mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().
[mesa.git] / src / mesa / drivers / dri / i915 / intel_tex_image.c
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-../intel/intel_tex_image.c
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+
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/enums.h"
+#include "main/bufferobj.h"
+#include "main/context.h"
+#include "main/formats.h"
+#include "main/image.h"
+#include "main/pbo.h"
+#include "main/renderbuffer.h"
+#include "main/texcompress.h"
+#include "main/texgetimage.h"
+#include "main/texobj.h"
+#include "main/teximage.h"
+#include "main/texstore.h"
+
+#include "intel_context.h"
+#include "intel_mipmap_tree.h"
+#include "intel_buffer_objects.h"
+#include "intel_batchbuffer.h"
+#include "intel_tex.h"
+#include "intel_blit.h"
+#include "intel_fbo.h"
+
+#define FILE_DEBUG_FLAG DEBUG_TEXTURE
+
+/* Work back from the specified level of the image to the baselevel and create a
+ * miptree of that size.
+ */
+struct intel_mipmap_tree *
+intel_miptree_create_for_teximage(struct intel_context *intel,
+                                 struct intel_texture_object *intelObj,
+                                 struct intel_texture_image *intelImage,
+                                 bool expect_accelerated_upload)
+{
+   GLuint firstLevel;
+   GLuint lastLevel;
+   int width, height, depth;
+   GLuint i;
+
+   intel_miptree_get_dimensions_for_image(&intelImage->base.Base,
+                                          &width, &height, &depth);
+
+   DBG("%s\n", __func__);
+
+   if (intelImage->base.Base.Level > intelObj->base.BaseLevel &&
+       (width == 1 ||
+        (intelObj->base.Target != GL_TEXTURE_1D && height == 1) ||
+        (intelObj->base.Target == GL_TEXTURE_3D && depth == 1))) {
+      /* For this combination, we're at some lower mipmap level and
+       * some important dimension is 1.  We can't extrapolate up to a
+       * likely base level width/height/depth for a full mipmap stack
+       * from this info, so just allocate this one level.
+       */
+      firstLevel = intelImage->base.Base.Level;
+      lastLevel = intelImage->base.Base.Level;
+   } else {
+      /* If this image disrespects BaseLevel, allocate from level zero.
+       * Usually BaseLevel == 0, so it's unlikely to happen.
+       */
+      if (intelImage->base.Base.Level < intelObj->base.BaseLevel)
+        firstLevel = 0;
+      else
+        firstLevel = intelObj->base.BaseLevel;
+
+      /* Figure out image dimensions at start level. */
+      for (i = intelImage->base.Base.Level; i > firstLevel; i--) {
+        width <<= 1;
+        if (height != 1)
+           height <<= 1;
+        if (depth != 1)
+           depth <<= 1;
+      }
+
+      /* Guess a reasonable value for lastLevel.  This is probably going
+       * to be wrong fairly often and might mean that we have to look at
+       * resizable buffers, or require that buffers implement lazy
+       * pagetable arrangements.
+       */
+      if ((intelObj->base.Sampler.MinFilter == GL_NEAREST ||
+          intelObj->base.Sampler.MinFilter == GL_LINEAR) &&
+         intelImage->base.Base.Level == firstLevel) {
+        lastLevel = firstLevel;
+      } else {
+        lastLevel = (firstLevel +
+                      _mesa_get_tex_max_num_levels(intelObj->base.Target,
+                                                   width, height, depth) - 1);
+      }
+   }
+
+   return intel_miptree_create(intel,
+                              intelObj->base.Target,
+                              intelImage->base.Base.TexFormat,
+                              firstLevel,
+                              lastLevel,
+                              width,
+                              height,
+                              depth,
+                              expect_accelerated_upload,
+                               INTEL_MIPTREE_TILING_ANY);
+}
+
+/* XXX: Do this for TexSubImage also:
+ */
+static bool
+try_pbo_upload(struct gl_context *ctx,
+               struct gl_texture_image *image,
+               const struct gl_pixelstore_attrib *unpack,
+              GLenum format, GLenum type, const void *pixels)
+{
+   struct intel_texture_image *intelImage = intel_texture_image(image);
+   struct intel_context *intel = intel_context(ctx);
+   struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
+   GLuint src_offset;
+   drm_intel_bo *src_buffer;
+
+   if (!_mesa_is_bufferobj(unpack->BufferObj))
+      return false;
+
+   DBG("trying pbo upload\n");
+
+   if (intel->ctx._ImageTransferState ||
+       unpack->SkipPixels || unpack->SkipRows) {
+      DBG("%s: image transfer\n", __func__);
+      return false;
+   }
+
+   ctx->Driver.AllocTextureImageBuffer(ctx, image);
+
+   if (!intelImage->mt) {
+      DBG("%s: no miptree\n", __func__);
