#include "main/macros.h"
#include "main/colormac.h"
+#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_vertex.h"
+#include "swrast_setup/swrast_setup.h"
#include "intel_batchbuffer.h"
#include "intel_regions.h"
uint32_t draw_x, draw_y, draw_offset;
if (state->draw_region != color_regions[0]) {
- intel_region_release(&state->draw_region);
intel_region_reference(&state->draw_region, color_regions[0]);
}
if (state->depth_region != depth_region) {
- intel_region_release(&state->depth_region);
intel_region_reference(&state->depth_region, depth_region);
}
return false;
}
+static void
+i915_invalidate_state(struct intel_context *intel, GLuint new_state)
+{
+ struct gl_context *ctx = &intel->ctx;
+
+ _swsetup_InvalidateState(ctx, new_state);
+ _tnl_InvalidateState(ctx, new_state);
+ _tnl_invalidate_vertex_state(ctx, new_state);
+}
+
void
i915InitVtbl(struct i915_context *i915)
{
i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
i915->intel.vtbl.finish_batch = intel_finish_vb;
+ i915->intel.vtbl.invalidate_state = i915_invalidate_state;
i915->intel.vtbl.render_target_supported = i915_render_target_supported;
i915->intel.vtbl.is_hiz_depth_format = i915_is_hiz_depth_format;
}