GLcontext *ctx = &intel->ctx;
i915ContextPtr i915 = I915_CONTEXT(intel);
- if (ctx->FragmentProgram._Active)
+ if (ctx->FragmentProgram._Current)
i915ValidateFragmentProgram( i915 );
else {
- assert(!ctx->_MaintainTexEnvProgram);
+ assert(!ctx->FragmentProgram._MaintainTexEnvProgram);
i915ValidateTextureProgram( i915 );
}
}