/**************************************************************************
- *
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ *
+ * Copyright 2006 VMware, Inc.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
#include <GL/gl.h>
#include "intel_tex.h"
#include "intel_blit.h"
-#ifndef I915
-#include "brw_blorp.h"
-#endif
-
#include "main/enums.h"
#include "main/formats.h"
#include "main/glformats.h"
-#include "main/texcompress_etc.h"
#include "main/teximage.h"
#define FILE_DEBUG_FLAG DEBUG_MIPTREE
}
}
-/**
- * @param for_bo Indicates that the caller is
- * intel_miptree_create_for_bo(). If true, then do not create
- * \c stencil_mt.
- */
struct intel_mipmap_tree *
intel_miptree_create_layout(struct intel_context *intel,
GLenum target,
- gl_format format,
+ mesa_format format,
GLuint first_level,
GLuint last_level,
GLuint width0,
GLuint height0,
- GLuint depth0,
- bool for_bo)
+ GLuint depth0)
{
struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);
if (!mt)
return NULL;
- DBG("%s target %s format %s level %d..%d <-- %p\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(target),
+ DBG("%s target %s format %s level %d..%d <-- %p\n", __func__,
+ _mesa_enum_to_string(target),
_mesa_get_format_name(format),
first_level, last_level, mt);
mt->format = format;
mt->first_level = first_level;
mt->last_level = last_level;
- mt->logical_width0 = width0;
- mt->logical_height0 = height0;
- mt->logical_depth0 = depth0;
/* The cpp is bytes per (1, blockheight)-sized block for compressed
* textures. This is why you'll see divides by blockheight all over
mt->cpp = _mesa_get_format_bytes(mt->format) / bw;
mt->compressed = _mesa_is_format_compressed(format);
- mt->refcount = 1;
+ mt->refcount = 1;
if (target == GL_TEXTURE_CUBE_MAP) {
assert(depth0 == 1);
mt->physical_height0 = height0;
mt->physical_depth0 = depth0;
- if (!for_bo &&
- _mesa_get_format_base_format(format) == GL_DEPTH_STENCIL &&
- (intel->must_use_separate_stencil)) {
- mt->stencil_mt = intel_miptree_create(intel,
- mt->target,
- MESA_FORMAT_S8,
- mt->first_level,
- mt->last_level,
- mt->logical_width0,
- mt->logical_height0,
- mt->logical_depth0,
- true,
- INTEL_MIPTREE_TILING_ANY);
- if (!mt->stencil_mt) {
- intel_miptree_release(&mt);
- return NULL;
- }
-
- /* Fix up the Z miptree format for how we're splitting out separate
- * stencil. Gen7 expects there to be no stencil bits in its depth buffer.
- */
- if (mt->format == MESA_FORMAT_S8_Z24) {
- mt->format = MESA_FORMAT_X8_Z24;
- } else if (mt->format == MESA_FORMAT_Z32_FLOAT_X24S8) {
- mt->format = MESA_FORMAT_Z32_FLOAT;
- mt->cpp = 4;
- } else {
- _mesa_problem(NULL, "Unknown format %s in separate stencil mt\n",
- _mesa_get_format_name(mt->format));
- }
- }
-
intel_get_texture_alignment_unit(intel, mt->format,
- &mt->align_w, &mt->align_h);
+ &mt->align_w, &mt->align_h);
-#ifdef I915
- (void) intel;
if (intel->is_945)
i945_miptree_layout(mt);
else
i915_miptree_layout(mt);
-#else
- brw_miptree_layout(intel, mt);
-#endif
return mt;
}
*/
static uint32_t
intel_miptree_choose_tiling(struct intel_context *intel,
- gl_format format,
+ mesa_format format,
uint32_t width0,
enum intel_miptree_tiling_mode requested,
struct intel_mipmap_tree *mt)
{
-
- if (format == MESA_FORMAT_S8) {
- /* The stencil buffer is W tiled. However, we request from the kernel a
- * non-tiled buffer because the GTT is incapable of W fencing.
- */
- return I915_TILING_NONE;
- }
-
/* Some usages may want only one type of tiling, like depth miptrees (Y
* tiled), or temporary BOs for uploading data once (linear).
