mesa: rename logging functions to reflect that they format strings
[mesa.git] / src / mesa / drivers / dri / i915 / intel_fbo.c
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-../intel/intel_fbo.c
\ No newline at end of file
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+/**************************************************************************
+ * 
+ * Copyright 2006 VMware, Inc.
+ * All Rights Reserved.
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ * 
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * 
+ **************************************************************************/
+
+
+#include "main/enums.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/fbobject.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
+#include "main/context.h"
+#include "main/teximage.h"
+#include "main/image.h"
+
+#include "swrast/swrast.h"
+#include "drivers/common/meta.h"
+
+#include "intel_context.h"
+#include "intel_batchbuffer.h"
+#include "intel_buffers.h"
+#include "intel_blit.h"
+#include "intel_fbo.h"
+#include "intel_mipmap_tree.h"
+#include "intel_regions.h"
+#include "intel_tex.h"
+
+#define FILE_DEBUG_FLAG DEBUG_FBO
+
+static struct gl_renderbuffer *
+intel_new_renderbuffer(struct gl_context * ctx, GLuint name);
+
+struct intel_region*
+intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
+{
+   struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
+   if (irb && irb->mt)
+      return irb->mt->region;
+   else
+      return NULL;
+}
+
+/** Called by gl_renderbuffer::Delete() */
+static void
+intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
+{
+   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+
+   assert(irb);
+
+   intel_miptree_release(&irb->mt);
+
+   _mesa_delete_renderbuffer(ctx, rb);
+}
+
+/**
+ * \see dd_function_table::MapRenderbuffer
+ */
+static void
+intel_map_renderbuffer(struct gl_context *ctx,
+                      struct gl_renderbuffer *rb,
+                      GLuint x, GLuint y, GLuint w, GLuint h,
+                      GLbitfield mode,
+                      GLubyte **out_map,
+                      GLint *out_stride,
+                      bool flip_y)
+{
+   struct intel_context *intel = intel_context(ctx);
+   struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
+   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+   void *map;
+   int stride;
+
+   /* driver does not support GL_FRAMEBUFFER_FLIP_Y_MESA */
+   assert((rb->Name == 0) == flip_y);
+
+   if (srb->Buffer) {
+      /* this is a malloc'd renderbuffer (accum buffer), not an irb */
+      GLint bpp = _mesa_get_format_bytes(rb->Format);
+      GLint rowStride = srb->RowStride;
+      *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
+      *out_stride = rowStride;
+      return;
+   }
+
+   intel_prepare_render(intel);
+
+   /* For a window-system renderbuffer, we need to flip the mapping we receive
+    * upside-down.  So we need to ask for a rectangle on flipped vertically, and
+    * we then return a pointer to the bottom of it with a negative stride.
+    */
+   if (rb->Name == 0) {
+      y = rb->Height - y - h;
+   }
+
+   intel_miptree_map(intel, irb->mt, irb->mt_level, irb->mt_layer,
+                    x, y, w, h, mode, &map, &stride);
+
+   if (rb->Name == 0) {
+      map += (h - 1) * stride;
+      stride = -stride;
+   }
+
+   DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
+       __func__, rb->Name, _mesa_get_format_name(rb->Format),
+       x, y, w, h, map, stride);
+
+   *out_map = map;
+   *out_stride = stride;
+}
+
+/**
+ * \see dd_function_table::UnmapRenderbuffer
+ */
+static void
+intel_unmap_renderbuffer(struct gl_context *ctx,
+                        struct gl_renderbuffer *rb)
+{
+   struct intel_context *intel = intel_context(ctx);
+   struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
+   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+
+   DBG("%s: rb %d (%s)\n", __func__,
+       rb->Name, _mesa_get_format_name(rb->Format));
+
+   if (srb->Buffer) {
+      /* this is a malloc'd renderbuffer (accum buffer) */
+      /* nothing to do */
+      return;
+   }
+
+   intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
+}
+
+static mesa_format
+intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat)
+{
+   struct intel_context *intel = intel_context(ctx);
+
+   switch (internalFormat) {
+   default:
+      /* Use the same format-choice logic as for textures.
