intel: Add support for EXT_provoking_vertex.
[mesa.git] / src / mesa / drivers / dri / i915 / intel_context.c
deleted file mode 100644 (file)
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@@ -1,882 +0,0 @@
-/**************************************************************************
- * 
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- * 
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- * 
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- * 
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- * 
- **************************************************************************/
-
-
-#include "glheader.h"
-#include "context.h"
-#include "matrix.h"
-#include "simple_list.h"
-#include "extensions.h"
-#include "framebuffer.h"
-#include "imports.h"
-
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "tnl/tnl.h"
-#include "array_cache/acache.h"
-
-#include "tnl/t_pipeline.h"
-#include "tnl/t_vertex.h"
-
-#include "drivers/common/driverfuncs.h"
-
-#include "intel_screen.h"
-
-#include "i830_dri.h"
-#include "i830_common.h"
-
-#include "intel_tex.h"
-#include "intel_span.h"
-#include "intel_tris.h"
-#include "intel_ioctl.h"
-#include "intel_batchbuffer.h"
-
-#include "vblank.h"
-#include "utils.h"
-#include "xmlpool.h" /* for symbolic values of enum-type options */
-#ifndef INTEL_DEBUG
-int INTEL_DEBUG = (0);
-#endif
-
-#define need_GL_ARB_multisample
-#define need_GL_ARB_point_parameters
-#define need_GL_ARB_texture_compression
-#define need_GL_ARB_vertex_buffer_object
-#define need_GL_ARB_vertex_program
-#define need_GL_ARB_window_pos
-#define need_GL_EXT_blend_color
-#define need_GL_EXT_blend_equation_separate
-#define need_GL_EXT_blend_func_separate
-#define need_GL_EXT_blend_minmax
-#define need_GL_EXT_cull_vertex
-#define need_GL_EXT_fog_coord
-#define need_GL_EXT_multi_draw_arrays
-#define need_GL_EXT_secondary_color
-#define need_GL_NV_vertex_program
-#include "extension_helper.h"
-
-#ifndef VERBOSE
-int VERBOSE = 0;
-#endif
-
-#if DEBUG_LOCKING
-char *prevLockFile;
-int prevLockLine;
-#endif
-
-/***************************************
- * Mesa's Driver Functions
- ***************************************/
-
-#define DRIVER_DATE                     "20050225"
-
-const GLubyte *intelGetString( GLcontext *ctx, GLenum name )
-{
-   const char * chipset;
-   static char buffer[128];
-
-   switch (name) {
-   case GL_VENDOR:
-      return (GLubyte *)"Tungsten Graphics, Inc";
-      break;
-      
-   case GL_RENDERER:
-      switch (INTEL_CONTEXT(ctx)->intelScreen->deviceID) {
-      case PCI_CHIP_845_G:
-        chipset = "Intel(R) 845G"; break;
-      case PCI_CHIP_I830_M:
-        chipset = "Intel(R) 830M"; break;
-      case PCI_CHIP_I855_GM:
-        chipset = "Intel(R) 852GM/855GM"; break;
-      case PCI_CHIP_I865_G:
-        chipset = "Intel(R) 865G"; break;
-      case PCI_CHIP_I915_G:
-        chipset = "Intel(R) 915G"; break;
-      case PCI_CHIP_I915_GM:
-        chipset = "Intel(R) 915GM"; break;
-      case PCI_CHIP_I945_G:
-        chipset = "Intel(R) 945G"; break;
-      case PCI_CHIP_I945_GM:
-        chipset = "Intel(R) 945GM"; break;
-      default:
-        chipset = "Unknown Intel Chipset"; break;
-      }
-
-      (void) driGetRendererString( buffer, chipset, DRIVER_DATE, 0 );
-      return (GLubyte *) buffer;
-
-   default:
-      return NULL;
-   }
-}
-
-static void intelBufferSize(GLframebuffer *buffer,
-                          GLuint *width, GLuint *height)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   intelContextPtr intel = INTEL_CONTEXT(ctx);
-   /* Need to lock to make sure the driDrawable is uptodate.  This
-    * information is used to resize Mesa's software buffers, so it has
-    * to be correct.
-    */
-   LOCK_HARDWARE(intel);
-   if (intel->driDrawable) {
-      *width = intel->driDrawable->w;
-      *height = intel->driDrawable->h;
-   }
-   else {
-      *width = 0;
-      *height = 0;
-   }
-   UNLOCK_HARDWARE(intel);
-}
-
-
-/**
- * Extension strings exported by the intel driver.
