#include "intel_ioctl.h"
#include "intel_batchbuffer.h"
+#include "vblank.h"
#include "utils.h"
+#include "xmlpool.h" /* for symbolic values of enum-type options */
#ifndef INTEL_DEBUG
int INTEL_DEBUG = (0);
#endif
+#define need_GL_ARB_multisample
+#define need_GL_ARB_point_parameters
+#define need_GL_ARB_texture_compression
+#define need_GL_ARB_vertex_buffer_object
+#define need_GL_ARB_vertex_program
+#define need_GL_ARB_window_pos
+#define need_GL_EXT_blend_color
+#define need_GL_EXT_blend_equation_separate
+#define need_GL_EXT_blend_func_separate
+#define need_GL_EXT_blend_minmax
+#define need_GL_EXT_cull_vertex
+#define need_GL_EXT_fog_coord
+#define need_GL_EXT_multi_draw_arrays
+#define need_GL_EXT_secondary_color
+#define need_GL_NV_vertex_program
+#include "extension_helper.h"
+
#ifndef VERBOSE
int VERBOSE = 0;
#endif
chipset = "Intel(R) 915GM"; break;
case PCI_CHIP_I945_G:
chipset = "Intel(R) 945G"; break;
+ case PCI_CHIP_I945_GM:
+ chipset = "Intel(R) 945GM"; break;
default:
chipset = "Unknown Intel Chipset"; break;
}
* to be correct.
*/
LOCK_HARDWARE(intel);
- *width = intel->driDrawable->w;
- *height = intel->driDrawable->h;
+ if (intel->driDrawable) {
+ *width = intel->driDrawable->w;
+ *height = intel->driDrawable->h;
+ }
+ else {
+ *width = 0;
+ *height = 0;
+ }
UNLOCK_HARDWARE(intel);
}
* It appears that ARB_texture_env_crossbar has "disappeared" compared to the
* old i830-specific driver.
*/
-static const char * const card_extensions[] =
+const struct dri_extension card_extensions[] =
{
- "GL_ARB_multisample",
- "GL_ARB_multitexture",
- "GL_ARB_point_parameters",
- "GL_ARB_texture_border_clamp",
- "GL_ARB_texture_compression",
- "GL_ARB_texture_cube_map",
- "GL_ARB_texture_env_add",
- "GL_ARB_texture_env_combine",
- "GL_ARB_texture_env_dot3",
- "GL_ARB_texture_mirrored_repeat",
- "GL_ARB_texture_rectangle",
- "GL_ARB_vertex_buffer_object",
- "GL_ARB_vertex_program",
- "GL_ARB_window_pos",
- "GL_EXT_abgr",
- "GL_EXT_bgra",
- "GL_EXT_blend_color",
- "GL_EXT_blend_equation_separate",
- "GL_EXT_blend_func_separate",
- "GL_EXT_blend_minmax",
- "GL_EXT_blend_subtract",
- "GL_EXT_cull_vertex", /* New: alanh 06-Jan-2005 */
- "GL_EXT_fog_coord",
- "GL_EXT_multi_draw_arrays",
- "GL_EXT_secondary_color",
- "GL_EXT_stencil_wrap",
- "GL_EXT_texture_edge_clamp",
- "GL_EXT_texture_env_combine",
- "GL_EXT_texture_env_dot3",
- "GL_EXT_texture_filter_anisotropic",
- "GL_EXT_texture_lod_bias",
- "GL_3DFX_texture_compression_FXT1",
- "GL_APPLE_client_storage",
- "GL_MESA_pack_invert",
- "GL_MESA_ycbcr_texture",
- "GL_NV_blend_square",
- "GL_NV_vertex_program",
- "GL_NV_vertex_program1_1",
- "GL_SGIS_generate_mipmap",
- NULL
+ { "GL_ARB_multisample", GL_ARB_multisample_functions },
+ { "GL_ARB_multitexture", NULL },
+ { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
+ { "GL_ARB_texture_border_clamp", NULL },
+ { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
+ { "GL_ARB_texture_cube_map", NULL },
+ { "GL_ARB_texture_env_add", NULL },
+ { "GL_ARB_texture_env_combine", NULL },
+ { "GL_ARB_texture_env_dot3", NULL },
+ { "GL_ARB_texture_mirrored_repeat", NULL },
+ { "GL_ARB_texture_rectangle", NULL },
+ { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
+ { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
+ { "GL_ARB_window_pos", GL_ARB_window_pos_functions },
+ { "GL_EXT_blend_color", GL_EXT_blend_color_functions },
+ { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions },
+ { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
+ { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
+ { "GL_EXT_blend_subtract", NULL },
+ { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions },
+ { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
+ { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
+ { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
+ { "GL_EXT_stencil_wrap", NULL },
+ { "GL_EXT_texture_edge_clamp", NULL },
+ { "GL_EXT_texture_env_combine", NULL },
+ { "GL_EXT_texture_env_dot3", NULL },
+ { "GL_EXT_texture_filter_anisotropic", NULL },
+ { "GL_EXT_texture_lod_bias", NULL },
+ { "GL_3DFX_texture_compression_FXT1", NULL },
+ { "GL_APPLE_client_storage", NULL },
+ { "GL_MESA_pack_invert", NULL },
+ { "GL_MESA_ycbcr_texture", NULL },
+ { "GL_NV_blend_square", NULL },
+ { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
+ { "GL_NV_vertex_program1_1", NULL },
+ { "GL_SGIS_generate_mipmap", NULL },
+ { NULL, NULL }
};
extern const struct tnl_pipeline_stage _intel_render_stage;
&_tnl_texgen_stage,
&_tnl_texture_transform_stage,
&_tnl_point_attenuation_stage,
+ &_tnl_arb_vertex_program_stage,
&_tnl_vertex_program_stage,
#if 1
&_intel_render_stage, /* ADD: unclipped rastersetup-to-dma */
{
_mesa_init_driver_functions( functions );
- functions->Flush = intelFlush;
functions->Clear = intelClear;
+ functions->Flush = intelglFlush;
functions->Finish = intelFinish;
functions->GetBufferSize = intelBufferSize;
functions->ResizeBuffers = _mesa_resize_framebuffer;
intelInitStateFuncs( functions );
}
+static void intel_emit_invarient_state( GLcontext *ctx )
+{
+ intelContextPtr intel = INTEL_CONTEXT(ctx);
+
+ intel->vtbl.emit_invarient_state( intel );
+ intel->prim.flush = 0;
+
+ /* Make sure this gets to the hardware, even if we have no cliprects:
+ */
+ LOCK_HARDWARE( intel );
+ intelFlushBatchLocked( intel, GL_TRUE, GL_FALSE, GL_TRUE );
+ UNLOCK_HARDWARE( intel );
+}
+
GLboolean intelInitContext( intelContextPtr intel,
intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private;
drmI830Sarea *saPriv = (drmI830Sarea *)
(((GLubyte *)sPriv->pSAREA)+intelScreen->sarea_priv_offset);
+ int fthrottle_mode;
if (!_mesa_initialize_context(&intel->ctx,
mesaVis, shareCtx,
(void) memset( intel->texture_heaps, 0, sizeof( intel->texture_heaps ) );
make_empty_list( & intel->swapped );
+ driParseConfigFiles (&intel->optionCache, &intelScreen->optionCache,
+ intel->driScreen->myNum, "i915");
+
ctx->Const.MaxTextureMaxAnisotropy = 2.0;
ctx->Const.MinLineWidth = 1.0;
intel->RenderIndex = ~0;
+ fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode");
+ intel->iw.irq_seq = -1;
+ intel->irqsEmitted = 0;
+
intel->do_irqs = (intel->intelScreen->irq_active &&
- !getenv("INTEL_NO_IRQS"));
+ fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);
+
+ intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);
+ intel->vblank_flags = (intel->intelScreen->irq_active != 0)
+ ? driGetDefaultVBlankFlags(&intelScreen->optionCache) : VBLANK_FLAG_NO_IRQ;
+
+ (*dri_interface->getUST)(&intel->swap_ust);
_math_matrix_ctr (&intel->ViewportMatrix);
driInitExtensions( ctx, card_extensions, GL_TRUE );
/* DRI_TEXMGR_DO_TEXTURE_RECT ); */
- intel->prim.flush = intelInitBatchBuffer;
+ intelInitBatchBuffer(&intel->ctx);
+ intel->prim.flush = intel_emit_invarient_state;
intel->prim.primitive = ~0;
if (intel) {
GLboolean release_texture_heaps;
+ INTEL_FIREVERTICES( intel );
intel->vtbl.destroy( intel );
void intelWindowMoved( intelContextPtr intel )
