[intel] Remove the dead intel->need_flush member.
[mesa.git] / src / mesa / drivers / dri / i915 / i915_vtbl.c
index 203e1a459098a06c28e2e8fd1ff4f3bc176c94f8..1de518ace1c4ec7475807a5728ab845236ebfcc6 100644 (file)
 #include "tnl/t_vertex.h"
 
 #include "intel_batchbuffer.h"
+#include "intel_tex.h"
+#include "intel_regions.h"
 
 #include "i915_reg.h"
 #include "i915_context.h"
 
-static void i915_render_start( intelContextPtr intel )
+static void
+i915_render_prevalidate(struct intel_context *intel)
 {
-   GLcontext *ctx = &intel->ctx;
-   i915ContextPtr i915 = I915_CONTEXT(intel);
+   struct i915_context *i915 = i915_context(&intel->ctx);
 
-   if (ctx->FragmentProgram.Enabled && ctx->FragmentProgram.Current) 
-      i915ValidateFragmentProgram( i915 );
-   else 
-      i915ValidateTextureProgram( i915 );
+   if (!intel->Fallback)
+       i915ValidateFragmentProgram(i915);
 }
 
+static void
+i915_render_start(struct intel_context *intel)
+{
+}
 
-static void i915_reduced_primitive_state( intelContextPtr intel,
-                                         GLenum rprim )
+
+static void
+i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
 {
-    i915ContextPtr i915 = I915_CONTEXT(intel);
-    GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
-
-    st1 &= ~ST1_ENABLE;
-
-    switch (rprim) {
-    case GL_TRIANGLES:
-       if (intel->ctx.Polygon.StippleFlag &&
-          intel->hw_stipple)
-         st1 |= ST1_ENABLE;
-       break;
-    case GL_LINES:
-    case GL_POINTS:
-    default:
-       break;
-    }
-
-    i915->intel.reduced_primitive = rprim;
-
-    if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
-       I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
-       i915->state.Stipple[I915_STPREG_ST1] = st1;
-    }
+   struct i915_context *i915 = i915_context(&intel->ctx);
+   GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
+
+   st1 &= ~ST1_ENABLE;
+
+   switch (rprim) {
+   case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
+   case GL_TRIANGLES:
+      if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
+         st1 |= ST1_ENABLE;
+      break;
+   case GL_LINES:
+   case GL_POINTS:
+   default:
+      break;
+   }
+
+   i915->intel.reduced_primitive = rprim;
+
+   if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
+      INTEL_FIREVERTICES(intel);
+
+      I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
+      i915->state.Stipple[I915_STPREG_ST1] = st1;
+   }
 }
 
 
 /* Pull apart the vertex format registers and figure out how large a
  * vertex is supposed to be. 
  */
-static GLboolean i915_check_vertex_size( intelContextPtr intel,
-                                        GLuint expected )
+static GLboolean
+i915_check_vertex_size(struct intel_context *intel, GLuint expected)
 {
-   i915ContextPtr i915 = I915_CONTEXT(intel);
+   struct i915_context *i915 = i915_context(&intel->ctx);
    int lis2 = i915->current->Ctx[I915_CTXREG_LIS2];
    int lis4 = i915->current->Ctx[I915_CTXREG_LIS4];
    int i, sz = 0;
 
    switch (lis4 & S4_VFMT_XYZW_MASK) {
-   case S4_VFMT_XY: sz = 2; break;
-   case S4_VFMT_XYZ: sz = 3; break;
-   case S4_VFMT_XYW: sz = 3; break;
-   case S4_VFMT_XYZW: sz = 4; break;
-   default: 
+   case S4_VFMT_XY:
+      sz = 2;
+      break;
+   case S4_VFMT_XYZ:
+      sz = 3;
+      break;
+   case S4_VFMT_XYW:
+      sz = 3;
+      break;
+   case S4_VFMT_XYZW:
+      sz = 4;
+      break;
+   default:
       fprintf(stderr, "no xyzw specified\n");
       return 0;
    }
 