- *
- * \note
- * It appears that ARB_texture_env_crossbar has "disappeared" compared to the
- * old i830-specific driver.
- */
-const struct dri_extension card_extensions[] =
-{
-    { "GL_ARB_multisample",                GL_ARB_multisample_functions },
-    { "GL_ARB_multitexture",               NULL },
-    { "GL_ARB_point_parameters",           GL_ARB_point_parameters_functions },
-    { "GL_ARB_texture_border_clamp",       NULL },
-    { "GL_ARB_texture_compression",        GL_ARB_texture_compression_functions },
-    { "GL_ARB_texture_cube_map",           NULL },
-    { "GL_ARB_texture_env_add",            NULL },
-    { "GL_ARB_texture_env_combine",        NULL },
-    { "GL_ARB_texture_env_dot3",           NULL },
-    { "GL_ARB_texture_mirrored_repeat",    NULL },
-    { "GL_ARB_texture_rectangle",          NULL },
-    { "GL_ARB_vertex_buffer_object",       GL_ARB_vertex_buffer_object_functions },
-    { "GL_ARB_vertex_program",             GL_ARB_vertex_program_functions },
-    { "GL_ARB_window_pos",                 GL_ARB_window_pos_functions },
-    { "GL_EXT_blend_color",                GL_EXT_blend_color_functions },
-    { "GL_EXT_blend_equation_separate",    GL_EXT_blend_equation_separate_functions },
-    { "GL_EXT_blend_func_separate",        GL_EXT_blend_func_separate_functions },
-    { "GL_EXT_blend_minmax",               GL_EXT_blend_minmax_functions },
-    { "GL_EXT_blend_subtract",             NULL },
-    { "GL_EXT_cull_vertex",                GL_EXT_cull_vertex_functions },
-    { "GL_EXT_fog_coord",                  GL_EXT_fog_coord_functions },
-    { "GL_EXT_multi_draw_arrays",          GL_EXT_multi_draw_arrays_functions },
-    { "GL_EXT_secondary_color",            GL_EXT_secondary_color_functions },
-    { "GL_EXT_stencil_wrap",               NULL },
-    { "GL_EXT_texture_edge_clamp",         NULL },
-    { "GL_EXT_texture_env_combine",        NULL },
-    { "GL_EXT_texture_env_dot3",           NULL },
-    { "GL_EXT_texture_filter_anisotropic", NULL },
-    { "GL_EXT_texture_lod_bias",           NULL },
-    { "GL_3DFX_texture_compression_FXT1",  NULL },
-    { "GL_APPLE_client_storage",           NULL },
-    { "GL_MESA_pack_invert",               NULL },
-    { "GL_MESA_ycbcr_texture",             NULL },
-    { "GL_NV_blend_square",                NULL },
-    { "GL_NV_vertex_program",              GL_NV_vertex_program_functions },
-    { "GL_NV_vertex_program1_1",           NULL },
-    { "GL_SGIS_generate_mipmap",           NULL },
-    { NULL,                                NULL }
-};
-
-extern const struct tnl_pipeline_stage _intel_render_stage;
-
-static const struct tnl_pipeline_stage *intel_pipeline[] = {
-   &_tnl_vertex_transform_stage,
-   &_tnl_vertex_cull_stage,
-   &_tnl_normal_transform_stage,
-   &_tnl_lighting_stage,
-   &_tnl_fog_coordinate_stage,
-   &_tnl_texgen_stage,
-   &_tnl_texture_transform_stage,
-   &_tnl_point_attenuation_stage,
-   &_tnl_arb_vertex_program_stage,
-   &_tnl_vertex_program_stage,
-#if 1
-   &_intel_render_stage,     /* ADD: unclipped rastersetup-to-dma */
-#endif
-   &_tnl_render_stage,
-   0,
-};
-
-
-static const struct dri_debug_control debug_control[] =
-{
-    { "fall",  DEBUG_FALLBACKS },
-    { "tex",   DEBUG_TEXTURE },
-    { "ioctl", DEBUG_IOCTL },
-    { "prim",  DEBUG_PRIMS },
-    { "vert",  DEBUG_VERTS },
-    { "state", DEBUG_STATE },
-    { "verb",  DEBUG_VERBOSE },
-    { "dri",   DEBUG_DRI },
-    { "dma",   DEBUG_DMA },
-    { "san",   DEBUG_SANITY },
-    { "sync",  DEBUG_SYNC },
