-#include <stdlib.h>
-#include <stdio.h>
-
-#include "glheader.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "enums.h"
-#include "colortab.h"
-#include "convolve.h"
-#include "context.h"
-#include "simple_list.h"
-#include "texcompress.h"
-#include "texformat.h"
-#include "texobj.h"
-#include "texstore.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/enums.h"
+#include "main/bufferobj.h"
+#include "main/context.h"
+#include "main/formats.h"
+#include "main/image.h"
+#include "main/pbo.h"
+#include "main/renderbuffer.h"
+#include "main/texcompress.h"
+#include "main/texgetimage.h"
+#include "main/texobj.h"
+#include "main/teximage.h"
+#include "main/texstore.h"
#include "intel_context.h"
#include "intel_mipmap_tree.h"
#include "intel_buffer_objects.h"
#include "intel_batchbuffer.h"
#include "intel_tex.h"
-#include "intel_ioctl.h"
#include "intel_blit.h"
+#include "intel_fbo.h"
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
-/* Functions to store texture images. Where possible, mipmap_tree's
- * will be created or further instantiated with image data, otherwise
- * images will be stored in malloc'd memory. A validation step is
- * required to pull those images into a mipmap tree, or otherwise
- * decide a fallback is required.
+/* Work back from the specified level of the image to the baselevel and create a
+ * miptree of that size.
*/
-
-
-static int
-logbase2(int n)
-{
- GLint i = 1;
- GLint log2 = 0;
-
- while (n > i) {
- i *= 2;
- log2++;
- }
-
- return log2;
-}
-
-
-/* Otherwise, store it in memory if (Border != 0) or (any dimension ==
- * 1).
- *
- * Otherwise, if max_level >= level >= min_level, create tree with
- * space for textures from min_level down to max_level.
- *
- * Otherwise, create tree with space for textures from (level
- * 0)..(1x1). Consider pruning this tree at a validation if the
- * saving is worth it.
- */
-static void
-guess_and_alloc_mipmap_tree(struct intel_context *intel,
- struct intel_texture_object *intelObj,
- struct intel_texture_image *intelImage)
+struct intel_mipmap_tree *
+intel_miptree_create_for_teximage(struct intel_context *intel,
+ struct intel_texture_object *intelObj,
+ struct intel_texture_image *intelImage,
+ bool expect_accelerated_upload)
{
GLuint firstLevel;
GLuint lastLevel;
- GLuint width = intelImage->base.Width;
- GLuint height = intelImage->base.Height;
- GLuint depth = intelImage->base.Depth;
- GLuint l2width, l2height, l2depth;
- GLuint i, comp_byte = 0;
-
- DBG("%s\n", __FUNCTION__);
-
- if (intelImage->base.Border)
- return;
-
- if (intelImage->level > intelObj->base.BaseLevel &&
- (intelImage->base.Width == 1 ||
- (intelObj->base.Target != GL_TEXTURE_1D &&
- intelImage->base.Height == 1) ||
- (intelObj->base.Target == GL_TEXTURE_3D &&
- intelImage->base.Depth == 1)))
- return;
-
- /* If this image disrespects BaseLevel, allocate from level zero.
- * Usually BaseLevel == 0, so it's unlikely to happen.
- */
- if (intelImage->level < intelObj->base.BaseLevel)
- firstLevel = 0;
- else
- firstLevel = intelObj->base.BaseLevel;
-
-
- /* Figure out image dimensions at start level.
- */
- for (i = intelImage->level; i > firstLevel; i--) {
- width <<= 1;
- if (height != 1)
- height <<= 1;
- if (depth != 1)
- depth <<= 1;
- }
-
- /* Guess a reasonable value for lastLevel. This is probably going
- * to be wrong fairly often and might mean that we have to look at
- * resizable buffers, or require that buffers implement lazy
- * pagetable arrangements.
- */
- if ((intelObj->base.MinFilter == GL_NEAREST ||
- intelObj->base.MinFilter == GL_LINEAR) &&
- intelImage->level == firstLevel) {
- lastLevel = firstLevel;
- }
- else {
- l2width = logbase2(width);
- l2height = logbase2(height);
- l2depth = logbase2(depth);
- lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth);
- }
-
- assert(!intelObj->mt);
- if (intelImage->base.IsCompressed)
- comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat->MesaFormat);
- intelObj->mt = intel_miptree_create(intel,
- intelObj->base.Target,
- intelImage->base.InternalFormat,
- firstLevel,
- lastLevel,
- width,
- height,
- depth,
- intelImage->base.TexFormat->TexelBytes,
- comp_byte);
-
- DBG("%s - success\n", __FUNCTION__);
-}
+ int width, height, depth;
+ GLuint i;
+ intel_miptree_get_dimensions_for_image(&intelImage->base.Base,
+ &width, &height, &depth);
+ DBG("%s\n", __FUNCTION__);
+ if (intelImage->base.Base.Level > intelObj->base.BaseLevel &&
+ (width == 1 ||
+ (intelObj->base.Target != GL_TEXTURE_1D && height == 1) ||
+ (intelObj->base.Target == GL_TEXTURE_3D && depth == 1))) {
+ /* For this combination, we're at some lower mipmap level and
+ * some important dimension is 1. We can't extrapolate up to a
+ * likely base level width/height/depth for a full mipmap stack
+ * from this info, so just allocate this one level.