+      return false;
+   }
+
+   if (!_mesa_format_matches_format_and_type(intelImage->mt->format,
+                                             format, type, false)) {
+      DBG("%s: format mismatch (upload to %s with format 0x%x, type 0x%x)\n",
+         __func__, _mesa_get_format_name(intelImage->mt->format),
+         format, type);
+      return false;
+   }
+
+   if (image->TexObject->Target == GL_TEXTURE_1D_ARRAY ||
+       image->TexObject->Target == GL_TEXTURE_2D_ARRAY) {
+      DBG("%s: no support for array textures\n", __func__);
+      return false;
+   }
+
+   src_buffer = intel_bufferobj_source(intel, pbo, 64, &src_offset);
+   /* note: potential 64-bit ptr to 32-bit int cast */
+   src_offset += (GLuint) (unsigned long) pixels;
+
+   int src_stride =
+      _mesa_image_row_stride(unpack, image->Width, format, type);
+
+   struct intel_mipmap_tree *pbo_mt =
+      intel_miptree_create_for_bo(intel,
+                                  src_buffer,
+                                  intelImage->mt->format,
+                                  src_offset,
+                                  image->Width, image->Height,
+                                  src_stride, I915_TILING_NONE);
+   if (!pbo_mt)
+      return false;
+
+   if (!intel_miptree_blit(intel,
+                           pbo_mt, 0, 0,
+                           0, 0, false,
+                           intelImage->mt, image->Level, image->Face,
+                           0, 0, false,
+                           image->Width, image->Height, GL_COPY)) {
+      DBG("%s: blit failed\n", __func__);
+      intel_miptree_release(&pbo_mt);
+      return false;
+   }
+
+   intel_miptree_release(&pbo_mt);
+
+   DBG("%s: success\n", __func__);
+   return true;
+}
+
+static void
+intelTexImage(struct gl_context * ctx,
+              GLuint dims,
+              struct gl_texture_image *texImage,
+              GLenum format, GLenum type, const void *pixels,
+              const struct gl_pixelstore_attrib *unpack)
+{
+   DBG("%s target %s level %d %dx%dx%d\n", __func__,
+       _mesa_enum_to_string(texImage->TexObject->Target),
+       texImage->Level, texImage->Width, texImage->Height, texImage->Depth);
+
+   /* Attempt to use the blitter for PBO image uploads.
+    */
+   if (dims <= 2 &&
+       try_pbo_upload(ctx, texImage, unpack, format, type, pixels)) {
+      return;
+   }
+
+   DBG("%s: upload image %dx%dx%d pixels %p\n",
+       __func__, texImage->Width, texImage->Height, texImage->Depth,
+       pixels);
+
+   _mesa_store_teximage(ctx, dims, texImage,
+                        format, type, pixels, unpack);
+}
+
+
+/**
+ * Binds a region to a texture image, like it was uploaded by glTexImage2D().
+ *
+ * Used for GLX_EXT_texture_from_pixmap and EGL image extensions,
+ */
+static void
+intel_set_texture_image_region(struct gl_context *ctx,
+                              struct gl_texture_image *image,
+                              struct intel_region *region,
+                              GLenum target,
+                              GLenum internalFormat,
+                              mesa_format format,
+                               uint32_t offset,
+                               GLuint width,
+                               GLuint height,
+                               GLuint tile_x,
+                               GLuint tile_y)
+{
+   struct intel_context *intel = intel_context(ctx);
+   struct intel_texture_image *intel_image = intel_texture_image(image);
+   struct gl_texture_object *texobj = image->TexObject;
+   struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
+   bool has_surface_tile_offset = false;
+   uint32_t draw_x, draw_y;
+
+   _mesa_init_teximage_fields(&intel->ctx, image,
+                             width, height, 1,
+                             0, internalFormat, format);
+
+   ctx->Driver.FreeTextureImageBuffer(ctx, image);
+
+   intel_image->mt = intel_miptree_create_layout(intel, target, image->TexFormat,
+                                                 0, 0,
+                                                 width, height, 1,
+                                                 true);
+   if (intel_image->mt == NULL)
+       return;
+   intel_region_reference(&intel_image->mt->region, region);
+   intel_image->mt->total_width = width;
+   intel_image->mt->total_height = height;
+   intel_image->mt->level[0].slice[0].x_offset = tile_x;
+   intel_image->mt->level[0].slice[0].y_offset = tile_y;
+
+   intel_miptree_get_tile_offsets(intel_image->mt, 0, 0, &draw_x, &draw_y);
+
+   /* From "OES_EGL_image" error reporting. We report GL_INVALID_OPERATION
+    * for EGL images from non-tile aligned sufaces in gen4 hw and earlier which has
+    * trouble resolving back to destination image due to alignment issues.