{
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+
if (!intel->ctx.DrawBuffer) {
intelSetFrontClipRects( intel );
}
else {
+ driUpdateFramebufferSize(&intel->ctx, intel->driDrawable);
+
switch (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0]) {
case BUFFER_BIT_FRONT_LEFT:
intelSetFrontClipRects( intel );
intelSetFrontClipRects( intel );
}
}
+
+ _mesa_resize_framebuffer(&intel->ctx,
+ (GLframebuffer*)dPriv->driverPrivate,
+ dPriv->w, dPriv->h);
+
+ /* Set state we know depends on drawable parameters:
+ */
+ {
+ GLcontext *ctx = &intel->ctx;
+
+ ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height );
+
+ ctx->Driver.DepthRange( ctx,
+ ctx->Viewport.Near,
+ ctx->Viewport.Far );
+ }
}
GLboolean intelUnbindContext(__DRIcontextPrivate *driContextPriv)
if ( intel->driDrawable != driDrawPriv ) {
/* Shouldn't the readbuffer be stored also? */
+ driDrawableInitVBlank( driDrawPriv, intel->vblank_flags );
+
intel->driDrawable = driDrawPriv;
intelWindowMoved( intel );
}
return GL_TRUE;
}
+/**
+ * Use the information in the sarea to update the screen parameters
+ * related to screen rotation.
+ */
+static void
+intelUpdateScreenRotation(intelContextPtr intel,
+ __DRIscreenPrivate *sPriv,
+ drmI830Sarea *sarea)
+{
+ intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private;
+ intelRegion *colorBuf;
+
+ intelUnmapScreenRegions(intelScreen);
+
+ intelUpdateScreenFromSAREA(intelScreen, sarea);
+
+ /* update the current hw offsets for the color and depth buffers */
+ if (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT)
+ colorBuf = &intelScreen->back;
+ else
+ colorBuf = &intelScreen->front;
+ intel->vtbl.update_color_z_regions(intel, colorBuf, &intelScreen->depth);
+
+ if (!intelMapScreenRegions(sPriv)) {
+ fprintf(stderr, "ERROR Remapping screen regions!!!\n");
+ }
+}
+
void intelGetLock( intelContextPtr intel, GLuint flags )
{
__DRIdrawablePrivate *dPriv = intel->driDrawable;
__DRIscreenPrivate *sPriv = intel->driScreen;
+ intelScreenPrivate *intelScreen = (intelScreenPrivate *)sPriv->private;
drmI830Sarea * sarea = intel->sarea;
- int me = intel->hHWContext;
unsigned i;
drmGetLock(intel->driFd, intel->hHWContext, flags);
if (dPriv)
DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
+ if (dPriv && intel->lastStamp != dPriv->lastStamp) {
+ intelWindowMoved( intel );
+ intel->lastStamp = dPriv->lastStamp;
+ }
+
/* If we lost context, need to dump all registers to hardware.
* Note that we don't care about 2d contexts, even if they perform
* accelerated commands, so the DRI locking in the X server is even
* more broken than usual.
*/
- if (sarea->ctxOwner != me) {
- intel->perf_boxes |= I830_BOX_LOST_CONTEXT;
- sarea->ctxOwner = me;
+ if (sarea->width != intelScreen->width ||
+ sarea->height != intelScreen->height ||
+ sarea->rotation != intelScreen->current_rotation) {
+ intelUpdateScreenRotation(intel, sPriv, sarea);
+
+ /* This will drop the outstanding batchbuffer on the floor */
+ intel->batch.ptr -= (intel->batch.size - intel->batch.space);
+ intel->batch.space = intel->batch.size;
+ /* lose all primitives */
+ intel->prim.primitive = ~0;
+ intel->prim.start_ptr = 0;
+ intel->prim.flush = 0;
+ intel->vtbl.lost_hardware( intel );
+
+ intel->lastStamp = 0; /* force window update */
+
+ /* Release batch buffer
+ */
+ intelDestroyBatchBuffer(&intel->ctx);
+ intelInitBatchBuffer(&intel->ctx);
+ intel->prim.flush = intel_emit_invarient_state;
+
+ /* Still need to reset the global LRU?
