mesa: Change many Type A MESA_FORMATs to meet naming standard
[mesa.git] / src / mesa / drivers / dri / i915 / intel_blit.c
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+/**************************************************************************
+ * 
+ * Copyright 2003 VMware, Inc.
+ * All Rights Reserved.
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ * 
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * 
+ **************************************************************************/
+
+
+#include "main/mtypes.h"
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/colormac.h"
+#include "main/fbobject.h"
+
+#include "intel_blit.h"
+#include "intel_buffers.h"
+#include "intel_context.h"
+#include "intel_fbo.h"
+#include "intel_reg.h"
+#include "intel_regions.h"
+#include "intel_batchbuffer.h"
+#include "intel_mipmap_tree.h"
+
+#define FILE_DEBUG_FLAG DEBUG_BLIT
+
+static void
+intel_miptree_set_alpha_to_one(struct intel_context *intel,
+                               struct intel_mipmap_tree *mt,
+                               int x, int y, int width, int height);
+
+static GLuint translate_raster_op(GLenum logicop)
+{
+   switch(logicop) {
+   case GL_CLEAR: return 0x00;
+   case GL_AND: return 0x88;
+   case GL_AND_REVERSE: return 0x44;
+   case GL_COPY: return 0xCC;
+   case GL_AND_INVERTED: return 0x22;
+   case GL_NOOP: return 0xAA;
+   case GL_XOR: return 0x66;
+   case GL_OR: return 0xEE;
+   case GL_NOR: return 0x11;
+   case GL_EQUIV: return 0x99;
+   case GL_INVERT: return 0x55;
+   case GL_OR_REVERSE: return 0xDD;
+   case GL_COPY_INVERTED: return 0x33;
+   case GL_OR_INVERTED: return 0xBB;
+   case GL_NAND: return 0x77;
+   case GL_SET: return 0xFF;
+   default: return 0;
+   }
+}
+
+static uint32_t
+br13_for_cpp(int cpp)
+{
+   switch (cpp) {
+   case 4:
+      return BR13_8888;
+      break;
+   case 2:
+      return BR13_565;
+      break;
+   case 1:
+      return BR13_8;
+      break;
+   default:
+      assert(0);
+      return 0;
+   }
+}
+
+/**
+ * Implements a rectangular block transfer (blit) of pixels between two
+ * miptrees.
+ *
+ * Our blitter can operate on 1, 2, or 4-byte-per-pixel data, with generous,
+ * but limited, pitches and sizes allowed.
+ *
+ * The src/dst coordinates are relative to the given level/slice of the
+ * miptree.
+ *
+ * If @src_flip or @dst_flip is set, then the rectangle within that miptree
+ * will be inverted (including scanline order) when copying.  This is common
+ * in GL when copying between window system and user-created
+ * renderbuffers/textures.
+ */
+bool
+intel_miptree_blit(struct intel_context *intel,
+                   struct intel_mipmap_tree *src_mt,
+                   int src_level, int src_slice,
+                   uint32_t src_x, uint32_t src_y, bool src_flip,
+                   struct intel_mipmap_tree *dst_mt,
+                   int dst_level, int dst_slice,
+                   uint32_t dst_x, uint32_t dst_y, bool dst_flip,
+                   uint32_t width, uint32_t height,
+                   GLenum logicop)
+{
+   /* No sRGB decode or encode is done by the hardware blitter, which is
+    * consistent with what we want in the callers (glCopyTexSubImage(),
+    * glBlitFramebuffer(), texture validation, etc.).
+    */
+   mesa_format src_format = _mesa_get_srgb_format_linear(src_mt->format);
+   mesa_format dst_format = _mesa_get_srgb_format_linear(dst_mt->format);
+
+   /* The blitter doesn't support doing any format conversions.  We do also
+    * support blitting ARGB8888 to XRGB8888 (trivial, the values dropped into
+    * the X channel don't matter), and XRGB8888 to ARGB8888 by setting the A
+    * channel to 1.0 at the end.
