#include "intel_mipmap_tree.h"
#include "intel_regions.h"
#include "intel_tex.h"
-#ifndef I915
-#include "brw_context.h"
-#endif
#define FILE_DEBUG_FLAG DEBUG_FBO
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
-#ifndef I915
- mask = brw_blorp_framebuffer(intel_context(ctx),
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, filter);
- if (mask == 0x0)
- return;
-#endif
-
/* Try using the BLT engine. */
mask = intel_blit_framebuffer_with_blitter(ctx,
srcX0, srcY0, srcX1, srcY1,