-    { "sleep", DEBUG_SLEEP },
-    { "pix",   DEBUG_PIXEL },
-    { NULL,    0 }
-};
-
-
-static void intelInvalidateState( GLcontext *ctx, GLuint new_state )
-{
-   _swrast_InvalidateState( ctx, new_state );
-   _swsetup_InvalidateState( ctx, new_state );
-   _ac_InvalidateState( ctx, new_state );
-   _tnl_InvalidateState( ctx, new_state );
-   _tnl_invalidate_vertex_state( ctx, new_state );
-   INTEL_CONTEXT(ctx)->NewGLState |= new_state;
-}
-
-
-void intelInitDriverFunctions( struct dd_function_table *functions )
-{
-   _mesa_init_driver_functions( functions );
-
-   functions->Clear = intelClear;
-   functions->Flush = intelglFlush;
-   functions->Finish = intelFinish;
-   functions->GetBufferSize = intelBufferSize;
-   functions->GetString = intelGetString;
-   functions->UpdateState = intelInvalidateState;
-   functions->CopyColorTable = _swrast_CopyColorTable;
-   functions->CopyColorSubTable = _swrast_CopyColorSubTable;
-   functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
-   functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
-
-   intelInitTextureFuncs( functions );
-   intelInitPixelFuncs( functions );
-   intelInitStateFuncs( functions );
-}
-
-static void intel_emit_invarient_state( GLcontext *ctx )
-{
-}
-
-
-
-GLboolean intelInitContext( intelContextPtr intel,
-                           const __GLcontextModes *mesaVis,
-                           __DRIcontextPrivate *driContextPriv,
-                           void *sharedContextPrivate,
-                           struct dd_function_table *functions )
-{
-   GLcontext *ctx = &intel->ctx;
-   GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
-   __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
-   intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private;
-   drmI830Sarea *saPriv = (drmI830Sarea *)
-      (((GLubyte *)sPriv->pSAREA)+intelScreen->sarea_priv_offset);
-   int fthrottle_mode;
-
-   if (!_mesa_initialize_context(&intel->ctx,
-                                mesaVis, shareCtx, 
-                                functions,
-                                (void*) intel))
-      return GL_FALSE;
-
-   driContextPriv->driverPrivate = intel;
-   intel->intelScreen = intelScreen;
-   intel->driScreen = sPriv;
-   intel->sarea = saPriv;
-
-
-   (void) memset( intel->texture_heaps, 0, sizeof( intel->texture_heaps ) );
-   make_empty_list( & intel->swapped );
-
-   driParseConfigFiles (&intel->optionCache, &intelScreen->optionCache,
-                       intel->driScreen->myNum, "i915");
-
-   ctx->Const.MaxTextureMaxAnisotropy = 2.0;
-
-   ctx->Const.MinLineWidth = 1.0;
-   ctx->Const.MinLineWidthAA = 1.0;
-   ctx->Const.MaxLineWidth = 3.0;
-   ctx->Const.MaxLineWidthAA = 3.0;
-   ctx->Const.LineWidthGranularity = 1.0;
-
-   ctx->Const.MinPointSize = 1.0;
-   ctx->Const.MinPointSizeAA = 1.0;
-   ctx->Const.MaxPointSize = 255.0;
-   ctx->Const.MaxPointSizeAA = 3.0;
-   ctx->Const.PointSizeGranularity = 1.0;
-
-   /* Initialize the software rasterizer and helper modules. */
-   _swrast_CreateContext( ctx );
-   _ac_CreateContext( ctx );
-   _tnl_CreateContext( ctx );
-   _swsetup_CreateContext( ctx );
-
-   /* Install the customized pipeline: */
-   _tnl_destroy_pipeline( ctx );
-   _tnl_install_pipeline( ctx, intel_pipeline );
-
-   /* Configure swrast to match hardware characteristics: */
-   _swrast_allow_pixel_fog( ctx, GL_FALSE );
-   _swrast_allow_vertex_fog( ctx, GL_TRUE );
-
-   /* Dri stuff */
-   intel->hHWContext = driContextPriv->hHWContext;
-   intel->driFd = sPriv->fd;