+    */
+   if (src_format != dst_format &&
+      ((src_format != MESA_FORMAT_B8G8R8A8_UNORM &&
+        src_format != MESA_FORMAT_B8G8R8X8_UNORM) ||
+       (dst_format != MESA_FORMAT_B8G8R8A8_UNORM &&
+        dst_format != MESA_FORMAT_B8G8R8X8_UNORM))) {
+      perf_debug("%s: Can't use hardware blitter from %s to %s, "
+                 "falling back.\n", __FUNCTION__,
+                 _mesa_get_format_name(src_format),
+                 _mesa_get_format_name(dst_format));
+      return false;
+   }
+
+   /* According to the Ivy Bridge PRM, Vol1 Part4, section 1.2.1.2 (Graphics
+    * Data Size Limitations):
+    *
+    *    The BLT engine is capable of transferring very large quantities of
+    *    graphics data. Any graphics data read from and written to the
+    *    destination is permitted to represent a number of pixels that
+    *    occupies up to 65,536 scan lines and up to 32,768 bytes per scan line
+    *    at the destination. The maximum number of pixels that may be
+    *    represented per scan line’s worth of graphics data depends on the
+    *    color depth.
+    *
+    * Furthermore, intelEmitCopyBlit (which is called below) uses a signed
+    * 16-bit integer to represent buffer pitch, so it can only handle buffer
+    * pitches < 32k.
+    *
+    * As a result of these two limitations, we can only use the blitter to do
+    * this copy when the region's pitch is less than 32k.
+    */
+   if (src_mt->region->pitch > 32768 ||
+       dst_mt->region->pitch > 32768) {
+      perf_debug("Falling back due to >32k pitch\n");
+      return false;
+   }
+
+   if (src_flip)
+      src_y = src_mt->level[src_level].height - src_y - height;
+
+   if (dst_flip)
+      dst_y = dst_mt->level[dst_level].height - dst_y - height;
+
+   int src_pitch = src_mt->region->pitch;
+   if (src_flip != dst_flip)
+      src_pitch = -src_pitch;
+
+   uint32_t src_image_x, src_image_y;
+   intel_miptree_get_image_offset(src_mt, src_level, src_slice,
+                                  &src_image_x, &src_image_y);
+   src_x += src_image_x;
+   src_y += src_image_y;
+
+   uint32_t dst_image_x, dst_image_y;
+   intel_miptree_get_image_offset(dst_mt, dst_level, dst_slice,
+                                  &dst_image_x, &dst_image_y);
+   dst_x += dst_image_x;
+   dst_y += dst_image_y;
+
+   if (!intelEmitCopyBlit(intel,
+                          src_mt->cpp,
+                          src_pitch,
+                          src_mt->region->bo, src_mt->offset,
+                          src_mt->region->tiling,
+                          dst_mt->region->pitch,
+                          dst_mt->region->bo, dst_mt->offset,
+                          dst_mt->region->tiling,
+                          src_x, src_y,
+                          dst_x, dst_y,
+                          width, height,
+                          logicop)) {
+      return false;
+   }
+
+   if (src_mt->format == MESA_FORMAT_B8G8R8X8_UNORM &&
+       dst_mt->format == MESA_FORMAT_B8G8R8A8_UNORM) {
+      intel_miptree_set_alpha_to_one(intel, dst_mt,
+                                     dst_x, dst_y,
+                                     width, height);
+   }
+
+   return true;
+}
+
+/* Copy BitBlt
+ */
+bool
+intelEmitCopyBlit(struct intel_context *intel,
+                 GLuint cpp,
+                 GLshort src_pitch,
+                 drm_intel_bo *src_buffer,
+                 GLuint src_offset,
+                 uint32_t src_tiling,
+                 GLshort dst_pitch,
+                 drm_intel_bo *dst_buffer,
+                 GLuint dst_offset,
+                 uint32_t dst_tiling,
+                 GLshort src_x, GLshort src_y,
+                 GLshort dst_x, GLshort dst_y,