+       * Renderbuffers aren't any different from textures for us,
+       * except they're less useful because you can't texture with
+       * them.
+       */
+      return intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
+                                                   internalFormat,
+                                                   GL_NONE, GL_NONE);
+
+   case GL_DEPTH_COMPONENT16:
+      return MESA_FORMAT_Z_UNORM16;
+   case GL_DEPTH_COMPONENT:
+   case GL_DEPTH_COMPONENT24:
+   case GL_DEPTH_COMPONENT32:
+      return MESA_FORMAT_Z24_UNORM_X8_UINT;
+   case GL_DEPTH_STENCIL_EXT:
+   case GL_DEPTH24_STENCIL8_EXT:
+   case GL_STENCIL_INDEX:
+   case GL_STENCIL_INDEX1_EXT:
+   case GL_STENCIL_INDEX4_EXT:
+   case GL_STENCIL_INDEX8_EXT:
+   case GL_STENCIL_INDEX16_EXT:
+      /* These aren't actual texture formats, so force them here. */
+      return MESA_FORMAT_Z24_UNORM_S8_UINT;
+   }
+}
+
+static GLboolean
+intel_alloc_private_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
+                                         GLenum internalFormat,
+                                         GLuint width, GLuint height)
+{
+   struct intel_context *intel = intel_context(ctx);
+   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+
+   assert(rb->Format != MESA_FORMAT_NONE);
+
+   rb->Width = width;
+   rb->Height = height;
+   rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
+
+   intel_miptree_release(&irb->mt);
+
+   DBG("%s: %s: %s (%dx%d)\n", __func__,
+       _mesa_enum_to_string(internalFormat),
+       _mesa_get_format_name(rb->Format), width, height);
+
+   if (width == 0 || height == 0)
+      return true;
+
+   irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
+                                                  width, height);
+   if (!irb->mt)
+      return false;
+
+   return true;
+}
+
+/**
+ * Called via glRenderbufferStorageEXT() to set the format and allocate
+ * storage for a user-created renderbuffer.
+ */
+static GLboolean
+intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
+                                 GLenum internalFormat,
+                                 GLuint width, GLuint height)
+{
+   rb->Format = intel_renderbuffer_format(ctx, internalFormat);
+   return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height);
+}
+
+static void
+intel_image_target_renderbuffer_storage(struct gl_context *ctx,
+                                       struct gl_renderbuffer *rb,
+                                       void *image_handle)
+{
+   struct intel_context *intel = intel_context(ctx);
+   struct intel_renderbuffer *irb;
+   __DRIscreen *screen;
+   __DRIimage *image;
+
+   screen = intel->intelScreen->driScrnPriv;
+   image = screen->dri2.image->lookupEGLImage(screen, image_handle,
+                                             screen->loaderPrivate);
+   if (image == NULL)
+      return;
+
+   /* __DRIimage is opaque to the core so it has to be checked here */
+   switch (image->format) {
+   case MESA_FORMAT_R8G8B8A8_UNORM:
+      _mesa_error(&intel->ctx, GL_INVALID_OPERATION,
+            "glEGLImageTargetRenderbufferStorage(unsupported image format");
+      return;
+      break;
+   default:
+      break;
+   }
+
+   irb = intel_renderbuffer(rb);
+   intel_miptree_release(&irb->mt);
+   irb->mt = intel_miptree_create_for_bo(intel,
+                                         image->region->bo,
+                                         image->format,
+                                         image->offset,
+                                         image->region->width,
+                                         image->region->height,
+                                         image->region->pitch,
+                                         image->region->tiling);
+   if (!irb->mt)
+      return;
+
+   rb->InternalFormat = image->internal_format;
+   rb->Width = image->region->width;
+   rb->Height = image->region->height;
+   rb->Format = image->format;
+   rb->_BaseFormat = _mesa_get_format_base_format(image->format);
+   rb->NeedsFinishRenderTexture = true;
+}
+
+/**
+ * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
+ * window system framebuffer is resized.
+ *
+ * Any actual buffer reallocations for hardware renderbuffers (which would
+ * have triggered _mesa_resize_framebuffer()) were done by
+ * intel_process_dri2_buffer().
