--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "main/mtypes.h"
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/colormac.h"
+#include "main/fbobject.h"
+
+#include "intel_blit.h"
+#include "intel_buffers.h"
+#include "intel_context.h"
+#include "intel_fbo.h"
+#include "intel_reg.h"
+#include "intel_regions.h"
+#include "intel_batchbuffer.h"
+#include "intel_mipmap_tree.h"
+
+#define FILE_DEBUG_FLAG DEBUG_BLIT
+
+static void
+intel_miptree_set_alpha_to_one(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ int x, int y, int width, int height);
+
+static GLuint translate_raster_op(GLenum logicop)
+{
+ switch(logicop) {
+ case GL_CLEAR: return 0x00;
+ case GL_AND: return 0x88;
+ case GL_AND_REVERSE: return 0x44;
+ case GL_COPY: return 0xCC;
+ case GL_AND_INVERTED: return 0x22;
+ case GL_NOOP: return 0xAA;
+ case GL_XOR: return 0x66;
+ case GL_OR: return 0xEE;
+ case GL_NOR: return 0x11;
+ case GL_EQUIV: return 0x99;
+ case GL_INVERT: return 0x55;
+ case GL_OR_REVERSE: return 0xDD;
+ case GL_COPY_INVERTED: return 0x33;
+ case GL_OR_INVERTED: return 0xBB;
+ case GL_NAND: return 0x77;
+ case GL_SET: return 0xFF;
+ default: return 0;
+ }
+}
+
+static uint32_t
+br13_for_cpp(int cpp)
+{
+ switch (cpp) {
+ case 4:
+ return BR13_8888;
+ break;
+ case 2:
+ return BR13_565;
+ break;
+ case 1:
+ return BR13_8;
+ break;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+/**
+ * Emits the packet for switching the blitter from X to Y tiled or back.
+ *
+ * This has to be called in a single BEGIN_BATCH_BLT_TILED() /
+ * ADVANCE_BATCH_TILED(). This is because BCS_SWCTRL is saved and restored as
+ * part of the power context, not a render context, and if the batchbuffer was
+ * to get flushed between setting and blitting, or blitting and restoring, our
+ * tiling state would leak into other unsuspecting applications (like the X
+ * server).
+ */
+static void
+set_blitter_tiling(struct intel_context *intel,
+ bool dst_y_tiled, bool src_y_tiled)
+{
+ assert(intel->gen >= 6);
+
+ /* Idle the blitter before we update how tiling is interpreted. */
+ OUT_BATCH(MI_FLUSH_DW);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+
+ OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
+ OUT_BATCH(BCS_SWCTRL);
+ OUT_BATCH((BCS_SWCTRL_DST_Y | BCS_SWCTRL_SRC_Y) << 16 |
+ (dst_y_tiled ? BCS_SWCTRL_DST_Y : 0) |
+ (src_y_tiled ? BCS_SWCTRL_SRC_Y : 0));
+}
+
+#define BEGIN_BATCH_BLT_TILED(n, dst_y_tiled, src_y_tiled) do { \
+ BEGIN_BATCH_BLT(n + ((dst_y_tiled || src_y_tiled) ? 14 : 0)); \
+ if (dst_y_tiled || src_y_tiled) \
+ set_blitter_tiling(intel, dst_y_tiled, src_y_tiled); \
+ } while (0)
+
+#define ADVANCE_BATCH_TILED(dst_y_tiled, src_y_tiled) do { \
+ if (dst_y_tiled || src_y_tiled) \
+ set_blitter_tiling(intel, false, false); \
+ ADVANCE_BATCH(); \
+ } while (0)
+
+/**
+ * Implements a rectangular block transfer (blit) of pixels between two
+ * miptrees.
+ *
+ * Our blitter can operate on 1, 2, or 4-byte-per-pixel data, with generous,
+ * but limited, pitches and sizes allowed.
+ *
+ * The src/dst coordinates are relative to the given level/slice of the
+ * miptree.
+ *
+ * If @src_flip or @dst_flip is set, then the rectangle within that miptree
+ * will be inverted (including scanline order) when copying. This is common
+ * in GL when copying between window system and user-created
+ * renderbuffers/textures.
