util: Move DRI parse_debug_string() to util
[mesa.git] / src / mesa / drivers / dri / i915 / intel_context.c
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-../intel/intel_context.c
\ No newline at end of file
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+/**************************************************************************
+ * 
+ * Copyright 2003 VMware, Inc.
+ * All Rights Reserved.
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ * 
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * 
+ **************************************************************************/
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/extensions.h"
+#include "main/fbobject.h"
+#include "main/framebuffer.h"
+#include "main/imports.h"
+#include "main/points.h"
+#include "main/renderbuffer.h"
+
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/tnl.h"
+#include "drivers/common/driverfuncs.h"
+#include "drivers/common/meta.h"
+
+#include "intel_chipset.h"
+#include "intel_buffers.h"
+#include "intel_tex.h"
+#include "intel_batchbuffer.h"
+#include "intel_clear.h"
+#include "intel_extensions.h"
+#include "intel_pixel.h"
+#include "intel_regions.h"
+#include "intel_buffer_objects.h"
+#include "intel_fbo.h"
+#include "intel_bufmgr.h"
+#include "intel_screen.h"
+#include "intel_mipmap_tree.h"
+
+#include "utils.h"
+#include "util/debug.h"
+#include "util/ralloc.h"
+
+int INTEL_DEBUG = (0);
+
+const char *const i915_vendor_string = "Intel Open Source Technology Center";
+
+const char *
+i915_get_renderer_string(unsigned deviceID)
+{
+   const char *chipset;
+   static char buffer[128];
+
+   switch (deviceID) {
+#undef CHIPSET
+#define CHIPSET(id, symbol, str) case id: chipset = str; break;
+#include "pci_ids/i915_pci_ids.h"
+   default:
+      chipset = "Unknown Intel Chipset";
+      break;
+   }
+
+   (void) driGetRendererString(buffer, chipset, 0);
+   return buffer;
+}
+
+static const GLubyte *
+intelGetString(struct gl_context * ctx, GLenum name)
+{
+   const struct intel_context *const intel = intel_context(ctx);
+
+   switch (name) {
+   case GL_VENDOR:
+      return (GLubyte *) i915_vendor_string;
+
+   case GL_RENDERER:
+      return
+         (GLubyte *) i915_get_renderer_string(intel->intelScreen->deviceID);
+
+   default:
+      return NULL;
+   }
+}
+
+#define flushFront(screen)      ((screen)->image.loader ? (screen)->image.loader->flushFrontBuffer : (screen)->dri2.loader->flushFrontBuffer)
+
+static void
+intel_flush_front(struct gl_context *ctx)
+{
+   struct intel_context *intel = intel_context(ctx);
+    __DRIcontext *driContext = intel->driContext;
+    __DRIdrawable *driDrawable = driContext->driDrawablePriv;
+    __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
+
+    if (intel->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
+      if (flushFront(screen) && 
+          driDrawable &&
+          driDrawable->loaderPrivate) {
+         flushFront(screen)(driDrawable, driDrawable->loaderPrivate);
+
+        /* We set the dirty bit in intel_prepare_render() if we're
+         * front buffer rendering once we get there.
