/**************************************************************************
*
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2006 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include <assert.h>
+#include "intel_screen.h"
#include "intel_regions.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
+#include "GL/internal/dri_interface.h"
/* A layer on top of the intel_regions code which adds:
*
struct intel_texture_image;
-/**
- * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a
- * depthstencil-split-to-separate-stencil miptree, we'll normally make a
- * tmeporary and recreate the kind of data requested by Mesa core, since we're
- * satisfying some glGetTexImage() request or something.
- *
- * However, occasionally you want to actually map the miptree's current data
- * without transcoding back. This flag to intel_miptree_map() gets you that.
- */
-#define BRW_MAP_DIRECT_BIT 0x80000000
-
struct intel_miptree_map {
/** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
GLbitfield mode;
*
* The exact semantics of depth varies according to the texture target:
* - For GL_TEXTURE_CUBE_MAP, depth is 6.
- * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
- * identical for all miplevels in the texture.
* - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
* value, like width and height, varies with miplevel.
* - For other texture types, depth is 1.
GLenum target;
/**
- * Generally, this is just the same as the gl_texture_image->TexFormat or
+ * This is just the same as the gl_texture_image->TexFormat or
* gl_renderbuffer->Format.
- *
- * However, for textures and renderbuffers with packed depth/stencil formats
- * on hardware where we want or need to use separate stencil, there will be
- * two miptrees for storing the data. If the depthstencil texture or rb is
- * MESA_FORMAT_Z32_FLOAT_X24S8, then mt->format will be
- * MESA_FORMAT_Z32_FLOAT, otherwise for MESA_FORMAT_S8_Z24 objects it will be
- * MESA_FORMAT_X8_Z24.
- *
- * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
- * formats if the hardware lacks support for ETC1/ETC2. See @ref wraps_etc.
*/
- gl_format format;
-
- /** This variable stores the value of ETC compressed texture format */
- gl_format etc_format;
+ mesa_format format;
/**
* The X offset of each image in the miptree must be aligned to this. See
/**
* Level zero image dimensions. These dimensions correspond to the
* physical layout of data in memory. Accordingly, they account for the
- * extra width, height, and or depth that must be allocated in order to
- * accommodate multisample formats, and they account for the extra factor
- * of 6 in depth that must be allocated in order to accommodate cubemap
- * textures.
+ * extra factor of 6 in depth that must be allocated in order to
+ * accommodate cubemap textures.
*/
GLuint physical_width0, physical_height0, physical_depth0;
GLuint cpp;
bool compressed;
- /**
- * Level zero image dimensions. These dimensions correspond to the
- * logical width, height, and depth of the region as seen by client code.
- * Accordingly, they do not account for the extra width, height, and/or
- * depth that must be allocated in order to accommodate multisample
- * formats, nor do they account for the extra factor of 6 in depth that
- * must be allocated in order to accommodate cubemap textures.
- */
- uint32_t logical_width0, logical_height0, logical_depth0;
-
- /**
- * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true
- * if the surface only contains LOD 0, and hence no space is for LOD's
- * other than 0 in between array slices.
- *
- * Corresponds to the surface_array_spacing bit in gen7_surface_state.
- */
- bool array_spacing_lod0;
-
/* Derived from the above:
*/
GLuint total_width;
*/
uint32_t offset;
- /**
- * \brief Stencil miptree for depthstencil textures.
- *
- * This miptree is used for depthstencil textures and renderbuffers that
- * require separate stencil. It always has the true copy of the stencil
- * bits, regardless of mt->format.
- *
- * \see intel_miptree_map_depthstencil()
- * \see intel_miptree_unmap_depthstencil()
- */
- struct intel_mipmap_tree *stencil_mt;
-
/* These are also refcounted:
*/
GLuint refcount;
struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
GLenum target,
- gl_format format,
+ mesa_format format,
GLuint first_level,
GLuint last_level,
GLuint width0,
struct intel_mipmap_tree *
intel_miptree_create_layout(struct intel_context *intel,
GLenum target,
- gl_format format,
+ mesa_format format,
GLuint first_level,
GLuint last_level,
GLuint width0,
GLuint height0,
- GLuint depth0,
- bool for_bo);
+ GLuint depth0);
struct intel_mipmap_tree *
intel_miptree_create_for_bo(struct intel_context *intel,
drm_intel_bo *bo,
- gl_format format,
+ mesa_format format,
uint32_t offset,
uint32_t width,
uint32_t height,
struct intel_mipmap_tree*
intel_miptree_create_for_dri2_buffer(struct intel_context *intel,
unsigned dri_attachment,
- gl_format format,
+ mesa_format format,
struct intel_region *region);
+struct intel_mipmap_tree*
+intel_miptree_create_for_image_buffer(struct intel_context *intel,
+ enum __DRIimageBufferMask buffer_type,
+ mesa_format format,
+ uint32_t num_samples,
+ struct intel_region *region);
+
/**
* Create a miptree appropriate as the storage for a non-texture renderbuffer.
* The miptree has the following properties:
*/
struct intel_mipmap_tree*
intel_miptree_create_for_renderbuffer(struct intel_context *intel,
- gl_format format,
+ mesa_format format,
uint32_t width,
uint32_t height);
uint32_t level,
uint32_t layer)
{
+ (void) mt;
+ (void) level;
+ (void) layer;
+
assert(level >= mt->first_level);
assert(level <= mt->last_level);
assert(layer < mt->level[level].depth);
struct intel_texture_image *intelImage,
struct intel_mipmap_tree *dst_mt, bool invalidate);
-/**
- * Copy the stencil data from \c mt->stencil_mt->region to \c mt->region for
- * the given miptree slice.
- *
- * \see intel_mipmap_tree::stencil_mt
- */
-void
-intel_miptree_s8z24_scatter(struct intel_context *intel,
- struct intel_mipmap_tree *mt,
- uint32_t level,
- uint32_t slice);
-
-/**
- * Copy the stencil data in \c mt->stencil_mt->region to \c mt->region for the
- * given miptree slice.
- *
- * \see intel_mipmap_tree::stencil_mt
- */
-void
-intel_miptree_s8z24_gather(struct intel_context *intel,
- struct intel_mipmap_tree *mt,
- uint32_t level,
- uint32_t layer);
-
/**\}*/
/* i915_mipmap_tree.c:
*/
void i915_miptree_layout(struct intel_mipmap_tree *mt);
void i945_miptree_layout(struct intel_mipmap_tree *mt);
-void brw_miptree_layout(struct intel_context *intel,
- struct intel_mipmap_tree *mt);
void *intel_miptree_map_raw(struct intel_context *intel,
struct intel_mipmap_tree *mt);
-void intel_miptree_unmap_raw(struct intel_context *intel,
- struct intel_mipmap_tree *mt);
+void intel_miptree_unmap_raw(struct intel_mipmap_tree *mt);
void
intel_miptree_map(struct intel_context *intel,
unsigned int slice);
-#ifdef __cplusplus
-}
-#endif
-
#endif