/**************************************************************************
*
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define INTELCONTEXT_INC
+#include <stdbool.h>
+#include <string.h>
+#include "main/mtypes.h"
+#include "main/errors.h"
-#include "mtypes.h"
-#include "drm.h"
-#include "mm.h"
-#include "texmem.h"
-#include "vblank.h"
+#include <drm.h>
+#include <intel_bufmgr.h>
+#include <i915_drm.h>
#include "intel_screen.h"
-#include "i915_drm.h"
-#include "i830_common.h"
+#include "intel_tex_obj.h"
+
#include "tnl/t_vertex.h"
#define TAG(x) intel##x
#define DV_PF_555 (1<<8)
#define DV_PF_565 (2<<8)
#define DV_PF_8888 (3<<8)
+#define DV_PF_4444 (8<<8)
+#define DV_PF_1555 (9<<8)
-#define INTEL_CONTEXT(ctx) ((intelContextPtr)(ctx))
-
-typedef struct intel_context intelContext;
-typedef struct intel_context *intelContextPtr;
-typedef struct intel_texture_object *intelTextureObjectPtr;
+struct intel_region;
+struct intel_context;
-typedef void (*intel_tri_func)(intelContextPtr, intelVertex *, intelVertex *,
- intelVertex *);
-typedef void (*intel_line_func)(intelContextPtr, intelVertex *, intelVertex *);
-typedef void (*intel_point_func)(intelContextPtr, intelVertex *);
+typedef void (*intel_tri_func) (struct intel_context *, intelVertex *,
+ intelVertex *, intelVertex *);
+typedef void (*intel_line_func) (struct intel_context *, intelVertex *,
+ intelVertex *);
+typedef void (*intel_point_func) (struct intel_context *, intelVertex *);
+/**
+ * Bits for intel->Fallback field
+ */
+/*@{*/
#define INTEL_FALLBACK_DRAW_BUFFER 0x1
#define INTEL_FALLBACK_READ_BUFFER 0x2
-#define INTEL_FALLBACK_USER 0x4
-#define INTEL_FALLBACK_NO_BATCHBUFFER 0x8
-#define INTEL_FALLBACK_NO_TEXMEM 0x10
+#define INTEL_FALLBACK_DEPTH_BUFFER 0x4
+#define INTEL_FALLBACK_STENCIL_BUFFER 0x8
+#define INTEL_FALLBACK_USER 0x10
#define INTEL_FALLBACK_RENDERMODE 0x20
+#define INTEL_FALLBACK_TEXTURE 0x40
+#define INTEL_FALLBACK_DRIVER 0x1000 /**< first for drivers */
+/*@}*/
-extern void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode );
+extern void intelFallback(struct intel_context *intel, GLbitfield bit,
+ bool mode);
#define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
-#define INTEL_TEX_MAXLEVELS 10
-
-
-struct intel_texture_object
-{
- driTextureObject base; /* the parent class */
-
- GLuint texelBytes;
- GLuint age;
- GLuint Pitch;
- GLuint Height;
- GLuint TextureOffset;
- GLubyte *BufAddr;
+#define INTEL_WRITE_PART 0x1
+#define INTEL_WRITE_FULL 0x2
+#define INTEL_READ 0x4
- GLuint min_level;
- GLuint max_level;
- GLuint depth_pitch;
+#ifndef likely
+#ifdef __GNUC__
+#define likely(expr) (__builtin_expect(expr, 1))
+#define unlikely(expr) (__builtin_expect(expr, 0))
+#else
+#define likely(expr) (expr)
+#define unlikely(expr) (expr)
+#endif
+#endif
- struct {
- const struct gl_texture_image *image;
- GLuint offset; /* into BufAddr */
- GLuint height;
- GLuint internalFormat;
- } image[6][INTEL_TEX_MAXLEVELS];
-
- GLuint dirty;
- GLuint firstLevel,lastLevel;
+struct intel_batchbuffer {
+ /** Current batchbuffer being queued up. */
+ drm_intel_bo *bo;
+ /** Last BO submitted to the hardware. Used for glFinish(). */
+ drm_intel_bo *last_bo;
+
+ uint16_t emit, total;
+ uint16_t used, reserved_space;
+ uint32_t *map;
+ uint32_t *cpu_map;
+#define BATCH_SZ (8192*sizeof(uint32_t))
};
-
+/**
+ * intel_context is derived from Mesa's context class: struct gl_context.