+ */
+bool
+intel_miptree_blit(struct intel_context *intel,
+ struct intel_mipmap_tree *src_mt,
+ int src_level, int src_slice,
+ uint32_t src_x, uint32_t src_y, bool src_flip,
+ struct intel_mipmap_tree *dst_mt,
+ int dst_level, int dst_slice,
+ uint32_t dst_x, uint32_t dst_y, bool dst_flip,
+ uint32_t width, uint32_t height,
+ GLenum logicop)
+{
+ /* No sRGB decode or encode is done by the hardware blitter, which is
+ * consistent with what we want in the callers (glCopyTexSubImage(),
+ * glBlitFramebuffer(), texture validation, etc.).
+ */
+ gl_format src_format = _mesa_get_srgb_format_linear(src_mt->format);
+ gl_format dst_format = _mesa_get_srgb_format_linear(dst_mt->format);
+
+ /* The blitter doesn't support doing any format conversions. We do also
+ * support blitting ARGB8888 to XRGB8888 (trivial, the values dropped into
+ * the X channel don't matter), and XRGB8888 to ARGB8888 by setting the A
+ * channel to 1.0 at the end.
+ */
+ if (src_format != dst_format &&
+ ((src_format != MESA_FORMAT_ARGB8888 &&
+ src_format != MESA_FORMAT_XRGB8888) ||
+ (dst_format != MESA_FORMAT_ARGB8888 &&
+ dst_format != MESA_FORMAT_XRGB8888))) {
+ perf_debug("%s: Can't use hardware blitter from %s to %s, "
+ "falling back.\n", __FUNCTION__,
+ _mesa_get_format_name(src_format),
+ _mesa_get_format_name(dst_format));
+ return false;
+ }
+
+ /* According to the Ivy Bridge PRM, Vol1 Part4, section 1.2.1.2 (Graphics
+ * Data Size Limitations):
+ *
+ * The BLT engine is capable of transferring very large quantities of
+ * graphics data. Any graphics data read from and written to the
+ * destination is permitted to represent a number of pixels that
+ * occupies up to 65,536 scan lines and up to 32,768 bytes per scan line
+ * at the destination. The maximum number of pixels that may be
+ * represented per scan line’s worth of graphics data depends on the
+ * color depth.
+ *
+ * Furthermore, intelEmitCopyBlit (which is called below) uses a signed
+ * 16-bit integer to represent buffer pitch, so it can only handle buffer
+ * pitches < 32k.
+ *
+ * As a result of these two limitations, we can only use the blitter to do
+ * this copy when the region's pitch is less than 32k.
+ */
+ if (src_mt->region->pitch > 32768 ||
+ dst_mt->region->pitch > 32768) {
+ perf_debug("Falling back due to >32k pitch\n");
+ return false;
+ }
+
+ if (src_flip)
+ src_y = src_mt->level[src_level].height - src_y - height;
+
+ if (dst_flip)
+ dst_y = dst_mt->level[dst_level].height - dst_y - height;
+
+ int src_pitch = src_mt->region->pitch;
+ if (src_flip != dst_flip)
+ src_pitch = -src_pitch;
+
+ uint32_t src_image_x, src_image_y;
+ intel_miptree_get_image_offset(src_mt, src_level, src_slice,
+ &src_image_x, &src_image_y);
+ src_x += src_image_x;
+ src_y += src_image_y;
+
+ uint32_t dst_image_x, dst_image_y;
+ intel_miptree_get_image_offset(dst_mt, dst_level, dst_slice,
+ &dst_image_x, &dst_image_y);
+ dst_x += dst_image_x;
+ dst_y += dst_image_y;
+
+ if (!intelEmitCopyBlit(intel,
+ src_mt->cpp,
+ src_pitch,
+ src_mt->region->bo, src_mt->offset,
+ src_mt->region->tiling,
+ dst_mt->region->pitch,
+ dst_mt->region->bo, dst_mt->offset,
+ dst_mt->region->tiling,
+ src_x, src_y,
+ dst_x, dst_y,
+ width, height,
+ logicop)) {
