#include "intel_mipmap_tree.h"
#include "intel_regions.h"
#include "intel_tex.h"
-#ifndef I915
-#include "brw_context.h"
-#endif
#define FILE_DEBUG_FLAG DEBUG_FBO
intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
{
struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
- if (irb && irb->mt) {
- if (attIndex == BUFFER_STENCIL && irb->mt->stencil_mt)
- return irb->mt->stencil_mt->region;
- else
- return irb->mt->region;
- } else
+ if (irb && irb->mt)
+ return irb->mt->region;
+ else
return NULL;
}
intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
}
-
-/**
- * Round up the requested multisample count to the next supported sample size.
- */
-unsigned
-intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
-{
- switch (intel->gen) {
- case 6:
- /* Gen6 supports only 4x multisampling. */
- if (num_samples > 0)
- return 4;
- else
- return 0;
- case 7:
- /* Gen7 supports 4x and 8x multisampling. */
- if (num_samples > 4)
- return 8;
- else if (num_samples > 0)
- return 4;
- else
- return 0;
- return 0;
- default:
- /* MSAA unsupported. */
- return 0;
- }
-}
-
-
/**
* Called via glRenderbufferStorageEXT() to set the format and allocate
* storage for a user-created renderbuffer.
GLuint width, GLuint height)
{
struct intel_context *intel = intel_context(ctx);
- struct intel_screen *screen = intel->intelScreen;
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
- rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
switch (internalFormat) {
default:
case GL_STENCIL_INDEX8_EXT:
case GL_STENCIL_INDEX16_EXT:
/* These aren't actual texture formats, so force them here. */
- if (intel->has_separate_stencil) {
- rb->Format = MESA_FORMAT_S8;
- } else {
- assert(!intel->must_use_separate_stencil);
- rb->Format = MESA_FORMAT_S8_Z24;
- }
+ rb->Format = MESA_FORMAT_S8_Z24;
break;
}
return true;
irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
- width, height,
- rb->NumSamples);
+ width, height);
if (!irb->mt)
return false;
/**
* Create a new intel_renderbuffer which corresponds to an on-screen window,
* not a user-created renderbuffer.
- *
- * \param num_samples must be quantized.
*/
struct intel_renderbuffer *
-intel_create_renderbuffer(gl_format format, unsigned num_samples)
+intel_create_renderbuffer(gl_format format)
{
struct intel_renderbuffer *irb;
struct gl_renderbuffer *rb;
rb->_BaseFormat = _mesa_get_format_base_format(format);
rb->Format = format;
rb->InternalFormat = rb->_BaseFormat;
- rb->NumSamples = num_samples;
/* intel-specific methods */
rb->Delete = intel_delete_renderbuffer;
* server created with intel_create_renderbuffer()) are most similar in their
* handling to user-created renderbuffers, but they have a resize handler that
* may be called at intel_update_renderbuffers() time.
- *
- * \param num_samples must be quantized.
*/
struct intel_renderbuffer *
-intel_create_private_renderbuffer(gl_format format, unsigned num_samples)
+intel_create_private_renderbuffer(gl_format format)
{
struct intel_renderbuffer *irb;
- irb = intel_create_renderbuffer(format, num_samples);
+ irb = intel_create_renderbuffer(format);
irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
return irb;
intel_miptree_check_level_layer(mt, level, layer);
irb->mt_level = level;
-
- switch (mt->msaa_layout) {
- case INTEL_MSAA_LAYOUT_UMS:
- case INTEL_MSAA_LAYOUT_CMS:
- irb->mt_layer = layer * mt->num_samples;
- break;
-
- default:
- irb->mt_layer = layer;
- }
+ irb->mt_layer = layer;
intel_miptree_reference(&irb->mt, mt);
intel_renderbuffer_set_draw_offset(irb);
- if (mt->hiz_mt == NULL &&
- intel->vtbl.is_hiz_depth_format(intel, rb->Format)) {
- intel_miptree_alloc_hiz(intel, mt);
- if (!mt->hiz_mt)
- return false;
- }
-
return true;
}
if (depthRb)
depth_mt = depthRb->mt;
- if (stencilRb) {
+ if (stencilRb)
stencil_mt = stencilRb->mt;
- if (stencil_mt->stencil_mt)
- stencil_mt = stencil_mt->stencil_mt;
- }
if (depth_mt && stencil_mt) {
+ /* Make sure that the depth and stencil buffers are actually the same
+ * slice of the same miptree, since we only support packed
+ * depth/stencil.