+ */
struct intel_context
{
- GLcontext ctx; /* the parent class */
-
- struct {
- void (*destroy)( intelContextPtr intel );
- void (*emit_state)( intelContextPtr intel );
- void (*lost_hardware)( intelContextPtr intel );
- void (*update_texture_state)( intelContextPtr intel );
-
- void (*render_start)( intelContextPtr intel );
- void (*set_color_region)( intelContextPtr intel, const intelRegion *reg );
- void (*set_z_region)( intelContextPtr intel, const intelRegion *reg );
- void (*update_color_z_regions)(intelContextPtr intel,
- const intelRegion *colorRegion,
- const intelRegion *depthRegion);
- void (*emit_flush)( intelContextPtr intel );
- void (*reduced_primitive_state)( intelContextPtr intel, GLenum rprim );
+ struct gl_context ctx; /**< base class, must be first field */
+
+ struct
+ {
+ void (*destroy) (struct intel_context * intel);
+ void (*emit_state) (struct intel_context * intel);
+ void (*finish_batch) (struct intel_context * intel);
+ void (*new_batch) (struct intel_context * intel);
+ void (*emit_invarient_state) (struct intel_context * intel);
+ void (*update_texture_state) (struct intel_context * intel);
+
+ void (*render_start) (struct intel_context * intel);
+ void (*render_prevalidate) (struct intel_context * intel);
+ void (*set_draw_region) (struct intel_context * intel,
+ struct intel_region * draw_regions[],
+ struct intel_region * depth_region,
+ GLuint num_regions);
+ void (*update_draw_buffer)(struct intel_context *intel);
+
+ void (*reduced_primitive_state) (struct intel_context * intel,
+ GLenum rprim);
+
+ bool (*check_vertex_size) (struct intel_context * intel,
+ GLuint expected);
+ void (*invalidate_state) (struct intel_context *intel,
+ GLuint new_state);
+
+ void (*assert_not_dirty) (struct intel_context *intel);
+
+ void (*debug_batch)(struct intel_context *intel);
+ void (*annotate_aub)(struct intel_context *intel);
+ bool (*render_target_supported)(struct intel_context *intel,
+ struct gl_renderbuffer *rb);
+ } vtbl;
- GLboolean (*check_vertex_size)( intelContextPtr intel, GLuint expected );
+ GLbitfield Fallback; /**< mask of INTEL_FALLBACK_x bits */
+ GLuint NewGLState;
+
+ dri_bufmgr *bufmgr;
+ unsigned int maxBatchSize;
- void (*clear_with_tris)( intelContextPtr intel, GLbitfield mask,
- GLboolean all,
- GLint cx, GLint cy, GLint cw, GLint ch);
+ /**
+ * Generation number of the hardware: 2 is 8xx, 3 is 9xx pre-965, 4 is 965.
+ */
+ int gen;
+ bool is_945;
+ bool has_swizzling;
- void (*rotate_window)( intelContextPtr intel,
- __DRIdrawablePrivate *dPriv, GLuint srcBuf);
+ struct intel_batchbuffer batch;
- intelTextureObjectPtr (*alloc_tex_obj)( struct gl_texture_object *tObj );
+ drm_intel_bo *first_post_swapbuffers_batch;
+ bool need_throttle;
+ bool no_batch_wrap;
+ bool tnl_pipeline_running; /**< Set while i915's _tnl_run_pipeline. */
- } vtbl;
+ /**
+ * Set if we're either a debug context or the INTEL_DEBUG=perf environment
+ * variable is set, this is the flag indicating to do expensive work that
+ * might lead to a perf_debug() call.
