i915: Use COPY_DWORDS for points
[mesa.git] / src / mesa / drivers / dri / i915 / intel_fbo.c
index d16523bbbf6ae121196342803203706c930eabe0..12cc7e3a71b42d4dec07e0b50931c04ea606139d 100644 (file)
@@ -1,6 +1,6 @@
 /**************************************************************************
  * 
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2006 VMware, Inc.
  * All Rights Reserved.
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a
@@ -18,7 +18,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@@ -48,9 +48,6 @@
 #include "intel_mipmap_tree.h"
 #include "intel_regions.h"
 #include "intel_tex.h"
-#ifndef I915
-#include "brw_context.h"
-#endif
 
 #define FILE_DEBUG_FLAG DEBUG_FBO
 
@@ -61,12 +58,9 @@ struct intel_region*
 intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
 {
    struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
-   if (irb && irb->mt) {
-      if (attIndex == BUFFER_STENCIL && irb->mt->stencil_mt)
-        return irb->mt->stencil_mt->region;
-      else
-        return irb->mt->region;
-   } else
+   if (irb && irb->mt)
+      return irb->mt->region;
+   else
       return NULL;
 }
 
@@ -89,7 +83,7 @@ intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
 {
    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
 
-   ASSERT(irb);
+   assert(irb);
 
    intel_miptree_release(&irb->mt);
 
@@ -141,7 +135,7 @@ intel_map_renderbuffer(struct gl_context *ctx,
    }
 
    DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
-       __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
+       __func__, rb->Name, _mesa_get_format_name(rb->Format),
        x, y, w, h, map, stride);
 
    *out_map = map;
@@ -159,7 +153,7 @@ intel_unmap_renderbuffer(struct gl_context *ctx,
    struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
 
-   DBG("%s: rb %d (%s)\n", __FUNCTION__,
+   DBG("%s: rb %d (%s)\n", __func__,
        rb->Name, _mesa_get_format_name(rb->Format));
 
    if (srb->Buffer) {
@@ -171,49 +165,10 @@ intel_unmap_renderbuffer(struct gl_context *ctx,
    intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
 }
 
-
-/**
- * Round up the requested multisample count to the next supported sample size.
- */
-unsigned
-intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
-{
-   switch (intel->gen) {
-   case 6:
-      /* Gen6 supports only 4x multisampling. */
-      if (num_samples > 0)
-         return 4;
-      else
-         return 0;
-   case 7:
-      /* Gen7 supports 4x and 8x multisampling. */
-      if (num_samples > 4)
-         return 8;
-      else if (num_samples > 0)
-         return 4;
-      else
-         return 0;
-      return 0;
-   default:
-      /* MSAA unsupported. */
-      return 0;
-   }
-}
-
-
-/**
- * Called via glRenderbufferStorageEXT() to set the format and allocate
- * storage for a user-created renderbuffer.
- */
-static GLboolean
-intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
-                                 GLenum internalFormat,
-                                 GLuint width, GLuint height)
+static mesa_format
+intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat)
 {
    struct intel_context *intel = intel_context(ctx);
-   struct intel_screen *screen = intel->intelScreen;
-   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
-   rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
 
    switch (internalFormat) {
    default:
@@ -222,24 +177,37 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
        * except they're less useful because you can't texture with
        * them.
        */
-      rb->Format = intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
-                                                        internalFormat,
-                                                        GL_NONE, GL_NONE);
-      break;
+      return intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
+                                                   internalFormat,
+                                                   GL_NONE, GL_NONE);
+
+   case GL_DEPTH_COMPONENT16:
+      return MESA_FORMAT_Z_UNORM16;
+   case GL_DEPTH_COMPONENT:
+   case GL_DEPTH_COMPONENT24:
+   case GL_DEPTH_COMPONENT32:
+      return MESA_FORMAT_Z24_UNORM_X8_UINT;
+   case GL_DEPTH_STENCIL_EXT:
+   case GL_DEPTH24_STENCIL8_EXT:
    case GL_STENCIL_INDEX:
    case GL_STENCIL_INDEX1_EXT:
    case GL_STENCIL_INDEX4_EXT:
    case GL_STENCIL_INDEX8_EXT:
    case GL_STENCIL_INDEX16_EXT:
       /* These aren't actual texture formats, so force them here. */
-      if (intel->has_separate_stencil) {
-        rb->Format = MESA_FORMAT_S8;
-      } else {
-        assert(!intel->must_use_separate_stencil);
-        rb->Format = MESA_FORMAT_S8_Z24;
-      }
-      break;
+      return MESA_FORMAT_Z24_UNORM_S8_UINT;
    }
+}
+
+static GLboolean
+intel_alloc_private_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
+                                         GLenum internalFormat,
+                                         GLuint width, GLuint height)
+{
+   struct intel_context *intel = intel_context(ctx);
+   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+
+   assert(rb->Format != MESA_FORMAT_NONE);
 
