i965: SF: change get_vert_attr to use the VUE map, and rename it.
[mesa.git] / src / mesa / drivers / dri / i915 / intel_span.c
deleted file mode 100644 (file)
index d1f8ef06beb36d8be01fe2ea9e20d58d5d86cfb2..0000000000000000000000000000000000000000
+++ /dev/null
@@ -1,409 +0,0 @@
-/**************************************************************************
- * 
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- * 
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- * 
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- * 
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- * 
- **************************************************************************/
-
-#include "glheader.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "colormac.h"
-
-#include "intel_fbo.h"
-#include "intel_screen.h"
-#include "intel_span.h"
-#include "intel_regions.h"
-#include "intel_ioctl.h"
-#include "intel_tex.h"
-
-#include "swrast/swrast.h"
-
-/*
-  break intelWriteRGBASpan_ARGB8888
-*/
-
-#undef DBG
-#define DBG 0
-
-#define LOCAL_VARS                                                     \
-   struct intel_context *intel = intel_context(ctx);                   \
-   struct intel_renderbuffer *irb = intel_renderbuffer(rb);            \
-   const GLint yScale = irb->RenderToTexture ? 1 : -1;                 \
-   const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1;        \
-   GLubyte *buf = (GLubyte *) irb->pfMap                               \
-      + (intel->drawY * irb->pfPitch + intel->drawX) * irb->region->cpp;\
-   GLuint p;                                                           \
-   assert(irb->pfMap);\
-   (void) p;
-
-/* XXX FBO: this is identical to the macro in spantmp2.h except we get
- * the cliprect info from the context, not the driDrawable.
- * Move this into spantmp2.h someday.
- */
-#define HW_CLIPLOOP()                                                  \
-   do {                                                                        \
-      int _nc = intel->numClipRects;                                   \
-      while ( _nc-- ) {                                                        \
-        int minx = intel->pClipRects[_nc].x1 - intel->drawX;           \
-        int miny = intel->pClipRects[_nc].y1 - intel->drawY;           \
-        int maxx = intel->pClipRects[_nc].x2 - intel->drawX;           \
-        int maxy = intel->pClipRects[_nc].y2 - intel->drawY;
-
-
-
-
-#define Y_FLIP(_y) ((_y) * yScale + yBias)
-
-#define HW_LOCK()
-
-#define HW_UNLOCK()
-
-/* 16 bit, RGB565 color spanline and pixel functions
- */
-#define SPANTMP_PIXEL_FMT GL_RGB
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
-
-#define TAG(x)    intel##x##_RGB565
-#define TAG2(x,y) intel##x##_RGB565##y
-#define GET_PTR(X,Y) (buf + ((Y) * irb->pfPitch + (X)) * 2)
-#include "spantmp2.h"
-
-/* 32 bit, ARGB8888 color spanline and pixel functions
- */
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x)    intel##x##_ARGB8888
-#define TAG2(x,y) intel##x##_ARGB8888##y
-#define GET_PTR(X,Y) (buf + ((Y) * irb->pfPitch + (X)) * 4)
-#include "spantmp2.h"
-
-
-#define LOCAL_DEPTH_VARS                                               \
-   struct intel_context *intel = intel_context(ctx);                   \
-   struct intel_renderbuffer *irb = intel_renderbuffer(rb);            \
-   const GLuint pitch = irb->pfPitch/***XXX region->pitch*/; /* in pixels */ \
-   const GLint yScale = irb->RenderToTexture ? 1 : -1;                 \
-   const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1;        \
-   char *buf = (char *) irb->pfMap/*XXX use region->map*/ +             \
-      (intel->drawY * pitch + intel->drawX) * irb->region->cpp;
-
-
-#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
-
-/**
- ** 16-bit depthbuffer functions.
- **/
-#define WRITE_DEPTH( _x, _y, d ) \
-   ((GLushort *)buf)[(_x) + (_y) * pitch] = d;
-
-#define READ_DEPTH( d, _x, _y )        \
-   d = ((GLushort *)buf)[(_x) + (_y) * pitch];
-
-
-#define TAG(x) intel##x##_z16
-#include "depthtmp.h"
-
-
-/**
- ** 24/8-bit interleaved depth/stencil functions
- ** Note: we're actually reading back combined depth+stencil values.
- ** The wrappers in main/depthstencil.c are used to extract the depth
- ** and stencil values.