+ */
+ bool perf_debug;
+
+ struct
+ {
+ GLuint id;
+ uint32_t start_ptr; /**< for i8xx */
+ uint32_t primitive; /**< Current hardware primitive type */
+ void (*flush) (struct intel_context *);
+ drm_intel_bo *vb_bo;
+ uint8_t *vb;
+ unsigned int start_offset; /**< Byte offset of primitive sequence */
+ unsigned int current_offset; /**< Byte offset of next vertex */
+ unsigned int count; /**< Number of vertices in current primitive */
+ } prim;
- GLint refcount;
- GLuint Fallback;
- GLuint NewGLState;
-
struct {
- GLuint start_offset;
- GLint size;
- GLint space;
- GLubyte *ptr;
- GLuint counter;
- GLuint last_emit_state;
- GLboolean contains_geometry;
- const char *func;
- GLuint last_swap;
- } batch;
-
- struct {
- void *ptr;
- GLint size;
+ drm_intel_bo *bo;
GLuint offset;
- GLuint active_buf;
- GLuint irq_emitted;
- } alloc;
-
- struct {
- GLuint primitive;
- GLubyte *start_ptr;
- void (*flush)( GLcontext * );
- } prim;
+ uint32_t buffer_len;
+ uint32_t buffer_offset;
+ char buffer[4096];
+ } upload;
- GLboolean locked;
-
- GLubyte clear_red;
- GLubyte clear_green;
- GLubyte clear_blue;
- GLubyte clear_alpha;
- GLuint ClearColor;
- GLuint ClearDepth;
+ uint32_t max_gtt_map_object_size;
+ /* Offsets of fields within the current vertex:
+ */
GLuint coloroffset;
GLuint specoffset;
-
- /* Support for duplicating XYZW as WPOS parameter (crutch for I915).
- */
GLuint wpos_offset;
- GLuint wpos_size;
struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
GLuint vertex_attr_count;
- GLfloat depth_scale;
- GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
- GLuint depth_clear_mask;
- GLuint stencil_clear_mask;
-
- GLboolean hw_stencil;
- GLboolean hw_stipple;
-
- /* Texture object bookkeeping
- */
- GLuint nr_heaps;
- driTexHeap * texture_heaps[1];
- driTextureObject swapped;
- GLuint lastStamp;
+ GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
- struct intel_texture_object *CurrentTexObj[MAX_TEXTURE_UNITS];
+ bool hw_stipple;
+ bool no_rast;
+ bool always_flush_batch;
+ bool always_flush_cache;
+ bool disable_throttling;
/* State for intelvb.c and inteltris.c.
*/
GLuint RenderIndex;
GLmatrix ViewportMatrix;
GLenum render_primitive;
- GLenum reduced_primitive;
+ GLenum reduced_primitive; /*< Only gen < 6 */
GLuint vertex_size;
- unsigned char *verts; /* points to tnl->clipspace.vertex_buf */
-
+ GLubyte *verts; /* points to tnl->clipspace.vertex_buf */
/* Fallback rasterization functions
*/
intel_line_func draw_line;
intel_tri_func draw_tri;
- /* Drawing buffer state
+ /**
+ * Set if rendering has occurred to the drawable's front buffer.
+ *
+ * This is used in the DRI2 case to detect that glFlush should also copy
+ * the contents of the fake front buffer to the real front buffer.
*/
- intelRegion *drawRegion; /* current drawing buffer */
- intelRegion *readRegion; /* current reading buffer */
-
- int drawX; /* origin of drawable in draw buffer */
- int drawY;
- GLuint numClipRects; /* cliprects for that buffer */
- drm_clip_rect_t *pClipRects;
+ bool front_buffer_dirty;
- int dirtyAge;
- int perf_boxes;
-
- GLuint do_usleeps;
- int do_irqs;
- GLuint irqsEmitted;
- drm_i915_irq_wait_t iw;
-
- GLboolean scissor;
- drm_clip_rect_t draw_rect;
- drm_clip_rect_t scissor_rect;
-
- drm_context_t hHWContext;
- drmLock *driHwLock;
- int driFd;
-
- __DRIdrawablePrivate *driDrawable;
- __DRIscreenPrivate *driScreen;
- intelScreenPrivate *intelScreen;
- drmI830Sarea *sarea;
+ __DRIcontext *driContext;
+ struct intel_screen *intelScreen;
/**
* Configuration cache
*/
driOptionCache optionCache;
-
- /* VBI
- */
- GLuint vbl_seq;
- GLuint vblank_flags;
-
- int64_t swap_ust;
- int64_t swap_missed_ust;
-
- GLuint swap_count;
- GLuint swap_missed_count;
-
- GLuint swap_scheduled;
};
-
-#define DEBUG_LOCKING 1
-
-#if DEBUG_LOCKING
-extern char *prevLockFile;
-extern int prevLockLine;
-
-#define DEBUG_LOCK() \
- do { \
- prevLockFile = (__FILE__); \
- prevLockLine = (__LINE__); \
- } while (0)
-
-#define DEBUG_RESET() \
- do { \
- prevLockFile = 0; \
- prevLockLine = 0; \
- } while (0)
-
-/* Slightly less broken way of detecting recursive locking in a
- * threaded environment. The right way to do this would be to make
- * prevLockFile, prevLockLine thread-local.