-   intel->driHwLock = (drmLock *) &sPriv->pSAREA->lock;
-
-   intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
-   intel->hw_stipple = 1;
-
-   switch(mesaVis->depthBits) {
-   case 0:                     /* what to do in this case? */
-   case 16:
-      intel->depth_scale = 1.0/0xffff;
-      intel->polygon_offset_scale = 1.0/0xffff;
-      intel->depth_clear_mask = ~0;
-      intel->ClearDepth = 0xffff;
-      break;
-   case 24:
-      intel->depth_scale = 1.0/0xffffff;
-      intel->polygon_offset_scale = 2.0/0xffffff; /* req'd to pass glean */
-      intel->depth_clear_mask = 0x00ffffff;
-      intel->stencil_clear_mask = 0xff000000;
-      intel->ClearDepth = 0x00ffffff;
-      break;
-   default:
-      assert(0); 
-      break;
-   }
-
-   /* Initialize swrast, tnl driver tables: */
-   intelInitSpanFuncs( ctx );
-   intelInitTriFuncs( ctx );
-
-
-   intel->RenderIndex = ~0;
-
-   fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode");
-   intel->iw.irq_seq = -1;
-   intel->irqsEmitted = 0;
-
-   intel->do_irqs = (intel->intelScreen->irq_active &&
-                    fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);
-
-   intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);
-
-   intel->vblank_flags = (intel->intelScreen->irq_active != 0)
-       ? driGetDefaultVBlankFlags(&intel->optionCache) : VBLANK_FLAG_NO_IRQ;
-
-   (*dri_interface->getUST)(&intel->swap_ust);
-   _math_matrix_ctr (&intel->ViewportMatrix);
-
-   driInitExtensions( ctx, card_extensions, GL_TRUE );
-
-   if (intel->ctx.Mesa_DXTn) {
-     _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
-     _mesa_enable_extension( ctx, "GL_S3_s3tc" );
-   }
-   else if (driQueryOptionb (&intel->optionCache, "force_s3tc_enable")) {
-     _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
-   }
-
-/*    driInitTextureObjects( ctx, & intel->swapped, */
-/*                       DRI_TEXMGR_DO_TEXTURE_1D | */
-/*                       DRI_TEXMGR_DO_TEXTURE_2D |  */
-/*                       DRI_TEXMGR_DO_TEXTURE_RECT ); */
-
-
-   intelInitBatchBuffer(&intel->ctx);
-   intel->prim.flush = intel_emit_invarient_state;
-   intel->prim.primitive = ~0;
-
-
-#if DO_DEBUG
-   INTEL_DEBUG  = driParseDebugString( getenv( "INTEL_DEBUG" ),
-                                      debug_control );
-   INTEL_DEBUG |= driParseDebugString( getenv( "INTEL_DEBUG" ),
-                                      debug_control );
-#endif
-
-#ifndef VERBOSE
-   if (getenv("INTEL_VERBOSE"))
-      VERBOSE=1;
-#endif
-
-   if (getenv("INTEL_NO_RAST") || 
-       getenv("INTEL_NO_RAST")) {
-      fprintf(stderr, "disabling 3D rasterization\n");
-      FALLBACK(intel, INTEL_FALLBACK_USER, 1); 
-   }
-
-   return GL_TRUE;
-}
-
-void intelDestroyContext(__DRIcontextPrivate *driContextPriv)
-{
-   intelContextPtr intel = (intelContextPtr) driContextPriv->driverPrivate;
-
-   assert(intel); /* should never be null */
-   if (intel) {
-      GLboolean   release_texture_heaps;
-
-      INTEL_FIREVERTICES( intel );
-
-      intel->vtbl.destroy( intel );
-
-      release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
-      _swsetup_DestroyContext (&intel->ctx);
-      _tnl_DestroyContext (&intel->ctx);
-      _ac_DestroyContext (&intel->ctx);
-
-      _swrast_DestroyContext (&intel->ctx);
-      intel->Fallback = 0;     /* don't call _swrast_Flush later */
-
-      intelDestroyBatchBuffer(&intel->ctx);
-      
-
-      if ( release_texture_heaps ) {
-         /* This share group is about to go away, free our private
-          * texture object data.