+         */
+        intel->front_buffer_dirty = false;
+      }
+   }
+}
+
+static void
+intel_update_image_buffers(struct intel_context *intel, __DRIdrawable *drawable);
+
+static unsigned
+intel_bits_per_pixel(const struct intel_renderbuffer *rb)
+{
+   return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
+}
+
+static void
+intel_query_dri2_buffers(struct intel_context *intel,
+                        __DRIdrawable *drawable,
+                        __DRIbuffer **buffers,
+                        int *count);
+
+static void
+intel_process_dri2_buffer(struct intel_context *intel,
+                         __DRIdrawable *drawable,
+                         __DRIbuffer *buffer,
+                         struct intel_renderbuffer *rb,
+                         const char *buffer_name);
+
+static void
+intel_update_dri2_buffers(struct intel_context *intel, __DRIdrawable *drawable)
+{
+   __DRIbuffer *buffers = NULL;
+   int i, count;
+   const char *region_name;
+   struct intel_renderbuffer *rb;
+   struct gl_framebuffer *fb = drawable->driverPrivate;
+
+   intel_query_dri2_buffers(intel, drawable, &buffers, &count);
+
+   if (buffers == NULL)
+      return;
+
+   for (i = 0; i < count; i++) {
+      switch (buffers[i].attachment) {
+      case __DRI_BUFFER_FRONT_LEFT:
+         rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
+         region_name = "dri2 front buffer";
+         break;
+
+      case __DRI_BUFFER_FAKE_FRONT_LEFT:
+         rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
+         region_name = "dri2 fake front buffer";
+         break;
+
+      case __DRI_BUFFER_BACK_LEFT:
+         rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
+         region_name = "dri2 back buffer";
+         break;
+
+      case __DRI_BUFFER_DEPTH:
+      case __DRI_BUFFER_HIZ:
+      case __DRI_BUFFER_DEPTH_STENCIL:
+      case __DRI_BUFFER_STENCIL:
+      case __DRI_BUFFER_ACCUM:
+      default:
+         fprintf(stderr,
+                 "unhandled buffer attach event, attachment type %d\n",
+                 buffers[i].attachment);
+         return;
+      }
+
+      intel_process_dri2_buffer(intel, drawable, &buffers[i], rb, region_name);
+   }
+}
+
+void
+intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
+{
+   struct intel_context *intel = context->driverPrivate;
+   __DRIscreen *screen = intel->intelScreen->driScrnPriv;
+
+   /* Set this up front, so that in case our buffers get invalidated
+    * while we're getting new buffers, we don't clobber the stamp and
+    * thus ignore the invalidate. */
+   drawable->lastStamp = drawable->dri2.stamp;
+
+   if (unlikely(INTEL_DEBUG & DEBUG_DRI))
+      fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
+
+   if (screen->image.loader)
+      intel_update_image_buffers(intel, drawable);
+   else
+      intel_update_dri2_buffers(intel, drawable);
+
+   driUpdateFramebufferSize(&intel->ctx, drawable);
+}
+
+/**
+ * intel_prepare_render should be called anywhere that curent read/drawbuffer
+ * state is required.
+ */
+void
+intel_prepare_render(struct intel_context *intel)
+{
+   __DRIcontext *driContext = intel->driContext;
+   __DRIdrawable *drawable;
+
+   drawable = driContext->driDrawablePriv;
+   if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
+      if (drawable->lastStamp != drawable->dri2.stamp)
+        intel_update_renderbuffers(driContext, drawable);
+      intel_draw_buffer(&intel->ctx);
+      driContext->dri2.draw_stamp = drawable->dri2.stamp;
+   }
+
+   drawable = driContext->driReadablePriv;
+   if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
+      if (drawable->lastStamp != drawable->dri2.stamp)
+        intel_update_renderbuffers(driContext, drawable);
+      driContext->dri2.read_stamp = drawable->dri2.stamp;
+   }
+
+   /* If we're currently rendering to the front buffer, the rendering
+    * that will happen next will probably dirty the front buffer.  So
+    * mark it as dirty here.
+    */
+   if (_mesa_is_front_buffer_drawing(intel->ctx.DrawBuffer))
+      intel->front_buffer_dirty = true;
+
+   /* Wait for the swapbuffers before the one we just emitted, so we
+    * don't get too many swaps outstanding for apps that are GPU-heavy
+    * but not CPU-heavy.
+    *
+    * We're using intelDRI2Flush (called from the loader before
+    * swapbuffer) and glFlush (for front buffer rendering) as the
+    * indicator that a frame is done and then throttle when we get
+    * here as we prepare to render the next frame.  At this point for
+    * round trips for swap/copy and getting new buffers are done and
+    * we'll spend less time waiting on the GPU.
+    *
+    * Unfortunately, we don't have a handle to the batch containing
+    * the swap, and getting our hands on that doesn't seem worth it,
+    * so we just us the first batch we emitted after the last swap.
