* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
**************************************************************************/
#include <stdio.h>
#include <unistd.h>
#include <errno.h>
+#include <sched.h>
#include "mtypes.h"
#include "context.h"
#include "intel_batchbuffer.h"
#include "drm.h"
+uint32_t intelGetLastFrame (intelContextPtr intel)
+{
+ int ret;
+ uint32_t frame;
+ drm_i915_getparam_t gp;
+
+ gp.param = I915_PARAM_LAST_DISPATCH;
+ gp.value = (int *)&frame;
+ ret = drmCommandWriteRead( intel->driFd, DRM_I915_GETPARAM,
+ &gp, sizeof(gp) );
+ return frame;
+}
-
-static int intelEmitIrqLocked( intelContextPtr intel )
+int intelEmitIrqLocked( intelContextPtr intel )
{
drmI830IrqEmit ie;
int ret, seq;
return seq;
}
-static void intelWaitIrq( intelContextPtr intel, int seq )
+void intelWaitIrq( intelContextPtr intel, int seq )
{
- drmI830IrqWait iw;
int ret;
if (0)
fprintf(stderr, "%s %d\n", __FUNCTION__, seq );
- iw.irq_seq = seq;
+ intel->iw.irq_seq = seq;
do {
- ret = drmCommandWrite( intel->driFd, DRM_I830_IRQ_WAIT, &iw, sizeof(iw) );
+ ret = drmCommandWrite( intel->driFd, DRM_I830_IRQ_WAIT, &intel->iw, sizeof(intel->iw) );
} while (ret == -EAGAIN || ret == -EINTR);
if ( ret ) {
fprintf(stderr, "\n\n\nSTART BATCH (%d dwords):\n", count);
for (i = 0; i < count/4; i += 4)
fprintf(stderr, "\t0x%x: 0x%08x 0x%08x 0x%08x 0x%08x\n",
- offset + i*4, ptr[i], ptr[i+1], ptr[i+2], ptr[i+3]);
+ (unsigned int)offset + i*4, ptr[i], ptr[i+1], ptr[i+2], ptr[i+3]);
fprintf(stderr, "END BATCH\n\n\n");
}
fprintf(stderr, "%s: now using half %d\n", __FUNCTION__, buf);
intel->batch.start_offset = intel->alloc.offset + buf * half;
- intel->batch.ptr = (char *)intel->alloc.ptr + buf * half;
+ intel->batch.ptr = (unsigned char *)intel->alloc.ptr + buf * half;
intel->batch.size = half - 8;
intel->batch.space = half - 8;
assert(intel->batch.space >= 0);
assert(intel->locked);
if (0)
- fprintf(stderr, "%s used %d of %d offset %x..%x refill %d\n",
+ fprintf(stderr, "%s used %d of %d offset %x..%x refill %d (started in %s)\n",
__FUNCTION__,
(intel->batch.size - intel->batch.space),
intel->batch.size,
intel->batch.start_offset,
intel->batch.start_offset +
(intel->batch.size - intel->batch.space),
- refill);
+ refill,
+ intel->batch.func);
/* Throw away non-effective packets. Won't work once we have
* hardware contexts which would preserve statechanges beyond a
* single buffer.
*/
if (intel->numClipRects == 0 && !ignore_cliprects) {
- intel->batch.space = intel->batch.size;
/* Without this yeild, an application with no cliprects can hog
* the hardware. Without unlocking, the effect is much worse -
/* Note that any state thought to have been emitted actually
* hasn't:
*/
+ intel->batch.ptr -= (intel->batch.size - intel->batch.space);
+ intel->batch.space = intel->batch.size;
intel->vtbl.lost_hardware( intel );
}
if (intel->batch.space != intel->batch.size) {
+
+ if (intel->sarea->ctxOwner != intel->hHWContext) {
+ intel->perf_boxes |= I830_BOX_LOST_CONTEXT;
+ intel->sarea->ctxOwner = intel->hHWContext;
+ }
+
batch.start = intel->batch.start_offset;
batch.used = intel->batch.size - intel->batch.space;
batch.cliprects = intel->pClipRects;
(int *)(intel->batch.ptr - batch.used),
batch.used );
- if (0)
- fprintf(stderr, "%s: 0x%x..0x%x DR4: %x cliprects: %d\n",
- __FUNCTION__,
- batch.start,
- batch.start + batch.used,
- batch.DR4, batch.num_cliprects);
-
intel->batch.start_offset += batch.used;
intel->batch.size -= batch.used;
}
} else {
drmI830CmdBuffer cmd;
- cmd.buf = intel->alloc.ptr + batch.start;
+ cmd.buf = (char *)intel->alloc.ptr + batch.start;
cmd.sz = batch.used;
cmd.DR1 = batch.DR1;
cmd.DR4 = batch.DR4;
/* FIXME: use hardware contexts to avoid 'losing' hardware after
* each buffer flush.