+ */
+ firstLevel = intelImage->base.Base.Level;
+ lastLevel = intelImage->base.Base.Level;
+ } else {
+ /* If this image disrespects BaseLevel, allocate from level zero.
+ * Usually BaseLevel == 0, so it's unlikely to happen.
+ */
+ if (intelImage->base.Base.Level < intelObj->base.BaseLevel)
+ firstLevel = 0;
+ else
+ firstLevel = intelObj->base.BaseLevel;
+
+ /* Figure out image dimensions at start level. */
+ for (i = intelImage->base.Base.Level; i > firstLevel; i--) {
+ width <<= 1;
+ if (height != 1)
+ height <<= 1;
+ if (depth != 1)
+ depth <<= 1;
+ }
-static GLuint
-target_to_face(GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- return ((GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
- default:
- return 0;
+ /* Guess a reasonable value for lastLevel. This is probably going
+ * to be wrong fairly often and might mean that we have to look at
+ * resizable buffers, or require that buffers implement lazy
+ * pagetable arrangements.
+ */
+ if ((intelObj->base.Sampler.MinFilter == GL_NEAREST ||
+ intelObj->base.Sampler.MinFilter == GL_LINEAR) &&
+ intelImage->base.Base.Level == firstLevel) {
+ lastLevel = firstLevel;
+ } else {
+ lastLevel = (firstLevel +
+ _mesa_get_tex_max_num_levels(intelObj->base.Target,
+ width, height, depth) - 1);
+ }
}
-}
-/* There are actually quite a few combinations this will work for,
- * more than what I've listed here.
- */
-static GLboolean
-check_pbo_format(GLint internalFormat,
- GLenum format, GLenum type,
- const struct gl_texture_format *mesa_format)
-{
- switch (internalFormat) {
- case 4:
- case GL_RGBA:
- return (format == GL_BGRA &&
- (type == GL_UNSIGNED_BYTE ||
- type == GL_UNSIGNED_INT_8_8_8_8_REV) &&
- mesa_format == &_mesa_texformat_argb8888);
- case 3:
- case GL_RGB:
- return (format == GL_RGB &&
- type == GL_UNSIGNED_SHORT_5_6_5 &&
- mesa_format == &_mesa_texformat_rgb565);
- case GL_YCBCR_MESA:
- return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE);
- default:
- return GL_FALSE;
- }
+ return intel_miptree_create(intel,
+ intelObj->base.Target,
+ intelImage->base.Base.TexFormat,
+ firstLevel,
+ lastLevel,
+ width,
+ height,
+ depth,
+ expect_accelerated_upload,
+ INTEL_MIPTREE_TILING_ANY);
}
-
/* XXX: Do this for TexSubImage also:
*/
-static GLboolean
-try_pbo_upload(struct intel_context *intel,
- struct intel_texture_image *intelImage,
+static bool
+try_pbo_upload(struct gl_context *ctx,
+ struct gl_texture_image *image,
const struct gl_pixelstore_attrib *unpack,
- GLint internalFormat,
- GLint width, GLint height,
- GLenum format, GLenum type, const void *pixels)
+ GLenum format, GLenum type, const void *pixels)
{
+ struct intel_texture_image *intelImage = intel_texture_image(image);
+ struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
- GLuint src_offset, src_stride;
- GLuint dst_offset, dst_stride;
+ GLuint src_offset;
+ drm_intel_bo *src_buffer;
- if (!pbo ||
- intel->ctx._ImageTransferState ||
- unpack->SkipPixels || unpack->SkipRows) {
- _mesa_printf("%s: failure 1\n", __FUNCTION__);
- return GL_FALSE;
- }
-
- src_offset = (GLuint) pixels;
-
- if (unpack->RowLength > 0)
- src_stride = unpack->RowLength;
- else
- src_stride = width;
-
- dst_offset = intel_miptree_image_offset(intelImage->mt,
- intelImage->face,
- intelImage->level);
-
- dst_stride = intelImage->mt->pitch;
-
- intelFlush(&intel->ctx);
- LOCK_HARDWARE(intel);
- {
- dri_bo *src_buffer = intel_bufferobj_buffer(intel, pbo, INTEL_READ);
- dri_bo *dst_buffer = intel_region_buffer(intel->intelScreen,
- intelImage->mt->region,
- INTEL_WRITE_FULL);
-
-
- intelEmitCopyBlit(intel,
- intelImage->mt->cpp,
- src_stride, src_buffer, src_offset,
- dst_stride, dst_buffer, dst_offset,
- 0, 0, 0, 0, width, height,