*/
return I915_TILING_NONE;
}
- GLenum base_format = _mesa_get_format_base_format(format);
- if (intel->gen >= 4 &&
- (base_format == GL_DEPTH_COMPONENT ||
- base_format == GL_DEPTH_STENCIL_EXT))
- return I915_TILING_Y;
-
int minimum_pitch = mt->total_width * mt->cpp;
/* If the width is much smaller than a tile, don't bother tiling. */
return I915_TILING_NONE;
}
- /* Pre-gen6 doesn't have BLORP to handle Y-tiling, so use X-tiling. */
- if (intel->gen < 6)
- return I915_TILING_X;
-
- return I915_TILING_Y | I915_TILING_X;
+ /* We don't have BLORP to handle Y-tiled blits, so use X-tiling. */
+ return I915_TILING_X;
}
struct intel_mipmap_tree *
intel_miptree_create(struct intel_context *intel,
- GLenum target,
- gl_format format,
- GLuint first_level,
- GLuint last_level,
- GLuint width0,
- GLuint height0,
- GLuint depth0,
- bool expect_accelerated_upload,
+ GLenum target,
+ mesa_format format,
+ GLuint first_level,
+ GLuint last_level,
+ GLuint width0,
+ GLuint height0,
+ GLuint depth0,
+ bool expect_accelerated_upload,
enum intel_miptree_tiling_mode requested_tiling)
{
struct intel_mipmap_tree *mt;
- gl_format tex_format = format;
- gl_format etc_format = MESA_FORMAT_NONE;
GLuint total_width, total_height;
- if (!intel->is_baytrail) {
- switch (format) {
- case MESA_FORMAT_ETC1_RGB8:
- format = MESA_FORMAT_RGBX8888_REV;
- break;
- case MESA_FORMAT_ETC2_RGB8:
- format = MESA_FORMAT_RGBX8888_REV;
- break;
- case MESA_FORMAT_ETC2_SRGB8:
- case MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC:
- case MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1:
- format = MESA_FORMAT_SARGB8;
- break;
- case MESA_FORMAT_ETC2_RGBA8_EAC:
- case MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1:
- format = MESA_FORMAT_RGBA8888_REV;
- break;
- case MESA_FORMAT_ETC2_R11_EAC:
- format = MESA_FORMAT_R16;
- break;
- case MESA_FORMAT_ETC2_SIGNED_R11_EAC:
- format = MESA_FORMAT_SIGNED_R16;
- break;
- case MESA_FORMAT_ETC2_RG11_EAC:
- format = MESA_FORMAT_GR1616;
- break;
- case MESA_FORMAT_ETC2_SIGNED_RG11_EAC:
- format = MESA_FORMAT_SIGNED_GR1616;
- break;
- default:
- /* Non ETC1 / ETC2 format */
- break;
- }
- }
-
- etc_format = (format != tex_format) ? tex_format : MESA_FORMAT_NONE;
mt = intel_miptree_create_layout(intel, target, format,
- first_level, last_level, width0,
- height0, depth0,
- false);
- /*
- * pitch == 0 || height == 0 indicates the null texture
- */
+ first_level, last_level, width0,
+ height0, depth0);
+
+ /* pitch == 0 || height == 0 indicates the null texture */
if (!mt || !mt->total_width || !mt->total_height) {
intel_miptree_release(&mt);
return NULL;
total_width = mt->total_width;
total_height = mt->total_height;
- if (format == MESA_FORMAT_S8) {
- /* Align to size of W tile, 64x64. */
- total_width = ALIGN(total_width, 64);
- total_height = ALIGN(total_height, 64);
- }
-
uint32_t tiling = intel_miptree_choose_tiling(intel, format, width0,
requested_tiling,
mt);
bool y_or_x = tiling == (I915_TILING_Y | I915_TILING_X);
- mt->etc_format = etc_format;
mt->region = intel_region_alloc(intel->intelScreen,
- y_or_x ? I915_TILING_Y : tiling,
- mt->cpp,
- total_width,
- total_height,
- expect_accelerated_upload);
+ y_or_x ? I915_TILING_Y : tiling,
+ mt->cpp,
+ total_width,
+ total_height,
+ expect_accelerated_upload);
/* If the region is too large to fit in the aperture, we need to use the
* BLT engine to support it. The BLT paths can't currently handle Y-tiling,
struct intel_mipmap_tree *
intel_miptree_create_for_bo(struct intel_context *intel,
drm_intel_bo *bo,
- gl_format format,
+ mesa_format format,
uint32_t offset,
uint32_t width,
uint32_t height,
mt = intel_miptree_create_layout(intel, GL_TEXTURE_2D, format,
0, 0,
- width, height, 1,
- true);
- if (!mt)
+ width, height, 1);
+ if (!mt) {
+ free(region);
return mt;
+ }
region->cpp = mt->cpp;
region->width = width;
/**
- * For a singlesample DRI2 buffer, this simply wraps the given region with a miptree.
- *
- * For a multisample DRI2 buffer, this wraps the given region with
- * a singlesample miptree, then creates a multisample miptree into which the
- * singlesample miptree is embedded as a child.
+ * Wraps the given region with a miptree.