- **/
-/* Change ZZZS -> SZZZ */
-#define WRITE_DEPTH( _x, _y, d ) {                             \
-   GLuint tmp = ((d) >> 8) | ((d) << 24);                      \
-   ((GLuint *)buf)[(_x) + (_y) * pitch] = tmp;                 \
-}
-
-/* Change SZZZ -> ZZZS */
-#define READ_DEPTH( d, _x, _y ) {                              \
-   GLuint tmp = ((GLuint *)buf)[(_x) + (_y) * pitch];          \
-   d = (tmp << 8) | (tmp >> 24);                               \
-}
-
-#define TAG(x) intel##x##_z24_s8
-#include "depthtmp.h"
-
-
-/**
- ** 8-bit stencil function (XXX FBO: This is obsolete)
- **/
-#define WRITE_STENCIL( _x, _y, d ) {                           \
-   GLuint tmp = ((GLuint *)buf)[(_x) + (_y) * pitch];          \
-   tmp &= 0xffffff;                                            \
-   tmp |= ((d) << 24);                                         \
-   ((GLuint *) buf)[(_x) + (_y) * pitch] = tmp;                        \
-}
-
-#define READ_STENCIL( d, _x, _y )                              \
-   d = ((GLuint *)buf)[(_x) + (_y) * pitch] >> 24;
-
-#define TAG(x) intel##x##_z24_s8
-#include "stenciltmp.h"
-
-
-
-/**
- * Map or unmap all the renderbuffers which we may need during
- * software rendering.
- * XXX in the future, we could probably convey extra information to
- * reduce the number of mappings needed.  I.e. if doing a glReadPixels
- * from the depth buffer, we really only need one mapping.
- *
- * XXX Rewrite this function someday.
- * We can probably just loop over all the renderbuffer attachments,
- * map/unmap all of them, and not worry about the _ColorDrawBuffers
- * _ColorReadBuffer, _DepthBuffer or _StencilBuffer fields.
- */
-static void
-intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
-{
-   GLcontext *ctx = &intel->ctx;
-   GLuint i, j;
-   struct intel_renderbuffer *irb;
-
-   /* color draw buffers */
-   for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
-      for (j = 0; j < ctx->DrawBuffer->_NumColorDrawBuffers[i]; j++) {
-         struct gl_renderbuffer *rb =
-            ctx->DrawBuffer->_ColorDrawBuffers[i][j];
-         irb = intel_renderbuffer(rb);
-         if (irb) {
-            /* this is a user-created intel_renderbuffer */
-            if (irb->region) {
-               if (map)
-                  intel_region_map(intel->intelScreen, irb->region);
-               else
-                  intel_region_unmap(intel->intelScreen, irb->region);
-               irb->pfMap = irb->region->map;
-               irb->pfPitch = irb->region->pitch;
-            }
-         }
-      }
-   }
-
-   /* check for render to textures */
-   for (i = 0; i < BUFFER_COUNT; i++) {
-      struct gl_renderbuffer_attachment *att =
-         ctx->DrawBuffer->Attachment + i;
-      struct gl_texture_object *tex = att->Texture;
-      if (tex) {
-         /* render to texture */
-         ASSERT(att->Renderbuffer);
-         if (map) {
-            struct gl_texture_image *texImg;
-            texImg = tex->Image[att->CubeMapFace][att->TextureLevel];
-            intel_tex_map_images(intel, intel_texture_object(tex));
-         }
-         else {
-            intel_tex_unmap_images(intel, intel_texture_object(tex));
-         }
-      }
-   }
-
-   /* color read buffers */
-   irb = intel_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
-   if (irb && irb->region) {
-      if (map)
-         intel_region_map(intel->intelScreen, irb->region);
-      else
-         intel_region_unmap(intel->intelScreen, irb->region);
-      irb->pfMap = irb->region->map;
-      irb->pfPitch = irb->region->pitch;
-   }
-
-   /* Account for front/back color page flipping.
-    * The span routines use the pfMap and pfPitch fields which will
-    * swap the front/back region map/pitch if we're page flipped.
-    * Do this after mapping, above, so the map field is valid.