    rb->Width = width;
    rb->Height = height;
@@ -247,22 +215,33 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
 
    intel_miptree_release(&irb->mt);
 
-   DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
-       _mesa_lookup_enum_by_nr(internalFormat),
+   DBG("%s: %s: %s (%dx%d)\n", __func__,
+       _mesa_enum_to_string(internalFormat),
        _mesa_get_format_name(rb->Format), width, height);
 
    if (width == 0 || height == 0)
       return true;
 
    irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
-                                                  width, height,
-                                                   rb->NumSamples);
+                                                  width, height);
    if (!irb->mt)
       return false;
 
    return true;
 }
 
+/**
+ * Called via glRenderbufferStorageEXT() to set the format and allocate
+ * storage for a user-created renderbuffer.
+ */
+static GLboolean
+intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
+                                 GLenum internalFormat,
+                                 GLuint width, GLuint height)
+{
+   rb->Format = intel_renderbuffer_format(ctx, internalFormat);
+   return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height);
+}
 
 static void
 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
@@ -282,7 +261,7 @@ intel_image_target_renderbuffer_storage(struct gl_context *ctx,
 
    /* __DRIimage is opaque to the core so it has to be checked here */
    switch (image->format) {
-   case MESA_FORMAT_RGBA8888_REV:
+   case MESA_FORMAT_R8G8B8A8_UNORM:
       _mesa_error(&intel->ctx, GL_INVALID_OPERATION,
             "glEGLImageTargetRenderbufferStorage(unsupported image format");
       return;
@@ -308,8 +287,7 @@ intel_image_target_renderbuffer_storage(struct gl_context *ctx,
    rb->Width = image->region->width;
    rb->Height = image->region->height;
    rb->Format = image->format;
-   rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
-                                          image->internal_format);
+   rb->_BaseFormat = _mesa_get_format_base_format(image->format);
    rb->NeedsFinishRenderTexture = true;
 }
 
@@ -325,7 +303,7 @@ static GLboolean
 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
                            GLenum internalFormat, GLuint width, GLuint height)
 {
-   ASSERT(rb->Name == 0);
+   assert(rb->Name == 0);
    rb->Width = width;
    rb->Height = height;
    rb->InternalFormat = internalFormat;
@@ -345,11 +323,9 @@ intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
 /**
  * Create a new intel_renderbuffer which corresponds to an on-screen window,
  * not a user-created renderbuffer.
- *
- * \param num_samples must be quantized.
  */
 struct intel_renderbuffer *
-intel_create_renderbuffer(gl_format format, unsigned num_samples)
+intel_create_renderbuffer(mesa_format format)
 {
    struct intel_renderbuffer *irb;
    struct gl_renderbuffer *rb;
@@ -369,7 +345,6 @@ intel_create_renderbuffer(gl_format format, unsigned num_samples)
    rb->_BaseFormat = _mesa_get_format_base_format(format);
    rb->Format = format;
    rb->InternalFormat = rb->_BaseFormat;
-   rb->NumSamples = num_samples;
 