+ */
+ intel_driReinitTextureHeap( intel->texture_heaps[0], intel->intelScreen->tex.size );
}
/* Shared texture managment - if another client has played with
* texture space, figure out which if any of our textures have been
* ejected, and update our global LRU.
*/
-
for ( i = 0 ; i < intel->nr_heaps ; i++ ) {
DRI_AGE_TEXTURES( intel->texture_heaps[ i ] );
}
-
- if (dPriv && intel->lastStamp != dPriv->lastStamp) {
- intelWindowMoved( intel );
- intel->lastStamp = dPriv->lastStamp;
- }
}
+
void intelSwapBuffers( __DRIdrawablePrivate *dPriv )
{
if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
intel = (intelContextPtr) dPriv->driContextPriv->driverPrivate;
ctx = &intel->ctx;
if (ctx->Visual.doubleBufferMode) {
+ intelScreenPrivate *screen = intel->intelScreen;
_mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */
if ( 0 /*intel->doPageFlip*/ ) { /* doPageFlip is never set !!! */
intelPageFlip( dPriv );
} else {
- intelCopyBuffer( dPriv );
+ intelCopyBuffer( dPriv, NULL );
}
+ if (screen->current_rotation != 0) {
+ intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT);
+ }
}
} else {
/* XXX this shouldn't be an error but we can't handle it for now */
}
}
+void intelCopySubBuffer( __DRIdrawablePrivate *dPriv,
+ int x, int y, int w, int h )
+{
+ if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
+ intelContextPtr intel;
+ GLcontext *ctx;
+ intel = (intelContextPtr) dPriv->driContextPriv->driverPrivate;
+ ctx = &intel->ctx;
+ if (ctx->Visual.doubleBufferMode) {
+ intelScreenPrivate *screen = intel->intelScreen;
+ drm_clip_rect_t rect;
+ rect.x1 = x + dPriv->x;
+ rect.y1 = (dPriv->h - y - h) + dPriv->y;
+ rect.x2 = rect.x1 + w;
+ rect.y2 = rect.y1 + h;
+ _mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */
+ intelCopyBuffer( dPriv, &rect );
+ }
+ } else {
+ /* XXX this shouldn't be an error but we can't handle it for now */
+ fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
+ }
+}
void intelInitState( GLcontext *ctx )
{
ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
ctx->Scissor.Width, ctx->Scissor.Height );
ctx->Driver.ShadeModel( ctx, ctx->Light.ShadeModel );
- ctx->Driver.StencilFunc( ctx,
- ctx->Stencil.Function[0],
- ctx->Stencil.Ref[0],
- ctx->Stencil.ValueMask[0] );
- ctx->Driver.StencilMask( ctx, ctx->Stencil.WriteMask[0] );
- ctx->Driver.StencilOp( ctx,
- ctx->Stencil.FailFunc[0],
- ctx->Stencil.ZFailFunc[0],
- ctx->Stencil.ZPassFunc[0]);
+ ctx->Driver.StencilFuncSeparate( ctx, GL_FRONT,
+ ctx->Stencil.Function[0],
+ ctx->Stencil.Ref[0],
+ ctx->Stencil.ValueMask[0] );
+ ctx->Driver.StencilFuncSeparate( ctx, GL_BACK,
+ ctx->Stencil.Function[1],
+ ctx->Stencil.Ref[1],
+ ctx->Stencil.ValueMask[1] );
+ ctx->Driver.StencilMaskSeparate( ctx, GL_FRONT, ctx->Stencil.WriteMask[0] );
+ ctx->Driver.StencilMaskSeparate( ctx, GL_BACK, ctx->Stencil.WriteMask[1] );
+ ctx->Driver.StencilOpSeparate( ctx, GL_FRONT,
+ ctx->Stencil.FailFunc[0],
+ ctx->Stencil.ZFailFunc[0],
+ ctx->Stencil.ZPassFunc[0]);
+ ctx->Driver.StencilOpSeparate( ctx, GL_BACK,
+ ctx->Stencil.FailFunc[1],
+ ctx->Stencil.ZFailFunc[1],
+ ctx->Stencil.ZPassFunc[1]);
ctx->Driver.DrawBuffer( ctx, ctx->Color.DrawBuffer[0] );
}
+
+