*/
+ if (intel->batch.contains_geometry)
+ assert(intel->batch.last_emit_state == intel->batch.counter);
+
+ intel->batch.counter++;
+ intel->batch.contains_geometry = 0;
+ intel->batch.func = 0;
intel->vtbl.lost_hardware( intel );
}
}
-
-
-
-
-
void intelWaitForIdle( intelContextPtr intel )
{
if (0)
}
+/**
+ * Check if we need to rotate/warp the front color buffer to the
+ * rotated screen. We generally need to do this when we get a glFlush
+ * or glFinish after drawing to the front color buffer.
+ */
+static void
+intelCheckFrontRotate(GLcontext *ctx)
+{
+ intelContextPtr intel = INTEL_CONTEXT( ctx );
+ if (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) {
+ intelScreenPrivate *screen = intel->intelScreen;
+ if (screen->current_rotation != 0) {
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT);
+ }
+ }
+}
+
+/**
+ * NOT directly called via glFlush.
+ */
void intelFlush( GLcontext *ctx )
{
intelContextPtr intel = INTEL_CONTEXT( ctx );
intelFlushBatch( intel, GL_FALSE );
}
+
+/**
+ * Called via glFlush.
+ */
+void intelglFlush( GLcontext *ctx )
+{
+ intelFlush(ctx);
+ intelCheckFrontRotate(ctx);
+}
+
+
void intelFinish( GLcontext *ctx )
{
intelContextPtr intel = INTEL_CONTEXT( ctx );
intelFlush( ctx );
intelWaitForIdle( intel );
+ intelCheckFrontRotate(ctx);
}
-void intelClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
- GLint cx, GLint cy, GLint cw, GLint ch)
+void intelClear(GLcontext *ctx, GLbitfield mask)
{
intelContextPtr intel = INTEL_CONTEXT( ctx );
const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
*/
intelFlush( &intel->ctx );
- if (mask & DD_FRONT_LEFT_BIT) {
+ if (mask & BUFFER_BIT_FRONT_LEFT) {
if (colorMask == ~0) {
- blit_mask |= DD_FRONT_LEFT_BIT;
+ blit_mask |= BUFFER_BIT_FRONT_LEFT;
}
else {
- tri_mask |= DD_FRONT_LEFT_BIT;
+ tri_mask |= BUFFER_BIT_FRONT_LEFT;
}
}
- if (mask & DD_BACK_LEFT_BIT) {
+ if (mask & BUFFER_BIT_BACK_LEFT) {
if (colorMask == ~0) {
- blit_mask |= DD_BACK_LEFT_BIT;
+ blit_mask |= BUFFER_BIT_BACK_LEFT;
}
else {
- tri_mask |= DD_BACK_LEFT_BIT;
+ tri_mask |= BUFFER_BIT_BACK_LEFT;
}
}
- if (mask & DD_DEPTH_BIT) {
- blit_mask |= DD_DEPTH_BIT;
+ if (mask & BUFFER_BIT_DEPTH) {
+ blit_mask |= BUFFER_BIT_DEPTH;
}
- if (mask & DD_STENCIL_BIT) {
+ if (mask & BUFFER_BIT_STENCIL) {
if (!intel->hw_stencil) {
- swrast_mask |= DD_STENCIL_BIT;
+ swrast_mask |= BUFFER_BIT_STENCIL;
}
- else if (ctx->Stencil.WriteMask[0] != 0xff) {
- tri_mask |= DD_STENCIL_BIT;
+ else if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
+ tri_mask |= BUFFER_BIT_STENCIL;
}
else {
- blit_mask |= DD_STENCIL_BIT;
+ blit_mask |= BUFFER_BIT_STENCIL;
}
}
- swrast_mask |= (mask & DD_ACCUM_BIT);
+ swrast_mask |= (mask & BUFFER_BIT_ACCUM);
if (blit_mask)
- intelClearWithBlit( ctx, blit_mask, all, cx, cy, cw, ch );
+ intelClearWithBlit( ctx, blit_mask, 0, 0, 0, 0, 0);
if (tri_mask)
- intel->vtbl.clear_with_tris( intel, tri_mask, all, cx, cy, cw, ch);
+ intel->vtbl.clear_with_tris( intel, tri_mask, 0, 0, 0, 0, 0);
if (swrast_mask)
- _swrast_Clear( ctx, swrast_mask, all, cx, cy, cw, ch );
+ _swrast_Clear( ctx, swrast_mask );
}
+void
+intelRotateWindow(intelContextPtr intel, __DRIdrawablePrivate *dPriv,
+ GLuint srcBuffer)
+{
+ if (intel->vtbl.rotate_window) {
+ intel->vtbl.rotate_window(intel, dPriv, srcBuffer);
+ }
+}
+
void *intelAllocateAGP( intelContextPtr intel, GLsizei size )
{
if (offset < 0 || offset > intel->intelScreen->tex.size)
return ~0;
else
- return intel->intelScreen->textureOffset + offset;
+ return intel->intelScreen->tex.offset + offset;
}