    /* intel-specific methods */
    rb->Delete = intel_delete_renderbuffer;
@@ -383,16 +358,14 @@ intel_create_renderbuffer(gl_format format, unsigned num_samples)
  * server created with intel_create_renderbuffer()) are most similar in their
  * handling to user-created renderbuffers, but they have a resize handler that
  * may be called at intel_update_renderbuffers() time.
- *
- * \param num_samples must be quantized.
  */
 struct intel_renderbuffer *
-intel_create_private_renderbuffer(gl_format format, unsigned num_samples)
+intel_create_private_renderbuffer(mesa_format format)
 {
    struct intel_renderbuffer *irb;
 
-   irb = intel_create_renderbuffer(format, num_samples);
-   irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
+   irb = intel_create_renderbuffer(format);
+   irb->Base.Base.AllocStorage = intel_alloc_private_renderbuffer_storage;
 
    return irb;
 }
@@ -454,7 +427,7 @@ intel_framebuffer_renderbuffer(struct gl_context * ctx,
 {
    DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
 
-   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
+   _mesa_FramebufferRenderbuffer_sw(ctx, fb, attachment, rb);
    intel_draw_buffer(ctx);
 }
 
@@ -469,34 +442,16 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel,
    struct intel_mipmap_tree *mt = intel_image->mt;
    int level = image->Level;
 
-   rb->Depth = image->Depth;
-
    rb->AllocStorage = intel_nop_alloc_storage;
 
    intel_miptree_check_level_layer(mt, level, layer);
    irb->mt_level = level;
-
-   switch (mt->msaa_layout) {
-      case INTEL_MSAA_LAYOUT_UMS:
-      case INTEL_MSAA_LAYOUT_CMS:
-         irb->mt_layer = layer * mt->num_samples;
-         break;
-
-      default:
-         irb->mt_layer = layer;
-   }
+   irb->mt_layer = layer;
 
    intel_miptree_reference(&irb->mt, mt);
 
    intel_renderbuffer_set_draw_offset(irb);
 
-   if (mt->hiz_mt == NULL &&
-       intel->vtbl.is_hiz_depth_format(intel, rb->Format)) {
-      intel_miptree_alloc_hiz(intel, mt);
-      if (!mt->hiz_mt)
-        return false;
-   }
-
    return true;
 }
 
@@ -590,6 +545,7 @@ intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer *rb)
       static GLuint msg_id = 0;                                               \
       if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) {    \
          _mesa_gl_debug(ctx, &msg_id,                                         \
+                        MESA_DEBUG_SOURCE_API,                                \
                         MESA_DEBUG_TYPE_OTHER,                                \
                         MESA_DEBUG_SEVERITY_MEDIUM,                           \
                         __VA_ARGS__);                                         \
@@ -612,24 +568,21 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
    struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
    int i;
 
-   DBG("%s() on fb %p (%s)\n", __FUNCTION__,
+   DBG("%s() on fb %p (%s)\n", __func__,
        fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
            (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
 
    if (depthRb)
       depth_mt = depthRb->mt;
-   if (stencilRb) {
+   if (stencilRb)
       stencil_mt = stencilRb->mt;
-      if (stencil_mt->stencil_mt)
-        stencil_mt = stencil_mt->stencil_mt;
-   }
 
    if (depth_mt && stencil_mt) {
+      /* Make sure that the depth and stencil buffers are actually the same
+       * slice of the same miptree, since we only support packed
+       * depth/stencil.
+       */
       if (depth_mt == stencil_mt) {
-        /* For true packed depth/stencil (not faked on prefers-separate-stencil
-         * hardware) we need to be sure they're the same level/layer, since
-         * we'll be emitting a single packet describing the packed setup.
-         */
         if (depthRb->mt_level != stencilRb->mt_level ||
             depthRb->mt_layer != stencilRb->mt_layer) {
            fbo_incomplete(fb,
@@ -641,29 +594,11 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
                            stencilRb->mt_layer);
         }
       } else {
-        if (!intel->has_separate_stencil) {
-           fbo_incomplete(fb, "FBO incomplete: separate stencil "
-                           "unsupported\n");
-        }
-        if (stencil_mt->format != MESA_FORMAT_S8) {
-           fbo_incomplete(fb, "FBO incomplete: separate stencil is %s "
-                           "instead of S8\n",
-                           _mesa_get_format_name(stencil_mt->format));
-        }
-        if (intel->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
-           /* Before Gen7, separate depth and stencil buffers can be used
-            * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
-            * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
-            *     [DevSNB]: This field must be set to the same value (enabled
-            *     or disabled) as Hierarchical Depth Buffer Enable.
-            */
-           fbo_incomplete(fb, "FBO incomplete: separate stencil "
-                           "without HiZ\n");
-        }
+         fbo_incomplete(fb, "FBO incomplete: separate stencil unsupported\n");
       }
    }
 