+ */
+static GLboolean
+intel_alloc_window_storage(UNUSED struct gl_context *ctx, struct gl_renderbuffer *rb,
+                           GLenum internalFormat, GLuint width, GLuint height)
+{
+   assert(rb->Name == 0);
+   rb->Width = width;
+   rb->Height = height;
+   rb->InternalFormat = internalFormat;
+
+   return true;
+}
+
+/** Dummy function for gl_renderbuffer::AllocStorage() */
+static GLboolean
+intel_nop_alloc_storage(UNUSED struct gl_context *ctx,
+                        UNUSED struct gl_renderbuffer *rb,
+                        UNUSED GLenum internalFormat,
+                        UNUSED GLuint width, UNUSED GLuint height)
+{
+   _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
+   return false;
+}
+
+/**
+ * Create a new intel_renderbuffer which corresponds to an on-screen window,
+ * not a user-created renderbuffer.
+ */
+struct intel_renderbuffer *
+intel_create_renderbuffer(mesa_format format)
+{
+   struct intel_renderbuffer *irb;
+   struct gl_renderbuffer *rb;
+
+   GET_CURRENT_CONTEXT(ctx);
+
+   irb = CALLOC_STRUCT(intel_renderbuffer);
+   if (!irb) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
+      return NULL;
+   }
+
+   rb = &irb->Base.Base;
+
+   _mesa_init_renderbuffer(rb, 0);
+   rb->ClassID = INTEL_RB_CLASS;
+   rb->_BaseFormat = _mesa_get_format_base_format(format);
+   rb->Format = format;
+   rb->InternalFormat = rb->_BaseFormat;
+
+   /* intel-specific methods */
+   rb->Delete = intel_delete_renderbuffer;
+   rb->AllocStorage = intel_alloc_window_storage;
+
+   return irb;
+}
+
+/**
+ * Private window-system buffers (as opposed to ones shared with the display
+ * server created with intel_create_renderbuffer()) are most similar in their
+ * handling to user-created renderbuffers, but they have a resize handler that
+ * may be called at intel_update_renderbuffers() time.
+ */
+struct intel_renderbuffer *
+intel_create_private_renderbuffer(mesa_format format)
+{
+   struct intel_renderbuffer *irb;
+
+   irb = intel_create_renderbuffer(format);
+   irb->Base.Base.AllocStorage = intel_alloc_private_renderbuffer_storage;
+
+   return irb;
+}
+
+/**
+ * Create a new renderbuffer object.
+ * Typically called via glBindRenderbufferEXT().
+ */
+static struct gl_renderbuffer *
+intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
+{
+   /*struct intel_context *intel = intel_context(ctx); */
+   struct intel_renderbuffer *irb;
+   struct gl_renderbuffer *rb;
+
+   irb = CALLOC_STRUCT(intel_renderbuffer);
+   if (!irb) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
+      return NULL;
+   }
+
+   rb = &irb->Base.Base;
+
+   _mesa_init_renderbuffer(rb, name);
+   rb->ClassID = INTEL_RB_CLASS;
+
+   /* intel-specific methods */
+   rb->Delete = intel_delete_renderbuffer;
+   rb->AllocStorage = intel_alloc_renderbuffer_storage;
+   /* span routines set in alloc_storage function */
+
+   return rb;
+}
+
+
+/**
+ * Called via glBindFramebufferEXT().
+ */
+static void
+intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
+                       UNUSED struct gl_framebuffer *fb,
+                       UNUSED struct gl_framebuffer *fbread)
+{
+   if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
+      intel_draw_buffer(ctx);
+   }
+   else {
+      /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
+   }
+}
+
+
+/**
+ * Called via glFramebufferRenderbufferEXT().