+    */
+   if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
+      if (!intel->disable_throttling)
+         drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
+      drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
+      intel->first_post_swapbuffers_batch = NULL;
+      intel->need_throttle = false;
+   }
+}
+
+static void
+intel_noninvalidate_viewport(struct gl_context *ctx)
+{
+    struct intel_context *intel = intel_context(ctx);
+    __DRIcontext *driContext = intel->driContext;
+
+    intelCalcViewport(ctx);
+
+    if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
+       dri2InvalidateDrawable(driContext->driDrawablePriv);
+       dri2InvalidateDrawable(driContext->driReadablePriv);
+    }
+}
+
+static void
+intel_viewport(struct gl_context *ctx)
+{
+    intelCalcViewport(ctx);
+}
+
+static const struct debug_control debug_control[] = {
+   { "tex",   DEBUG_TEXTURE},
+   { "state", DEBUG_STATE},
+   { "blit",  DEBUG_BLIT},
+   { "mip",   DEBUG_MIPTREE},
+   { "fall",  DEBUG_PERF},
+   { "perf",  DEBUG_PERF},
+   { "bat",   DEBUG_BATCH},
+   { "pix",   DEBUG_PIXEL},
+   { "buf",   DEBUG_BUFMGR},
+   { "reg",   DEBUG_REGION},
+   { "fbo",   DEBUG_FBO},
+   { "fs",    DEBUG_WM },
+   { "sync",  DEBUG_SYNC},
+   { "dri",   DEBUG_DRI },
+   { "stats", DEBUG_STATS },
+   { "wm",    DEBUG_WM },
+   { "aub",   DEBUG_AUB },
+   { NULL,    0 }
+};
+
+
+static void
+intelInvalidateState(struct gl_context * ctx, GLuint new_state)
+{
+    struct intel_context *intel = intel_context(ctx);
+
+    if (ctx->swrast_context)
+       _swrast_InvalidateState(ctx, new_state);
+   _vbo_InvalidateState(ctx, new_state);
+
+   intel->NewGLState |= new_state;
+
+   if (intel->vtbl.invalidate_state)
+      intel->vtbl.invalidate_state( intel, new_state );
+}
+
+void
+intel_flush_rendering_to_batch(struct gl_context *ctx)
+{
+   struct intel_context *intel = intel_context(ctx);
+
+   if (intel->Fallback)
+      _swrast_flush(ctx);
+
+   INTEL_FIREVERTICES(intel);
+}
+
+void
+_intel_flush(struct gl_context *ctx, const char *file, int line)
+{
+   struct intel_context *intel = intel_context(ctx);
+
+   intel_flush_rendering_to_batch(ctx);
+
+   if (intel->batch.used)
+      _intel_batchbuffer_flush(intel, file, line);
+}
+
+static void
+intel_glFlush(struct gl_context *ctx)
+{
+   struct intel_context *intel = intel_context(ctx);
+
+   intel_flush(ctx);
+   intel_flush_front(ctx);
+   if (_mesa_is_front_buffer_drawing(ctx->DrawBuffer))
+      intel->need_throttle = true;
+}
+
+void
+intelFinish(struct gl_context * ctx)
+{
+   struct intel_context *intel = intel_context(ctx);
+
+   intel_flush(ctx);
+   intel_flush_front(ctx);
+
+   if (intel->batch.last_bo)
+      drm_intel_bo_wait_rendering(intel->batch.last_bo);
+}
+
+void
+intelInitDriverFunctions(struct dd_function_table *functions)
+{
+   _mesa_init_driver_functions(functions);
+
+   functions->Flush = intel_glFlush;
+   functions->Finish = intelFinish;
+   functions->GetString = intelGetString;
+   functions->UpdateState = intelInvalidateState;
+
+   intelInitTextureFuncs(functions);
+   intelInitTextureImageFuncs(functions);
+   intelInitTextureSubImageFuncs(functions);
+   intelInitTextureCopyImageFuncs(functions);
+   intelInitClearFuncs(functions);
+   intelInitBufferFuncs(functions);
+   intelInitPixelFuncs(functions);