*/
-struct intel_mipmap_tree*
+struct intel_mipmap_tree *
intel_miptree_create_for_dri2_buffer(struct intel_context *intel,
unsigned dri_attachment,
- gl_format format,
+ mesa_format format,
struct intel_region *region)
{
struct intel_mipmap_tree *mt = NULL;
return mt;
}
-struct intel_mipmap_tree*
+/**
+ * Wraps the given region with a miptree.
+ */
+struct intel_mipmap_tree *
+intel_miptree_create_for_image_buffer(struct intel_context *intel,
+ enum __DRIimageBufferMask buffer_type,
+ mesa_format format,
+ uint32_t num_samples,
+ struct intel_region *region)
+{
+ struct intel_mipmap_tree *mt = NULL;
+
+ /* Only the front and back buffers, which are color buffers, are allocated
+ * through the image loader.
+ */
+ assert(_mesa_get_format_base_format(format) == GL_RGB ||
+ _mesa_get_format_base_format(format) == GL_RGBA);
+
+ mt = intel_miptree_create_for_bo(intel,
+ region->bo,
+ format,
+ 0,
+ region->width,
+ region->height,
+ region->pitch,
+ region->tiling);
+ return mt;
+}
+
+struct intel_mipmap_tree *
intel_miptree_create_for_renderbuffer(struct intel_context *intel,
- gl_format format,
+ mesa_format format,
uint32_t width,
uint32_t height)
{
if (src) {
src->refcount++;
- DBG("%s %p refcount now %d\n", __FUNCTION__, src, src->refcount);
+ DBG("%s %p refcount now %d\n", __func__, src, src->refcount);
}
*dst = src;
if (!*mt)
return;
- DBG("%s %p refcount will be %d\n", __FUNCTION__, *mt, (*mt)->refcount - 1);
+ DBG("%s %p refcount will be %d\n", __func__, *mt, (*mt)->refcount - 1);
if (--(*mt)->refcount <= 0) {
GLuint i;
- DBG("%s deleting %p\n", __FUNCTION__, *mt);
+ DBG("%s deleting %p\n", __func__, *mt);
intel_region_release(&((*mt)->region));
- intel_miptree_release(&(*mt)->stencil_mt);
for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
- free((*mt)->level[i].slice);
+ free((*mt)->level[i].slice);
}
free(*mt);
int *width, int *height, int *depth)
{
switch (image->TexObject->Target) {
- case GL_TEXTURE_1D_ARRAY:
- *width = image->Width;
- *height = 1;
- *depth = image->Height;
- break;
default:
*width = image->Width;
*height = image->Height;
*/
assert(target_to_target(image->TexObject->Target) == mt->target);
- gl_format mt_format = mt->format;
- if (mt->format == MESA_FORMAT_X8_Z24 && mt->stencil_mt)
- mt_format = MESA_FORMAT_S8_Z24;
- if (mt->format == MESA_FORMAT_Z32_FLOAT && mt->stencil_mt)
- mt_format = MESA_FORMAT_Z32_FLOAT_X24S8;
- if (mt->etc_format != MESA_FORMAT_NONE)
- mt_format = mt->etc_format;
+ mesa_format mt_format = mt->format;
if (image->TexFormat != mt_format)
return false;
* minification. This will also catch images not present in the
* tree, changed targets, etc.
*/
- if (mt->target == GL_TEXTURE_2D_MULTISAMPLE ||
- mt->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
- /* nonzero level here is always bogus */
- assert(level == 0);
-
- if (width != mt->logical_width0 ||
- height != mt->logical_height0 ||
- depth != mt->logical_depth0) {
- return false;
- }
- }
- else {
- /* all normal textures, renderbuffers, etc */
- if (width != mt->level[level].width ||
- height != mt->level[level].height ||
- depth != mt->level[level].depth) {
- return false;
- }
+ if (width != mt->level[level].width ||
+ height != mt->level[level].height ||
+ depth != mt->level[level].depth) {
+ return false;
}
return true;
void
intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
- GLuint level,
- GLuint x, GLuint y,
- GLuint w, GLuint h, GLuint d)
+ GLuint level,
+ GLuint x, GLuint y,
+ GLuint w, GLuint h, GLuint d)
{
mt->level[level].width = w;
mt->level[level].height = h;
mt->level[level].level_x = x;
mt->level[level].level_y = y;
- DBG("%s level %d size: %d,%d,%d offset %d,%d\n", __FUNCTION__,
+ DBG("%s level %d size: %d,%d,%d offset %d,%d\n", __func__,
level, w, h, d, x, y);
assert(mt->level[level].slice == NULL);
void
intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