+                 GLshort w, GLshort h,
+                 GLenum logic_op)
+{
+   GLuint CMD, BR13, pass = 0;
+   int dst_y2 = dst_y + h;
+   int dst_x2 = dst_x + w;
+   drm_intel_bo *aper_array[3];
+   bool dst_y_tiled = dst_tiling == I915_TILING_Y;
+   bool src_y_tiled = src_tiling == I915_TILING_Y;
+   BATCH_LOCALS;
+
+   if (dst_tiling != I915_TILING_NONE) {
+      if (dst_offset & 4095)
+        return false;
+   }
+   if (src_tiling != I915_TILING_NONE) {
+      if (src_offset & 4095)
+        return false;
+   }
+   if (dst_y_tiled || src_y_tiled)
+      return false;
+
+   /* do space check before going any further */
+   do {
+       aper_array[0] = intel->batch.bo;
+       aper_array[1] = dst_buffer;
+       aper_array[2] = src_buffer;
+
+       if (dri_bufmgr_check_aperture_space(aper_array, 3) != 0) {
+           intel_batchbuffer_flush(intel);
+           pass++;
+       } else
+           break;
+   } while (pass < 2);
+
+   if (pass >= 2)
+      return false;
+
+   intel_batchbuffer_require_space(intel, 8 * 4);
+   DBG("%s src:buf(%p)/%d+%d %d,%d dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n",
+       __FUNCTION__,
+       src_buffer, src_pitch, src_offset, src_x, src_y,
+       dst_buffer, dst_pitch, dst_offset, dst_x, dst_y, w, h);
+
+   /* Blit pitch must be dword-aligned.  Otherwise, the hardware appears to drop
+    * the low bits.
+    */
+   if (src_pitch % 4 != 0 || dst_pitch % 4 != 0)
+      return false;
+
+   /* For big formats (such as floating point), do the copy using 16 or 32bpp
+    * and multiply the coordinates.
+    */
+   if (cpp > 4) {
+      if (cpp % 4 == 2) {
+         dst_x *= cpp / 2;
+         dst_x2 *= cpp / 2;
+         src_x *= cpp / 2;
+         cpp = 2;
+      } else {
+         assert(cpp % 4 == 0);
+         dst_x *= cpp / 4;
+         dst_x2 *= cpp / 4;
+         src_x *= cpp / 4;
+         cpp = 4;
+      }
+   }
+
+   BR13 = br13_for_cpp(cpp) | translate_raster_op(logic_op) << 16;
+
+   switch (cpp) {
+   case 1:
+   case 2:
+      CMD = XY_SRC_COPY_BLT_CMD;
+      break;
+   case 4:
+      CMD = XY_SRC_COPY_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB;
+      break;
+   default:
+      return false;
+   }
+
+   if (dst_y2 <= dst_y || dst_x2 <= dst_x) {
+      return true;
+   }
+
+   assert(dst_x < dst_x2);
+   assert(dst_y < dst_y2);
+
+   BEGIN_BATCH(8);
+
+   OUT_BATCH(CMD | (8 - 2));
+   OUT_BATCH(BR13 | (uint16_t)dst_pitch);
+   OUT_BATCH((dst_y << 16) | dst_x);
+   OUT_BATCH((dst_y2 << 16) | dst_x2);
+   OUT_RELOC_FENCED(dst_buffer,
+                   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+                   dst_offset);
+   OUT_BATCH((src_y << 16) | src_x);
+   OUT_BATCH((uint16_t)src_pitch);
+   OUT_RELOC_FENCED(src_buffer,
+                   I915_GEM_DOMAIN_RENDER, 0,
+                   src_offset);
+
+   ADVANCE_BATCH();
+
+   intel_batchbuffer_emit_mi_flush(intel);
+
+   return true;
+}
+
+
+/**
+ * Use blitting to clear the renderbuffers named by 'flags'.
+ * Note: we can't use the ctx->DrawBuffer->_ColorDrawBufferIndexes field
+ * since that might include software renderbuffers or renderbuffers
+ * which we're clearing with triangles.
+ * \param mask  bitmask of BUFFER_BIT_* values indicating buffers to clear
+ */
+GLbitfield
+intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
+{
+   struct intel_context *intel = intel_context(ctx);
+   struct gl_framebuffer *fb = ctx->DrawBuffer;
+   GLuint clear_depth_value, clear_depth_mask;
+   GLint cx, cy, cw, ch;
+   GLbitfield fail_mask = 0;
+   BATCH_LOCALS;
+
+   /* Note: we don't use this function on Gen7+ hardware, so we can safely
+    * ignore fast color clear issues.
