GLuint count = 0;
DBG("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
- __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
+ __func__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
if (invert) {
first = h-1;
* Returns the low Y value of the vertical range given, flipped according to
* whether the framebuffer is or not.
*/
-static INLINE int
+static inline int
y_flip(struct gl_framebuffer *fb, int y, int height)
{
if (_mesa_is_user_fbo(fb))
int h = MIN2(DY, height - py);
int w = MIN2(DX, width - px);
GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
- GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
- ctx->Color.LogicOp : GL_COPY;
+ const enum gl_logicop_mode logic_op = ctx->Color.ColorLogicOpEnabled ?
+ ctx->Color._LogicOp : COLOR_LOGICOP_COPY;
assert(sz <= sizeof(stipple));
memset(stipple, 0, sz);