- *
- * This technique instead checks to see if the same context is
- * requesting the lock twice -- this will not catch application
- * breakages where the same context is active in two different threads
- * at once, but it will catch driver breakages (recursive locking) in
- * threaded apps.
- */
-#define DEBUG_CHECK_LOCK() \
- do { \
- if ( *((volatile int *)intel->driHwLock) == \
- (DRM_LOCK_HELD | intel->hHWContext) ) { \
- fprintf( stderr, \
- "LOCK SET!\n\tPrevious %s:%d\n\tCurrent: %s:%d\n", \
- prevLockFile, prevLockLine, __FILE__, __LINE__ ); \
- abort(); \
- } \
- } while (0)
-
-#else
-
-#define DEBUG_LOCK()
-#define DEBUG_RESET()
-#define DEBUG_CHECK_LOCK()
-
-#endif
-
-
-
-
-/* Lock the hardware and validate our state.
- */
-#define LOCK_HARDWARE( intel ) \
-do { \
- char __ret=0; \
- DEBUG_CHECK_LOCK(); \
- assert(!(intel)->locked); \
- if ((intel)->swap_scheduled) { \
- drmVBlank vbl; \
- vbl.request.type = DRM_VBLANK_ABSOLUTE; \
- if ((intel)->vblank_flags & \
- VBLANK_FLAG_SECONDARY) { \
- vbl.request.type |= DRM_VBLANK_SECONDARY; \
- } \
- vbl.request.sequence = (intel)->vbl_seq; \
- drmWaitVBlank((intel)->driFd, &vbl); \
- (intel)->swap_scheduled = 0; \
- } \
- DRM_CAS((intel)->driHwLock, (intel)->hHWContext, \
- (DRM_LOCK_HELD|(intel)->hHWContext), __ret); \
- if (__ret) \
- intelGetLock( (intel), 0 ); \
- DEBUG_LOCK(); \
- (intel)->locked = 1; \
-}while (0)
-
-
- /* Unlock the hardware using the global current context
- */
-#define UNLOCK_HARDWARE(intel) \
-do { \
- intel->locked = 0; \
- if (0) { \
- intel->perf_boxes |= intel->sarea->perf_boxes; \
- intel->sarea->perf_boxes = 0; \
- } \
- DRM_UNLOCK((intel)->driFd, (intel)->driHwLock, (intel)->hHWContext); \
- DEBUG_RESET(); \
-} while (0)
+extern char *__progname;
#define SUBPIXEL_X 0.125
#define INTEL_FIREVERTICES(intel) \
do { \
if ((intel)->prim.flush) \
- (intel)->prim.flush(&(intel)->ctx); \
+ (intel)->prim.flush(intel); \
} while (0)
-/* ================================================================
- * Color packing:
- */
-
-#define INTEL_PACKCOLOR4444(r,g,b,a) \
- ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
-
-#define INTEL_PACKCOLOR1555(r,g,b,a) \
- ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
- ((a) ? 0x8000 : 0))
-
-#define INTEL_PACKCOLOR565(r,g,b) \
- ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
-
-#define INTEL_PACKCOLOR8888(r,g,b,a) \
- ((a<<24) | (r<<16) | (g<<8) | b)
-
-
-#define INTEL_PACKCOLOR(format, r, g, b, a) \
-(format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \
- (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \
- (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \
- 0)))
-
-
-
-/* ================================================================
- * From linux kernel i386 header files, copes with odd sizes better
- * than COPY_DWORDS would:
- */
-#if defined(i386) || defined(__i386__)
-static __inline__ void * __memcpy(void * to, const void * from, size_t n)
-{
- int d0, d1, d2;
- __asm__ __volatile__(
- "rep ; movsl\n\t"