+    */
+   assert(intel->gen < 7);
+
+   /*
+    * Compute values for clearing the buffers.
+    */
+   clear_depth_value = 0;
+   clear_depth_mask = 0;
+   if (mask & BUFFER_BIT_DEPTH) {
+      clear_depth_value = (GLuint) (fb->_DepthMax * ctx->Depth.Clear);
+      clear_depth_mask = XY_BLT_WRITE_RGB;
+   }
+   if (mask & BUFFER_BIT_STENCIL) {
+      clear_depth_value |= (ctx->Stencil.Clear & 0xff) << 24;
+      clear_depth_mask |= XY_BLT_WRITE_ALPHA;
+   }
+
+   cx = fb->_Xmin;
+   if (_mesa_is_winsys_fbo(fb))
+      cy = ctx->DrawBuffer->Height - fb->_Ymax;
+   else
+      cy = fb->_Ymin;
+   cw = fb->_Xmax - fb->_Xmin;
+   ch = fb->_Ymax - fb->_Ymin;
+
+   if (cw == 0 || ch == 0)
+      return 0;
+
+   /* Loop over all renderbuffers */
+   mask &= (1 << BUFFER_COUNT) - 1;
+   while (mask) {
+      GLuint buf = ffs(mask) - 1;
+      bool is_depth_stencil = buf == BUFFER_DEPTH || buf == BUFFER_STENCIL;
+      struct intel_renderbuffer *irb;
+      int x1, y1, x2, y2;
+      uint32_t clear_val;
+      uint32_t BR13, CMD;
+      struct intel_region *region;
+      int pitch, cpp;
+      drm_intel_bo *aper_array[2];
+
+      mask &= ~(1 << buf);
+
+      irb = intel_get_renderbuffer(fb, buf);
+      if (irb && irb->mt) {
+        region = irb->mt->region;
+        assert(region);
+        assert(region->bo);
+      } else {
+         fail_mask |= 1 << buf;
+         continue;
+      }
+
+      /* OK, clear this renderbuffer */
+      x1 = cx + irb->draw_x;
+      y1 = cy + irb->draw_y;
+      x2 = cx + cw + irb->draw_x;
+      y2 = cy + ch + irb->draw_y;
+
+      pitch = region->pitch;
+      cpp = region->cpp;
+
+      DBG("%s dst:buf(%p)/%d %d,%d sz:%dx%d\n",
+         __FUNCTION__,
+         region->bo, pitch,
+         x1, y1, x2 - x1, y2 - y1);
+
+      BR13 = 0xf0 << 16;
+      CMD = XY_COLOR_BLT_CMD;
+
+      /* Setup the blit command */
+      if (cpp == 4) {
+        if (is_depth_stencil) {
+           CMD |= clear_depth_mask;
+        } else {
+           /* clearing RGBA */
+           CMD |= XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB;
+        }
+      }
+
+      assert(region->tiling != I915_TILING_Y);
+
+      BR13 |= pitch;
+
+      if (is_depth_stencil) {
+        clear_val = clear_depth_value;
+      } else {
+        uint8_t clear[4];
+        GLfloat *color = ctx->Color.ClearColor.f;
+
+        _mesa_unclamped_float_rgba_to_ubyte(clear, color);
+
+        switch (intel_rb_format(irb)) {
+        case MESA_FORMAT_B8G8R8A8_UNORM:
+        case MESA_FORMAT_B8G8R8X8_UNORM:
+           clear_val = PACK_COLOR_8888(clear[3], clear[0],
+                                       clear[1], clear[2]);
+           break;
+        case MESA_FORMAT_RGB565:
+           clear_val = PACK_COLOR_565(clear[0], clear[1], clear[2]);
+           break;
+        case MESA_FORMAT_ARGB4444:
+           clear_val = PACK_COLOR_4444(clear[3], clear[0],
+                                       clear[1], clear[2]);
+           break;
+        case MESA_FORMAT_ARGB1555:
+           clear_val = PACK_COLOR_1555(clear[3], clear[0],
+                                       clear[1], clear[2]);
+           break;
+        case MESA_FORMAT_A_UNORM8:
+           clear_val = PACK_COLOR_8888(clear[3], clear[3],
+                                       clear[3], clear[3]);
+           break;
+        default:
+           fail_mask |= 1 << buf;
+           continue;
+        }
+      }
+
+      BR13 |= br13_for_cpp(cpp);
+
+      assert(x1 < x2);
+      assert(y1 < y2);
+
+      /* do space check before going any further */