-          */
-         int i;
-
-         for ( i = 0 ; i < intel->nr_heaps ; i++ ) {
-           driDestroyTextureHeap( intel->texture_heaps[ i ] );
-           intel->texture_heaps[ i ] = NULL;
-         }
-
-        assert( is_empty_list( & intel->swapped ) );
-      }
-
-      /* free the Mesa context */
-      _mesa_destroy_context(&intel->ctx);
-   }
-}
-
-void intelSetFrontClipRects( intelContextPtr intel )
-{
-   __DRIdrawablePrivate *dPriv = intel->driDrawable;
-
-   if (!dPriv) return;
-
-   intel->numClipRects = dPriv->numClipRects;
-   intel->pClipRects = dPriv->pClipRects;
-   intel->drawX = dPriv->x;
-   intel->drawY = dPriv->y;
-}
-
-
-void intelSetBackClipRects( intelContextPtr intel )
-{
-   __DRIdrawablePrivate *dPriv = intel->driDrawable;
-
-   if (!dPriv) return;
-
-   if (intel->sarea->pf_enabled == 0 && dPriv->numBackClipRects == 0) {
-      intel->numClipRects = dPriv->numClipRects;
-      intel->pClipRects = dPriv->pClipRects;
-      intel->drawX = dPriv->x;
-      intel->drawY = dPriv->y;
-   } else {
-      intel->numClipRects = dPriv->numBackClipRects;
-      intel->pClipRects = dPriv->pBackClipRects;
-      intel->drawX = dPriv->backX;
-      intel->drawY = dPriv->backY;
-      
-      if (dPriv->numBackClipRects == 1 &&
-         dPriv->x == dPriv->backX &&
-         dPriv->y == dPriv->backY) {
-      
-        /* Repeat the calculation of the back cliprect dimensions here
-         * as early versions of dri.a in the Xserver are incorrect.  Try
-         * very hard not to restrict future versions of dri.a which
-         * might eg. allocate truly private back buffers.
-         */
-        int x1, y1;
-        int x2, y2;
-        
-        x1 = dPriv->x;
-        y1 = dPriv->y;      
-        x2 = dPriv->x + dPriv->w;
-        y2 = dPriv->y + dPriv->h;
-        
-        if (x1 < 0) x1 = 0;
-        if (y1 < 0) y1 = 0;
-        if (x2 > intel->intelScreen->width) x2 = intel->intelScreen->width;
-        if (y2 > intel->intelScreen->height) y2 = intel->intelScreen->height;
-
-        if (x1 == dPriv->pBackClipRects[0].x1 &&
-            y1 == dPriv->pBackClipRects[0].y1) {
-
-           dPriv->pBackClipRects[0].x2 = x2;
-           dPriv->pBackClipRects[0].y2 = y2;
-        }
-      }
-   }
-}
-
-
-void intelWindowMoved( intelContextPtr intel )
-{
-   __DRIdrawablePrivate *dPriv = intel->driDrawable;
-
-   if (!intel->ctx.DrawBuffer) {
-      intelSetFrontClipRects( intel );
-   }
-   else {
-      driUpdateFramebufferSize(&intel->ctx, intel->driDrawable);
-    
-      switch (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0]) {
-      case BUFFER_BIT_FRONT_LEFT:
-        intelSetFrontClipRects( intel );
-        break;
-      case BUFFER_BIT_BACK_LEFT:
-        intelSetBackClipRects( intel );
-        break;
-      default:
-        /* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */
-        intelSetFrontClipRects( intel );
-      }
-   }
-
-   _mesa_resize_framebuffer(&intel->ctx,
-                           (GLframebuffer*)dPriv->driverPrivate,
-                           dPriv->w, dPriv->h);
-   
-   /* Set state we know depends on drawable parameters:
-    */
-   {
-      GLcontext *ctx = &intel->ctx;
-
-      if (intel->intelScreen->driScrnPriv->ddxMinor >= 7) {
-        drmI830Sarea *sarea = intel->sarea;
-        drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
-                                     .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h };
-        drm_clip_rect_t pipeA_rect = { .x1 = sarea->pipeA_x,
-                                       .x2 = sarea->pipeA_x + sarea->pipeA_w,
-                                       .y1 = sarea->pipeA_y,
-                                       .y2 = sarea->pipeA_y + sarea->pipeA_h };
-        drm_clip_rect_t pipeB_rect = { .x1 = sarea->pipeB_x,
-                                       .x2 = sarea->pipeB_x + sarea->pipeB_w,
