/**************************************************************************
*
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2006 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
#include "intel_tex.h"
-#ifndef I915
-#include "brw_context.h"
-#endif
#define FILE_DEBUG_FLAG DEBUG_FBO
intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
{
struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
- if (irb && irb->mt) {
- if (attIndex == BUFFER_STENCIL && irb->mt->stencil_mt)
- return irb->mt->stencil_mt->region;
- else
- return irb->mt->region;
- } else
+ if (irb && irb->mt)
+ return irb->mt->region;
+ else
return NULL;
}
{
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
- ASSERT(irb);
+ assert(irb);
intel_miptree_release(&irb->mt);
}
DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
- __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
+ __func__, rb->Name, _mesa_get_format_name(rb->Format),
x, y, w, h, map, stride);
*out_map = map;
struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
- DBG("%s: rb %d (%s)\n", __FUNCTION__,
+ DBG("%s: rb %d (%s)\n", __func__,
rb->Name, _mesa_get_format_name(rb->Format));
if (srb->Buffer) {
intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
}
-
-/**
- * Round up the requested multisample count to the next supported sample size.
- */
-unsigned
-intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
-{
- switch (intel->gen) {
- case 6:
- /* Gen6 supports only 4x multisampling. */
- if (num_samples > 0)
- return 4;
- else
- return 0;
- case 7:
- /* Gen7 supports 4x and 8x multisampling. */
- if (num_samples > 4)
- return 8;
- else if (num_samples > 0)
- return 4;
- else
- return 0;
- return 0;
- default:
- /* MSAA unsupported. */
- return 0;
- }
-}
-
-
-/**
- * Called via glRenderbufferStorageEXT() to set the format and allocate
- * storage for a user-created renderbuffer.
- */
-static GLboolean
-intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width, GLuint height)
+static mesa_format
+intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat)
{
struct intel_context *intel = intel_context(ctx);
- struct intel_screen *screen = intel->intelScreen;
- struct intel_renderbuffer *irb = intel_renderbuffer(rb);
- rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
switch (internalFormat) {
default:
* except they're less useful because you can't texture with
* them.
*/
- rb->Format = intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
- internalFormat,
- GL_NONE, GL_NONE);
- break;
+ return intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
+ internalFormat,
+ GL_NONE, GL_NONE);
+
+ case GL_DEPTH_COMPONENT16:
+ return MESA_FORMAT_Z_UNORM16;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+ return MESA_FORMAT_Z24_UNORM_X8_UINT;
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
case GL_STENCIL_INDEX:
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT:
case GL_STENCIL_INDEX8_EXT:
case GL_STENCIL_INDEX16_EXT:
/* These aren't actual texture formats, so force them here. */
- if (intel->has_separate_stencil) {
- rb->Format = MESA_FORMAT_S8;
- } else {
- assert(!intel->must_use_separate_stencil);
- rb->Format = MESA_FORMAT_S8_Z24;
- }
- break;
+ return MESA_FORMAT_Z24_UNORM_S8_UINT;
}
+}
+
+static GLboolean
+intel_alloc_private_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+
+ assert(rb->Format != MESA_FORMAT_NONE);
rb->Width = width;
rb->Height = height;
intel_miptree_release(&irb->mt);
- DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(internalFormat),
+ DBG("%s: %s: %s (%dx%d)\n", __func__,
+ _mesa_enum_to_string(internalFormat),
_mesa_get_format_name(rb->Format), width, height);
if (width == 0 || height == 0)
return true;
irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
- width, height,
- rb->NumSamples);
+ width, height);
if (!irb->mt)
return false;
return true;
}
+/**
+ * Called via glRenderbufferStorageEXT() to set the format and allocate
+ * storage for a user-created renderbuffer.
+ */
+static GLboolean
+intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height)
+{
+ rb->Format = intel_renderbuffer_format(ctx, internalFormat);
+ return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height);
+}
static void
intel_image_target_renderbuffer_storage(struct gl_context *ctx,
/* __DRIimage is opaque to the core so it has to be checked here */
switch (image->format) {
- case MESA_FORMAT_RGBA8888_REV:
+ case MESA_FORMAT_R8G8B8A8_UNORM:
_mesa_error(&intel->ctx, GL_INVALID_OPERATION,
"glEGLImageTargetRenderbufferStorage(unsupported image format");
return;
rb->Width = image->region->width;
rb->Height = image->region->height;
rb->Format = image->format;
- rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
- image->internal_format);
+ rb->_BaseFormat = _mesa_get_format_base_format(image->format);
rb->NeedsFinishRenderTexture = true;
}
intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
- ASSERT(rb->Name == 0);
+ assert(rb->Name == 0);
rb->Width = width;
rb->Height = height;
rb->InternalFormat = internalFormat;
/**
* Create a new intel_renderbuffer which corresponds to an on-screen window,
* not a user-created renderbuffer.
- *
- * \param num_samples must be quantized.
