i915: Use enum color_logic_ops for blits
[mesa.git] / src / mesa / drivers / dri / i915 / intel_pixel_bitmap.c
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-../intel/intel_pixel_bitmap.c
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+/**************************************************************************
+ * 
+ * Copyright 2006 VMware, Inc.
+ * All Rights Reserved.
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ * 
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portionsalloc
+ * of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * 
+ **************************************************************************/
+
+#include "main/glheader.h"
+#include "main/enums.h"
+#include "main/image.h"
+#include "main/colormac.h"
+#include "main/condrender.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/pbo.h"
+#include "main/bufferobj.h"
+#include "main/state.h"
+#include "main/texobj.h"
+#include "main/context.h"
+#include "main/fbobject.h"
+#include "swrast/swrast.h"
+#include "drivers/common/meta.h"
+
+#include "intel_screen.h"
+#include "intel_context.h"
+#include "intel_batchbuffer.h"
+#include "intel_blit.h"
+#include "intel_fbo.h"
+#include "intel_regions.h"
+#include "intel_buffers.h"
+#include "intel_pixel.h"
+#include "intel_reg.h"
+
+
+#define FILE_DEBUG_FLAG DEBUG_PIXEL
+
+
+/* Unlike the other intel_pixel_* functions, the expectation here is
+ * that the incoming data is not in a PBO.  With the XY_TEXT blit
+ * method, there's no benefit haveing it in a PBO, but we could
+ * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
+ * PBO bitmaps.  I think they are probably pretty rare though - I
+ * wonder if Xgl uses them?
+ */
+static const GLubyte *map_pbo( struct gl_context *ctx,
+                              GLsizei width, GLsizei height,
+                              const struct gl_pixelstore_attrib *unpack,
+                              const GLubyte *bitmap )
+{
+   GLubyte *buf;
+
+   if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
+                                 GL_COLOR_INDEX, GL_BITMAP,
+                                 INT_MAX, (const GLvoid *) bitmap)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
+      return NULL;
+   }
+
+   buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size,
+                                               GL_MAP_READ_BIT,
+                                               unpack->BufferObj,
+                                                MAP_INTERNAL);
+   if (!buf) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
+      return NULL;
+   }
+
+   return ADD_POINTERS(buf, bitmap);
+}
+
+static bool test_bit( const GLubyte *src, GLuint bit )
+{
+   return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
+}
+
+static void set_bit( GLubyte *dest, GLuint bit )
+{
+   dest[bit/8] |= 1 << (bit % 8);
+}
+
+/* Extract a rectangle's worth of data from the bitmap.  Called
+ * per chunk of HW-sized bitmap.
+ */
+static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
+                             const struct gl_pixelstore_attrib *unpack,
+                             const GLubyte *bitmap,
+                             GLuint x, GLuint y, 
+                             GLuint w, GLuint h,
+                             GLubyte *dest,
+                             GLuint row_align,
+                             bool invert)
+{
+   GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
+   GLuint mask = unpack->LsbFirst ? 0 : 7;
+   GLuint bit = 0;
+   GLint row, col;
+   GLint first, last;
+   GLint incr;
+   GLuint count = 0;
+
+   DBG("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
+       __func__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
+
+   if (invert) {
+      first = h-1;
+      last = 0;
+      incr = -1;
+   }
+   else {
+      first = 0;
+      last = h-1;
+      incr = 1;
+   }
+
+   /* Require that dest be pre-zero'd.
+    */
+   for (row = first; row != (last+incr); row += incr) {
+      const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap, 
+                                                   width, height, 
+                                                   GL_COLOR_INDEX, GL_BITMAP, 
+                                                   y + row, x);
+
+      for (col = 0; col < w; col++, bit++) {
+        if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
+           set_bit(dest, bit ^ 7);
+           count++;
+        }
+      }
+
+      if (row_align)
+        bit = ALIGN(bit, row_align);
+   }
+
+   return count;
+}
+
+/**
+ * Returns the low Y value of the vertical range given, flipped according to
+ * whether the framebuffer is or not.
+ */
+static inline int
+y_flip(struct gl_framebuffer *fb, int y, int height)
+{
+   if (_mesa_is_user_fbo(fb))
+      return y;
+   else
+      return fb->Height - y - height;
+}
+
+/*
+ * Render a bitmap.
+ */
+static bool
+do_blit_bitmap( struct gl_context *ctx, 
+               GLint dstx, GLint dsty,
+               GLsizei width, GLsizei height,
+               const struct gl_pixelstore_attrib *unpack,
+               const GLubyte *bitmap )
+{
+   struct intel_context *intel = intel_context(ctx);
+   struct gl_framebuffer *fb = ctx->DrawBuffer;
+   struct intel_renderbuffer *irb;
+   GLfloat tmpColor[4];
+   GLubyte ubcolor[4];
+   GLuint color;
+   GLsizei bitmap_width = width;
+   GLsizei bitmap_height = height;
+   GLint px, py;
+   GLuint stipple[32];
+   GLint orig_dstx = dstx;
+   GLint orig_dsty = dsty;
+
+   /* Update draw buffer bounds */
+   _mesa_update_state(ctx);
+
+   if (ctx->Depth.Test) {
+      /* The blit path produces incorrect results when depth testing is on.