+   intelInitBufferObjectFuncs(functions);
+   intel_init_syncobj_functions(functions);
+}
+
+bool
+intelInitContext(struct intel_context *intel,
+                 int api,
+                 unsigned major_version,
+                 unsigned minor_version,
+                 uint32_t flags,
+                 const struct gl_config * mesaVis,
+                 __DRIcontext * driContextPriv,
+                 void *sharedContextPrivate,
+                 struct dd_function_table *functions,
+                 unsigned *dri_ctx_error)
+{
+   struct gl_context *ctx = &intel->ctx;
+   struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
+   __DRIscreen *sPriv = driContextPriv->driScreenPriv;
+   struct intel_screen *intelScreen = sPriv->driverPrivate;
+   int bo_reuse_mode;
+
+   /* Can't rely on invalidate events, fall back to glViewport hack */
+   if (!driContextPriv->driScreenPriv->dri2.useInvalidate)
+      functions->Viewport = intel_noninvalidate_viewport;
+   else
+      functions->Viewport = intel_viewport;
+
+   intel->intelScreen = intelScreen;
+
+   if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
+                                 functions)) {
+      *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
+      printf("%s: failed to init mesa context\n", __func__);
+      return false;
+   }
+
+   driContextPriv->driverPrivate = intel;
+   intel->driContext = driContextPriv;
+
+   intel->gen = intelScreen->gen;
+
+   const int devID = intelScreen->deviceID;
+
+   intel->is_945 = IS_945(devID);
+
+   intel->has_swizzling = intel->intelScreen->hw_has_swizzling;
+
+   memset(&ctx->TextureFormatSupported,
+         0, sizeof(ctx->TextureFormatSupported));
+
+   driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
+                       sPriv->myNum, "i915");
+   intel->maxBatchSize = 4096;
+
+   /* Estimate the size of the mappable aperture into the GTT.  There's an
+    * ioctl to get the whole GTT size, but not one to get the mappable subset.
+    * It turns out it's basically always 256MB, though some ancient hardware
+    * was smaller.
+    */
+   uint32_t gtt_size = 256 * 1024 * 1024;
+   if (intel->gen == 2)
+      gtt_size = 128 * 1024 * 1024;
+
+   /* We don't want to map two objects such that a memcpy between them would
+    * just fault one mapping in and then the other over and over forever.  So
+    * we would need to divide the GTT size by 2.  Additionally, some GTT is
+    * taken up by things like the framebuffer and the ringbuffer and such, so
+    * be more conservative.
+    */
+   intel->max_gtt_map_object_size = gtt_size / 4;
+
+   intel->bufmgr = intelScreen->bufmgr;
+
+   bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
+   switch (bo_reuse_mode) {
+   case DRI_CONF_BO_REUSE_DISABLED:
+      break;
+   case DRI_CONF_BO_REUSE_ALL:
+      intel_bufmgr_gem_enable_reuse(intel->bufmgr);
+      break;
+   }
+
+   ctx->Const.MinLineWidth = 1.0;
+   ctx->Const.MinLineWidthAA = 1.0;
+   ctx->Const.MaxLineWidth = 7.0;
+   ctx->Const.MaxLineWidthAA = 7.0;
+   ctx->Const.LineWidthGranularity = 0.5;
+
+   ctx->Const.MinPointSize = 1.0;
+   ctx->Const.MinPointSizeAA = 1.0;
+   ctx->Const.MaxPointSize = 255.0;
+   ctx->Const.MaxPointSizeAA = 3.0;
+   ctx->Const.PointSizeGranularity = 1.0;
+
+   ctx->Const.StripTextureBorder = GL_TRUE;
+
+   /* reinitialize the context point state.