*/
struct intel_renderbuffer *
-intel_create_renderbuffer(gl_format format, unsigned num_samples)
+intel_create_renderbuffer(mesa_format format)
{
struct intel_renderbuffer *irb;
struct gl_renderbuffer *rb;
rb->_BaseFormat = _mesa_get_format_base_format(format);
rb->Format = format;
rb->InternalFormat = rb->_BaseFormat;
- rb->NumSamples = num_samples;
/* intel-specific methods */
rb->Delete = intel_delete_renderbuffer;
* server created with intel_create_renderbuffer()) are most similar in their
* handling to user-created renderbuffers, but they have a resize handler that
* may be called at intel_update_renderbuffers() time.
- *
- * \param num_samples must be quantized.
*/
struct intel_renderbuffer *
-intel_create_private_renderbuffer(gl_format format, unsigned num_samples)
+intel_create_private_renderbuffer(mesa_format format)
{
struct intel_renderbuffer *irb;
- irb = intel_create_renderbuffer(format, num_samples);
- irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
+ irb = intel_create_renderbuffer(format);
+ irb->Base.Base.AllocStorage = intel_alloc_private_renderbuffer_storage;
return irb;
}
{
DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
- _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
+ _mesa_FramebufferRenderbuffer_sw(ctx, fb, attachment, rb);
intel_draw_buffer(ctx);
}
struct intel_mipmap_tree *mt = intel_image->mt;
int level = image->Level;
- rb->Depth = image->Depth;
-
rb->AllocStorage = intel_nop_alloc_storage;
intel_miptree_check_level_layer(mt, level, layer);
irb->mt_level = level;
-
- switch (mt->msaa_layout) {
- case INTEL_MSAA_LAYOUT_UMS:
- case INTEL_MSAA_LAYOUT_CMS:
- irb->mt_layer = layer * mt->num_samples;
- break;
-
- default:
- irb->mt_layer = layer;
- }
+ irb->mt_layer = layer;
intel_miptree_reference(&irb->mt, mt);
intel_renderbuffer_set_draw_offset(irb);
- if (mt->hiz_mt == NULL &&
- intel->vtbl.is_hiz_depth_format(intel, rb->Format)) {
- intel_miptree_alloc_hiz(intel, mt);
- if (!mt->hiz_mt)
- return false;
- }
-
return true;
}
static GLuint msg_id = 0; \
if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
_mesa_gl_debug(ctx, &msg_id, \
+ MESA_DEBUG_SOURCE_API, \
MESA_DEBUG_TYPE_OTHER, \
MESA_DEBUG_SEVERITY_MEDIUM, \
__VA_ARGS__); \
struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
int i;
- DBG("%s() on fb %p (%s)\n", __FUNCTION__,
+ DBG("%s() on fb %p (%s)\n", __func__,
fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
(fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
if (depthRb)
depth_mt = depthRb->mt;
- if (stencilRb) {
+ if (stencilRb)
stencil_mt = stencilRb->mt;
- if (stencil_mt->stencil_mt)
- stencil_mt = stencil_mt->stencil_mt;
- }
if (depth_mt && stencil_mt) {
+ /* Make sure that the depth and stencil buffers are actually the same
+ * slice of the same miptree, since we only support packed
+ * depth/stencil.
+ */
if (depth_mt == stencil_mt) {
- /* For true packed depth/stencil (not faked on prefers-separate-stencil
- * hardware) we need to be sure they're the same level/layer, since
- * we'll be emitting a single packet describing the packed setup.
- */
if (depthRb->mt_level != stencilRb->mt_level ||
depthRb->mt_layer != stencilRb->mt_layer) {
fbo_incomplete(fb,
stencilRb->mt_layer);
}
} else {
- if (!intel->has_separate_stencil) {
- fbo_incomplete(fb, "FBO incomplete: separate stencil "
- "unsupported\n");
- }
- if (stencil_mt->format != MESA_FORMAT_S8) {
- fbo_incomplete(fb, "FBO incomplete: separate stencil is %s "
- "instead of S8\n",
- _mesa_get_format_name(stencil_mt->format));
- }
- if (intel->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
- /* Before Gen7, separate depth and stencil buffers can be used
- * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
- * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
- * [DevSNB]: This field must be set to the same value (enabled
- * or disabled) as Hierarchical Depth Buffer Enable.
- */
- fbo_incomplete(fb, "FBO incomplete: separate stencil "
- "without HiZ\n");
- }
+ fbo_incomplete(fb, "FBO incomplete: separate stencil unsupported\n");
}
}
- for (i = 0; i < Elements(fb->Attachment); i++) {
+ for (i = 0; i < ARRAY_SIZE(fb->Attachment); i++) {
struct gl_renderbuffer *rb;
struct intel_renderbuffer *irb;
*/
static GLbitfield
intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
+ const struct gl_framebuffer *readFb,
+ const struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0,
GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0,
{
struct intel_context *intel = intel_context(ctx);
+ /* Sync up the state of window system buffers. We need to do this before
+ * we go looking for the buffers.