- "testb $2,%b4\n\t"
- "je 1f\n\t"
- "movsw\n"
- "1:\ttestb $1,%b4\n\t"
- "je 2f\n\t"
- "movsb\n"
- "2:"
- : "=&c" (d0), "=&D" (d1), "=&S" (d2)
- :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
- : "memory");
- return (to);
-}
-#else
-#define __memcpy(a,b,c) memcpy(a,b,c)
-#endif
-
-
-
/* ================================================================
* Debugging:
*/
-#define DO_DEBUG 1
-#if DO_DEBUG
extern int INTEL_DEBUG;
-#else
-#define INTEL_DEBUG 0
-#endif
#define DEBUG_TEXTURE 0x1
#define DEBUG_STATE 0x2
-#define DEBUG_IOCTL 0x4
-#define DEBUG_PRIMS 0x8
-#define DEBUG_VERTS 0x10
-#define DEBUG_FALLBACKS 0x20
-#define DEBUG_VERBOSE 0x40
-#define DEBUG_DRI 0x80
-#define DEBUG_DMA 0x100
-#define DEBUG_SANITY 0x200
-#define DEBUG_SYNC 0x400
-#define DEBUG_SLEEP 0x800
-#define DEBUG_PIXEL 0x1000
-
-
-#define PCI_CHIP_845_G 0x2562
-#define PCI_CHIP_I830_M 0x3577
-#define PCI_CHIP_I855_GM 0x3582
-#define PCI_CHIP_I865_G 0x2572
-#define PCI_CHIP_I915_G 0x2582
-#define PCI_CHIP_I915_GM 0x2592
-#define PCI_CHIP_I945_G 0x2772
-#define PCI_CHIP_I945_GM 0x27A2
-#define PCI_CHIP_I945_GME 0x27AE
-#define PCI_CHIP_G33_G 0x29C2
-#define PCI_CHIP_Q35_G 0x29B2
-#define PCI_CHIP_Q33_G 0x29D2
-
+#define DEBUG_BLIT 0x8
+#define DEBUG_MIPTREE 0x10
+#define DEBUG_PERF 0x20
+#define DEBUG_BATCH 0x80
+#define DEBUG_PIXEL 0x100
+#define DEBUG_BUFMGR 0x200
+#define DEBUG_REGION 0x400
+#define DEBUG_FBO 0x800
+#define DEBUG_SYNC 0x2000
+#define DEBUG_DRI 0x10000
+#define DEBUG_STATS 0x100000
+#define DEBUG_WM 0x400000
+#define DEBUG_AUB 0x4000000
+
+#ifdef HAVE_ANDROID_PLATFORM
+#define LOG_TAG "INTEL-MESA"
+#if ANDROID_API_LEVEL >= 26
+#include <log/log.h>
+#else
+#include <cutils/log.h>
+#endif /* use log/log.h start from android 8 major version */
+#ifndef ALOGW
+#define ALOGW LOGW
+#endif
+#define dbg_printf(...) ALOGW(__VA_ARGS__)
+#else
+#define dbg_printf(...) printf(__VA_ARGS__)
+#endif /* HAVE_ANDROID_PLATFORM */
+
+#define DBG(...) do { \
+ if (unlikely(INTEL_DEBUG & FILE_DEBUG_FLAG)) \
+ dbg_printf(__VA_ARGS__); \
+} while(0)
+
+#define perf_debug(...) do { \
+ static GLuint msg_id = 0; \
+ if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \
+ dbg_printf(__VA_ARGS__); \
+ if (intel->perf_debug) \
+ _mesa_gl_debug(&intel->ctx, &msg_id, \
+ MESA_DEBUG_SOURCE_API, \
+ MESA_DEBUG_TYPE_PERFORMANCE, \
+ MESA_DEBUG_SEVERITY_MEDIUM, \
+ __VA_ARGS__); \
+} while(0)
+
+#define WARN_ONCE(cond, fmt...) do { \
+ if (unlikely(cond)) { \
+ static bool _warned = false; \
+ static GLuint msg_id = 0; \
+ if (!_warned) { \
+ fprintf(stderr, "WARNING: "); \
+ fprintf(stderr, fmt); \
+ _warned = true; \
+ \
+ _mesa_gl_debug(ctx, &msg_id, \
+ MESA_DEBUG_SOURCE_API, \
+ MESA_DEBUG_TYPE_OTHER, \
+ MESA_DEBUG_SEVERITY_HIGH, fmt); \
+ } \
+ } \
+} while (0)
/* ================================================================
* intel_context.c:
*/
-extern void intelInitDriverFunctions( struct dd_function_table *functions );
+extern const char *const i915_vendor_string;
+