+      aper_array[0] = intel->batch.bo;
+      aper_array[1] = region->bo;
+
+      if (drm_intel_bufmgr_check_aperture_space(aper_array,
+                                               ARRAY_SIZE(aper_array)) != 0) {
+        intel_batchbuffer_flush(intel);
+      }
+
+      BEGIN_BATCH(6);
+      OUT_BATCH(CMD | (6 - 2));
+      OUT_BATCH(BR13);
+      OUT_BATCH((y1 << 16) | x1);
+      OUT_BATCH((y2 << 16) | x2);
+      OUT_RELOC_FENCED(region->bo,
+                      I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+                      0);
+      OUT_BATCH(clear_val);
+      ADVANCE_BATCH();
+
+      if (intel->always_flush_cache)
+        intel_batchbuffer_emit_mi_flush(intel);
+
+      if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL)
+        mask &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
+   }
+
+   return fail_mask;
+}
+
+bool
+intelEmitImmediateColorExpandBlit(struct intel_context *intel,
+                                 GLuint cpp,
+                                 GLubyte *src_bits, GLuint src_size,
+                                 GLuint fg_color,
+                                 GLshort dst_pitch,
+                                 drm_intel_bo *dst_buffer,
+                                 GLuint dst_offset,
+                                 uint32_t dst_tiling,
+                                 GLshort x, GLshort y,
+                                 GLshort w, GLshort h,
+                                 GLenum logic_op)
+{
+   int dwords = ALIGN(src_size, 8) / 4;
+   uint32_t opcode, br13, blit_cmd;
+
+   if (dst_tiling != I915_TILING_NONE) {
+      if (dst_offset & 4095)
+        return false;
+      if (dst_tiling == I915_TILING_Y)
+        return false;
+   }
+
+   assert((logic_op >= GL_CLEAR) && (logic_op <= (GL_CLEAR + 0x0f)));
+   assert(dst_pitch > 0);
+
+   if (w < 0 || h < 0)
+      return true;
+
+   DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d, %d bytes %d dwords\n",
+       __FUNCTION__,
+       dst_buffer, dst_pitch, dst_offset, x, y, w, h, src_size, dwords);
+
+   intel_batchbuffer_require_space(intel,
+                                  (8 * 4) +
+                                  (3 * 4) +
+                                  dwords * 4);
+
+   opcode = XY_SETUP_BLT_CMD;
+   if (cpp == 4)
+      opcode |= XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB;
+
+   br13 = dst_pitch | (translate_raster_op(logic_op) << 16) | (1 << 29);
+   br13 |= br13_for_cpp(cpp);
+
+   blit_cmd = XY_TEXT_IMMEDIATE_BLIT_CMD | XY_TEXT_BYTE_PACKED; /* packing? */
+   if (dst_tiling != I915_TILING_NONE)
+      blit_cmd |= XY_DST_TILED;
+
+   BEGIN_BATCH(8 + 3);
+   OUT_BATCH(opcode | (8 - 2));
+   OUT_BATCH(br13);
+   OUT_BATCH((0 << 16) | 0); /* clip x1, y1 */
+   OUT_BATCH((100 << 16) | 100); /* clip x2, y2 */
+   OUT_RELOC_FENCED(dst_buffer,
+                   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+                   dst_offset);
+   OUT_BATCH(0); /* bg */
+   OUT_BATCH(fg_color); /* fg */
+   OUT_BATCH(0); /* pattern base addr */
+
+   OUT_BATCH(blit_cmd | ((3 - 2) + dwords));
+   OUT_BATCH((y << 16) | x);
+   OUT_BATCH(((y + h) << 16) | (x + w));
+   ADVANCE_BATCH();
+
+   intel_batchbuffer_data(intel, src_bits, dwords * 4);
+
+   intel_batchbuffer_emit_mi_flush(intel);
+
+   return true;
+}
+
+/* We don't have a memmove-type blit like some other hardware, so we'll do a
+ * rectangular blit covering a large space, then emit 1-scanline blit at the
+ * end to cover the last if we need.