+ */
+ intel_prepare_render(intel);
+
if (mask & GL_COLOR_BUFFER_BIT) {
GLint i;
- const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
- const struct gl_framebuffer *readFb = ctx->ReadBuffer;
struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
srcY0 >= 0 && srcY1 <= readFb->Height &&
dstX0 >= 0 && dstX1 <= drawFb->Width &&
dstY0 >= 0 && dstY1 <= drawFb->Height &&
- !ctx->Scissor.Enabled)) {
+ !ctx->Scissor.EnableFlags)) {
perf_debug("glBlitFramebuffer(): non-1:1 blit. "
"Falling back to software rendering.\n");
return mask;
* results are undefined if any destination pixels have a dependency on
* source pixels.
*/
- for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
- struct gl_renderbuffer *dst_rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
+ for (i = 0; i < drawFb->_NumColorDrawBuffers; i++) {
+ struct gl_renderbuffer *dst_rb = drawFb->_ColorDrawBuffers[i];
struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
if (!dst_irb) {
return mask;
}
- gl_format src_format = _mesa_get_srgb_format_linear(src_rb->Format);
- gl_format dst_format = _mesa_get_srgb_format_linear(dst_rb->Format);
+ mesa_format src_format = _mesa_get_srgb_format_linear(src_rb->Format);
+ mesa_format dst_format = _mesa_get_srgb_format_linear(dst_rb->Format);
if (src_format != dst_format) {
perf_debug("glBlitFramebuffer(): unsupported blit from %s to %s. "
"Falling back to software rendering.\n",
static void
intel_blit_framebuffer(struct gl_context *ctx,
+ struct gl_framebuffer *readFb,
+ struct gl_framebuffer *drawFb,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
-#ifndef I915
- mask = brw_blorp_framebuffer(intel_context(ctx),
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, filter);
- if (mask == 0x0)
- return;
-#endif
-
/* Try using the BLT engine. */
- mask = intel_blit_framebuffer_with_blitter(ctx,
+ mask = intel_blit_framebuffer_with_blitter(ctx, readFb, drawFb,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter);
return;
- _mesa_meta_BlitFramebuffer(ctx,
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, filter);
-}
-
-/**
- * This is a no-op except on multisample buffers shared with DRI2.
- */
-void
-intel_renderbuffer_set_needs_downsample(struct intel_renderbuffer *irb)
-{
- if (irb->mt && irb->mt->singlesample_mt)
- irb->mt->need_downsample = true;
-}
-
-/**
- * Does the renderbuffer have hiz enabled?
- */
-bool
-intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
-{
- return intel_miptree_slice_has_hiz(irb->mt, irb->mt_level, irb->mt_layer);
-}
-
-void
-intel_renderbuffer_set_needs_hiz_resolve(struct intel_renderbuffer *irb)
-{
- if (irb->mt) {
- intel_miptree_slice_set_needs_hiz_resolve(irb->mt,
- irb->mt_level,
- irb->mt_layer);
- }
-}
-
-void
-intel_renderbuffer_set_needs_depth_resolve(struct intel_renderbuffer *irb)
-{
- if (irb->mt) {
- intel_miptree_slice_set_needs_depth_resolve(irb->mt,
- irb->mt_level,
- irb->mt_layer);
- }
-}
-
-bool
-intel_renderbuffer_resolve_hiz(struct intel_context *intel,
- struct intel_renderbuffer *irb)
-{
- if (irb->mt)
- return intel_miptree_slice_resolve_hiz(intel,
- irb->mt,
- irb->mt_level,
- irb->mt_layer);
-
- return false;
-}
-
-bool
-intel_renderbuffer_resolve_depth(struct intel_context *intel,
- struct intel_renderbuffer *irb)
-{
- if (irb->mt)
- return intel_miptree_slice_resolve_depth(intel,
- irb->mt,
- irb->mt_level,
- irb->mt_layer);
-
- return false;
-}
-
-void
-intel_renderbuffer_move_to_temp(struct intel_context *intel,
- struct intel_renderbuffer *irb,
- bool invalidate)
-{
- struct gl_renderbuffer *rb =&irb->Base.Base;
- struct intel_texture_image *intel_image = intel_texture_image(rb->TexImage);
- struct intel_mipmap_tree *new_mt;
- int width, height, depth;
-
- intel_miptree_get_dimensions_for_image(rb->TexImage, &width, &height, &depth);
-
- new_mt = intel_miptree_create(intel, rb->TexImage->TexObject->Target,
- intel_image->base.Base.TexFormat,
- intel_image->base.Base.Level,
- intel_image->base.Base.Level,
- width, height, depth,
- true,
- irb->mt->num_samples,
- INTEL_MIPTREE_TILING_ANY);
-
- if (intel->vtbl.is_hiz_depth_format(intel, new_mt->format)) {
- intel_miptree_alloc_hiz(intel, new_mt);
- }
-
- intel_miptree_copy_teximage(intel, intel_image, new_mt, invalidate);
-
- intel_miptree_reference(&irb->mt, intel_image->mt);
- intel_renderbuffer_set_draw_offset(irb);
- intel_miptree_release(&new_mt);
+ _mesa_meta_and_swrast_BlitFramebuffer(ctx, readFb, drawFb,
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
}
/**