+ return false;
+ }
+
+ if (src_mt->format == MESA_FORMAT_XRGB8888 &&
+ dst_mt->format == MESA_FORMAT_ARGB8888) {
+ intel_miptree_set_alpha_to_one(intel, dst_mt,
+ dst_x, dst_y,
+ width, height);
+ }
+
+ return true;
+}
+
+/* Copy BitBlt
+ */
+bool
+intelEmitCopyBlit(struct intel_context *intel,
+ GLuint cpp,
+ GLshort src_pitch,
+ drm_intel_bo *src_buffer,
+ GLuint src_offset,
+ uint32_t src_tiling,
+ GLshort dst_pitch,
+ drm_intel_bo *dst_buffer,
+ GLuint dst_offset,
+ uint32_t dst_tiling,
+ GLshort src_x, GLshort src_y,
+ GLshort dst_x, GLshort dst_y,
+ GLshort w, GLshort h,
+ GLenum logic_op)
+{
+ GLuint CMD, BR13, pass = 0;
+ int dst_y2 = dst_y + h;
+ int dst_x2 = dst_x + w;
+ drm_intel_bo *aper_array[3];
+ bool dst_y_tiled = dst_tiling == I915_TILING_Y;
+ bool src_y_tiled = src_tiling == I915_TILING_Y;
+ BATCH_LOCALS;
+
+ if (dst_tiling != I915_TILING_NONE) {
+ if (dst_offset & 4095)
+ return false;
+ }
+ if (src_tiling != I915_TILING_NONE) {
+ if (src_offset & 4095)
+ return false;
+ }
+ if ((dst_y_tiled || src_y_tiled) && intel->gen < 6)
+ return false;
+
+ /* do space check before going any further */
+ do {
+ aper_array[0] = intel->batch.bo;
+ aper_array[1] = dst_buffer;
+ aper_array[2] = src_buffer;
+
+ if (dri_bufmgr_check_aperture_space(aper_array, 3) != 0) {
+ intel_batchbuffer_flush(intel);
+ pass++;
+ } else
+ break;
+ } while (pass < 2);
+
+ if (pass >= 2)
+ return false;
+
+ intel_batchbuffer_require_space(intel, 8 * 4, true);
+ DBG("%s src:buf(%p)/%d+%d %d,%d dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n",
+ __FUNCTION__,
+ src_buffer, src_pitch, src_offset, src_x, src_y,
+ dst_buffer, dst_pitch, dst_offset, dst_x, dst_y, w, h);
+
+ /* Blit pitch must be dword-aligned. Otherwise, the hardware appears to drop
+ * the low bits.
+ */
+ if (src_pitch % 4 != 0 || dst_pitch % 4 != 0)
+ return false;
+
+ /* For big formats (such as floating point), do the copy using 16 or 32bpp
+ * and multiply the coordinates.
+ */
+ if (cpp > 4) {
+ if (cpp % 4 == 2) {
+ dst_x *= cpp / 2;
+ dst_x2 *= cpp / 2;
+ src_x *= cpp / 2;
+ cpp = 2;
+ } else {
+ assert(cpp % 4 == 0);
+ dst_x *= cpp / 4;
+ dst_x2 *= cpp / 4;
+ src_x *= cpp / 4;
+ cpp = 4;
+ }
+ }
+
+ BR13 = br13_for_cpp(cpp) | translate_raster_op(logic_op) << 16;
+
+ switch (cpp) {
+ case 1:
+ case 2:
+ CMD = XY_SRC_COPY_BLT_CMD;
+ break;
+ case 4:
+ CMD = XY_SRC_COPY_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB;
+ break;
+ default:
+ return false;
+ }
+
+ if (dst_y2 <= dst_y || dst_x2 <= dst_x) {
+ return true;
+ }
+
+ assert(dst_x < dst_x2);
+ assert(dst_y < dst_y2);
+
+ BEGIN_BATCH_BLT_TILED(8, dst_y_tiled, src_y_tiled);
+
+ OUT_BATCH(CMD | (8 - 2));
+ OUT_BATCH(BR13 | (uint16_t)dst_pitch);
+ OUT_BATCH((dst_y << 16) | dst_x);
+ OUT_BATCH((dst_y2 << 16) | dst_x2);
+ OUT_RELOC_FENCED(dst_buffer,
+ I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+ dst_offset);
+ OUT_BATCH((src_y << 16) | src_x);
+ OUT_BATCH((uint16_t)src_pitch);
+ OUT_RELOC_FENCED(src_buffer,
+ I915_GEM_DOMAIN_RENDER, 0,
+ src_offset);
+
+ ADVANCE_BATCH_TILED(dst_y_tiled, src_y_tiled);
+
+ intel_batchbuffer_emit_mi_flush(intel);
+
+ return true;
+}
+
+
+/**
+ * Use blitting to clear the renderbuffers named by 'flags'.