+ */
+void
+intel_emit_linear_blit(struct intel_context *intel,
+                      drm_intel_bo *dst_bo,
+                      unsigned int dst_offset,
+                      drm_intel_bo *src_bo,
+                      unsigned int src_offset,
+                      unsigned int size)
+{
+   struct gl_context *ctx = &intel->ctx;
+   GLuint pitch, height;
+   bool ok;
+
+   /* The pitch given to the GPU must be DWORD aligned, and
+    * we want width to match pitch. Max width is (1 << 15 - 1),
+    * rounding that down to the nearest DWORD is 1 << 15 - 4
+    */
+   pitch = ROUND_DOWN_TO(MIN2(size, (1 << 15) - 1), 4);
+   height = (pitch == 0) ? 1 : size / pitch;
+   ok = intelEmitCopyBlit(intel, 1,
+                         pitch, src_bo, src_offset, I915_TILING_NONE,
+                         pitch, dst_bo, dst_offset, I915_TILING_NONE,
+                         0, 0, /* src x/y */
+                         0, 0, /* dst x/y */
+                         pitch, height, /* w, h */
+                         GL_COPY);
+   if (!ok)
+      _mesa_problem(ctx, "Failed to linear blit %dx%d\n", pitch, height);
+
+   src_offset += pitch * height;
+   dst_offset += pitch * height;
+   size -= pitch * height;
+   assert (size < (1 << 15));
+   pitch = ALIGN(size, 4);
+   if (size != 0) {
+      ok = intelEmitCopyBlit(intel, 1,
+                            pitch, src_bo, src_offset, I915_TILING_NONE,
+                            pitch, dst_bo, dst_offset, I915_TILING_NONE,
+                            0, 0, /* src x/y */
+                            0, 0, /* dst x/y */
+                            size, 1, /* w, h */
+                            GL_COPY);
+      if (!ok)
+         _mesa_problem(ctx, "Failed to linear blit %dx%d\n", size, 1);
+   }
+}
+
+/**
+ * Used to initialize the alpha value of an ARGB8888 miptree after copying
+ * into it from an XRGB8888 source.
+ *
+ * This is very common with glCopyTexImage2D().  Note that the coordinates are
+ * relative to the start of the miptree, not relative to a slice within the
+ * miptree.
+ */
+static void
+intel_miptree_set_alpha_to_one(struct intel_context *intel,
+                              struct intel_mipmap_tree *mt,
+                              int x, int y, int width, int height)
+{
+   struct intel_region *region = mt->region;
+   uint32_t BR13, CMD;
+   int pitch, cpp;
+   drm_intel_bo *aper_array[2];
+   BATCH_LOCALS;
+
+   pitch = region->pitch;
+   cpp = region->cpp;
+
+   DBG("%s dst:buf(%p)/%d %d,%d sz:%dx%d\n",
+       __FUNCTION__, region->bo, pitch, x, y, width, height);
+
+   BR13 = br13_for_cpp(cpp) | 0xf0 << 16;
+   CMD = XY_COLOR_BLT_CMD;
+   CMD |= XY_BLT_WRITE_ALPHA;
+
+   BR13 |= pitch;
+
+   /* do space check before going any further */
+   aper_array[0] = intel->batch.bo;
+   aper_array[1] = region->bo;
+
+   if (drm_intel_bufmgr_check_aperture_space(aper_array,
+                                            ARRAY_SIZE(aper_array)) != 0) {
+      intel_batchbuffer_flush(intel);
+   }
+
+   BEGIN_BATCH(6);
+   OUT_BATCH(CMD | (6 - 2));
+   OUT_BATCH(BR13);
+   OUT_BATCH((y << 16) | x);
+   OUT_BATCH(((y + height) << 16) | (x + width));
+   OUT_RELOC_FENCED(region->bo,
+                   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+                   0);
+   OUT_BATCH(0xffffffff); /* white, but only alpha gets written */
+   ADVANCE_BATCH();
+
+   intel_batchbuffer_emit_mi_flush(intel);
+}