-                                       .y1 = sarea->pipeB_y,
-                                       .y2 = sarea->pipeB_y + sarea->pipeB_h };
-        GLint areaA = driIntersectArea( drw_rect, pipeA_rect );
-        GLint areaB = driIntersectArea( drw_rect, pipeB_rect );
-        GLuint flags = intel->vblank_flags;
-
-        if (areaB > areaA || (areaA > 0 && areaB > 0)) {
-           flags = intel->vblank_flags | VBLANK_FLAG_SECONDARY;
-        } else {
-           flags = intel->vblank_flags & ~VBLANK_FLAG_SECONDARY;
-        }
-
-        if (flags != intel->vblank_flags) {
-           intel->vblank_flags = flags;
-           driGetCurrentVBlank(dPriv, intel->vblank_flags, &intel->vbl_seq);
-        }
-      } else {
-        intel->vblank_flags &= ~VBLANK_FLAG_SECONDARY;
-      }
-
-      ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
-                          ctx->Scissor.Width, ctx->Scissor.Height );
-      
-      ctx->Driver.DepthRange( ctx, 
-                             ctx->Viewport.Near,
-                             ctx->Viewport.Far );
-   }
-}
-
-GLboolean intelUnbindContext(__DRIcontextPrivate *driContextPriv)
-{
-   return GL_TRUE;
-}
-
-GLboolean intelMakeCurrent(__DRIcontextPrivate *driContextPriv,
-                         __DRIdrawablePrivate *driDrawPriv,
-                         __DRIdrawablePrivate *driReadPriv)
-{
-
-   if (driContextPriv) {
-      intelContextPtr intel = (intelContextPtr) driContextPriv->driverPrivate;
-
-      if ( intel->driDrawable != driDrawPriv ) {
-        /* Shouldn't the readbuffer be stored also? */
-        driDrawableInitVBlank( driDrawPriv, intel->vblank_flags,
-                               &intel->vbl_seq );
-
-        intel->driDrawable = driDrawPriv;
-        intelWindowMoved( intel );
-      }
-
-      _mesa_make_current(&intel->ctx,
-                        (GLframebuffer *) driDrawPriv->driverPrivate,
-                        (GLframebuffer *) driReadPriv->driverPrivate);
-
-      intel->ctx.Driver.DrawBuffer( &intel->ctx, intel->ctx.Color.DrawBuffer[0] );
-   } else {
-      _mesa_make_current(NULL, NULL, NULL);
-   }
-
-   return GL_TRUE;
-}
-
-/**
- * Use the information in the sarea to update the screen parameters
- * related to screen rotation.
- */
-static void
-intelUpdateScreenRotation(intelContextPtr intel,
-                          __DRIscreenPrivate *sPriv,
-                          drmI830Sarea *sarea)
-{
-   intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private;
-   intelRegion *colorBuf;
-
-   intelUnmapScreenRegions(intelScreen);
-
-   intelUpdateScreenFromSAREA(intelScreen, sarea);
-
-   /* update the current hw offsets for the color and depth buffers */
-   if (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT)
-      colorBuf = &intelScreen->back;
-   else
-      colorBuf = &intelScreen->front;
-   intel->vtbl.update_color_z_regions(intel, colorBuf, &intelScreen->depth);
-
-   if (!intelMapScreenRegions(sPriv)) {
-      fprintf(stderr, "ERROR Remapping screen regions!!!\n");
-   }
-}
-
-void intelGetLock( intelContextPtr intel, GLuint flags )
-{
-   __DRIdrawablePrivate *dPriv = intel->driDrawable;
-   __DRIscreenPrivate *sPriv = intel->driScreen;
-   intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private;
-   drmI830Sarea * sarea = intel->sarea;
-   unsigned   i;
-
-   drmGetLock(intel->driFd, intel->hHWContext, flags);
-
-   /* If the window moved, may need to set a new cliprect now.
-    *
-    * NOTE: This releases and regains the hw lock, so all state
-    * checking must be done *after* this call:
-    */
-   if (dPriv)
-      DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
-
-   if (dPriv && intel->lastStamp != dPriv->lastStamp) {
-      intelWindowMoved( intel );
-      intel->lastStamp = dPriv->lastStamp;
-   }
-
-   /* If we lost context, need to dump all registers to hardware.
