i965/fs: Detect GRF sources in split_virtual_grfs send-from-GRF code.
[mesa.git] / src / mesa / drivers / dri / i915 / intel_tex.c
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-../intel/intel_tex.c
\ No newline at end of file
new file mode 100644 (file)
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+#include "swrast/swrast.h"
+#include "main/renderbuffer.h"
+#include "main/texobj.h"
+#include "main/teximage.h"
+#include "main/mipmap.h"
+#include "drivers/common/meta.h"
+#include "intel_context.h"
+#include "intel_mipmap_tree.h"
+#include "intel_tex.h"
+#include "intel_fbo.h"
+
+#define FILE_DEBUG_FLAG DEBUG_TEXTURE
+
+static struct gl_texture_image *
+intelNewTextureImage(struct gl_context * ctx)
+{
+   DBG("%s\n", __FUNCTION__);
+   (void) ctx;
+   return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image);
+}
+
+static void
+intelDeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
+{
+   /* nothing special (yet) for intel_texture_image */
+   _mesa_delete_texture_image(ctx, img);
+}
+
+
+static struct gl_texture_object *
+intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
+{
+   struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);
+
+   (void) ctx;
+
+   DBG("%s\n", __FUNCTION__);
+
+   if (obj == NULL)
+      return NULL;
+
+   _mesa_initialize_texture_object(ctx, &obj->base, name, target);
+
+   obj->needs_validate = true;
+
+   return &obj->base;
+}
+
+static void 
+intelDeleteTextureObject(struct gl_context *ctx,
+                        struct gl_texture_object *texObj)
+{
+   struct intel_texture_object *intelObj = intel_texture_object(texObj);
+
+   intel_miptree_release(&intelObj->mt);
+   _mesa_delete_texture_object(ctx, texObj);
+}
+
+static GLboolean
+intel_alloc_texture_image_buffer(struct gl_context *ctx,
+                                struct gl_texture_image *image)
+{
+   struct intel_context *intel = intel_context(ctx);
+   struct intel_texture_image *intel_image = intel_texture_image(image);
+   struct gl_texture_object *texobj = image->TexObject;
+   struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
+
+   assert(image->Border == 0);
+
+   /* Because the driver uses AllocTextureImageBuffer() internally, it may end
+    * up mismatched with FreeTextureImageBuffer(), but that is safe to call
+    * multiple times.
+    */
+   ctx->Driver.FreeTextureImageBuffer(ctx, image);
+
+   if (!_swrast_init_texture_image(image))
+      return false;
+
+   if (intel_texobj->mt &&
+       intel_miptree_match_image(intel_texobj->mt, image)) {
+      intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
+      DBG("%s: alloc obj %p level %d %dx%dx%d using object's miptree %p\n",
+          __FUNCTION__, texobj, image->Level,
+          image->Width, image->Height, image->Depth, intel_texobj->mt);
+   } else {
+      intel_image->mt = intel_miptree_create_for_teximage(intel, intel_texobj,
+                                                          intel_image,
+                                                          false);
+
+      /* Even if the object currently has a mipmap tree associated
+       * with it, this one is a more likely candidate to represent the
+       * whole object since our level didn't fit what was there
+       * before, and any lower levels would fit into our miptree.
+       */
+      intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
+
+      DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n",
+          __FUNCTION__, texobj, image->Level,
+          image->Width, image->Height, image->Depth, intel_image->mt);
+   }
+
+   intel_texobj->needs_validate = true;
+
+   return true;
+}
+
+static void
+intel_free_texture_image_buffer(struct gl_context * ctx,
+                               struct gl_texture_image *texImage)
+{
+   struct intel_texture_image *intelImage = intel_texture_image(texImage);
+
+   DBG("%s\n", __FUNCTION__);
+
+   intel_miptree_release(&intelImage->mt);
+
+   _swrast_free_texture_image_buffer(ctx, texImage);
+}
+
+/**
+ * Map texture memory/buffer into user space.
+ * Note: the region of interest parameters are ignored here.
+ * \param mode  bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
+ * \param mapOut  returns start of mapping of region of interest
+ * \param rowStrideOut  returns row stride in bytes
+ */
+static void
+intel_map_texture_image(struct gl_context *ctx,
+                       struct gl_texture_image *tex_image,
+                       GLuint slice,
+                       GLuint x, GLuint y, GLuint w, GLuint h,
+                       GLbitfield mode,
+                       GLubyte **map,
+                       GLint *stride)
+{
+   struct intel_context *intel = intel_context(ctx);
+   struct intel_texture_image *intel_image = intel_texture_image(tex_image);
+   struct intel_mipmap_tree *mt = intel_image->mt;
+
+   /* Our texture data is always stored in a miptree. */
+   assert(mt);
+
+   /* Check that our caller wasn't confused about how to map a 1D texture. */
+   assert(tex_image->TexObject->Target != GL_TEXTURE_1D_ARRAY ||
+         h == 1);
+
+   /* intel_miptree_map operates on a unified "slice" number that references the
+    * cube face, since it's all just slices to the miptree code.
+    */
+   if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
+      slice = tex_image->Face;
+
+   intel_miptree_map(intel, mt, tex_image->Level, slice, x, y, w, h, mode,
+                    (void **)map, stride);
+}
+
+static void
+intel_unmap_texture_image(struct gl_context *ctx,
+                         struct gl_texture_image *tex_image, GLuint slice)
+{
+   struct intel_context *intel = intel_context(ctx);
+   struct intel_texture_image *intel_image = intel_texture_image(tex_image);
+   struct intel_mipmap_tree *mt = intel_image->mt;
+
+   if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
+      slice = tex_image->Face;
+
+   intel_miptree_unmap(intel, mt, tex_image->Level, slice);
+}
+
+void
+intelInitTextureFuncs(struct dd_function_table *functions)
+{
+   functions->NewTextureObject = intelNewTextureObject;
+   functions->NewTextureImage = intelNewTextureImage;
+   functions->DeleteTextureImage = intelDeleteTextureImage;
+   functions->DeleteTexture = intelDeleteTextureObject;
+   functions->AllocTextureImageBuffer = intel_alloc_texture_image_buffer;
+   functions->FreeTextureImageBuffer = intel_free_texture_image_buffer;
+   functions->MapTextureImage = intel_map_texture_image;
+   functions->UnmapTextureImage = intel_unmap_texture_image;
+}