- GL_COPY);
-
- intel_batchbuffer_flush(intel->batch);
- }
- UNLOCK_HARDWARE(intel);
+ if (!_mesa_is_bufferobj(unpack->BufferObj))
+ return false;
- return GL_TRUE;
-}
-
-
-
-static GLboolean
-try_pbo_zcopy(struct intel_context *intel,
- struct intel_texture_image *intelImage,
- const struct gl_pixelstore_attrib *unpack,
- GLint internalFormat,
- GLint width, GLint height,
- GLenum format, GLenum type, const void *pixels)
-{
- struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
- GLuint src_offset, src_stride;
- GLuint dst_offset, dst_stride;
+ DBG("trying pbo upload\n");
- if (!pbo ||
- intel->ctx._ImageTransferState ||
+ if (intel->ctx._ImageTransferState ||
unpack->SkipPixels || unpack->SkipRows) {
- _mesa_printf("%s: failure 1\n", __FUNCTION__);
- return GL_FALSE;
+ DBG("%s: image transfer\n", __FUNCTION__);
+ return false;
}
- src_offset = (GLuint) pixels;
+ ctx->Driver.AllocTextureImageBuffer(ctx, image);
- if (unpack->RowLength > 0)
- src_stride = unpack->RowLength;
- else
- src_stride = width;
+ if (!intelImage->mt) {
+ DBG("%s: no miptree\n", __FUNCTION__);
+ return false;
+ }
- dst_offset = intel_miptree_image_offset(intelImage->mt,
- intelImage->face,
- intelImage->level);
+ if (!_mesa_format_matches_format_and_type(intelImage->mt->format,
+ format, type, false)) {
+ DBG("%s: format mismatch (upload to %s with format 0x%x, type 0x%x)\n",
+ __FUNCTION__, _mesa_get_format_name(intelImage->mt->format),
+ format, type);
+ return false;
+ }
- dst_stride = intelImage->mt->pitch;
+ if (image->TexObject->Target == GL_TEXTURE_1D_ARRAY ||
+ image->TexObject->Target == GL_TEXTURE_2D_ARRAY) {
+ DBG("%s: no support for array textures\n", __FUNCTION__);
+ return false;
+ }
- if (src_stride != dst_stride || dst_offset != 0 || src_offset != 0) {
- _mesa_printf("%s: failure 2\n", __FUNCTION__);
- return GL_FALSE;
+ src_buffer = intel_bufferobj_source(intel, pbo, 64, &src_offset);
+ /* note: potential 64-bit ptr to 32-bit int cast */
+ src_offset += (GLuint) (unsigned long) pixels;
+
+ int src_stride =
+ _mesa_image_row_stride(unpack, image->Width, format, type);
+
+ struct intel_mipmap_tree *pbo_mt =
+ intel_miptree_create_for_bo(intel,
+ src_buffer,
+ intelImage->mt->format,
+ src_offset,
+ image->Width, image->Height,
+ src_stride, I915_TILING_NONE);
+ if (!pbo_mt)
+ return false;
+
+ if (!intel_miptree_blit(intel,
+ pbo_mt, 0, 0,
+ 0, 0, false,
+ intelImage->mt, image->Level, image->Face,
+ 0, 0, false,
+ image->Width, image->Height, GL_COPY)) {
+ DBG("%s: blit failed\n", __FUNCTION__);
+ intel_miptree_release(&pbo_mt);
+ return false;
}
- intel_region_attach_pbo(intel->intelScreen, intelImage->mt->region, pbo);
+ intel_miptree_release(&pbo_mt);
- return GL_TRUE;
+ DBG("%s: success\n", __FUNCTION__);
+ return true;
}
-
-
-
-
-
static void
-intelTexImage(GLcontext * ctx,
- GLint dims,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
+intelTexImage(struct gl_context * ctx,
+ GLuint dims,
+ struct gl_texture_image *texImage,
GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage, GLsizei imageSize, int compressed)
+ const struct gl_pixelstore_attrib *unpack)
{
- struct intel_context *intel = intel_context(ctx);
- struct intel_texture_object *intelObj = intel_texture_object(texObj);
- struct intel_texture_image *intelImage = intel_texture_image(texImage);
- GLint postConvWidth = width;
- GLint postConvHeight = height;
- GLint texelBytes, sizeInBytes;
- GLuint dstRowStride;
-
-
- DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
-
- intelFlush(ctx);
-
- intelImage->face = target_to_face(target);
- intelImage->level = level;
-
- if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
- _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