+    * It depend on constants in __struct gl_contextRec::Const
+    */
+   _mesa_init_point(ctx);
+
+   ctx->Const.MaxRenderbufferSize = 2048;
+
+   _swrast_CreateContext(ctx);
+   _vbo_CreateContext(ctx);
+   if (ctx->swrast_context) {
+      _tnl_CreateContext(ctx);
+      _swsetup_CreateContext(ctx);
+
+      /* Configure swrast to match hardware characteristics: */
+      _swrast_allow_pixel_fog(ctx, false);
+      _swrast_allow_vertex_fog(ctx, true);
+   }
+
+   _mesa_meta_init(ctx);
+
+   intel->hw_stipple = 1;
+
+   intel->RenderIndex = ~0;
+
+   intelInitExtensions(ctx);
+
+   INTEL_DEBUG = parse_debug_string(getenv("INTEL_DEBUG"), debug_control);
+   if (INTEL_DEBUG & DEBUG_BUFMGR)
+      dri_bufmgr_set_debug(intel->bufmgr, true);
+   if (INTEL_DEBUG & DEBUG_PERF)
+      intel->perf_debug = true;
+
+   if (INTEL_DEBUG & DEBUG_AUB)
+      drm_intel_bufmgr_gem_set_aub_dump(intel->bufmgr, true);
+
+   intel_batchbuffer_init(intel);
+
+   intel_fbo_init(intel);
+
+   intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
+
+   intel->prim.primitive = ~0;
+
+   /* Force all software fallbacks */
+   if (driQueryOptionb(&intel->optionCache, "no_rast")) {
+      fprintf(stderr, "disabling 3D rasterization\n");
+      intel->no_rast = 1;
+   }
+
+   if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
+      fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
+      intel->always_flush_batch = 1;
+   }
+
+   if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
+      fprintf(stderr, "flushing GPU caches before/after each draw call\n");
+      intel->always_flush_cache = 1;
+   }
+
+   if (driQueryOptionb(&intel->optionCache, "disable_throttling")) {
+      fprintf(stderr, "disabling flush throttling\n");
+      intel->disable_throttling = 1;
+   }
+
+   return true;
+}
+
+void
+intelDestroyContext(__DRIcontext * driContextPriv)
+{
+   struct intel_context *intel =
+      (struct intel_context *) driContextPriv->driverPrivate;
+   struct gl_context *ctx = &intel->ctx;
+
+   assert(intel);               /* should never be null */
+   if (intel) {
+      INTEL_FIREVERTICES(intel);
+
+      /* Dump a final BMP in case the application doesn't call SwapBuffers */
+      if (INTEL_DEBUG & DEBUG_AUB) {
+         intel_batchbuffer_flush(intel);
+        aub_dump_bmp(&intel->ctx);
+      }
+
+      _mesa_meta_free(&intel->ctx);
+
+      intel->vtbl.destroy(intel);
+
+      if (ctx->swrast_context) {
+         _swsetup_DestroyContext(&intel->ctx);
+         _tnl_DestroyContext(&intel->ctx);
+      }
+      _vbo_DestroyContext(&intel->ctx);
+
+      if (ctx->swrast_context)
+         _swrast_DestroyContext(&intel->ctx);
+      intel->Fallback = 0x0;      /* don't call _swrast_Flush later */
+
+      intel_batchbuffer_free(intel);
+
+      free(intel->prim.vb);
+      intel->prim.vb = NULL;
+      drm_intel_bo_unreference(intel->prim.vb_bo);
+      intel->prim.vb_bo = NULL;
+      drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
+      intel->first_post_swapbuffers_batch = NULL;
+
+      driDestroyOptionCache(&intel->optionCache);
+
+      /* free the Mesa context */
+      _mesa_free_context_data(&intel->ctx);
+
+      _math_matrix_dtr(&intel->ViewportMatrix);
+
+      ralloc_free(intel);
+      driContextPriv->driverPrivate = NULL;
+   }
+}
+
+GLboolean
+intelUnbindContext(__DRIcontext * driContextPriv)
+{
+   /* Unset current context and dispath table */
+   _mesa_make_current(NULL, NULL, NULL);
+
+   return true;
+}
+
+GLboolean
+intelMakeCurrent(__DRIcontext * driContextPriv,
+                 __DRIdrawable * driDrawPriv,
+                 __DRIdrawable * driReadPriv)
+{
+   struct intel_context *intel;
+   GET_CURRENT_CONTEXT(curCtx);
+
+   if (driContextPriv)
+      intel = (struct intel_context *) driContextPriv->driverPrivate;
+   else
+      intel = NULL;
+
+   /* According to the glXMakeCurrent() man page: "Pending commands to
+    * the previous context, if any, are flushed before it is released."
+    * But only flush if we're actually changing contexts.