+ */
if (depth_mt == stencil_mt) {
- /* For true packed depth/stencil (not faked on prefers-separate-stencil
- * hardware) we need to be sure they're the same level/layer, since
- * we'll be emitting a single packet describing the packed setup.
- */
if (depthRb->mt_level != stencilRb->mt_level ||
depthRb->mt_layer != stencilRb->mt_layer) {
fbo_incomplete(fb,
stencilRb->mt_layer);
}
} else {
- if (!intel->has_separate_stencil) {
- fbo_incomplete(fb, "FBO incomplete: separate stencil "
- "unsupported\n");
- }
- if (stencil_mt->format != MESA_FORMAT_S8) {
- fbo_incomplete(fb, "FBO incomplete: separate stencil is %s "
- "instead of S8\n",
- _mesa_get_format_name(stencil_mt->format));
- }
- if (intel->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
- /* Before Gen7, separate depth and stencil buffers can be used
- * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
- * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
- * [DevSNB]: This field must be set to the same value (enabled
- * or disabled) as Hierarchical Depth Buffer Enable.
- */
- fbo_incomplete(fb, "FBO incomplete: separate stencil "
- "without HiZ\n");
- }
+ fbo_incomplete(fb, "FBO incomplete: separate stencil unsupported\n");
}
}
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
-#ifndef I915
- mask = brw_blorp_framebuffer(intel_context(ctx),
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, filter);
- if (mask == 0x0)
- return;
-#endif
-
/* Try using the BLT engine. */
mask = intel_blit_framebuffer_with_blitter(ctx,
srcX0, srcY0, srcX1, srcY1,
mask, filter);
}
-/**
- * This is a no-op except on multisample buffers shared with DRI2.
- */
-void
-intel_renderbuffer_set_needs_downsample(struct intel_renderbuffer *irb)
-{
- if (irb->mt && irb->mt->singlesample_mt)
- irb->mt->need_downsample = true;
-}
-
-/**
- * Does the renderbuffer have hiz enabled?
- */
-bool
-intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
-{
- return intel_miptree_slice_has_hiz(irb->mt, irb->mt_level, irb->mt_layer);
-}
-
-void
-intel_renderbuffer_set_needs_hiz_resolve(struct intel_renderbuffer *irb)
-{
- if (irb->mt) {
- intel_miptree_slice_set_needs_hiz_resolve(irb->mt,
- irb->mt_level,
- irb->mt_layer);
- }
-}
-
-void
-intel_renderbuffer_set_needs_depth_resolve(struct intel_renderbuffer *irb)
-{
- if (irb->mt) {
- intel_miptree_slice_set_needs_depth_resolve(irb->mt,
- irb->mt_level,
- irb->mt_layer);
- }
-}
-
-bool
-intel_renderbuffer_resolve_hiz(struct intel_context *intel,
- struct intel_renderbuffer *irb)
-{
- if (irb->mt)
- return intel_miptree_slice_resolve_hiz(intel,
- irb->mt,
- irb->mt_level,
- irb->mt_layer);
-
- return false;
-}
-
-bool
-intel_renderbuffer_resolve_depth(struct intel_context *intel,
- struct intel_renderbuffer *irb)
-{
- if (irb->mt)
- return intel_miptree_slice_resolve_depth(intel,
- irb->mt,
- irb->mt_level,
- irb->mt_layer);
-
- return false;
-}
-
-void
-intel_renderbuffer_move_to_temp(struct intel_context *intel,
- struct intel_renderbuffer *irb,
- bool invalidate)
-{
- struct gl_renderbuffer *rb =&irb->Base.Base;
- struct intel_texture_image *intel_image = intel_texture_image(rb->TexImage);
- struct intel_mipmap_tree *new_mt;
- int width, height, depth;
-
- intel_miptree_get_dimensions_for_image(rb->TexImage, &width, &height, &depth);
-
- new_mt = intel_miptree_create(intel, rb->TexImage->TexObject->Target,
- intel_image->base.Base.TexFormat,
- intel_image->base.Base.Level,
- intel_image->base.Base.Level,
- width, height, depth,
- true,
- irb->mt->num_samples,
- INTEL_MIPTREE_TILING_ANY);
-
- if (intel->vtbl.is_hiz_depth_format(intel, new_mt->format)) {
- intel_miptree_alloc_hiz(intel, new_mt);
- }
-
- intel_miptree_copy_teximage(intel, intel_image, new_mt, invalidate);
-
- intel_miptree_reference(&irb->mt, intel_image->mt);
- intel_renderbuffer_set_draw_offset(irb);
- intel_miptree_release(&new_mt);
-}
-
/**
* Do one-time context initializations related to GL_EXT_framebuffer_object.
* Hook in device driver functions.