+ * Note: we can't use the ctx->DrawBuffer->_ColorDrawBufferIndexes field
+ * since that might include software renderbuffers or renderbuffers
+ * which we're clearing with triangles.
+ * \param mask bitmask of BUFFER_BIT_* values indicating buffers to clear
+ */
+GLbitfield
+intelClearWithBlit(struct gl_context *ctx, GLbitfield mask)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ GLuint clear_depth_value, clear_depth_mask;
+ GLint cx, cy, cw, ch;
+ GLbitfield fail_mask = 0;
+ BATCH_LOCALS;
+
+ /* Note: we don't use this function on Gen7+ hardware, so we can safely
+ * ignore fast color clear issues.
+ */
+ assert(intel->gen < 7);
+
+ /*
+ * Compute values for clearing the buffers.
+ */
+ clear_depth_value = 0;
+ clear_depth_mask = 0;
+ if (mask & BUFFER_BIT_DEPTH) {
+ clear_depth_value = (GLuint) (fb->_DepthMax * ctx->Depth.Clear);
+ clear_depth_mask = XY_BLT_WRITE_RGB;
+ }
+ if (mask & BUFFER_BIT_STENCIL) {
+ clear_depth_value |= (ctx->Stencil.Clear & 0xff) << 24;
+ clear_depth_mask |= XY_BLT_WRITE_ALPHA;
+ }
+
+ cx = fb->_Xmin;
+ if (_mesa_is_winsys_fbo(fb))
+ cy = ctx->DrawBuffer->Height - fb->_Ymax;
+ else
+ cy = fb->_Ymin;
+ cw = fb->_Xmax - fb->_Xmin;
+ ch = fb->_Ymax - fb->_Ymin;
+
+ if (cw == 0 || ch == 0)
+ return 0;
+
+ /* Loop over all renderbuffers */
+ mask &= (1 << BUFFER_COUNT) - 1;
+ while (mask) {
+ GLuint buf = ffs(mask) - 1;
+ bool is_depth_stencil = buf == BUFFER_DEPTH || buf == BUFFER_STENCIL;
+ struct intel_renderbuffer *irb;
+ int x1, y1, x2, y2;
+ uint32_t clear_val;
+ uint32_t BR13, CMD;
+ struct intel_region *region;
+ int pitch, cpp;
+ drm_intel_bo *aper_array[2];
+
+ mask &= ~(1 << buf);
+
+ irb = intel_get_renderbuffer(fb, buf);
+ if (irb && irb->mt) {
+ region = irb->mt->region;
+ assert(region);
+ assert(region->bo);
+ } else {
+ fail_mask |= 1 << buf;
+ continue;
+ }
+
+ /* OK, clear this renderbuffer */
+ x1 = cx + irb->draw_x;
+ y1 = cy + irb->draw_y;
+ x2 = cx + cw + irb->draw_x;
+ y2 = cy + ch + irb->draw_y;
+
+ pitch = region->pitch;
+ cpp = region->cpp;
+
+ DBG("%s dst:buf(%p)/%d %d,%d sz:%dx%d\n",
+ __FUNCTION__,
+ region->bo, pitch,
+ x1, y1, x2 - x1, y2 - y1);
+
+ BR13 = 0xf0 << 16;
+ CMD = XY_COLOR_BLT_CMD;
+
+ /* Setup the blit command */
+ if (cpp == 4) {
+ if (is_depth_stencil) {
+ CMD |= clear_depth_mask;
+ } else {
+ /* clearing RGBA */
+ CMD |= XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB;
+ }
+ }
+
+ assert(region->tiling != I915_TILING_Y);
+
+ BR13 |= pitch;
+
+ if (is_depth_stencil) {
+ clear_val = clear_depth_value;
+ } else {
+ uint8_t clear[4];
+ GLfloat *color = ctx->Color.ClearColor.f;
+
+ _mesa_unclamped_float_rgba_to_ubyte(clear, color);
+
+ switch (intel_rb_format(irb)) {
+ case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_XRGB8888:
+ clear_val = PACK_COLOR_8888(clear[3], clear[0],
+ clear[1], clear[2]);
+ break;
+ case MESA_FORMAT_RGB565:
+ clear_val = PACK_COLOR_565(clear[0], clear[1], clear[2]);
+ break;
+ case MESA_FORMAT_ARGB4444:
+ clear_val = PACK_COLOR_4444(clear[3], clear[0],
+ clear[1], clear[2]);
+ break;
+ case MESA_FORMAT_ARGB1555:
+ clear_val = PACK_COLOR_1555(clear[3], clear[0],