-   if (lis4 & S4_VFMT_SPEC_FOG) sz++;
-   if (lis4 & S4_VFMT_COLOR) sz++;
-   if (lis4 & S4_VFMT_DEPTH_OFFSET) sz++;
-   if (lis4 & S4_VFMT_POINT_WIDTH) sz++;
-       
-   for (i = 0 ; i < 8 ; i++) { 
+   if (lis4 & S4_VFMT_SPEC_FOG)
+      sz++;
+   if (lis4 & S4_VFMT_COLOR)
+      sz++;
+   if (lis4 & S4_VFMT_DEPTH_OFFSET)
+      sz++;
+   if (lis4 & S4_VFMT_POINT_WIDTH)
+      sz++;
+   if (lis4 & S4_VFMT_FOG_PARAM)
+      sz++;
+
+   for (i = 0; i < 8; i++) {
       switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
-      case TEXCOORDFMT_2D: sz += 2; break;
-      case TEXCOORDFMT_3D: sz += 3; break;
-      case TEXCOORDFMT_4D: sz += 4; break;
-      case TEXCOORDFMT_1D: sz += 1; break;
-      case TEXCOORDFMT_2D_16: sz += 1; break;
-      case TEXCOORDFMT_4D_16: sz += 2; break;
-      case TEXCOORDFMT_NOT_PRESENT: break;
+      case TEXCOORDFMT_2D:
+         sz += 2;
+         break;
+      case TEXCOORDFMT_3D:
+         sz += 3;
+         break;
+      case TEXCOORDFMT_4D:
+         sz += 4;
+         break;
+      case TEXCOORDFMT_1D:
+         sz += 1;
+         break;
+      case TEXCOORDFMT_2D_16:
+         sz += 1;
+         break;
+      case TEXCOORDFMT_4D_16:
+         sz += 2;
+         break;
+      case TEXCOORDFMT_NOT_PRESENT:
+         break;
       default:
-        fprintf(stderr, "bad texcoord fmt %d\n", i);
-        return GL_FALSE;
+         fprintf(stderr, "bad texcoord fmt %d\n", i);
+         return GL_FALSE;
       }
       lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
    }
-       
-   if (sz != expected) 
+
+   if (sz != expected)
       fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
-   
+
    return sz == expected;
 }
 
 
-static void i915_emit_invarient_state( intelContextPtr intel )
+static void
+i915_emit_invarient_state(struct intel_context *intel)
 {
    BATCH_LOCALS;
 
-   BEGIN_BATCH( 200 );
+   BEGIN_BATCH(200, 0);
 
    OUT_BATCH(_3DSTATE_AA_CMD |
-            AA_LINE_ECAAR_WIDTH_ENABLE |
-            AA_LINE_ECAAR_WIDTH_1_0 |
-            AA_LINE_REGION_WIDTH_ENABLE |
-            AA_LINE_REGION_WIDTH_1_0);
+             AA_LINE_ECAAR_WIDTH_ENABLE |
+             AA_LINE_ECAAR_WIDTH_1_0 |
+             AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
 
    OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
    OUT_BATCH(0);
@@ -154,35 +188,27 @@ static void i915_emit_invarient_state( intelContextPtr intel )
 
    /* Don't support texture crossbar yet */
    OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
-            CSB_TCB(0, 0) |
-            CSB_TCB(1, 1) |
-            CSB_TCB(2, 2) |
-            CSB_TCB(3, 3) |
-            CSB_TCB(4, 4) |
-            CSB_TCB(5, 5) |
-            CSB_TCB(6, 6) |
-            CSB_TCB(7, 7));
+             CSB_TCB(0, 0) |
+             CSB_TCB(1, 1) |
+             CSB_TCB(2, 2) |
+             CSB_TCB(3, 3) |
+             CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
 
    OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
-            ENABLE_POINT_RASTER_RULE |
-            OGL_POINT_RASTER_RULE |
-            ENABLE_LINE_STRIP_PROVOKE_VRTX |
-            ENABLE_TRI_FAN_PROVOKE_VRTX |
-            LINE_STRIP_PROVOKE_VRTX(1) |
-            TRI_FAN_PROVOKE_VRTX(2) | 
-            ENABLE_TEXKILL_3D_4D |
-            TEXKILL_4D);
+             ENABLE_POINT_RASTER_RULE |
+             OGL_POINT_RASTER_RULE |
+             ENABLE_LINE_STRIP_PROVOKE_VRTX |
+             ENABLE_TRI_FAN_PROVOKE_VRTX |
+             LINE_STRIP_PROVOKE_VRTX(1) |
+             TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D);
 
    /* Need to initialize this to zero.
     */
-   OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | 
-            I1_LOAD_S(3) |
-            (1));
+   OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
    OUT_BATCH(0);
+
    /* XXX: Use this */
-   OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | 
-            DISABLE_SCISSOR_RECT);
+   OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
 
    OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
    OUT_BATCH(0);
@@ -190,69 +216,178 @@ static void i915_emit_invarient_state( intelContextPtr intel )
 
    OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
 
-   OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */
+   OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);       /* disable indirect state */
    OUT_BATCH(0);
 
 
    /* Don't support twosided stencil yet */
-   OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS |
-            BFO_ENABLE_STENCIL_TWO_SIDE |
-            0 );
-   
+   OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0);
+   OUT_BATCH(0);
+
    ADVANCE_BATCH();
 }
 
 
-#define emit( intel, state, size )                     \
-do {                                                   \
-   int k;                                              \
-   BEGIN_BATCH( (size) / sizeof(GLuint));              \
-   for (k = 0 ; k < (size) / sizeof(GLuint) ; k++)     \
-      OUT_BATCH((state)[k]);                           \
-   ADVANCE_BATCH();                                    \
-} while (0);
+#define emit(intel, state, size )                   \
+   intel_batchbuffer_data(intel->batch, state, size, 0 )
+
+static GLuint
+get_dirty(struct i915_hw_state *state)
+{
+   GLuint dirty;
+
+   /* Workaround the multitex hang - if one texture unit state is
+    * modified, emit all texture units.
+    */
+   dirty = state->active & ~state->emitted;
+   if (dirty & I915_UPLOAD_TEX_ALL)
+      state->emitted &= ~I915_UPLOAD_TEX_ALL;
+   dirty = state->active & ~state->emitted;
+   return dirty;
+}
+
+
+static GLuint
+get_state_size(struct i915_hw_state *state)
+{
+   GLuint dirty = get_dirty(state);
+   GLuint i;
+   GLuint sz = 0;
+
+   if (dirty & I915_UPLOAD_INVARIENT)
+      sz += 30 * 4;
+
+   if (dirty & I915_UPLOAD_CTX)
+      sz += sizeof(state->Ctx);
+
+   if (dirty & I915_UPLOAD_BUFFERS)
+      sz += sizeof(state->Buffer);
+
+   if (dirty & I915_UPLOAD_STIPPLE)
+      sz += sizeof(state->Stipple);
+
+   if (dirty & I915_UPLOAD_FOG)
+      sz += sizeof(state->Fog);
+
+   if (dirty & I915_UPLOAD_TEX_ALL) {
+      int nr = 0;
+      for (i = 0; i < I915_TEX_UNITS; i++)
+         if (dirty & I915_UPLOAD_TEX(i))
+            nr++;
+
+      sz += (2 + nr * 3) * sizeof(GLuint) * 2;
+   }
+
+   if (dirty & I915_UPLOAD_CONSTANTS)
+      sz += state->ConstantSize * sizeof(GLuint);
+
+   if (dirty & I915_UPLOAD_PROGRAM)
+      sz += state->ProgramSize * sizeof(GLuint);
+
+   return sz;
+}
 
 
 /* Push the state into the sarea and/or texture memory.
  */
-static void i915_emit_state( intelContextPtr intel )
+static void
+i915_do_emit_state(struct intel_context *intel)
 {
-   i915ContextPtr i915 = I915_CONTEXT(intel);
+   struct i915_context *i915 = i915_context(&intel->ctx);
    struct i915_hw_state *state = i915->current;
    int i;
    GLuint dirty;
    BATCH_LOCALS;
 
-   /* More to workaround the multitex hang - if one texture unit state
-    * is modified, emit all texture units.
+   /* We don't hold the lock at this point, so want to make sure that
+    * there won't be a buffer wrap.  
+    *
+    * It might be better to talk about explicit places where
+    * scheduling is allowed, rather than assume that it is whenever a
+    * batchbuffer fills up.
     */
-   dirty = state->active & ~state->emitted;
-   if (dirty & I915_UPLOAD_TEX_ALL)
-      state->emitted &= ~I915_UPLOAD_TEX_ALL;
-   dirty = state->active & ~state->emitted;
+   intel_batchbuffer_require_space(intel->batch, get_state_size(state), 0);
+
+   /* Workaround.  There are cases I haven't been able to track down
+    * where we aren't emitting a full state at the start of a new
+    * batchbuffer.  This code spots that we are on a new batchbuffer
+    * and forces a full state emit no matter what.  
+    *
+    * In the normal case state->emitted is already zero, this code is
+    * another set of checks to make sure it really is.
+    */
+   if (intel->batch->id != intel->last_state_batch_id ||
+       intel->batch->map == intel->batch->ptr) 
+   {
+      state->emitted = 0;
+      intel_batchbuffer_require_space(intel->batch, get_state_size(state), 0);
+   }
+
+   /* Do this here as we may have flushed the batchbuffer above,
+    * causing more state to be dirty!
+    */
+   dirty = get_dirty(state);
+   state->emitted |= dirty;
+   assert(get_dirty(state) == 0);
 