+ */
+static void
+intel_framebuffer_renderbuffer(struct gl_context * ctx,
+                               struct gl_framebuffer *fb,
+                               GLenum attachment, struct gl_renderbuffer *rb)
+{
+   DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
+
+   _mesa_FramebufferRenderbuffer_sw(ctx, fb, attachment, rb);
+   intel_draw_buffer(ctx);
+}
+
+static bool
+intel_renderbuffer_update_wrapper(struct intel_renderbuffer *irb,
+                                 struct gl_texture_image *image,
+                                  uint32_t layer)
+{
+   struct gl_renderbuffer *rb = &irb->Base.Base;
+   struct intel_texture_image *intel_image = intel_texture_image(image);
+   struct intel_mipmap_tree *mt = intel_image->mt;
+   int level = image->Level;
+
+   rb->AllocStorage = intel_nop_alloc_storage;
+
+   intel_miptree_check_level_layer(mt, level, layer);
+   irb->mt_level = level;
+   irb->mt_layer = layer;
+
+   intel_miptree_reference(&irb->mt, mt);
+
+   intel_renderbuffer_set_draw_offset(irb);
+
+   return true;
+}
+
+void
+intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
+{
+   unsigned int dst_x, dst_y;
+
+   /* compute offset of the particular 2D image within the texture region */
+   intel_miptree_get_image_offset(irb->mt,
+                                 irb->mt_level,
+                                 irb->mt_layer,
+                                 &dst_x, &dst_y);
+
+   irb->draw_x = dst_x;
+   irb->draw_y = dst_y;
+}
+
+/**
+ * Called by glFramebufferTexture[123]DEXT() (and other places) to
+ * prepare for rendering into texture memory.  This might be called
+ * many times to choose different texture levels, cube faces, etc
+ * before intel_finish_render_texture() is ever called.
+ */
+static void
+intel_render_texture(struct gl_context * ctx,
+                     struct gl_framebuffer *fb,
+                     struct gl_renderbuffer_attachment *att)
+{
+   struct gl_renderbuffer *rb = att->Renderbuffer;
+   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+   struct gl_texture_image *image = rb->TexImage;
+   struct intel_texture_image *intel_image = intel_texture_image(image);
+   struct intel_mipmap_tree *mt = intel_image->mt;
+   int layer;
+
+   (void) fb;
+
+   if (att->CubeMapFace > 0) {
+      assert(att->Zoffset == 0);
+      layer = att->CubeMapFace;
+   } else {
+      layer = att->Zoffset;
+   }
+
+   if (!intel_image->mt) {
+      /* Fallback on drawing to a texture that doesn't have a miptree
+       * (has a border, width/height 0, etc.)
+       */
+      _swrast_render_texture(ctx, fb, att);
+      return;
+   }
+
+   intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
+
+   if (!intel_renderbuffer_update_wrapper(irb, image, layer)) {
+       _swrast_render_texture(ctx, fb, att);
+       return;
+   }
+
+   DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
+       _mesa_get_format_name(image->TexFormat),
+       att->Texture->Name, image->Width, image->Height, image->Depth,
+       rb->RefCount);
+
+   /* update drawing region, etc */
+   intel_draw_buffer(ctx);
+}
+
+
+/**
+ * Called by Mesa when rendering to a texture is done.
+ */
+static void
+intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer *rb)
+{
+   struct intel_context *intel = intel_context(ctx);
+
+   DBG("Finish render %s texture\n", _mesa_get_format_name(rb->Format));
+
+   /* Since we've (probably) rendered to the texture and will (likely) use
+    * it in the texture domain later on in this batchbuffer, flush the
+    * batch.  Once again, we wish for a domain tracker in libdrm to cover
+    * usage inside of a batchbuffer like GEM does in the kernel.
+    */
+   intel_batchbuffer_emit_mi_flush(intel);
+}
+
+#define fbo_incomplete(fb, ...) do {                                          \
+      static GLuint msg_id = 0;                                               \
+      if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) {    \
+         _mesa_gl_debugf(ctx, &msg_id,                                        \
+                         MESA_DEBUG_SOURCE_API,                               \
+                         MESA_DEBUG_TYPE_OTHER,                               \
+                         MESA_DEBUG_SEVERITY_MEDIUM,                          \
+                         __VA_ARGS__);                                        \
+      }                                                                       \
+      DBG(__VA_ARGS__);                                                       \
+      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;                               \
+   } while (0)
+
+/**
+ * Do additional "completeness" testing of a framebuffer object.