- GLuint level, GLuint img,
- GLuint x, GLuint y)
+ GLuint level, GLuint img,
+ GLuint x, GLuint y)
{
if (img == 0 && level == 0)
assert(x == 0 && y == 0);
mt->level[level].slice[img].y_offset = mt->level[level].level_y + y;
DBG("%s level %d img %d pos %d,%d\n",
- __FUNCTION__, level, img,
+ __func__, level, img,
mt->level[level].slice[img].x_offset,
mt->level[level].slice[img].y_offset);
}
void
intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
- GLuint level, GLuint slice,
- GLuint *x, GLuint *y)
+ GLuint level, GLuint slice,
+ GLuint *x, GLuint *y)
{
assert(slice < mt->level[level].depth);
uint32_t x, y;
uint32_t mask_x, mask_y;
- intel_region_get_tile_masks(region, &mask_x, &mask_y, false);
+ intel_region_get_tile_masks(region, &mask_x, &mask_y);
intel_miptree_get_image_offset(mt, level, slice, &x, &y);
*tile_x = x & mask_x;
*tile_y = y & mask_y;
- return intel_region_get_aligned_offset(region, x & ~mask_x, y & ~mask_y,
- false);
+ return intel_region_get_aligned_offset(region, x & ~mask_x, y & ~mask_y);
}
static void
level, slice,
0, 0,
width, height,
- GL_MAP_READ_BIT | BRW_MAP_DIRECT_BIT,
+ GL_MAP_READ_BIT,
&src, &src_stride);
intel_miptree_map(intel, dst_mt,
level, slice,
0, 0,
width, height,
- GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT |
- BRW_MAP_DIRECT_BIT,
+ GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT,
&dst, &dst_stride);
DBG("sw blit %s mt %p %p/%d -> %s mt %p %p/%d (%dx%d)\n",
intel_miptree_unmap(intel, dst_mt, level, slice);
intel_miptree_unmap(intel, src_mt, level, slice);
-
- /* Don't forget to copy the stencil data over, too. We could have skipped
- * passing BRW_MAP_DIRECT_BIT, but that would have meant intel_miptree_map
- * shuffling the two data sources in/out of temporary storage instead of
- * the direct mapping we get this way.
- */
- if (dst_mt->stencil_mt) {
- assert(src_mt->stencil_mt);
- intel_miptree_copy_slice_sw(intel, dst_mt->stencil_mt, src_mt->stencil_mt,
- level, slice, width, height);
- }
}
static void
intel_miptree_copy_slice(struct intel_context *intel,
- struct intel_mipmap_tree *dst_mt,
- struct intel_mipmap_tree *src_mt,
- int level,
- int face,
- int depth)
+ struct intel_mipmap_tree *dst_mt,
+ struct intel_mipmap_tree *src_mt,
+ int level,
+ int face,
+ int depth)
{
- gl_format format = src_mt->format;
+ mesa_format format = src_mt->format;
uint32_t width = src_mt->level[level].width;
uint32_t height = src_mt->level[level].height;
int slice;
width = ALIGN(width, dst_mt->align_w);
}
- /* If it's a packed depth/stencil buffer with separate stencil, the blit
- * below won't apply since we can't do the depth's Y tiling or the
- * stencil's W tiling in the blitter.
- */
- if (src_mt->stencil_mt) {
- intel_miptree_copy_slice_sw(intel,
- dst_mt, src_mt,
- level, slice,
- width, height);
- return;
- }
-
uint32_t dst_x, dst_y, src_x, src_y;
intel_miptree_get_image_offset(dst_mt, level, slice, &dst_x, &dst_y);
intel_miptree_get_image_offset(src_mt, level, slice, &src_x, &src_y);
if (!intel_miptree_blit(intel,
src_mt, level, slice, 0, 0, false,
dst_mt, level, slice, 0, 0, false,
- width, height, GL_COPY)) {
+ width, height, COLOR_LOGICOP_COPY)) {
perf_debug("miptree validate blit for %s failed\n",
_mesa_get_format_name(format));
*/
void
intel_miptree_copy_teximage(struct intel_context *intel,
- struct intel_texture_image *intelImage,
- struct intel_mipmap_tree *dst_mt,
+ struct intel_texture_image *intelImage,
+ struct intel_mipmap_tree *dst_mt,
bool invalidate)
{
struct intel_mipmap_tree *src_mt = intelImage->mt;
intel_obj->needs_validate = true;
}
-/**
- * \brief Get pointer offset into stencil buffer.
- *
- * The stencil buffer is W tiled. Since the GTT is incapable of W fencing, we
- * must decode the tile's layout in software.
- *
- * See
- * - PRM, 2011 Sandy Bridge, Volume 1, Part 2, Section 4.5.2.1 W-Major Tile
- * Format.
- * - PRM, 2011 Sandy Bridge, Volume 1, Part 2, Section 4.5.3 Tiling Algorithm
- *
- * Even though the returned offset is always positive, the return type is
- * signed due to
- * commit e8b1c6d6f55f5be3bef25084fdd8b6127517e137
- * mesa: Fix return type of _mesa_get_format_bytes() (#37351)
- */
-static intptr_t
-intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y, bool swizzled)
-{
- uint32_t tile_size = 4096;
- uint32_t tile_width = 64;
- uint32_t tile_height = 64;
- uint32_t row_size = 64 * stride;
-
- uint32_t tile_x = x / tile_width;
- uint32_t tile_y = y / tile_height;
-
- /* The byte's address relative to the tile's base addres. */
- uint32_t byte_x = x % tile_width;
- uint32_t byte_y = y % tile_height;
-
- uintptr_t u = tile_y * row_size
- + tile_x * tile_size
- + 512 * (byte_x / 8)
- + 64 * (byte_y / 8)
- + 32 * ((byte_y / 4) % 2)
- + 16 * ((byte_x / 4) % 2)
- + 8 * ((byte_y / 2) % 2)
- + 4 * ((byte_x / 2) % 2)
- + 2 * (byte_y % 2)
- + 1 * (byte_x % 2);
-
- if (swizzled) {
- /* adjust for bit6 swizzling */
- if (((byte_x / 8) % 2) == 1) {
- if (((byte_y / 8) % 2) == 0) {
- u += 64;
- } else {
- u -= 64;
- }
- }
- }
-
- return u;
-}
-
void *
intel_miptree_map_raw(struct intel_context *intel, struct intel_mipmap_tree *mt)
{
}
void
-intel_miptree_unmap_raw(struct intel_context *intel,
- struct intel_mipmap_tree *mt)
+intel_miptree_unmap_raw(struct intel_mipmap_tree *mt)
{
drm_intel_bo_unmap(mt->region->bo);
}
static void
intel_miptree_map_gtt(struct intel_context *intel,
- struct intel_mipmap_tree *mt,
- struct intel_miptree_map *map,
- unsigned int level, unsigned int slice)
+ struct intel_mipmap_tree *mt,
+ struct intel_miptree_map *map,
+ unsigned int level, unsigned int slice)
{
unsigned int bw, bh;
void *base;
map->ptr = base + y * map->stride + x * mt->cpp;
}
- DBG("%s: %d,%d %dx%d from mt %p (%s) %d,%d = %p/%d\n", __FUNCTION__,
+ DBG("%s: %d,%d %dx%d from mt %p (%s) %d,%d = %p/%d\n", __func__,
map->x, map->y, map->w, map->h,
mt, _mesa_get_format_name(mt->format),
x, y, map->ptr, map->stride);
}
static void
-intel_miptree_unmap_gtt(struct intel_context *intel,
- struct intel_mipmap_tree *mt,
- struct intel_miptree_map *map,
- unsigned int level,
- unsigned int slice)
+intel_miptree_unmap_gtt(struct intel_mipmap_tree *mt)
{
- intel_miptree_unmap_raw(intel, mt);
+ intel_miptree_unmap_raw(mt);
}
static void
intel_miptree_map_blit(struct intel_context *intel,
- struct intel_mipmap_tree *mt,
- struct intel_miptree_map *map,
- unsigned int level, unsigned int slice)
+ struct intel_mipmap_tree *mt,
+ struct intel_miptree_map *map,
+ unsigned int level, unsigned int slice)
{
map->mt = intel_miptree_create(intel, GL_TEXTURE_2D, mt->format,
0, 0,
map->x, map->y, false,
map->mt, 0, 0,
0, 0, false,
- map->w, map->h, GL_COPY)) {
+ map->w, map->h, COLOR_LOGICOP_COPY)) {
fprintf(stderr, "Failed to blit\n");
goto fail;
}
intel_batchbuffer_flush(intel);
map->ptr = intel_miptree_map_raw(intel, map->mt);
- DBG("%s: %d,%d %dx%d from mt %p (%s) %d,%d = %p/%d\n", __FUNCTION__,
+ DBG("%s: %d,%d %dx%d from mt %p (%s) %d,%d = %p/%d\n", __func__,
map->x, map->y, map->w, map->h,
mt, _mesa_get_format_name(mt->format),
level, slice, map->ptr, map->stride);
static void
intel_miptree_unmap_blit(struct intel_context *intel,
- struct intel_mipmap_tree *mt,
- struct intel_miptree_map *map,
- unsigned int level,
- unsigned int slice)
+ struct intel_mipmap_tree *mt,
+ struct intel_miptree_map *map,
+ unsigned int level,
+ unsigned int slice)
{
struct gl_context *ctx = &intel->ctx;
- intel_miptree_unmap_raw(intel, map->mt);
+ intel_miptree_unmap_raw(map->mt);
if (map->mode & GL_MAP_WRITE_BIT) {
bool ok = intel_miptree_blit(intel,
0, 0, false,
mt, level, slice,
map->x, map->y, false,
- map->w, map->h, GL_COPY);
+ map->w, map->h, COLOR_LOGICOP_COPY);
WARN_ONCE(!ok, "Failed to blit from linear temporary mapping");
}
intel_miptree_release(&map->mt);
}
-static void
-intel_miptree_map_s8(struct intel_context *intel,
- struct intel_mipmap_tree *mt,
- struct intel_miptree_map *map,
- unsigned int level, unsigned int slice)
-{
- map->stride = map->w;
- map->buffer = map->ptr = malloc(map->stride * map->h);
- if (!map->buffer)
- return;
-
- /* One of either READ_BIT or WRITE_BIT or both is set. READ_BIT implies no
- * INVALIDATE_RANGE_BIT. WRITE_BIT needs the original values read in unless
- * invalidate is set, since we'll be writing the whole rectangle from our
- * temporary buffer back out.
- */
- if (!(map->mode & GL_MAP_INVALIDATE_RANGE_BIT)) {
- uint8_t *untiled_s8_map = map->ptr;
- uint8_t *tiled_s8_map = intel_miptree_map_raw(intel, mt);
- unsigned int image_x, image_y;
-
- intel_miptree_get_image_offset(mt, level, slice, &image_x, &image_y);
-
- for (uint32_t y = 0; y < map->h; y++) {
- for (uint32_t x = 0; x < map->w; x++) {
- ptrdiff_t offset = intel_offset_S8(mt->region->pitch,
- x + image_x + map->x,
- y + image_y + map->y,
- intel->has_swizzling);
- untiled_s8_map[y * map->w + x] = tiled_s8_map[offset];
- }
- }
-
- intel_miptree_unmap_raw(intel, mt);
-
- DBG("%s: %d,%d %dx%d from mt %p %d,%d = %p/%d\n", __FUNCTION__,
- map->x, map->y, map->w, map->h,
- mt, map->x + image_x, map->y + image_y, map->ptr, map->stride);
- } else {
- DBG("%s: %d,%d %dx%d from mt %p = %p/%d\n", __FUNCTION__,
- map->x, map->y, map->w, map->h,
- mt, map->ptr, map->stride);
- }
-}
-
-static void
-intel_miptree_unmap_s8(struct intel_context *intel,
- struct intel_mipmap_tree *mt,
- struct intel_miptree_map *map,
- unsigned int level,
- unsigned int slice)
-{
- if (map->mode & GL_MAP_WRITE_BIT) {
- unsigned int image_x, image_y;
- uint8_t *untiled_s8_map = map->ptr;
- uint8_t *tiled_s8_map = intel_miptree_map_raw(intel, mt);
-
- intel_miptree_get_image_offset(mt, level, slice, &image_x, &image_y);
-
- for (uint32_t y = 0; y < map->h; y++) {
- for (uint32_t x = 0; x < map->w; x++) {
- ptrdiff_t offset = intel_offset_S8(mt->region->pitch,
- x + map->x,
- y + map->y,
- intel->has_swizzling);
- tiled_s8_map[offset] = untiled_s8_map[y * map->w + x];
- }
- }
-
- intel_miptree_unmap_raw(intel, mt);
- }
-
- free(map->buffer);
-}
-
-static void
-intel_miptree_map_etc(struct intel_context *intel,
- struct intel_mipmap_tree *mt,
- struct intel_miptree_map *map,
- unsigned int level,
- unsigned int slice)
-{
- assert(mt->etc_format != MESA_FORMAT_NONE);
- if (mt->etc_format == MESA_FORMAT_ETC1_RGB8) {
- assert(mt->format == MESA_FORMAT_RGBX8888_REV);
- }
-
- assert(map->mode & GL_MAP_WRITE_BIT);
- assert(map->mode & GL_MAP_INVALIDATE_RANGE_BIT);
-
- map->stride = _mesa_format_row_stride(mt->etc_format, map->w);
- map->buffer = malloc(_mesa_format_image_size(mt->etc_format,
- map->w, map->h, 1));
- map->ptr = map->buffer;
-}
-
-static void
-intel_miptree_unmap_etc(struct intel_context *intel,
- struct intel_mipmap_tree *mt,
- struct intel_miptree_map *map,
- unsigned int level,
- unsigned int slice)
-{
- uint32_t image_x;
- uint32_t image_y;
- intel_miptree_get_image_offset(mt, level, slice, &image_x, &image_y);
-
- image_x += map->x;
- image_y += map->y;
-
- uint8_t *dst = intel_miptree_map_raw(intel, mt)
- + image_y * mt->region->pitch
- + image_x * mt->region->cpp;
-
- if (mt->etc_format == MESA_FORMAT_ETC1_RGB8)
- _mesa_etc1_unpack_rgba8888(dst, mt->region->pitch,
- map->ptr, map->stride,
- map->w, map->h);
- else
- _mesa_unpack_etc2_format(dst, mt->region->pitch,
- map->ptr, map->stride,
- map->w, map->h, mt->etc_format);
-
- intel_miptree_unmap_raw(intel, mt);
- free(map->buffer);
-}
-
-/**
- * Mapping function for packed depth/stencil miptrees backed by real separate
- * miptrees for depth and stencil.
- *
- * On gen7, and to support HiZ pre-gen7, we have to have the stencil buffer
- * separate from the depth buffer. Yet at the GL API level, we have to expose
- * packed depth/stencil textures and FBO attachments, and Mesa core expects to
- * be able to map that memory for texture storage and glReadPixels-type
- * operations. We give Mesa core that access by mallocing a temporary and
- * copying the data between the actual backing store and the temporary.
- */
-static void
-intel_miptree_map_depthstencil(struct intel_context *intel,
- struct intel_mipmap_tree *mt,
- struct intel_miptree_map *map,
- unsigned int level, unsigned int slice)
-{
- struct intel_mipmap_tree *z_mt = mt;
- struct intel_mipmap_tree *s_mt = mt->stencil_mt;
- bool map_z32f_x24s8 = mt->format == MESA_FORMAT_Z32_FLOAT;
- int packed_bpp = map_z32f_x24s8 ? 8 : 4;
-
- map->stride = map->w * packed_bpp;
- map->buffer = map->ptr = malloc(map->stride * map->h);
- if (!map->buffer)
- return;
-
- /* One of either READ_BIT or WRITE_BIT or both is set. READ_BIT implies no
- * INVALIDATE_RANGE_BIT. WRITE_BIT needs the original values read in unless
- * invalidate is set, since we'll be writing the whole rectangle from our
- * temporary buffer back out.
- */
- if (!(map->mode & GL_MAP_INVALIDATE_RANGE_BIT)) {
- uint32_t *packed_map = map->ptr;
- uint8_t *s_map = intel_miptree_map_raw(intel, s_mt);
- uint32_t *z_map = intel_miptree_map_raw(intel, z_mt);
- unsigned int s_image_x, s_image_y;
- unsigned int z_image_x, z_image_y;
-
- intel_miptree_get_image_offset(s_mt, level, slice,
- &s_image_x, &s_image_y);
- intel_miptree_get_image_offset(z_mt, level, slice,
- &z_image_x, &z_image_y);
-
- for (uint32_t y = 0; y < map->h; y++) {
- for (uint32_t x = 0; x < map->w; x++) {
- int map_x = map->x + x, map_y = map->y + y;
- ptrdiff_t s_offset = intel_offset_S8(s_mt->region->pitch,
- map_x + s_image_x,
- map_y + s_image_y,
- intel->has_swizzling);
- ptrdiff_t z_offset = ((map_y + z_image_y) *
- (z_mt->region->pitch / 4) +
- (map_x + z_image_x));
- uint8_t s = s_map[s_offset];
- uint32_t z = z_map[z_offset];
-
- if (map_z32f_x24s8) {
- packed_map[(y * map->w + x) * 2 + 0] = z;
- packed_map[(y * map->w + x) * 2 + 1] = s;
- } else {
- packed_map[y * map->w + x] = (s << 24) | (z & 0x00ffffff);
- }
- }
- }
-
- intel_miptree_unmap_raw(intel, s_mt);
- intel_miptree_unmap_raw(intel, z_mt);
-
- DBG("%s: %d,%d %dx%d from z mt %p %d,%d, s mt %p %d,%d = %p/%d\n",
- __FUNCTION__,
- map->x, map->y, map->w, map->h,
- z_mt, map->x + z_image_x, map->y + z_image_y,
- s_mt, map->x + s_image_x, map->y + s_image_y,
- map->ptr, map->stride);
- } else {
- DBG("%s: %d,%d %dx%d from mt %p = %p/%d\n", __FUNCTION__,
- map->x, map->y, map->w, map->h,
- mt, map->ptr, map->stride);
- }
-}
-
-static void
-intel_miptree_unmap_depthstencil(struct intel_context *intel,
- struct intel_mipmap_tree *mt,
- struct intel_miptree_map *map,
- unsigned int level,
- unsigned int slice)
-{
- struct intel_mipmap_tree *z_mt = mt;
- struct intel_mipmap_tree *s_mt = mt->stencil_mt;
- bool map_z32f_x24s8 = mt->format == MESA_FORMAT_Z32_FLOAT;
-
- if (map->mode & GL_MAP_WRITE_BIT) {
- uint32_t *packed_map = map->ptr;
- uint8_t *s_map = intel_miptree_map_raw(intel, s_mt);
- uint32_t *z_map = intel_miptree_map_raw(intel, z_mt);