+       * It seems the blit Z coord is always 1.0 (the far plane) so fragments
+       * will likely be obscured by other, closer geometry.
+       */
+      return false;
+   }
+
+   intel_prepare_render(intel);
+
+   if (fb->_NumColorDrawBuffers != 1) {
+      perf_debug("accelerated glBitmap() only supports rendering to a "
+                 "single color buffer\n");
+      return false;
+   }
+
+   irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
+
+   if (_mesa_is_bufferobj(unpack->BufferObj)) {
+      bitmap = map_pbo(ctx, width, height, unpack, bitmap);
+      if (bitmap == NULL)
+        return true;   /* even though this is an error, we're done */
+   }
+
+   COPY_4V(tmpColor, ctx->Current.RasterColor);
+
+   if (_mesa_need_secondary_color(ctx)) {
+       ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
+   }
+
+   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
+   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
+   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
+   UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
+
+   switch (irb->mt->format) {
+   case MESA_FORMAT_B8G8R8A8_UNORM:
+   case MESA_FORMAT_B8G8R8X8_UNORM:
+      color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]);
+      break;
+   case MESA_FORMAT_B5G6R5_UNORM:
+      color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]);
+      break;
+   default:
+      perf_debug("Unsupported format %s in accelerated glBitmap()\n",
+                 _mesa_get_format_name(irb->mt->format));
+      return false;
+   }
+
+   if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
+      return false;
+
+   /* Clip to buffer bounds and scissor. */
+   if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
+                            fb->_Xmax, fb->_Ymax,
+                            &dstx, &dsty, &width, &height))
+      goto out;
+
+   dsty = y_flip(fb, dsty, height);
+
+#define DY 32
+#define DX 32
+
+   /* Chop it all into chunks that can be digested by hardware: */
+   for (py = 0; py < height; py += DY) {
+      for (px = 0; px < width; px += DX) {
+        int h = MIN2(DY, height - py);
+        int w = MIN2(DX, width - px);
+        GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
+         const enum gl_logicop_mode logic_op = ctx->Color.ColorLogicOpEnabled ?
+            ctx->Color._LogicOp : COLOR_LOGICOP_COPY;
+
+        assert(sz <= sizeof(stipple));
+        memset(stipple, 0, sz);
+
+        /* May need to adjust this when padding has been introduced in
+         * sz above:
+         *
+         * Have to translate destination coordinates back into source
+         * coordinates.
+         */
+         int count = get_bitmap_rect(bitmap_width, bitmap_height, unpack,
+                                     bitmap,
+                                     -orig_dstx + (dstx + px),
+                                     -orig_dsty + y_flip(fb, dsty + py, h),
+                                     w, h,
+                                     (GLubyte *)stipple,
+                                     8,
+                                     _mesa_is_winsys_fbo(fb));
+         if (count == 0)
+           continue;
+
+        if (!intelEmitImmediateColorExpandBlit(intel,
+                                               irb->mt->cpp,
+                                               (GLubyte *)stipple,
+                                               sz,
+                                               color,
+                                               irb->mt->region->pitch,
+                                               irb->mt->region->bo,
+                                               0,
+                                               irb->mt->region->tiling,
+                                               dstx + px,
+                                               dsty + py,
+                                               w, h,
+                                               logic_op)) {
+           return false;
+        }
+
+         if (ctx->Query.CurrentOcclusionObject)
+            ctx->Query.CurrentOcclusionObject->Result += count;
+      }
+   }
+out:
+
+   if (unlikely(INTEL_DEBUG & DEBUG_SYNC))
+      intel_batchbuffer_flush(intel);
+
+   if (_mesa_is_bufferobj(unpack->BufferObj)) {
+      /* done with PBO so unmap it now */
+      ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj, MAP_INTERNAL);
+   }
+
+   intel_check_front_buffer_rendering(intel);
+
+   return true;
+}
+
+
+/* There are a large number of possible ways to implement bitmap on
+ * this hardware, most of them have some sort of drawback.  Here are a
+ * few that spring to mind:
+ * 
+ * Blit:
+ *    - XY_MONO_SRC_BLT_CMD
+ *         - use XY_SETUP_CLIP_BLT for cliprect clipping.
+ *    - XY_TEXT_BLT
+ *    - XY_TEXT_IMMEDIATE_BLT
+ *         - blit per cliprect, subject to maximum immediate data size.
+ *    - XY_COLOR_BLT 
+ *         - per pixel or run of pixels
+ *    - XY_PIXEL_BLT
+ *         - good for sparse bitmaps
+ *
+ * 3D engine:
+ *    - Point per pixel
+ *    - Translate bitmap to an alpha texture and render as a quad
+ *    - Chop bitmap up into 32x32 squares and render w/polygon stipple.
+ */
+void
+intelBitmap(struct gl_context * ctx,
+           GLint x, GLint y,
+           GLsizei width, GLsizei height,
+           const struct gl_pixelstore_attrib *unpack,
+           const GLubyte * pixels)
+{
+   if (!_mesa_check_conditional_render(ctx))
+      return;
+
+   if (do_blit_bitmap(ctx, x, y, width, height,
+                          unpack, pixels))
+      return;
+
+   _mesa_meta_Bitmap(ctx, x, y, width, height, unpack, pixels);
+}