+    */
+   if (!has_surface_tile_offset &&
+       (draw_x != 0 || draw_y != 0)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, __func__);
+      intel_miptree_release(&intel_image->mt);
+      return;
+   }
+
+   intel_texobj->needs_validate = true;
+
+   intel_image->mt->offset = offset;
+   assert(region->pitch % region->cpp == 0);
+   intel_image->base.RowStride = region->pitch / region->cpp;
+
+   /* Immediately validate the image to the object. */
+   intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
+}
+
+void
+intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
+                  GLint texture_format,
+                  __DRIdrawable *dPriv)
+{
+   struct gl_framebuffer *fb = dPriv->driverPrivate;
+   struct intel_context *intel = pDRICtx->driverPrivate;
+   struct gl_context *ctx = &intel->ctx;
+   struct intel_texture_object *intelObj;
+   struct intel_renderbuffer *rb;
+   struct gl_texture_object *texObj;
+   struct gl_texture_image *texImage;
+   int level = 0, internalFormat = 0;
+   mesa_format texFormat = MESA_FORMAT_NONE;
+
+   texObj = _mesa_get_current_tex_object(ctx, target);
+   intelObj = intel_texture_object(texObj);
+
+   if (!intelObj)
+      return;
+
+   if (dPriv->lastStamp != dPriv->dri2.stamp ||
+       !pDRICtx->driScreenPriv->dri2.useInvalidate)
+      intel_update_renderbuffers(pDRICtx, dPriv);
+
+   rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
+   /* If the region isn't set, then intel_update_renderbuffers was unable
+    * to get the buffers for the drawable.
+    */
+   if (!rb || !rb->mt)
+      return;
+
+   if (rb->mt->cpp == 4) {
+      if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
+         internalFormat = GL_RGB;
+         texFormat = MESA_FORMAT_B8G8R8X8_UNORM;
+      }
+      else {
+         internalFormat = GL_RGBA;
+         texFormat = MESA_FORMAT_B8G8R8A8_UNORM;
+      }
+   } else if (rb->mt->cpp == 2) {
+      internalFormat = GL_RGB;
+      texFormat = MESA_FORMAT_B5G6R5_UNORM;
+   }
+
+   _mesa_lock_texture(&intel->ctx, texObj);
+   texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+   intel_set_texture_image_region(ctx, texImage, rb->mt->region, target,
+                                  internalFormat, texFormat, 0,
+                                  rb->mt->region->width,
+                                  rb->mt->region->height,
+                                  0, 0);
+   _mesa_unlock_texture(&intel->ctx, texObj);
+}
+
+void
+intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
+{
+   /* The old interface didn't have the format argument, so copy our
+    * implementation's behavior at the time.
+    */
+   intelSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
+}
+
+static void
+intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
+                             struct gl_texture_object *texObj,
+                             struct gl_texture_image *texImage,
+                             GLeglImageOES image_handle)
+{
+   struct intel_context *intel = intel_context(ctx);
+   __DRIscreen *screen;
+   __DRIimage *image;
+
+   screen = intel->intelScreen->driScrnPriv;
+   image = screen->dri2.image->lookupEGLImage(screen, image_handle,
+                                             screen->loaderPrivate);
+   if (image == NULL)
+      return;
+
+   intel_set_texture_image_region(ctx, texImage, image->region,
+                                 target, image->internal_format,
+                                  image->format, image->offset,
+                                  image->width,  image->height,
+                                  image->tile_x, image->tile_y);
+}
+
+void
+intelInitTextureImageFuncs(struct dd_function_table *functions)
+{
+   functions->TexImage = intelTexImage;
+   functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
+}