-   for (i = 0; i < Elements(fb->Attachment); i++) {
+   for (i = 0; i < ARRAY_SIZE(fb->Attachment); i++) {
       struct gl_renderbuffer *rb;
       struct intel_renderbuffer *irb;
 
@@ -713,6 +648,8 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
  */
 static GLbitfield
 intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
+                                    const struct gl_framebuffer *readFb,
+                                    const struct gl_framebuffer *drawFb,
                                     GLint srcX0, GLint srcY0,
                                     GLint srcX1, GLint srcY1,
                                     GLint dstX0, GLint dstY0,
@@ -721,10 +658,13 @@ intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
 {
    struct intel_context *intel = intel_context(ctx);
 
+   /* Sync up the state of window system buffers.  We need to do this before
+    * we go looking for the buffers.
+    */
+   intel_prepare_render(intel);
+
    if (mask & GL_COLOR_BUFFER_BIT) {
       GLint i;
-      const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
-      const struct gl_framebuffer *readFb = ctx->ReadBuffer;
       struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
       struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
 
@@ -746,7 +686,7 @@ intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
             srcY0 >= 0 && srcY1 <= readFb->Height &&
             dstX0 >= 0 && dstX1 <= drawFb->Width &&
             dstY0 >= 0 && dstY1 <= drawFb->Height &&
-            !ctx->Scissor.Enabled)) {
+            !ctx->Scissor.EnableFlags)) {
          perf_debug("glBlitFramebuffer(): non-1:1 blit.  "
                     "Falling back to software rendering.\n");
          return mask;
@@ -760,8 +700,8 @@ intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
        * results are undefined if any destination pixels have a dependency on
        * source pixels.
        */
-      for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
-         struct gl_renderbuffer *dst_rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
+      for (i = 0; i < drawFb->_NumColorDrawBuffers; i++) {
+         struct gl_renderbuffer *dst_rb = drawFb->_ColorDrawBuffers[i];
          struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
 
          if (!dst_irb) {
@@ -770,8 +710,8 @@ intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
             return mask;
          }
 
-         gl_format src_format = _mesa_get_srgb_format_linear(src_rb->Format);
-         gl_format dst_format = _mesa_get_srgb_format_linear(dst_rb->Format);
+         mesa_format src_format = _mesa_get_srgb_format_linear(src_rb->Format);
+         mesa_format dst_format = _mesa_get_srgb_format_linear(dst_rb->Format);
          if (src_format != dst_format) {
             perf_debug("glBlitFramebuffer(): unsupported blit from %s to %s.  "
                        "Falling back to software rendering.\n",
@@ -802,21 +742,14 @@ intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
 
 static void
 intel_blit_framebuffer(struct gl_context *ctx,
+                       struct gl_framebuffer *readFb,
+                       struct gl_framebuffer *drawFb,
                        GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
                        GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
                        GLbitfield mask, GLenum filter)
 {
-#ifndef I915
-   mask = brw_blorp_framebuffer(intel_context(ctx),
-                                srcX0, srcY0, srcX1, srcY1,
-                                dstX0, dstY0, dstX1, dstY1,
-                                mask, filter);
-   if (mask == 0x0)
-      return;
-#endif
-
    /* Try using the BLT engine. */
-   mask = intel_blit_framebuffer_with_blitter(ctx,
+   mask = intel_blit_framebuffer_with_blitter(ctx, readFb, drawFb,
                                               srcX0, srcY0, srcX1, srcY1,
                                               dstX0, dstY0, dstX1, dstY1,
                                               mask, filter);
@@ -824,107 +757,10 @@ intel_blit_framebuffer(struct gl_context *ctx,
       return;
 