-    * Note that we don't care about 2d contexts, even if they perform
-    * accelerated commands, so the DRI locking in the X server is even
-    * more broken than usual.
-    */
-
-   if (sarea->width != intelScreen->width ||
-       sarea->height != intelScreen->height ||
-       sarea->rotation != intelScreen->current_rotation) {
-      intelUpdateScreenRotation(intel, sPriv, sarea);
-
-      /* This will drop the outstanding batchbuffer on the floor */
-      intel->batch.ptr -= (intel->batch.size - intel->batch.space);
-      intel->batch.space = intel->batch.size;
-      /* lose all primitives */
-      intel->prim.primitive = ~0;
-      intel->prim.start_ptr = 0;
-      intel->prim.flush = 0;
-      intel->vtbl.lost_hardware( intel ); 
-
-      intel->lastStamp = 0; /* force window update */
-
-      /* Release batch buffer
-       */
-      intelDestroyBatchBuffer(&intel->ctx);
-      intelInitBatchBuffer(&intel->ctx);
-      intel->prim.flush = intel_emit_invarient_state;
-
-      /* Still need to reset the global LRU?
-       */
-      intel_driReinitTextureHeap( intel->texture_heaps[0], intel->intelScreen->tex.size );
-   }
-
-   /* Shared texture managment - if another client has played with
-    * texture space, figure out which if any of our textures have been
-    * ejected, and update our global LRU.
-    */
-   for ( i = 0 ; i < intel->nr_heaps ; i++ ) {
-      DRI_AGE_TEXTURES( intel->texture_heaps[ i ] );
-   }
-}
-
-
-void intelSwapBuffers( __DRIdrawablePrivate *dPriv )
-{
-   if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
-      intelContextPtr intel;
-      GLcontext *ctx;
-      intel = (intelContextPtr) dPriv->driContextPriv->driverPrivate;
-      ctx = &intel->ctx;
-      if (ctx->Visual.doubleBufferMode) {
-         intelScreenPrivate *screen = intel->intelScreen;
-        _mesa_notifySwapBuffers( ctx );  /* flush pending rendering comands */
-        if ( 0 /*intel->doPageFlip*/ ) { /* doPageFlip is never set !!! */
-           intelPageFlip( dPriv );
-        } else {
-            intelCopyBuffer( dPriv, NULL );
-        }
-         if (screen->current_rotation != 0) {
-            intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT);
-         }
-      }
-   } else {
-      /* XXX this shouldn't be an error but we can't handle it for now */
-      fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
-   }
-}
-
-void intelCopySubBuffer( __DRIdrawablePrivate *dPriv,
-                        int x, int y, int w, int h )
-{
-   if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
-      intelContextPtr intel;
-      GLcontext *ctx;
-      intel = (intelContextPtr) dPriv->driContextPriv->driverPrivate;
-      ctx = &intel->ctx;
-      if (ctx->Visual.doubleBufferMode) {
-        drm_clip_rect_t rect;
-        rect.x1 = x + dPriv->x;
-        rect.y1 = (dPriv->h - y - h) + dPriv->y;
-        rect.x2 = rect.x1 + w;
-        rect.y2 = rect.y1 + h;
-        _mesa_notifySwapBuffers( ctx );  /* flush pending rendering comands */
-        intelCopyBuffer( dPriv, &rect );
-      }
-   } else {
-      /* XXX this shouldn't be an error but we can't handle it for now */
-      fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
-   }
-}
-
-void intelInitState( GLcontext *ctx )
-{
-   /* Mesa should do this for us:
-    */
-   ctx->Driver.AlphaFunc( ctx, 
-                         ctx->Color.AlphaFunc,
-                         ctx->Color.AlphaRef);
-
-   ctx->Driver.BlendColor( ctx,
-                          ctx->Color.BlendColor );
-
-   ctx->Driver.BlendEquationSeparate( ctx, 
-                                     ctx->Color.BlendEquationRGB,
-                                     ctx->Color.BlendEquationA);
-
-   ctx->Driver.BlendFuncSeparate( ctx,
-                                 ctx->Color.BlendSrcRGB,
-                                 ctx->Color.BlendDstRGB,
-                                 ctx->Color.BlendSrcA,
-                                 ctx->Color.BlendDstA);
-
