Merge branch 'llvm-cliptest-viewport'
[mesa.git] / src / mesa / drivers / dri / i915 / intel_render.c
index 838d450378c0166cae04e3b4271500033e6d16f3..0d8ab4b507e37888835380666d865dc7bd280d42 100644 (file)
  * dma buffers.  Use strip/fan hardware acceleration where possible.
  *
  */
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "main/enums.h"
+
+#include "math/m_xform.h"
 
 #include "tnl/t_context.h"
 #include "tnl/t_vertex.h"
@@ -117,6 +119,26 @@ intelDmaPrimitive(struct intel_context *intel, GLenum prim)
    intel_set_prim(intel, hw_prim[prim]);
 }
 
+static INLINE GLuint intel_get_vb_max(struct intel_context *intel)
+{
+   GLuint ret;
+
+   if (intel->intelScreen->no_vbo)
+      ret = intel->batch->size - 1500;
+   else
+      ret = INTEL_VB_SIZE;
+   ret /= (intel->vertex_size * 4);
+   return ret;
+}
+
+static INLINE GLuint intel_get_current_max(struct intel_context *intel)
+{
+
+   if (intel->intelScreen->no_vbo)
+      return intel_get_vb_max(intel);
+   else
+      return (INTEL_VB_SIZE - intel->prim.current_offset) / (intel->vertex_size * 4);
+}
 
 #define LOCAL_VARS struct intel_context *intel = intel_context(ctx)
 #define INIT( prim )                           \
@@ -126,9 +148,8 @@ do {                                                \
 
 #define FLUSH() INTEL_FIREVERTICES(intel)
 
-#define GET_SUBSEQUENT_VB_MAX_VERTS() (INTEL_VB_SIZE / (intel->vertex_size * 4))
-#define GET_CURRENT_VB_MAX_VERTS() \
-   ((INTEL_VB_SIZE - intel->prim.current_offset) / (intel->vertex_size * 4))
+#define GET_SUBSEQUENT_VB_MAX_VERTS() intel_get_vb_max(intel)
+#define GET_CURRENT_VB_MAX_VERTS() intel_get_current_max(intel)
 
 #define ALLOC_VERTS(nr) intel_get_prim_space(intel, nr)
 
@@ -195,7 +216,7 @@ choose_render(struct intel_context *intel, struct vertex_buffer *VB)
 
 
 static GLboolean
-intel_run_render(GLcontext * ctx, struct tnl_pipeline_stage *stage)
+intel_run_render(struct gl_context * ctx, struct tnl_pipeline_stage *stage)
 {
    struct intel_context *intel = intel_context(ctx);
    TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -245,7 +266,6 @@ static const struct tnl_pipeline_stage _intel_render_stage = {
 
 const struct tnl_pipeline_stage *intel_pipeline[] = {
    &_tnl_vertex_transform_stage,
-   &_tnl_vertex_cull_stage,
    &_tnl_normal_transform_stage,
    &_tnl_lighting_stage,
    &_tnl_fog_coordinate_stage,