+    */
+   if (intel_context(curCtx) && intel_context(curCtx) != intel) {
+      _mesa_flush(curCtx);
+   }
+
+   if (driContextPriv) {
+      struct gl_context *ctx = &intel->ctx;
+      struct gl_framebuffer *fb, *readFb;
+      
+      if (driDrawPriv == NULL && driReadPriv == NULL) {
+        fb = _mesa_get_incomplete_framebuffer();
+        readFb = _mesa_get_incomplete_framebuffer();
+      } else {
+        fb = driDrawPriv->driverPrivate;
+        readFb = driReadPriv->driverPrivate;
+        driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
+        driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
+      }
+
+      intel_prepare_render(intel);
+      _mesa_make_current(ctx, fb, readFb);
+
+      /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
+       * is NULL at that point.  We can't call _mesa_makecurrent()
+       * first, since we need the buffer size for the initial
+       * viewport.  So just call intel_draw_buffer() again here. */
+      intel_draw_buffer(ctx);
+   }
+   else {
+      _mesa_make_current(NULL, NULL, NULL);
+   }
+
+   return true;
+}
+
+/**
+ * \brief Query DRI2 to obtain a DRIdrawable's buffers.
+ *
+ * To determine which DRI buffers to request, examine the renderbuffers
+ * attached to the drawable's framebuffer. Then request the buffers with
+ * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
+ *
+ * This is called from intel_update_renderbuffers().
+ *
+ * \param drawable      Drawable whose buffers are queried.
+ * \param buffers       [out] List of buffers returned by DRI2 query.
+ * \param buffer_count  [out] Number of buffers returned.
+ *
+ * \see intel_update_renderbuffers()
+ * \see DRI2GetBuffers()
+ * \see DRI2GetBuffersWithFormat()
+ */
+static void
+intel_query_dri2_buffers(struct intel_context *intel,
+                        __DRIdrawable *drawable,
+                        __DRIbuffer **buffers,
+                        int *buffer_count)
+{
+   __DRIscreen *screen = intel->intelScreen->driScrnPriv;
+   struct gl_framebuffer *fb = drawable->driverPrivate;
+   int i = 0;
+   unsigned attachments[8];
+
+   struct intel_renderbuffer *front_rb;
+   struct intel_renderbuffer *back_rb;
+
+   front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
+   back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
+
+   memset(attachments, 0, sizeof(attachments));
+   if ((_mesa_is_front_buffer_drawing(fb) ||
+        _mesa_is_front_buffer_reading(fb) ||
+       !back_rb) && front_rb) {
+      /* If a fake front buffer is in use, then querying for
+       * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
+       * the real front buffer to the fake front buffer.  So before doing the
+       * query, we need to make sure all the pending drawing has landed in the
+       * real front buffer.
+       */
+      intel_flush(&intel->ctx);
+      intel_flush_front(&intel->ctx);
+
+      attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
+      attachments[i++] = intel_bits_per_pixel(front_rb);
+   } else if (front_rb && intel->front_buffer_dirty) {
+      /* We have pending front buffer rendering, but we aren't querying for a
+       * front buffer.  If the front buffer we have is a fake front buffer,
+       * the X server is going to throw it away when it processes the query.
+       * So before doing the query, make sure all the pending drawing has
+       * landed in the real front buffer.
+       */
+      intel_flush(&intel->ctx);
+      intel_flush_front(&intel->ctx);
+   }
+
+   if (back_rb) {
+      attachments[i++] = __DRI_BUFFER_BACK_LEFT;
+      attachments[i++] = intel_bits_per_pixel(back_rb);
+   }
+
+   assert(i <= ARRAY_SIZE(attachments));
+
+   *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
+                                                       &drawable->w,
+                                                       &drawable->h,
+                                                       attachments, i / 2,
+                                                       buffer_count,
+                                                       drawable->loaderPrivate);
+}
+
+/**
+ * \brief Assign a DRI buffer's DRM region to a renderbuffer.
+ *
+ * This is called from intel_update_renderbuffers().
+ *
+ * \par Note:
+ *    DRI buffers whose attachment point is DRI2BufferStencil or
+ *    DRI2BufferDepthStencil are handled as special cases.
+ *
+ * \param buffer_name is a human readable name, such as "dri2 front buffer",
+ *        that is passed to intel_region_alloc_for_handle().
+ *
+ * \see intel_update_renderbuffers()
+ * \see intel_region_alloc_for_handle()
+ */
+static void
+intel_process_dri2_buffer(struct intel_context *intel,
+                         __DRIdrawable *drawable,
+                         __DRIbuffer *buffer,
+                         struct intel_renderbuffer *rb,
+                         const char *buffer_name)
+{
+   struct intel_region *region = NULL;
+
+   if (!rb)
+      return;
+
+   /* We try to avoid closing and reopening the same BO name, because the first
+    * use of a mapping of the buffer involves a bunch of page faulting which is
+    * moderately expensive.