+   if (intel->batch->id != intel->last_state_batch_id) {
+      assert(dirty & I915_UPLOAD_CTX);
+      intel->last_state_batch_id = intel->batch->id;
+   }
 
-   if (VERBOSE) 
+   if (INTEL_DEBUG & DEBUG_STATE)
       fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
 
+   if (dirty & I915_UPLOAD_INVARIENT) {
+      if (INTEL_DEBUG & DEBUG_STATE)
+         fprintf(stderr, "I915_UPLOAD_INVARIENT:\n");
+      i915_emit_invarient_state(intel);
+   }
+
    if (dirty & I915_UPLOAD_CTX) {
-      if (VERBOSE) fprintf(stderr, "I915_UPLOAD_CTX:\n"); 
-      emit( i915, state->Ctx, sizeof(state->Ctx) );
+      if (INTEL_DEBUG & DEBUG_STATE)
+         fprintf(stderr, "I915_UPLOAD_CTX:\n");
+
+      emit(intel, state->Ctx, sizeof(state->Ctx));
    }
 
    if (dirty & I915_UPLOAD_BUFFERS) {
-      if (VERBOSE) fprintf(stderr, "I915_UPLOAD_BUFFERS:\n"); 
-      emit( i915, state->Buffer, sizeof(state->Buffer) );
+      if (INTEL_DEBUG & DEBUG_STATE)
+         fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
+      BEGIN_BATCH(I915_DEST_SETUP_SIZE + 2, 0);
+      OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
+      OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
+      OUT_RELOC(state->draw_region->buffer,
+                DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
+                state->draw_region->draw_offset);
+
+      if (state->depth_region) {
+         OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
+         OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
+         OUT_RELOC(state->depth_region->buffer,
+                   DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
+                   state->depth_region->draw_offset);
+      }
+
+      OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
+      OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
+      OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
+      OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
+      OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
+      OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
+      ADVANCE_BATCH();
    }
 
    if (dirty & I915_UPLOAD_STIPPLE) {
-      if (VERBOSE) fprintf(stderr, "I915_UPLOAD_STIPPLE:\n"); 
-      emit( i915, state->Stipple, sizeof(state->Stipple) );
+      if (INTEL_DEBUG & DEBUG_STATE)
+         fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
+      emit(intel, state->Stipple, sizeof(state->Stipple));
    }
 
    if (dirty & I915_UPLOAD_FOG) {
-      if (VERBOSE) fprintf(stderr, "I915_UPLOAD_FOG:\n"); 
-      emit( i915, state->Fog, sizeof(state->Fog) );
+      if (INTEL_DEBUG & DEBUG_STATE)
+         fprintf(stderr, "I915_UPLOAD_FOG:\n");
+      emit(intel, state->Fog, sizeof(state->Fog));
    }
 
    /* Combine all the dirty texture state into a single command to
@@ -261,92 +396,223 @@ static void i915_emit_state( intelContextPtr intel )
    if (dirty & I915_UPLOAD_TEX_ALL) {
       int nr = 0;
 
-      for (i = 0; i < I915_TEX_UNITS; i++) 
-        if (dirty & I915_UPLOAD_TEX(i)) 
-           nr++;
+      for (i = 0; i < I915_TEX_UNITS; i++)
+         if (dirty & I915_UPLOAD_TEX(i))
+            nr++;
 
