#include "main/mtypes.h"
#include "main/imports.h"
#include "main/macros.h"
-#include "main/colormac.h"
#include "main/renderbuffer.h"
#include "main/framebuffer.h"
{
BATCH_LOCALS;
- BEGIN_BATCH(17);
+ BEGIN_BATCH(15);
OUT_BATCH(_3DSTATE_AA_CMD |
AA_LINE_ECAAR_WIDTH_ENABLE |
CSB_TCB(3, 3) |
CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
- /* Need to initialize this to zero.
- */
- OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
- OUT_BATCH(0);
-
OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
OUT_BATCH(0);
OUT_BATCH(0);
assert(get_dirty(state) == 0);
if (INTEL_DEBUG & DEBUG_STATE)
- fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
+ fprintf(stderr, "%s dirty: %x\n", __func__, dirty);
if (dirty & I915_UPLOAD_INVARIENT) {
if (INTEL_DEBUG & DEBUG_STATE)
*/
if (ctx->NewState & _NEW_BUFFERS) {
/* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
- _mesa_update_framebuffer(ctx);
+ _mesa_update_framebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer);
/* this updates the DrawBuffer's Width/Height if it's a FBO */
- _mesa_update_draw_buffer_bounds(ctx);
+ _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
}
if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {