/**************************************************************************
*
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2006 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include <assert.h>
+#include "intel_screen.h"
#include "intel_regions.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
+#include "GL/internal/dri_interface.h"
/* A layer on top of the intel_regions code which adds:
*
struct intel_texture_image;
-/**
- * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a
- * depthstencil-split-to-separate-stencil miptree, we'll normally make a
- * tmeporary and recreate the kind of data requested by Mesa core, since we're
- * satisfying some glGetTexImage() request or something.
- *
- * However, occasionally you want to actually map the miptree's current data
- * without transcoding back. This flag to intel_miptree_map() gets you that.
- */
-#define BRW_MAP_DIRECT_BIT 0x80000000
-
struct intel_miptree_map {
/** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
GLbitfield mode;
void *ptr;
/** Stride of the mapping. */
int stride;
-
- /**
- * intel_mipmap_tree::singlesample_mt is temporary storage that persists
- * only for the duration of the map.
- */
- bool singlesample_mt_is_tmp;
};
/**
*
* The exact semantics of depth varies according to the texture target:
* - For GL_TEXTURE_CUBE_MAP, depth is 6.
- * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
- * identical for all miplevels in the texture.
* - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
* value, like width and height, varies with miplevel.
* - For other texture types, depth is 1.
} *slice;
};
-/**
- * Enum for keeping track of the different MSAA layouts supported by Gen7.
- */
-enum intel_msaa_layout
-{
- /**
- * Ordinary surface with no MSAA.
- */
- INTEL_MSAA_LAYOUT_NONE,
-
- /**
- * Interleaved Multisample Surface. The additional samples are
- * accommodated by scaling up the width and the height of the surface so
- * that all the samples corresponding to a pixel are located at nearby
- * memory locations.
- */
- INTEL_MSAA_LAYOUT_IMS,
-
- /**
- * Uncompressed Multisample Surface. The surface is stored as a 2D array,
- * with array slice n containing all pixel data for sample n.
- */
- INTEL_MSAA_LAYOUT_UMS,
-
- /**
- * Compressed Multisample Surface. The surface is stored as in
- * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
- * (Multisample Control Surface) buffer. Each pixel in the MCS buffer
- * indicates the mapping from sample number to array slice. This allows
- * the common case (where all samples constituting a pixel have the same
- * color value) to be stored efficiently by just using a single array
- * slice.
- */
- INTEL_MSAA_LAYOUT_CMS,
-};
-
-
-#ifndef I915
-/**
- * Enum for keeping track of the state of an MCS buffer associated with a
- * miptree. This determines when fast clear related operations are needed.
- *
- * Fast clear works by deferring the memory writes that would be used to clear
- * the buffer, so that instead of performing them at the time of the clear
- * operation, the hardware automatically performs them at the time that the
- * buffer is later accessed for rendering. The MCS buffer keeps track of
- * which regions of the buffer still have pending clear writes.
- *
- * This enum keeps track of the driver's knowledge of the state of the MCS
- * buffer.
- *
- * MCS buffers only exist on Gen7+.
- */
-enum intel_mcs_state
-{
- /**
- * There is no MCS buffer for this miptree, and one should never be
- * allocated.
- */
- INTEL_MCS_STATE_NONE,
-
- /**
- * An MCS buffer exists for this miptree, and it is used for MSAA purposes.
- */
- INTEL_MCS_STATE_MSAA,
-
- /**
- * No deferred clears are pending for this miptree, and the contents of the
- * color buffer are entirely correct. An MCS buffer may or may not exist
- * for this miptree. If it does exist, it is entirely in the "no deferred
- * clears pending" state. If it does not exist, it will be created the
- * first time a fast color clear is executed.
- *
- * In this state, the color buffer can be used for purposes other than
- * rendering without needing a render target resolve.
- */
- INTEL_MCS_STATE_RESOLVED,
-
- /**
- * An MCS buffer exists for this miptree, and deferred clears are pending
- * for some regions of the color buffer, as indicated by the MCS buffer.
- * The contents of the color buffer are only correct for the regions where
- * the MCS buffer doesn't indicate a deferred clear.
- *
- * In this state, a render target resolve must be performed before the
- * color buffer can be used for purposes other than rendering.
- */
- INTEL_MCS_STATE_UNRESOLVED,
-
- /**
- * An MCS buffer exists for this miptree, and deferred clears are pending
- * for the entire color buffer, and the contents of the MCS buffer reflect
- * this. The contents of the color buffer are undefined.
- *
- * In this state, a render target resolve must be performed before the
- * color buffer can be used for purposes other than rendering.
- *
- * If the client attempts to clear a buffer which is already in this state,
- * the clear can be safely skipped, since the buffer is already clear.
- */
- INTEL_MCS_STATE_CLEAR,
-};
-#endif
struct intel_mipmap_tree
{
GLenum target;
/**
- * Generally, this is just the same as the gl_texture_image->TexFormat or
+ * This is just the same as the gl_texture_image->TexFormat or
* gl_renderbuffer->Format.
- *
- * However, for textures and renderbuffers with packed depth/stencil formats
- * on hardware where we want or need to use separate stencil, there will be
- * two miptrees for storing the data. If the depthstencil texture or rb is
- * MESA_FORMAT_Z32_FLOAT_X24S8, then mt->format will be
- * MESA_FORMAT_Z32_FLOAT, otherwise for MESA_FORMAT_S8_Z24 objects it will be
- * MESA_FORMAT_X8_Z24.
- *
- * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
- * formats if the hardware lacks support for ETC1/ETC2. See @ref wraps_etc.
*/
- gl_format format;
-
- /** This variable stores the value of ETC compressed texture format */
- gl_format etc_format;
+ mesa_format format;
/**
* The X offset of each image in the miptree must be aligned to this. See
/**
* Level zero image dimensions. These dimensions correspond to the
* physical layout of data in memory. Accordingly, they account for the
- * extra width, height, and or depth that must be allocated in order to
- * accommodate multisample formats, and they account for the extra factor
- * of 6 in depth that must be allocated in order to accommodate cubemap
- * textures.
+ * extra factor of 6 in depth that must be allocated in order to
+ * accommodate cubemap textures.
*/
GLuint physical_width0, physical_height0, physical_depth0;
GLuint cpp;
- GLuint num_samples;
bool compressed;
- /**
- * Level zero image dimensions. These dimensions correspond to the
- * logical width, height, and depth of the region as seen by client code.
- * Accordingly, they do not account for the extra width, height, and/or
- * depth that must be allocated in order to accommodate multisample
- * formats, nor do they account for the extra factor of 6 in depth that
- * must be allocated in order to accommodate cubemap textures.
- */
- uint32_t logical_width0, logical_height0, logical_depth0;
-
- /**
- * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true
- * if the surface only contains LOD 0, and hence no space is for LOD's
- * other than 0 in between array slices.
- *
- * Corresponds to the surface_array_spacing bit in gen7_surface_state.
- */
- bool array_spacing_lod0;
-
- /**
- * MSAA layout used by this buffer.
- */
- enum intel_msaa_layout msaa_layout;
-
/* Derived from the above:
*/
GLuint total_width;
*/
uint32_t offset;
- /**
- * \brief Singlesample miptree.
- *
- * This is used under two cases.
- *
- * --- Case 1: As persistent singlesample storage for multisample window
- * system front and back buffers ---
- *
- * Suppose that the window system FBO was created with a multisample
- * config. Let `back_irb` be the `intel_renderbuffer` for the FBO's back
- * buffer. Then `back_irb` contains two miptrees: a parent multisample
- * miptree (back_irb->mt) and a child singlesample miptree
- * (back_irb->mt->singlesample_mt). The DRM buffer shared with DRI2
- * belongs to `back_irb->mt->singlesample_mt` and contains singlesample
- * data. The singlesample miptree is created at the same time as and
- * persists for the lifetime of its parent multisample miptree.
- *
- * When access to the singlesample data is needed, such as at
- * eglSwapBuffers and glReadPixels, an automatic downsample occurs from
- * `back_rb->mt` to `back_rb->mt->singlesample_mt` when necessary.
- *
- * This description of the back buffer applies analogously to the front
- * buffer.
- *
- *
- * --- Case 2: As temporary singlesample storage for mapping multisample
- * miptrees ---
- *
- * Suppose the intel_miptree_map is called on a multisample miptree, `mt`,
- * for which case 1 does not apply (that is, `mt` does not belong to
- * a front or back buffer). Then `mt->singlesample_mt` is null at the
- * start of the call. intel_miptree_map will create a temporary
- * singlesample miptree, store it at `mt->singlesample_mt`, downsample from
- * `mt` to `mt->singlesample_mt` if necessary, then map
- * `mt->singlesample_mt`. The temporary miptree is later deleted during
- * intel_miptree_unmap.
- */
- struct intel_mipmap_tree *singlesample_mt;
-
- /**
- * \brief A downsample is needed from this miptree to singlesample_mt.
- */
- bool need_downsample;
-
- /**
- * \brief Stencil miptree for depthstencil textures.
- *
- * This miptree is used for depthstencil textures and renderbuffers that
- * require separate stencil. It always has the true copy of the stencil
- * bits, regardless of mt->format.
- *
- * \see intel_miptree_map_depthstencil()
- * \see intel_miptree_unmap_depthstencil()
- */
- struct intel_mipmap_tree *stencil_mt;
-
-#ifndef I915
- /**
- * \brief MCS miptree.
- *
- * This miptree contains the "multisample control surface", which stores
- * the necessary information to implement compressed MSAA
- * (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+.
- *
- * NULL if no MCS miptree is in use for this surface.
- */
- struct intel_mipmap_tree *mcs_mt;
-
- /**
- * MCS state for this buffer.
- */
- enum intel_mcs_state mcs_state;
-#endif
-
- /**
- * The SURFACE_STATE bits associated with the last fast color clear to this
- * color mipmap tree, if any.
- *
- * This value will only ever contain ones in bits 28-31, so it is safe to
- * OR into dword 7 of SURFACE_STATE.
- */
- uint32_t fast_clear_color_value;
-
/* These are also refcounted:
*/
GLuint refcount;
INTEL_MIPTREE_TILING_NONE,
};
-bool
-intel_is_non_msrt_mcs_buffer_supported(struct intel_context *intel,
- struct intel_mipmap_tree *mt);
-
-void
-intel_get_non_msrt_mcs_alignment(struct intel_context *intel,
- struct intel_mipmap_tree *mt,
- unsigned *width_px, unsigned *height);
-
-bool
-intel_miptree_alloc_non_msrt_mcs(struct intel_context *intel,
- struct intel_mipmap_tree *mt);
-
struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
GLenum target,
- gl_format format,
+ mesa_format format,
GLuint first_level,
GLuint last_level,
GLuint width0,
GLuint height0,
GLuint depth0,
bool expect_accelerated_upload,
- GLuint num_samples,
enum intel_miptree_tiling_mode);
struct intel_mipmap_tree *
intel_miptree_create_layout(struct intel_context *intel,
GLenum target,
- gl_format format,
+ mesa_format format,
GLuint first_level,
GLuint last_level,
GLuint width0,
GLuint height0,
- GLuint depth0,
- bool for_bo,
- GLuint num_samples);
+ GLuint depth0);
struct intel_mipmap_tree *
intel_miptree_create_for_bo(struct intel_context *intel,
drm_intel_bo *bo,
- gl_format format,
+ mesa_format format,
uint32_t offset,
uint32_t width,
uint32_t height,
struct intel_mipmap_tree*
intel_miptree_create_for_dri2_buffer(struct intel_context *intel,
unsigned dri_attachment,
- gl_format format,
- uint32_t num_samples,
+ mesa_format format,
struct intel_region *region);
+struct intel_mipmap_tree*
+intel_miptree_create_for_image_buffer(struct intel_context *intel,
+ enum __DRIimageBufferMask buffer_type,
+ mesa_format format,
+ uint32_t num_samples,
+ struct intel_region *region);
+
/**
* Create a miptree appropriate as the storage for a non-texture renderbuffer.