+ */
+static void
+intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
+{
+   struct intel_context *intel = intel_context(ctx);
+   struct intel_renderbuffer *depthRb =
+      intel_get_renderbuffer(fb, BUFFER_DEPTH);
+   struct intel_renderbuffer *stencilRb =
+      intel_get_renderbuffer(fb, BUFFER_STENCIL);
+   struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
+   int i;
+
+   DBG("%s() on fb %p (%s)\n", __func__,
+       fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
+           (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
+
+   if (depthRb)
+      depth_mt = depthRb->mt;
+   if (stencilRb)
+      stencil_mt = stencilRb->mt;
+
+   if (depth_mt && stencil_mt) {
+      /* Make sure that the depth and stencil buffers are actually the same
+       * slice of the same miptree, since we only support packed
+       * depth/stencil.
+       */
+      if (depth_mt == stencil_mt) {
+        if (depthRb->mt_level != stencilRb->mt_level ||
+            depthRb->mt_layer != stencilRb->mt_layer) {
+           fbo_incomplete(fb,
+                           "FBO incomplete: depth image level/layer %d/%d != "
+                           "stencil image %d/%d\n",
+                           depthRb->mt_level,
+                           depthRb->mt_layer,
+                           stencilRb->mt_level,
+                           stencilRb->mt_layer);
+        }
+      } else {
+         fbo_incomplete(fb, "FBO incomplete: separate stencil unsupported\n");
+      }
+   }
+
+   for (i = 0; i < ARRAY_SIZE(fb->Attachment); i++) {
+      struct gl_renderbuffer *rb;
+      struct intel_renderbuffer *irb;
+
+      if (fb->Attachment[i].Type == GL_NONE)
+        continue;
+
+      /* A supported attachment will have a Renderbuffer set either
+       * from being a Renderbuffer or being a texture that got the
+       * intel_wrap_texture() treatment.
+       */
+      rb = fb->Attachment[i].Renderbuffer;
+      if (rb == NULL) {
+        fbo_incomplete(fb, "FBO incomplete: attachment without "
+                        "renderbuffer\n");
+        continue;
+      }
+
+      if (fb->Attachment[i].Type == GL_TEXTURE) {
+        if (rb->TexImage->Border) {
+           fbo_incomplete(fb, "FBO incomplete: texture with border\n");
+           continue;
+        }
+      }
+
+      irb = intel_renderbuffer(rb);
+      if (irb == NULL) {
+        fbo_incomplete(fb, "FBO incomplete: software rendering "
+                        "renderbuffer\n");
+        continue;
+      }
+
+      if (!intel->vtbl.render_target_supported(intel, rb)) {
+        fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
+                        "texture/renderbuffer format attached: %s\n",
+                        _mesa_get_format_name(intel_rb_format(irb)));
+      }
+   }
+}
+
+/**
+ * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
+ * We can do this when the dst renderbuffer is actually a texture and
+ * there is no scaling, mirroring or scissoring.
+ *
+ * \return new buffer mask indicating the buffers left to blit using the
+ *         normal path.
+ */
+static GLbitfield
+intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
+                                    const struct gl_framebuffer *readFb,
+                                    const struct gl_framebuffer *drawFb,
+                                    GLint srcX0, GLint srcY0,
+                                    GLint srcX1, GLint srcY1,
+                                    GLint dstX0, GLint dstY0,
+                                    GLint dstX1, GLint dstY1,
+                                    GLbitfield mask)
+{
+   struct intel_context *intel = intel_context(ctx);
+
+   /* Sync up the state of window system buffers.  We need to do this before
+    * we go looking for the buffers.
+    */
+   intel_prepare_render(intel);
+
+   if (mask & GL_COLOR_BUFFER_BIT) {
+      GLint i;
+      struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
+      struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
+
+      if (!src_irb) {
+         perf_debug("glBlitFramebuffer(): missing src renderbuffer.  "
+                    "Falling back to software rendering.\n");
+         return mask;
+      }
+
+      /* If the source and destination are the same size with no mirroring,
+       * the rectangles are within the size of the texture and there is no
+       * scissor, then we can probably use the blit engine.