 
-   _mesa_meta_BlitFramebuffer(ctx,
-                              srcX0, srcY0, srcX1, srcY1,
-                              dstX0, dstY0, dstX1, dstY1,
-                              mask, filter);
-}
-
-/**
- * This is a no-op except on multisample buffers shared with DRI2.
- */
-void
-intel_renderbuffer_set_needs_downsample(struct intel_renderbuffer *irb)
-{
-   if (irb->mt && irb->mt->singlesample_mt)
-      irb->mt->need_downsample = true;
-}
-
-/**
- * Does the renderbuffer have hiz enabled?
- */
-bool
-intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
-{
-   return intel_miptree_slice_has_hiz(irb->mt, irb->mt_level, irb->mt_layer);
-}
-
-void
-intel_renderbuffer_set_needs_hiz_resolve(struct intel_renderbuffer *irb)
-{
-   if (irb->mt) {
-      intel_miptree_slice_set_needs_hiz_resolve(irb->mt,
-                                                irb->mt_level,
-                                                irb->mt_layer);
-   }
-}
-
-void
-intel_renderbuffer_set_needs_depth_resolve(struct intel_renderbuffer *irb)
-{
-   if (irb->mt) {
-      intel_miptree_slice_set_needs_depth_resolve(irb->mt,
-                                                  irb->mt_level,
-                                                  irb->mt_layer);
-   }
-}
-
-bool
-intel_renderbuffer_resolve_hiz(struct intel_context *intel,
-                              struct intel_renderbuffer *irb)
-{
-   if (irb->mt)
-      return intel_miptree_slice_resolve_hiz(intel,
-                                             irb->mt,
-                                             irb->mt_level,
-                                             irb->mt_layer);
-
-   return false;
-}
-
-bool
-intel_renderbuffer_resolve_depth(struct intel_context *intel,
-                                struct intel_renderbuffer *irb)
-{
-   if (irb->mt)
-      return intel_miptree_slice_resolve_depth(intel,
-                                               irb->mt,
-                                               irb->mt_level,
-                                               irb->mt_layer);
-
-   return false;
-}
-
-void
-intel_renderbuffer_move_to_temp(struct intel_context *intel,
-                                struct intel_renderbuffer *irb,
-                                bool invalidate)
-{
-   struct gl_renderbuffer *rb =&irb->Base.Base;
-   struct intel_texture_image *intel_image = intel_texture_image(rb->TexImage);
-   struct intel_mipmap_tree *new_mt;
-   int width, height, depth;
-
-   intel_miptree_get_dimensions_for_image(rb->TexImage, &width, &height, &depth);
-
-   new_mt = intel_miptree_create(intel, rb->TexImage->TexObject->Target,
-                                 intel_image->base.Base.TexFormat,
-                                 intel_image->base.Base.Level,
-                                 intel_image->base.Base.Level,
-                                 width, height, depth,
-                                 true,
-                                 irb->mt->num_samples,
-                                 INTEL_MIPTREE_TILING_ANY);
-
-   if (intel->vtbl.is_hiz_depth_format(intel, new_mt->format)) {
-      intel_miptree_alloc_hiz(intel, new_mt);
-   }
-
-   intel_miptree_copy_teximage(intel, intel_image, new_mt, invalidate);
-
-   intel_miptree_reference(&irb->mt, intel_image->mt);
-   intel_renderbuffer_set_draw_offset(irb);
-   intel_miptree_release(&new_mt);
+   _mesa_meta_and_swrast_BlitFramebuffer(ctx, readFb, drawFb,
+                                         srcX0, srcY0, srcX1, srcY1,
+                                         dstX0, dstY0, dstX1, dstY1,
+                                         mask, filter);
 }
 
 /**