#include "swrast_setup/swrast_setup.h"
#include "intel_batchbuffer.h"
+#include "intel_mipmap_tree.h"
#include "intel_regions.h"
#include "intel_tris.h"
#include "intel_fbo.h"
/* Pull apart the vertex format registers and figure out how large a
* vertex is supposed to be.
*/
-static GLboolean
+static bool
i915_check_vertex_size(struct intel_context *intel, GLuint expected)
{
struct i915_context *i915 = i915_context(&intel->ctx);
break;
default:
fprintf(stderr, "bad texcoord fmt %d\n", i);
- return GL_FALSE;
+ return false;
}
lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
}
#define emit(intel, state, size ) \
- intel_batchbuffer_data(intel, state, size, false)
+ intel_batchbuffer_data(intel, state, size)
static GLuint
get_dirty(struct i915_hw_state *state)
* batchbuffer fills up.
*/
intel_batchbuffer_require_space(intel,
- get_state_size(state) + INTEL_PRIM_EMIT_SIZE,
- false);
+ get_state_size(state) +
+ INTEL_PRIM_EMIT_SIZE);
count = 0;
again:
if (intel->batch.bo == NULL) {
state[1] = buffer_id;
if (region != NULL) {
- state[1] |= BUF_3D_PITCH(region->pitch * region->cpp);
+ state[1] |= BUF_3D_PITCH(region->pitch);
if (region->tiling != I915_TILING_NONE) {
state[1] |= BUF_3D_TILED_SURFACE;
};
static bool
-i915_render_target_supported(gl_format format)
+i915_render_target_supported(struct intel_context *intel,
+ struct gl_renderbuffer *rb)
{
+ gl_format format = rb->Format;
+
if (format == MESA_FORMAT_S8_Z24 ||
format == MESA_FORMAT_X8_Z24 ||
format == MESA_FORMAT_Z16) {
DSTORG_VERT_BIAS(0x8) | /* .5 */
LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
if (irb != NULL) {
- value |= i915_render_target_format_for_mesa_format[irb->Base.Format];
+ value |= i915_render_target_format_for_mesa_format[intel_rb_format(irb)];
} else {
value |= DV_PF_8888;
}
draw_offset = (draw_y << 16) | draw_x;
+ FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
+ (ctx->DrawBuffer->Width + draw_x > 2048) ||
+ (ctx->DrawBuffer->Height + draw_y > 2048));
/* When changing drawing rectangle offset, an MI_FLUSH is first required. */
if (draw_offset != i915->last_draw_offset) {
- FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
- (ctx->DrawBuffer->Width + draw_x > 2048) ||
- (ctx->DrawBuffer->Height + draw_y > 2048));
-
state->Buffer[I915_DESTREG_DRAWRECT0] = MI_FLUSH | INHIBIT_FLUSH_RENDER_CACHE;
i915->last_draw_offset = draw_offset;
} else
} else {
struct intel_renderbuffer *irb;
irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
- colorRegion = irb ? irb->region : NULL;
+ colorRegion = (irb && irb->mt) ? irb->mt->region : NULL;
FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, false);
}
/* Check for depth fallback. */
- if (irbDepth && irbDepth->region) {
- FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
- depthRegion = irbDepth->region;
- } else if (irbDepth && !irbDepth->region) {
- FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_TRUE);
+ if (irbDepth && irbDepth->mt) {
+ FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
+ depthRegion = irbDepth->mt->region;
+ } else if (irbDepth && !irbDepth->mt) {
+ FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, true);
depthRegion = NULL;
} else { /* !irbDepth */
/* No fallback is needed because there is no depth buffer. */
- FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
+ FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
depthRegion = NULL;
}
/* Check for stencil fallback. */
- if (irbStencil && irbStencil->region) {
- assert(irbStencil->Base.Format == MESA_FORMAT_S8_Z24);
- FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
- } else if (irbStencil && !irbStencil->region) {
- FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
+ if (irbStencil && irbStencil->mt) {
+ assert(intel_rb_format(irbStencil) == MESA_FORMAT_S8_Z24);
+ FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
+ } else if (irbStencil && !irbStencil->mt) {
+ FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, true);
} else { /* !irbStencil */
/* No fallback is needed because there is no stencil buffer. */
- FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
+ FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
}
/* If we have a (packed) stencil buffer attached but no depth buffer,
* we still need to set up the shared depth/stencil state so we can use it.
*/
- if (depthRegion == NULL && irbStencil && irbStencil->region
- && irbStencil->Base.Format == MESA_FORMAT_S8_Z24) {
- depthRegion = irbStencil->region;
+ if (depthRegion == NULL && irbStencil && irbStencil->mt
+ && intel_rb_format(irbStencil) == MESA_FORMAT_S8_Z24) {
+ depthRegion = irbStencil->mt->region;
}
/*
(void) dirty;
}
-/** Return false; i915 does not support HiZ. */
-static bool
-i915_is_hiz_depth_format(struct intel_context *intel,
- gl_format format)
-{
- return false;
-}
-
static void
i915_invalidate_state(struct intel_context *intel, GLuint new_state)
{
i915->intel.vtbl.finish_batch = intel_finish_vb;
i915->intel.vtbl.invalidate_state = i915_invalidate_state;
i915->intel.vtbl.render_target_supported = i915_render_target_supported;
- i915->intel.vtbl.is_hiz_depth_format = i915_is_hiz_depth_format;
}