* The miptree has the following properties:
*/
struct intel_mipmap_tree*
intel_miptree_create_for_renderbuffer(struct intel_context *intel,
- gl_format format,
+ mesa_format format,
uint32_t width,
- uint32_t height,
- uint32_t num_samples);
+ uint32_t height);
/** \brief Assert that the level and layer are valid for the miptree. */
static inline void
uint32_t level,
uint32_t layer)
{
+ (void) mt;
+ (void) level;
+ (void) layer;
+
assert(level >= mt->first_level);
assert(level <= mt->last_level);
assert(layer < mt->level[level].depth);
struct intel_texture_image *intelImage,
struct intel_mipmap_tree *dst_mt, bool invalidate);
-/**
- * Copy the stencil data from \c mt->stencil_mt->region to \c mt->region for
- * the given miptree slice.
- *
- * \see intel_mipmap_tree::stencil_mt
- */
-void
-intel_miptree_s8z24_scatter(struct intel_context *intel,
- struct intel_mipmap_tree *mt,
- uint32_t level,
- uint32_t slice);
-
-/**
- * Copy the stencil data in \c mt->stencil_mt->region to \c mt->region for the
- * given miptree slice.
- *
- * \see intel_mipmap_tree::stencil_mt
- */
-void
-intel_miptree_s8z24_gather(struct intel_context *intel,
- struct intel_mipmap_tree *mt,
- uint32_t level,
- uint32_t layer);
-
-bool
-intel_miptree_alloc_mcs(struct intel_context *intel,
- struct intel_mipmap_tree *mt,
- GLuint num_samples);
-
/**\}*/
-/**
- * Update the fast clear state for a miptree to indicate that it has been used
- * for rendering.
- */
-static inline void
-intel_miptree_used_for_rendering(struct intel_mipmap_tree *mt)
-{
-#ifdef I915
- /* Nothing needs to be done for I915, since it doesn't support fast
- * clear.
- */
-#else
- /* If the buffer was previously in fast clear state, change it to
- * unresolved state, since it won't be guaranteed to be clear after
- * rendering occurs.
- */
- if (mt->mcs_state == INTEL_MCS_STATE_CLEAR)
- mt->mcs_state = INTEL_MCS_STATE_UNRESOLVED;
-#endif
-}
-
-void
-intel_miptree_resolve_color(struct intel_context *intel,
- struct intel_mipmap_tree *mt);
-
-void
-intel_miptree_make_shareable(struct intel_context *intel,
- struct intel_mipmap_tree *mt);
-
-void
-intel_miptree_downsample(struct intel_context *intel,
- struct intel_mipmap_tree *mt);
-
-void
-intel_miptree_upsample(struct intel_context *intel,
- struct intel_mipmap_tree *mt);
-
/* i915_mipmap_tree.c:
*/
void i915_miptree_layout(struct intel_mipmap_tree *mt);
void i945_miptree_layout(struct intel_mipmap_tree *mt);
-void brw_miptree_layout(struct intel_context *intel,
- struct intel_mipmap_tree *mt);
void *intel_miptree_map_raw(struct intel_context *intel,
struct intel_mipmap_tree *mt);
-void intel_miptree_unmap_raw(struct intel_context *intel,
- struct intel_mipmap_tree *mt);
+void intel_miptree_unmap_raw(struct intel_mipmap_tree *mt);
void
intel_miptree_map(struct intel_context *intel,
unsigned int slice);
-#ifdef __cplusplus
-}
-#endif
-
#endif