#include "main/mtypes.h"
#include "main/enums.h"
+#include "math/m_xform.h"
+
#include "tnl/t_context.h"
#include "tnl/t_vertex.h"
#include "tnl/t_pipeline.h"
intel_set_prim(intel, hw_prim[prim]);
}
-static inline GLuint intel_get_vb_max(struct intel_context *intel)
+static INLINE GLuint intel_get_vb_max(struct intel_context *intel)
{
GLuint ret;
return ret;
}
-static inline GLuint intel_get_current_max(struct intel_context *intel)
+static INLINE GLuint intel_get_current_max(struct intel_context *intel)
{
if (intel->intelScreen->no_vbo)
static GLboolean
-intel_run_render(GLcontext * ctx, struct tnl_pipeline_stage *stage)
+intel_run_render(struct gl_context * ctx, struct tnl_pipeline_stage *stage)
{
struct intel_context *intel = intel_context(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
const struct tnl_pipeline_stage *intel_pipeline[] = {
&_tnl_vertex_transform_stage,
- &_tnl_vertex_cull_stage,
&_tnl_normal_transform_stage,
&_tnl_lighting_stage,
&_tnl_fog_coordinate_stage,