- unsigned int s_image_x, s_image_y;
- unsigned int z_image_x, z_image_y;
-
- intel_miptree_get_image_offset(s_mt, level, slice,
- &s_image_x, &s_image_y);
- intel_miptree_get_image_offset(z_mt, level, slice,
- &z_image_x, &z_image_y);
-
- for (uint32_t y = 0; y < map->h; y++) {
- for (uint32_t x = 0; x < map->w; x++) {
- ptrdiff_t s_offset = intel_offset_S8(s_mt->region->pitch,
- x + s_image_x + map->x,
- y + s_image_y + map->y,
- intel->has_swizzling);
- ptrdiff_t z_offset = ((y + z_image_y) *
- (z_mt->region->pitch / 4) +
- (x + z_image_x));
-
- if (map_z32f_x24s8) {
- z_map[z_offset] = packed_map[(y * map->w + x) * 2 + 0];
- s_map[s_offset] = packed_map[(y * map->w + x) * 2 + 1];
- } else {
- uint32_t packed = packed_map[y * map->w + x];
- s_map[s_offset] = packed >> 24;
- z_map[z_offset] = packed;
- }
- }
- }
-
- intel_miptree_unmap_raw(intel, s_mt);
- intel_miptree_unmap_raw(intel, z_mt);
-
- DBG("%s: %d,%d %dx%d from z mt %p (%s) %d,%d, s mt %p %d,%d = %p/%d\n",
- __FUNCTION__,
- map->x, map->y, map->w, map->h,
- z_mt, _mesa_get_format_name(z_mt->format),
- map->x + z_image_x, map->y + z_image_y,
- s_mt, map->x + s_image_x, map->y + s_image_y,
- map->ptr, map->stride);
- }
-
- free(map->buffer);
-}
-
/**
* Create and attach a map to the miptree at (level, slice). Return the
* attached map.
struct intel_miptree_map *map;
map = intel_miptree_attach_map(mt, level, slice, x, y, w, h, mode);
- if (!map){
+ if (!map) {
*out_ptr = NULL;
*out_stride = 0;
return;
}
- if (mt->format == MESA_FORMAT_S8) {
- intel_miptree_map_s8(intel, mt, map, level, slice);
- } else if (mt->etc_format != MESA_FORMAT_NONE &&
- !(mode & BRW_MAP_DIRECT_BIT)) {
- intel_miptree_map_etc(intel, mt, map, level, slice);
- } else if (mt->stencil_mt && !(mode & BRW_MAP_DIRECT_BIT)) {
- intel_miptree_map_depthstencil(intel, mt, map, level, slice);
- }
/* See intel_miptree_blit() for details on the 32k pitch limit. */
- else if (intel->has_llc &&
- !(mode & GL_MAP_WRITE_BIT) &&
- !mt->compressed &&
- (mt->region->tiling == I915_TILING_X ||
- (intel->gen >= 6 && mt->region->tiling == I915_TILING_Y)) &&
- mt->region->pitch < 32768) {
- intel_miptree_map_blit(intel, mt, map, level, slice);
- } else if (mt->region->tiling != I915_TILING_NONE &&
- mt->region->bo->size >= intel->max_gtt_map_object_size) {
+ if (mt->region->tiling != I915_TILING_NONE &&
+ mt->region->bo->size >= intel->max_gtt_map_object_size) {
assert(mt->region->pitch < 32768);
intel_miptree_map_blit(intel, mt, map, level, slice);
} else {
if (!map)
return;
- DBG("%s: mt %p (%s) level %d slice %d\n", __FUNCTION__,
+ DBG("%s: mt %p (%s) level %d slice %d\n", __func__,
mt, _mesa_get_format_name(mt->format), level, slice);
- if (mt->format == MESA_FORMAT_S8) {
- intel_miptree_unmap_s8(intel, mt, map, level, slice);
- } else if (mt->etc_format != MESA_FORMAT_NONE &&
- !(map->mode & BRW_MAP_DIRECT_BIT)) {
- intel_miptree_unmap_etc(intel, mt, map, level, slice);
- } else if (mt->stencil_mt && !(map->mode & BRW_MAP_DIRECT_BIT)) {
- intel_miptree_unmap_depthstencil(intel, mt, map, level, slice);
- } else if (map->mt) {
+ if (map->mt) {
intel_miptree_unmap_blit(intel, mt, map, level, slice);
} else {
- intel_miptree_unmap_gtt(intel, mt, map, level, slice);
+ intel_miptree_unmap_gtt(mt);
}
intel_miptree_release_map(mt, level, slice);