+ clear[1], clear[2]);
+ break;
+ case MESA_FORMAT_A8:
+ clear_val = PACK_COLOR_8888(clear[3], clear[3],
+ clear[3], clear[3]);
+ break;
+ default:
+ fail_mask |= 1 << buf;
+ continue;
+ }
+ }
+
+ BR13 |= br13_for_cpp(cpp);
+
+ assert(x1 < x2);
+ assert(y1 < y2);
+
+ /* do space check before going any further */
+ aper_array[0] = intel->batch.bo;
+ aper_array[1] = region->bo;
+
+ if (drm_intel_bufmgr_check_aperture_space(aper_array,
+ ARRAY_SIZE(aper_array)) != 0) {
+ intel_batchbuffer_flush(intel);
+ }
+
+ BEGIN_BATCH_BLT(6);
+ OUT_BATCH(CMD | (6 - 2));
+ OUT_BATCH(BR13);
+ OUT_BATCH((y1 << 16) | x1);
+ OUT_BATCH((y2 << 16) | x2);
+ OUT_RELOC_FENCED(region->bo,
+ I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+ 0);
+ OUT_BATCH(clear_val);
+ ADVANCE_BATCH();
+
+ if (intel->always_flush_cache)
+ intel_batchbuffer_emit_mi_flush(intel);
+
+ if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL)
+ mask &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
+ }
+
+ return fail_mask;
+}
+
+bool
+intelEmitImmediateColorExpandBlit(struct intel_context *intel,
+ GLuint cpp,
+ GLubyte *src_bits, GLuint src_size,
+ GLuint fg_color,
+ GLshort dst_pitch,
+ drm_intel_bo *dst_buffer,
+ GLuint dst_offset,
+ uint32_t dst_tiling,
+ GLshort x, GLshort y,
+ GLshort w, GLshort h,
+ GLenum logic_op)
+{
+ int dwords = ALIGN(src_size, 8) / 4;
+ uint32_t opcode, br13, blit_cmd;
+
+ if (dst_tiling != I915_TILING_NONE) {
+ if (dst_offset & 4095)
+ return false;
+ if (dst_tiling == I915_TILING_Y)
+ return false;
+ }
+
+ assert( logic_op - GL_CLEAR >= 0 );
+ assert( logic_op - GL_CLEAR < 0x10 );
+ assert(dst_pitch > 0);
+
+ if (w < 0 || h < 0)
+ return true;
+
+ DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d, %d bytes %d dwords\n",
+ __FUNCTION__,
+ dst_buffer, dst_pitch, dst_offset, x, y, w, h, src_size, dwords);
+
+ intel_batchbuffer_require_space(intel,
+ (8 * 4) +
+ (3 * 4) +
+ dwords * 4, true);
+
+ opcode = XY_SETUP_BLT_CMD;
+ if (cpp == 4)
+ opcode |= XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB;
+
+ br13 = dst_pitch | (translate_raster_op(logic_op) << 16) | (1 << 29);
+ br13 |= br13_for_cpp(cpp);
+
+ blit_cmd = XY_TEXT_IMMEDIATE_BLIT_CMD | XY_TEXT_BYTE_PACKED; /* packing? */
+ if (dst_tiling != I915_TILING_NONE)
+ blit_cmd |= XY_DST_TILED;
+
+ BEGIN_BATCH_BLT(8 + 3);
+ OUT_BATCH(opcode | (8 - 2));
+ OUT_BATCH(br13);
+ OUT_BATCH((0 << 16) | 0); /* clip x1, y1 */
+ OUT_BATCH((100 << 16) | 100); /* clip x2, y2 */
+ OUT_RELOC_FENCED(dst_buffer,
+ I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+ dst_offset);
+ OUT_BATCH(0); /* bg */
+ OUT_BATCH(fg_color); /* fg */
+ OUT_BATCH(0); /* pattern base addr */
+
+ OUT_BATCH(blit_cmd | ((3 - 2) + dwords));
+ OUT_BATCH((y << 16) | x);
+ OUT_BATCH(((y + h) << 16) | (x + w));
+ ADVANCE_BATCH();
+
+ intel_batchbuffer_data(intel, src_bits, dwords * 4, true);
+
+ intel_batchbuffer_emit_mi_flush(intel);
+
+ return true;
+}
+
+/* We don't have a memmove-type blit like some other hardware, so we'll do a
+ * rectangular blit covering a large space, then emit 1-scanline blit at the
+ * end to cover the last if we need.