+extern const char *i915_get_renderer_string(unsigned deviceID);
+
+extern bool intelInitContext(struct intel_context *intel,
+ int api,
+ unsigned major_version,
+ unsigned minor_version,
+ uint32_t flags,
+ const struct gl_config * mesaVis,
+ __DRIcontext * driContextPriv,
+ void *sharedContextPrivate,
+ struct dd_function_table *functions,
+ unsigned *dri_ctx_error);
-extern GLboolean intelInitContext( intelContextPtr intel,
- const __GLcontextModes *mesaVis,
- __DRIcontextPrivate *driContextPriv,
- void *sharedContextPrivate,
- struct dd_function_table *functions );
+extern void intelFinish(struct gl_context * ctx);
+extern void intel_flush_rendering_to_batch(struct gl_context *ctx);
+extern void _intel_flush(struct gl_context * ctx, const char *file, int line);
-extern void intelGetLock(intelContextPtr intel, GLuint flags);
-extern void intelSetBackClipRects(intelContextPtr intel);
-extern void intelSetFrontClipRects(intelContextPtr intel);
-extern void intelWindowMoved( intelContextPtr intel );
+#define intel_flush(ctx) _intel_flush(ctx, __FILE__, __LINE__)
-extern const GLubyte *intelGetString( GLcontext *ctx, GLenum name );
+extern void intelInitDriverFunctions(struct dd_function_table *functions);
+
+void intel_init_syncobj_functions(struct dd_function_table *functions);
/* ================================================================
* intel_state.c:
*/
-extern void intelInitStateFuncs( struct dd_function_table *functions );
#define COMPAREFUNC_ALWAYS 0
#define COMPAREFUNC_NEVER 0x1
#define BLENDFACT_INV_CONST_ALPHA 0x0f
#define BLENDFACT_MASK 0x0f
+enum {
+ DRI_CONF_BO_REUSE_DISABLED,
+ DRI_CONF_BO_REUSE_ALL
+};
-extern int intel_translate_compare_func( GLenum func );
-extern int intel_translate_stencil_op( GLenum op );
-extern int intel_translate_blend_factor( GLenum factor );
-extern int intel_translate_logic_op( GLenum opcode );
-
-
-/* ================================================================
- * intel_ioctl.c:
- */
-extern void intel_dump_batchbuffer( long offset,
- int *ptr,
- int count );
-
+extern int intel_translate_shadow_compare_func(GLenum func);
+extern int intel_translate_compare_func(GLenum func);
+extern int intel_translate_stencil_op(GLenum op);
+extern int intel_translate_blend_factor(GLenum factor);
-/* ================================================================
- * intel_pixel.c:
- */
-extern void intelInitPixelFuncs( struct dd_function_table *functions );
+void intel_update_renderbuffers(__DRIcontext *context,
+ __DRIdrawable *drawable);
+void intel_prepare_render(struct intel_context *intel);
+void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
+ uint32_t buffer_id);
+void intel_init_texture_formats(struct gl_context *ctx);
+/*======================================================================
+ * Inline conversion functions.
+ * These are better-typed than the macros used previously:
+ */
+static inline struct intel_context *
+intel_context(struct gl_context * ctx)
+{
+ return (struct intel_context *) ctx;
+}
#endif
-