-      BEGIN_BATCH(2+nr*3);
-      OUT_BATCH(_3DSTATE_MAP_STATE | (3*nr));
+      BEGIN_BATCH(2 + nr * 3, 0);
+      OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
       OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
-      for (i = 0 ; i < I915_TEX_UNITS ; i++)
-        if (dirty & I915_UPLOAD_TEX(i)) {
-           OUT_BATCH(state->Tex[i][I915_TEXREG_MS2]);
-           OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
-           OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
-        }
+      for (i = 0; i < I915_TEX_UNITS; i++)
+         if (dirty & I915_UPLOAD_TEX(i)) {
+
+            if (state->tex_buffer[i]) {
+               OUT_RELOC(state->tex_buffer[i],
+                         DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+                         state->tex_offset[i]);
+            }
+            else if (state == &i915->meta) {
+               assert(i == 0);
+               OUT_BATCH(0);
+            }
+            else {
+               OUT_BATCH(state->tex_offset[i]);
+            }
+
+            OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
+            OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
+         }
       ADVANCE_BATCH();
 
-      BEGIN_BATCH(2+nr*3);
-      OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3*nr));
+      BEGIN_BATCH(2 + nr * 3, 0);
+      OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr));
       OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
-      for (i = 0 ; i < I915_TEX_UNITS ; i++)
-        if (dirty & I915_UPLOAD_TEX(i)) {
-           OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
-           OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
-           OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
-        }
+      for (i = 0; i < I915_TEX_UNITS; i++)
+         if (dirty & I915_UPLOAD_TEX(i)) {
+            OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
+            OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
+            OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
+         }
       ADVANCE_BATCH();
    }
 
    if (dirty & I915_UPLOAD_CONSTANTS) {
-      if (VERBOSE) fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n"); 
-      emit( i915, state->Constant, state->ConstantSize * sizeof(GLuint) );
+      if (INTEL_DEBUG & DEBUG_STATE)
+         fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
+      emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint));
    }
 
    if (dirty & I915_UPLOAD_PROGRAM) {
-      if (VERBOSE) fprintf(stderr, "I915_UPLOAD_PROGRAM:\n"); 
+      if (state->ProgramSize) {
+         if (INTEL_DEBUG & DEBUG_STATE)
+            fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
+
+         assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize);
 
-      assert((state->Program[0] & 0x1ff)+2 == state->ProgramSize);
-      
-      emit( i915, state->Program, state->ProgramSize * sizeof(GLuint) );
-      if (VERBOSE)
-        i915_disassemble_program( state->Program, state->ProgramSize );
+         emit(intel, state->Program, state->ProgramSize * sizeof(GLuint));
+         if (INTEL_DEBUG & DEBUG_STATE)
+            i915_disassemble_program(state->Program, state->ProgramSize);
+      }
    }
 
-   state->emitted |= dirty;
+   intel->batch->dirty_state &= ~dirty;
+   assert(get_dirty(state) == 0);
 }
 
-static void i915_destroy_context( intelContextPtr intel )
+static void
+i915_emit_state(struct intel_context *intel)
 {
+   struct i915_context *i915 = i915_context(&intel->ctx);
+
+   i915_do_emit_state( intel );
+
+   /* Second chance - catch batchbuffer wrap in the middle of state
+    * emit.  This shouldn't happen but it has been observed in
+    * testing.
+    */
+   if (get_dirty( i915->current )) {
+      /* Force a full re-emit if this happens.
+       */
+      i915->current->emitted = 0;
+      i915_do_emit_state( intel );
+   }
+
+   assert(get_dirty(i915->current) == 0);
+   assert((intel->batch->dirty_state & (1<<1)) == 0);
+}
+
+static void
+i915_destroy_context(struct intel_context *intel)
+{
+   GLuint i;
+   struct i915_context *i915 = i915_context(&intel->ctx);
+
+   for (i = 0; i < I915_TEX_UNITS; i++) {
+      if (i915->state.tex_buffer[i] != NULL) {
+        dri_bo_unreference(i915->state.tex_buffer[i]);
+        i915->state.tex_buffer[i] = NULL;
+      }
+   }
+
    _tnl_free_vertices(&intel->ctx);
 }
 