+       */
+      if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
+            srcY0 - srcY1 == dstY0 - dstY1 &&
+            srcX1 >= srcX0 &&
+            srcY1 >= srcY0 &&
+            srcX0 >= 0 && srcX1 <= readFb->Width &&
+            srcY0 >= 0 && srcY1 <= readFb->Height &&
+            dstX0 >= 0 && dstX1 <= drawFb->Width &&
+            dstY0 >= 0 && dstY1 <= drawFb->Height &&
+            !ctx->Scissor.EnableFlags)) {
+         perf_debug("glBlitFramebuffer(): non-1:1 blit.  "
+                    "Falling back to software rendering.\n");
+         return mask;
+      }
+
+      /* Blit to all active draw buffers.  We don't do any pre-checking,
+       * because we assume that copying to MRTs is rare, and failure midway
+       * through copying is even more rare.  Even if it was to occur, it's
+       * safe to let meta start the copy over from scratch, because
+       * glBlitFramebuffer completely overwrites the destination pixels, and
+       * results are undefined if any destination pixels have a dependency on
+       * source pixels.
+       */
+      for (i = 0; i < drawFb->_NumColorDrawBuffers; i++) {
+         struct gl_renderbuffer *dst_rb = drawFb->_ColorDrawBuffers[i];
+         struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
+
+         if (!dst_irb) {
+            perf_debug("glBlitFramebuffer(): missing dst renderbuffer.  "
+                       "Falling back to software rendering.\n");
+            return mask;
+         }
+
+         mesa_format src_format = _mesa_get_srgb_format_linear(src_rb->Format);
+         mesa_format dst_format = _mesa_get_srgb_format_linear(dst_rb->Format);
+         if (src_format != dst_format) {
+            perf_debug("glBlitFramebuffer(): unsupported blit from %s to %s.  "
+                       "Falling back to software rendering.\n",
+                       _mesa_get_format_name(src_format),
+                       _mesa_get_format_name(dst_format));
+            return mask;
+         }
+
+         if (!intel_miptree_blit(intel,
+                                 src_irb->mt,
+                                 src_irb->mt_level, src_irb->mt_layer,
+                                 srcX0, srcY0, src_rb->Name == 0,
+                                 dst_irb->mt,
+                                 dst_irb->mt_level, dst_irb->mt_layer,
+                                 dstX0, dstY0, dst_rb->Name == 0,
+                                 dstX1 - dstX0, dstY1 - dstY0, COLOR_LOGICOP_COPY)) {
+            perf_debug("glBlitFramebuffer(): unknown blit failure.  "
+                       "Falling back to software rendering.\n");
+            return mask;
+         }
+      }
+
+      mask &= ~GL_COLOR_BUFFER_BIT;
+   }
+
+   return mask;
+}
+
+static void
+intel_blit_framebuffer(struct gl_context *ctx,
+                       struct gl_framebuffer *readFb,
+                       struct gl_framebuffer *drawFb,
+                       GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+                       GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+                       GLbitfield mask, GLenum filter)
+{
+   /* Try using the BLT engine. */
+   mask = intel_blit_framebuffer_with_blitter(ctx, readFb, drawFb,
+                                              srcX0, srcY0, srcX1, srcY1,
+                                              dstX0, dstY0, dstX1, dstY1,
+                                              mask);
+   if (mask == 0x0)
+      return;
+
+
+   _mesa_meta_and_swrast_BlitFramebuffer(ctx, readFb, drawFb,
+                                         srcX0, srcY0, srcX1, srcY1,
+                                         dstX0, dstY0, dstX1, dstY1,
+                                         mask, filter);
+}
+
+/**
+ * Do one-time context initializations related to GL_EXT_framebuffer_object.
+ * Hook in device driver functions.
+ */
+void
+intel_fbo_init(struct intel_context *intel)
+{
+   intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
+   intel->ctx.Driver.MapRenderbuffer = intel_map_renderbuffer;
+   intel->ctx.Driver.UnmapRenderbuffer = intel_unmap_renderbuffer;
+   intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
+   intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
+   intel->ctx.Driver.RenderTexture = intel_render_texture;
+   intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
+   intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
+   intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
+   intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
+      intel_image_target_renderbuffer_storage;
+}