-    */
-#if 0
-   if (map && ctx->DrawBuffer->Name == 0) {
-      struct intel_renderbuffer *irbFront
-         = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_FRONT_LEFT);
-      struct intel_renderbuffer *irbBack
-         = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_BACK_LEFT);
-      if (irbBack) {
-         /* double buffered */
-         if (intel->sarea->pf_current_page == 0) {
-            irbFront->pfMap = irbFront->region->map;
-            irbFront->pfPitch = irbFront->region->pitch;
-            irbBack->pfMap = irbBack->region->map;
-            irbBack->pfPitch = irbBack->region->pitch;
-         }
-         else {
-            irbFront->pfMap = irbBack->region->map;
-            irbFront->pfPitch = irbBack->region->pitch;
-            irbBack->pfMap = irbFront->region->map;
-            irbBack->pfPitch = irbFront->region->pitch;
-         }
-      }
-   }
-#endif
-
-   /* depth buffer (Note wrapper!) */
-   if (ctx->DrawBuffer->_DepthBuffer) {
-      irb = intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped);
-      if (irb && irb->region && irb->Base.Name != 0) {
-         if (map) {
-            intel_region_map(intel->intelScreen, irb->region);
-            irb->pfMap = irb->region->map;
-            irb->pfPitch = irb->region->pitch;
-         }
-         else {
-            intel_region_unmap(intel->intelScreen, irb->region);
-            irb->pfMap = NULL;
-            irb->pfPitch = 0;
-         }
-      }
-   }
-
-   /* stencil buffer (Note wrapper!) */
-   if (ctx->DrawBuffer->_StencilBuffer) {
-      irb = intel_renderbuffer(ctx->DrawBuffer->_StencilBuffer->Wrapped);
-      if (irb && irb->region && irb->Base.Name != 0) {
-         if (map) {
-            intel_region_map(intel->intelScreen, irb->region);
-            irb->pfMap = irb->region->map;
-            irb->pfPitch = irb->region->pitch;
-         }
-         else {
-            intel_region_unmap(intel->intelScreen, irb->region);
-            irb->pfMap = NULL;
-            irb->pfPitch = 0;
-         }
-      }
-   }
-}
-
-
-
-/**
- * Prepare for softare rendering.  Map current read/draw framebuffers'
- * renderbuffes and all currently bound texture objects.
- *
- * Old note: Moved locking out to get reasonable span performance.
- */
-void
-intelSpanRenderStart(GLcontext * ctx)
-{
-   struct intel_context *intel = intel_context(ctx);
-   GLuint i;
-
-   intelFinish(&intel->ctx);
-   LOCK_HARDWARE(intel);
-
-#if 0
-   /* Just map the framebuffer and all textures.  Bufmgr code will
-    * take care of waiting on the necessary fences:
-    */
-   intel_region_map(intel->intelScreen, intel->front_region);
-   intel_region_map(intel->intelScreen, intel->back_region);
-   intel_region_map(intel->intelScreen, intel->intelScreen->depth_region);
-#endif
-
-   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
-      if (ctx->Texture.Unit[i]._ReallyEnabled) {
-         struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
-         intel_tex_map_images(intel, intel_texture_object(texObj));
-      }
-   }
-
-   intel_map_unmap_buffers(intel, GL_TRUE);
-}
-
-/**
- * Called when done softare rendering.  Unmap the buffers we mapped in
- * the above function.
- */
-void
-intelSpanRenderFinish(GLcontext * ctx)
-{
-   struct intel_context *intel = intel_context(ctx);
-   GLuint i;
-
-   _swrast_flush(ctx);
-
-   /* Now unmap the framebuffer:
-    */
-#if 0
-   intel_region_unmap(intel, intel->front_region);
-   intel_region_unmap(intel, intel->back_region);
-   intel_region_unmap(intel, intel->intelScreen->depth_region);
-#endif
-
-   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
-      if (ctx->Texture.Unit[i]._ReallyEnabled) {
-         struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
-         intel_tex_unmap_images(intel, intel_texture_object(texObj));
-      }
-   }
-
-   intel_map_unmap_buffers(intel, GL_FALSE);
-
-   UNLOCK_HARDWARE(intel);
-}
-
-
-void
-intelInitSpanFuncs(GLcontext * ctx)
-{
-   struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
-   swdd->SpanRenderStart = intelSpanRenderStart;
-   swdd->SpanRenderFinish = intelSpanRenderFinish;
-}
-
-
-/**
- * Plug in appropriate span read/write functions for the given renderbuffer.
- * These are used for the software fallbacks.
- */
-void
-intel_set_span_functions(struct gl_renderbuffer *rb)
-{
-   if (rb->_ActualFormat == GL_RGB5) {
-      /* 565 RGB */
-      intelInitPointers_RGB565(rb);
-   }
-   else if (rb->_ActualFormat == GL_RGBA8) {
-      /* 8888 RGBA */
-      intelInitPointers_ARGB8888(rb);
-   }
-   else if (rb->_ActualFormat == GL_DEPTH_COMPONENT16) {
-      intelInitDepthPointers_z16(rb);
-   }
-   else if (rb->_ActualFormat == GL_DEPTH_COMPONENT24 ||        /* XXX FBO remove */
-            rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
-      intelInitDepthPointers_z24_s8(rb);
-   }
-   else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) {       /* XXX FBO remove */
-      intelInitStencilPointers_z24_s8(rb);
-   }
-   else {
-      _mesa_problem(NULL,
-                    "Unexpected _ActualFormat in intelSetSpanFunctions");
-   }
-}
new file mode 120000 (symlink)
index 0000000000000000000000000000000000000000..05e5e8e58338a4d3c83c4b7b79fc7d573d333082
--- /dev/null
@@ -0,0 +1 @@
+../intel/intel_span.c
\ No newline at end of file