+ */
+void
+intel_emit_linear_blit(struct intel_context *intel,
+ drm_intel_bo *dst_bo,
+ unsigned int dst_offset,
+ drm_intel_bo *src_bo,
+ unsigned int src_offset,
+ unsigned int size)
+{
+ struct gl_context *ctx = &intel->ctx;
+ GLuint pitch, height;
+ bool ok;
+
+ /* The pitch given to the GPU must be DWORD aligned, and
+ * we want width to match pitch. Max width is (1 << 15 - 1),
+ * rounding that down to the nearest DWORD is 1 << 15 - 4
+ */
+ pitch = ROUND_DOWN_TO(MIN2(size, (1 << 15) - 1), 4);
+ height = (pitch == 0) ? 1 : size / pitch;
+ ok = intelEmitCopyBlit(intel, 1,
+ pitch, src_bo, src_offset, I915_TILING_NONE,
+ pitch, dst_bo, dst_offset, I915_TILING_NONE,
+ 0, 0, /* src x/y */
+ 0, 0, /* dst x/y */
+ pitch, height, /* w, h */
+ GL_COPY);
+ if (!ok)
+ _mesa_problem(ctx, "Failed to linear blit %dx%d\n", pitch, height);
+
+ src_offset += pitch * height;
+ dst_offset += pitch * height;
+ size -= pitch * height;
+ assert (size < (1 << 15));
+ pitch = ALIGN(size, 4);
+ if (size != 0) {
+ ok = intelEmitCopyBlit(intel, 1,
+ pitch, src_bo, src_offset, I915_TILING_NONE,
+ pitch, dst_bo, dst_offset, I915_TILING_NONE,
+ 0, 0, /* src x/y */
+ 0, 0, /* dst x/y */
+ size, 1, /* w, h */
+ GL_COPY);
+ if (!ok)
+ _mesa_problem(ctx, "Failed to linear blit %dx%d\n", size, 1);
+ }
+}
+
+/**
+ * Used to initialize the alpha value of an ARGB8888 miptree after copying
+ * into it from an XRGB8888 source.
+ *
+ * This is very common with glCopyTexImage2D(). Note that the coordinates are
+ * relative to the start of the miptree, not relative to a slice within the
+ * miptree.
+ */
+static void
+intel_miptree_set_alpha_to_one(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ int x, int y, int width, int height)
+{
+ struct intel_region *region = mt->region;
+ uint32_t BR13, CMD;
+ int pitch, cpp;
+ drm_intel_bo *aper_array[2];
+ BATCH_LOCALS;
+
+ pitch = region->pitch;
+ cpp = region->cpp;
+
+ DBG("%s dst:buf(%p)/%d %d,%d sz:%dx%d\n",
+ __FUNCTION__, region->bo, pitch, x, y, width, height);
+
+ BR13 = br13_for_cpp(cpp) | 0xf0 << 16;
+ CMD = XY_COLOR_BLT_CMD;
+ CMD |= XY_BLT_WRITE_ALPHA;
+
+ BR13 |= pitch;
+
+ /* do space check before going any further */
+ aper_array[0] = intel->batch.bo;
+ aper_array[1] = region->bo;
+
+ if (drm_intel_bufmgr_check_aperture_space(aper_array,
+ ARRAY_SIZE(aper_array)) != 0) {
+ intel_batchbuffer_flush(intel);
+ }
+
+ bool dst_y_tiled = region->tiling == I915_TILING_Y;
+
+ BEGIN_BATCH_BLT_TILED(6, dst_y_tiled, false);
+ OUT_BATCH(CMD | (6 - 2));
+ OUT_BATCH(BR13);
+ OUT_BATCH((y << 16) | x);
+ OUT_BATCH(((y + height) << 16) | (x + width));
+ OUT_RELOC_FENCED(region->bo,
+ I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+ 0);
+ OUT_BATCH(0xffffffff); /* white, but only alpha gets written */
+ ADVANCE_BATCH_TILED(dst_y_tiled, false);
+
+ intel_batchbuffer_emit_mi_flush(intel);
+}