+    */
+   if (rb->mt &&
+       rb->mt->region &&
+       rb->mt->region->name == buffer->name)
+      return;
+
+   if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
+      fprintf(stderr,
+             "attaching buffer %d, at %d, cpp %d, pitch %d\n",
+             buffer->name, buffer->attachment,
+             buffer->cpp, buffer->pitch);
+   }
+
+   intel_miptree_release(&rb->mt);
+   region = intel_region_alloc_for_handle(intel->intelScreen,
+                                          buffer->cpp,
+                                          drawable->w,
+                                          drawable->h,
+                                          buffer->pitch,
+                                          buffer->name,
+                                          buffer_name);
+   if (!region)
+      return;
+
+   rb->mt = intel_miptree_create_for_dri2_buffer(intel,
+                                                 buffer->attachment,
+                                                 intel_rb_format(rb),
+                                                 region);
+   intel_region_release(&region);
+}
+
+/**
+ * \brief Query DRI Image loader to obtain a DRIdrawable's buffers.
+ *
+ * To determine which DRI buffers to request, examine the renderbuffers
+ * attached to the drawable's framebuffer. Then request the buffers with
+ * dri3
+ *
+ * This is called from intel_update_renderbuffers().
+ *
+ * \param drawable      Drawable whose buffers are queried.
+ * \param buffers       [out] List of buffers returned by DRI2 query.
+ * \param buffer_count  [out] Number of buffers returned.
+ *
+ * \see intel_update_renderbuffers()
+ */
+
+static void
+intel_update_image_buffer(struct intel_context *intel,
+                          __DRIdrawable *drawable,
+                          struct intel_renderbuffer *rb,
+                          __DRIimage *buffer,
+                          enum __DRIimageBufferMask buffer_type)
+{
+   struct intel_region *region = buffer->region;
+
+   if (!rb || !region)
+      return;
+
+   unsigned num_samples = rb->Base.Base.NumSamples;
+
+   if (rb->mt &&
+       rb->mt->region &&
+       rb->mt->region == region)
+      return;
+
+   intel_miptree_release(&rb->mt);
+   rb->mt = intel_miptree_create_for_image_buffer(intel,
+                                                  buffer_type,
+                                                  intel_rb_format(rb),
+                                                  num_samples,
+                                                  region);
+}
+
+
+static void
+intel_update_image_buffers(struct intel_context *intel, __DRIdrawable *drawable)
+{
+   struct gl_framebuffer *fb = drawable->driverPrivate;
+   __DRIscreen *screen = intel->intelScreen->driScrnPriv;
+   struct intel_renderbuffer *front_rb;
+   struct intel_renderbuffer *back_rb;
+   struct __DRIimageList images;
+   unsigned int format;
+   uint32_t buffer_mask = 0;
+
+   front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
+   back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
+
+   if (back_rb)
+      format = intel_rb_format(back_rb);
+   else if (front_rb)
+      format = intel_rb_format(front_rb);
+   else
+      return;
+
+   if (front_rb && (_mesa_is_front_buffer_drawing(fb) ||
+                    _mesa_is_front_buffer_reading(fb) || !back_rb)) {
+      buffer_mask |= __DRI_IMAGE_BUFFER_FRONT;
+   }
+
+   if (back_rb)
+      buffer_mask |= __DRI_IMAGE_BUFFER_BACK;
+
+   (*screen->image.loader->getBuffers) (drawable,
+                                        driGLFormatToImageFormat(format),
+                                        &drawable->dri2.stamp,
+                                        drawable->loaderPrivate,
+                                        buffer_mask,
+                                        &images);
+
+   if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
+      drawable->w = images.front->width;
+      drawable->h = images.front->height;
+      intel_update_image_buffer(intel,
+                                drawable,
+                                front_rb,
+                                images.front,
+                                __DRI_IMAGE_BUFFER_FRONT);
+   }
+   if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
+      drawable->w = images.back->width;
+      drawable->h = images.back->height;
+      intel_update_image_buffer(intel,
+                                drawable,
+                                back_rb,
+                                images.back,
+                                __DRI_IMAGE_BUFFER_BACK);
+   }
+}