-   ctx->Driver.ColorMask( ctx, 
-                         ctx->Color.ColorMask[RCOMP],
-                         ctx->Color.ColorMask[GCOMP],
-                         ctx->Color.ColorMask[BCOMP],
-                         ctx->Color.ColorMask[ACOMP]);
-
-   ctx->Driver.CullFace( ctx, ctx->Polygon.CullFaceMode );
-   ctx->Driver.DepthFunc( ctx, ctx->Depth.Func );
-   ctx->Driver.DepthMask( ctx, ctx->Depth.Mask );
-
-   ctx->Driver.Enable( ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled );
-   ctx->Driver.Enable( ctx, GL_BLEND, ctx->Color.BlendEnabled );
-   ctx->Driver.Enable( ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled );
-   ctx->Driver.Enable( ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled );
-   ctx->Driver.Enable( ctx, GL_CULL_FACE, ctx->Polygon.CullFlag );
-   ctx->Driver.Enable( ctx, GL_DEPTH_TEST, ctx->Depth.Test );
-   ctx->Driver.Enable( ctx, GL_DITHER, ctx->Color.DitherFlag );
-   ctx->Driver.Enable( ctx, GL_FOG, ctx->Fog.Enabled );
-   ctx->Driver.Enable( ctx, GL_LIGHTING, ctx->Light.Enabled );
-   ctx->Driver.Enable( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
-   ctx->Driver.Enable( ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag );
-   ctx->Driver.Enable( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled );
-   ctx->Driver.Enable( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled );
-   ctx->Driver.Enable( ctx, GL_TEXTURE_1D, GL_FALSE );
-   ctx->Driver.Enable( ctx, GL_TEXTURE_2D, GL_FALSE );
-   ctx->Driver.Enable( ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE );
-   ctx->Driver.Enable( ctx, GL_TEXTURE_3D, GL_FALSE );
-   ctx->Driver.Enable( ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE );
-
-   ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
-   ctx->Driver.Fogfv( ctx, GL_FOG_MODE, 0 );
-   ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
-   ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
-   ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
-
-   ctx->Driver.FrontFace( ctx, ctx->Polygon.FrontFace );
-
-   {
-      GLfloat f = (GLfloat)ctx->Light.Model.ColorControl;
-      ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f );
-   }
-
-   ctx->Driver.LineWidth( ctx, ctx->Line.Width );
-   ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp );
-   ctx->Driver.PointSize( ctx, ctx->Point.Size );
-   ctx->Driver.PolygonStipple( ctx, (const GLubyte *)ctx->PolygonStipple );
-   ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
-                       ctx->Scissor.Width, ctx->Scissor.Height );
-   ctx->Driver.ShadeModel( ctx, ctx->Light.ShadeModel );
-   ctx->Driver.StencilFuncSeparate( ctx, GL_FRONT,
-                                    ctx->Stencil.Function[0],
-                                    ctx->Stencil.Ref[0],
-                                    ctx->Stencil.ValueMask[0] );
-   ctx->Driver.StencilFuncSeparate( ctx, GL_BACK,
-                                    ctx->Stencil.Function[1],
-                                    ctx->Stencil.Ref[1],
-                                    ctx->Stencil.ValueMask[1] );
-   ctx->Driver.StencilMaskSeparate( ctx, GL_FRONT, ctx->Stencil.WriteMask[0] );
-   ctx->Driver.StencilMaskSeparate( ctx, GL_BACK, ctx->Stencil.WriteMask[1] );
-   ctx->Driver.StencilOpSeparate( ctx, GL_FRONT,
-                                  ctx->Stencil.FailFunc[0],
-                                  ctx->Stencil.ZFailFunc[0],
-                                  ctx->Stencil.ZPassFunc[0]);
-   ctx->Driver.StencilOpSeparate( ctx, GL_BACK,
-                                  ctx->Stencil.FailFunc[1],
-                                  ctx->Stencil.ZFailFunc[1],
-                                  ctx->Stencil.ZPassFunc[1]);
-
-
-   ctx->Driver.DrawBuffer( ctx, ctx->Color.DrawBuffer[0] );
-}
-
-
new file mode 120000 (symlink)
index 0000000000000000000000000000000000000000..27a1cbb255e69228f67acb1a50cb0f51622074ca
--- /dev/null
@@ -0,0 +1 @@
+../intel/intel_context.c
\ No newline at end of file