATE_DRAWRECT_INFO;
+ state->Buffer[I915_DESTREG_DRAWRECT2] = 0;
+ state->Buffer[I915_DESTREG_DRAWRECT3] = (draw_y << 16) | draw_x;
+ state->Buffer[I915_DESTREG_DRAWRECT4] =
+ ((ctx->DrawBuffer->Width + draw_x) & 0xffff) |
+ ((ctx->DrawBuffer->Height + draw_y) << 16);
+ state->Buffer[I915_DESTREG_DRAWRECT5] = (draw_y << 16) | draw_x;
-static void
-i915_set_draw_region(struct intel_context *intel,
- struct intel_region *color_regions[],
- struct intel_region *depth_region,
- GLuint num_regions)
-{
- struct i915_context *i915 = i915_context(&intel->ctx);
- i915_state_draw_region(intel, &i915->state, color_regions[0], depth_region);
+ I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
}
* difficulties associated with them (physical address requirements).
*/
i915->state.emitted = 0;
-
- /* Check that we didn't just wrap our batchbuffer at a bad time. */
- assert(!intel->no_batch_wrap);
-}
-
-static GLuint
-i915_flush_cmd(void)
-{
- return MI_FLUSH | FLUSH_MAP_CACHE;
}
static void
i915_assert_not_dirty( struct intel_context *intel )
{
struct i915_context *i915 = i915_context(&intel->ctx);
- struct i915_hw_state *state = i915->current;
- GLuint dirty = get_dirty(state);
+ GLuint dirty = get_dirty(&i915->state);
assert(!dirty);
}
i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
i915->intel.vtbl.set_draw_region = i915_set_draw_region;
i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
- i915->intel.vtbl.flush_cmd = i915_flush_cmd;
i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
i915->intel.vtbl.finish_batch = intel_finish_vb;
}