/**************************************************************************
*
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2006 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef INTEL_REGIONS_H
#define INTEL_REGIONS_H
-#include "mtypes.h"
-#include "intel_screen.h"
+/** @file intel_regions.h
+ *
+ * Structure definitions and prototypes for intel_region handling,
+ * which is the basic structure for rectangular collections of pixels
+ * stored in a drm_intel_bo.
+ */
+
+#include <stdbool.h>
+#include <xf86drm.h>
+
+#include "main/mtypes.h"
+#include "intel_bufmgr.h"
struct intel_context;
+struct intel_screen;
struct intel_buffer_object;
/**
*/
struct intel_region
{
- dri_bo *buffer; /**< buffer manager's buffer */
+ drm_intel_bo *bo; /**< buffer manager's buffer */
GLuint refcount; /**< Reference count for region */
GLuint cpp; /**< bytes per pixel */
- GLuint pitch; /**< in pixels */
+ GLuint width; /**< in pixels */
GLuint height; /**< in pixels */
- GLubyte *map; /**< only non-NULL when region is actually mapped */
- GLuint map_refcount; /**< Reference count for mapping */
+ GLuint pitch; /**< in bytes */
- GLuint draw_offset; /**< Offset of drawing address within the region */
+ uint32_t tiling; /**< Which tiling mode the region is in */
- struct intel_buffer_object *pbo; /* zero-copy uploads */
+ uint32_t name; /**< Global name for the bo */
};
/* Allocate a refcounted region. Pointers to regions should only be
* copied by calling intel_reference_region().
*/
-struct intel_region *intel_region_alloc(intelScreenPrivate *intelScreen,
- GLuint cpp,
- GLuint pitch, GLuint height);
+struct intel_region *intel_region_alloc(struct intel_screen *screen,
+ uint32_t tiling,
+ GLuint cpp, GLuint width,
+ GLuint height,
+ bool expect_accelerated_upload);
+
+struct intel_region *
+intel_region_alloc_for_handle(struct intel_screen *screen,
+ GLuint cpp,
+ GLuint width, GLuint height, GLuint pitch,
+ unsigned int handle, const char *name);
+
+struct intel_region *
+intel_region_alloc_for_fd(struct intel_screen *screen,
+ GLuint cpp,
+ GLuint width, GLuint height, GLuint pitch,
+ GLuint size, int fd, const char *name);
+
+bool
+intel_region_flink(struct intel_region *region, uint32_t *name);
void intel_region_reference(struct intel_region **dst,
struct intel_region *src);
void intel_region_release(struct intel_region **ib);
-extern struct intel_region
-*intel_region_create_static(intelScreenPrivate *intelScreen,
- GLuint mem_type,
- unsigned int bo_handle,
- GLuint offset,
- void *virtual,
- GLuint cpp,
- GLuint pitch, GLuint height);
-extern void
-intel_region_update_static(intelScreenPrivate *intelScreen,
- struct intel_region *region,
- GLuint mem_type,
- unsigned int bo_handle,
- GLuint offset,
- void *virtual,
- GLuint cpp, GLuint pitch, GLuint height);
-
-
-void intel_region_idle(intelScreenPrivate *intelScreen,
- struct intel_region *ib);
-
-/* Map/unmap regions. This is refcounted also:
- */
-GLubyte *intel_region_map(intelScreenPrivate *intelScreen,
- struct intel_region *ib);
+void intel_recreate_static_regions(struct intel_context *intel);
-void intel_region_unmap(intelScreenPrivate *intelScreen, struct intel_region *ib);
+void
+intel_region_get_tile_masks(struct intel_region *region,
+ uint32_t *mask_x, uint32_t *mask_y);
+uint32_t
+intel_region_get_aligned_offset(struct intel_region *region, uint32_t x,
+ uint32_t y);
-/* Upload data to a rectangular sub-region
- */
-void intel_region_data(intelScreenPrivate *intelScreen,
- struct intel_region *dest,
- GLuint dest_offset,
- GLuint destx, GLuint desty,
- const void *src, GLuint src_stride,
- GLuint srcx, GLuint srcy, GLuint width, GLuint height);
-
-/* Copy rectangular sub-regions
- */
-void intel_region_copy(intelScreenPrivate *intelScreen,
- struct intel_region *dest,
- GLuint dest_offset,
- GLuint destx, GLuint desty,
- struct intel_region *src,
- GLuint src_offset,
- GLuint srcx, GLuint srcy, GLuint width, GLuint height);
-
-/* Fill a rectangular sub-region
+/**
+ * Used with images created with image_from_names
+ * to help support planar images.
*/
-void intel_region_fill(intelScreenPrivate *intelScreen,
- struct intel_region *dest,
- GLuint dest_offset,
- GLuint destx, GLuint desty,
- GLuint width, GLuint height, GLuint color);
+struct intel_image_format {
+ int fourcc;
+ int components;
+ int nplanes;
+ struct {
+ int buffer_index;
+ int width_shift;
+ int height_shift;
+ uint32_t dri_format;
+ int cpp;
+ } planes[3];
+};
-/* Helpers for zerocopy uploads, particularly texture image uploads:
- */
-void intel_region_attach_pbo(intelScreenPrivate *intelScreen,
- struct intel_region *region,
- struct intel_buffer_object *pbo);
-void intel_region_release_pbo(intelScreenPrivate *intelScreen,
- struct intel_region *region);
-void intel_region_cow(intelScreenPrivate *intelScreen,
- struct intel_region *region);
-
-dri_bo *intel_region_buffer(intelScreenPrivate *intelScreen,
- struct intel_region *region,
- GLuint flag);
+struct __DRIimageRec {
+ struct intel_region *region;
+ GLenum internal_format;
+ uint32_t dri_format;
+ GLuint format;
+ uint32_t offset;
+
+ /*
+ * Need to save these here between calls to
+ * image_from_names and calls to image_from_planar.
+ */
+ uint32_t strides[3];
+ uint32_t offsets[3];
+ struct intel_image_format *planar_format;
+
+ /* particular miptree level */
+ GLuint width;
+ GLuint height;
+ GLuint tile_x;
+ GLuint tile_y;
+
+ void *data;
+};
#endif