#include "intel_screen.h"
#include "intel_context.h"
-#include "intel_ioctl.h"
#include "intel_batchbuffer.h"
#include "intel_blit.h"
#include "intel_buffers.h"
struct intel_buffer_object *dst = intel_buffer_object(pack->BufferObj);
GLuint dst_offset;
GLuint rowLength;
- dri_fence *fence = NULL;
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s\n", __FUNCTION__);
intelEmitCopyBlit(intel,
src->cpp,
- src->pitch, src->buffer, 0, src->tiled,
+ src->pitch, src->buffer, 0, src->tiling,
rowLength, dst_buffer, dst_offset, GL_FALSE,
rect.x1,
rect.y1,
rect.x2 - rect.x1, rect.y2 - rect.y1,
GL_COPY);
}
-
- intel_batchbuffer_flush(intel->batch);
- fence = intel->batch->last_fence;
- dri_fence_reference(fence);
-
}
UNLOCK_HARDWARE(intel);
- if (fence) {
- dri_fence_wait(fence);
- dri_fence_unreference(fence);
- }
-
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s - DONE\n", __FUNCTION__);