-static void i915_set_draw_offset( intelContextPtr intel, int offset )
+
+/**
+ * Set the drawing regions for the color and depth/stencil buffers.
+ * This involves setting the pitch, cpp and buffer ID/location.
+ * Also set pixel format for color and Z rendering
+ * Used for setting both regular and meta state.
+ */
+void
+i915_state_draw_region(struct intel_context *intel,
+                       struct i915_hw_state *state,
+                       struct intel_region *color_region,
+                       struct intel_region *depth_region)
+{
+   struct i915_context *i915 = i915_context(&intel->ctx);
+   GLuint value;
+
+   ASSERT(state == &i915->state || state == &i915->meta);
+
+   if (state->draw_region != color_region) {
+      intel_region_release(&state->draw_region);
+      intel_region_reference(&state->draw_region, color_region);
+   }
+   if (state->depth_region != depth_region) {
+      intel_region_release(&state->depth_region);
+      intel_region_reference(&state->depth_region, depth_region);
+   }
+
+   /*
+    * Set stride/cpp values
+    */
+   if (color_region) {
+      state->Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
+      state->Buffer[I915_DESTREG_CBUFADDR1] =
+         (BUF_3D_ID_COLOR_BACK |
+          BUF_3D_PITCH(color_region->pitch * color_region->cpp) |
+          BUF_3D_USE_FENCE);
+   }
+
+   if (depth_region) {
+      state->Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
+      state->Buffer[I915_DESTREG_DBUFADDR1] =
+         (BUF_3D_ID_DEPTH |
+          BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) |
+          BUF_3D_USE_FENCE);
+   }
+
+   /*
+    * Compute/set I915_DESTREG_DV1 value
+    */
+   value = (DSTORG_HORT_BIAS(0x8) |     /* .5 */
+            DSTORG_VERT_BIAS(0x8) |     /* .5 */
+            LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
+   if (color_region && color_region->cpp == 4) {
+      value |= DV_PF_8888;
+   }
+   else {
+      value |= (DITHER_FULL_ALWAYS | DV_PF_565);
+   }
+   if (depth_region && depth_region->cpp == 4) {
+      value |= DEPTH_FRMT_24_FIXED_8_OTHER;
+   }
+   else {
+      value |= DEPTH_FRMT_16_FIXED;
+   }
+   state->Buffer[I915_DESTREG_DV1] = value;
+
+   I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
+}
+
+
+static void
+i915_set_draw_region(struct intel_context *intel,
+                     struct intel_region *color_region,
+                     struct intel_region *depth_region)
 {
-   i915ContextPtr i915 = I915_CONTEXT(intel);
-   I915_STATECHANGE( i915, I915_UPLOAD_BUFFERS );
-   i915->state.Buffer[I915_DESTREG_CBUFADDR2] = offset;
+   struct i915_context *i915 = i915_context(&intel->ctx);
+   i915_state_draw_region(intel, &i915->state, color_region, depth_region);
 }
 
-static void i915_lost_hardware( intelContextPtr intel )
+
+
+static void
+i915_lost_hardware(struct intel_context *intel)
 {
-   I915_CONTEXT(intel)->state.emitted = 0;
+   struct i915_context *i915 = i915_context(&intel->ctx);
+   i915->state.emitted = 0;
 }
 
-static void i915_emit_flush( intelContextPtr intel )
+static GLuint
+i915_flush_cmd(void)
 {
-   BATCH_LOCALS;
+   return MI_FLUSH | FLUSH_MAP_CACHE;
+}
 
-   BEGIN_BATCH(2);
-   OUT_BATCH( MI_FLUSH | FLUSH_MAP_CACHE | FLUSH_RENDER_CACHE ); 
-   OUT_BATCH( 0 );
-   ADVANCE_BATCH();
+static void 
+i915_assert_not_dirty( struct intel_context *intel )
+{
+   struct i915_context *i915 = i915_context(&intel->ctx);
+   struct i915_hw_state *state = i915->current;
+   GLuint dirty = get_dirty(state);
+   assert(!dirty);
 }
 
 
-void i915InitVtbl( i915ContextPtr i915 )
+void
+i915InitVtbl(struct i915_context *i915)
 {
-   i915->intel.vtbl.alloc_tex_obj = i915AllocTexObj;
    i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
-   i915->intel.vtbl.clear_with_tris = i915ClearWithTris;
    i915->intel.vtbl.destroy = i915_destroy_context;
-   i915->intel.vtbl.emit_invarient_state = i915_emit_invarient_state;
    i915->intel.vtbl.emit_state = i915_emit_state;
    i915->intel.vtbl.lost_hardware = i915_lost_hardware;
    i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
    i915->intel.vtbl.render_start = i915_render_start;
-   i915->intel.vtbl.set_draw_offset = i915_set_draw_offset;
+   i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
+   i915->intel.vtbl.set_draw_region = i915_set_draw_region;
    i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
-   i915->intel.vtbl.emit_flush = i915_emit_flush;
+   i915->intel.vtbl.flush_cmd = i915_flush_cmd;
+   i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
 }
-