- &postConvHeight);
- }
-
- /* choose the texture format */
- texImage->TexFormat = intelChooseTextureFormat(ctx, internalFormat,
- format, type);
+ DBG("%s target %s level %d %dx%dx%d\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(texImage->TexObject->Target),
+ texImage->Level, texImage->Width, texImage->Height, texImage->Depth);
- _mesa_set_fetch_functions(texImage, dims);
-
- if (texImage->TexFormat->TexelBytes == 0) {
- /* must be a compressed format */
- texelBytes = 0;
- texImage->IsCompressed = GL_TRUE;
- texImage->CompressedSize =
- ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
- texImage->Height, texImage->Depth,
- texImage->TexFormat->MesaFormat);
- } else {
- texelBytes = texImage->TexFormat->TexelBytes;
-
- /* Minimum pitch of 32 bytes */
- if (postConvWidth * texelBytes < 32) {
- postConvWidth = 32 / texelBytes;
- texImage->RowStride = postConvWidth;
- }
-
- assert(texImage->RowStride == postConvWidth);
- }
-
- /* Release the reference to a potentially orphaned buffer.
- * Release any old malloced memory.
+ /* Attempt to use the blitter for PBO image uploads.
*/
- if (intelImage->mt) {
- intel_miptree_release(intel, &intelImage->mt);
- assert(!texImage->Data);
- }
- else if (texImage->Data) {
- _mesa_align_free(texImage->Data);
- }
-
- /* If this is the only texture image in the tree, could call
- * bmBufferData with NULL data to free the old block and avoid
- * waiting on any outstanding fences.
- */
- if (intelObj->mt &&
- intelObj->mt->first_level == level &&
- intelObj->mt->last_level == level &&
- intelObj->mt->target != GL_TEXTURE_CUBE_MAP_ARB &&
- !intel_miptree_match_image(intelObj->mt, &intelImage->base,
- intelImage->face, intelImage->level)) {
-
- DBG("release it\n");
- intel_miptree_release(intel, &intelObj->mt);
- assert(!intelObj->mt);
- }
-
- if (!intelObj->mt) {
- guess_and_alloc_mipmap_tree(intel, intelObj, intelImage);
- if (!intelObj->mt) {
- DBG("guess_and_alloc_mipmap_tree: failed\n");
- }
+ if (dims <= 2 &&
+ try_pbo_upload(ctx, texImage, unpack, format, type, pixels)) {
+ return;
}
- assert(!intelImage->mt);
-
- if (intelObj->mt &&
- intel_miptree_match_image(intelObj->mt, &intelImage->base,
- intelImage->face, intelImage->level)) {
+ DBG("%s: upload image %dx%dx%d pixels %p\n",
+ __FUNCTION__, texImage->Width, texImage->Height, texImage->Depth,
+ pixels);
- intel_miptree_reference(&intelImage->mt, intelObj->mt);
- assert(intelImage->mt);
- }
+ _mesa_store_teximage(ctx, dims, texImage,
+ format, type, pixels, unpack);
+}
- if (!intelImage->mt)
- DBG("XXX: Image did not fit into tree - storing in local memory!\n");
- /* PBO fastpaths:
+/**
+ * Binds a region to a texture image, like it was uploaded by glTexImage2D().
+ *
+ * Used for GLX_EXT_texture_from_pixmap and EGL image extensions,
+ */
+static void
+intel_set_texture_image_region(struct gl_context *ctx,
+ struct gl_texture_image *image,
+ struct intel_region *region,
+ GLenum target,
+ GLenum internalFormat,
+ mesa_format format,
+ uint32_t offset,
+ GLuint width,
+ GLuint height,
+ GLuint tile_x,
+ GLuint tile_y)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_texture_image *intel_image = intel_texture_image(image);
+ struct gl_texture_object *texobj = image->TexObject;
+ struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
+ bool has_surface_tile_offset = false;
+ uint32_t draw_x, draw_y;
+
+ _mesa_init_teximage_fields(&intel->ctx, image,
+ width, height, 1,
+ 0, internalFormat, format);
+
+ ctx->Driver.FreeTextureImageBuffer(ctx, image);
+
+ intel_image->mt = intel_miptree_create_layout(intel, target, image->TexFormat,
+ 0, 0,
+ width, height, 1,
+ true);
+ if (intel_image->mt == NULL)
+ return;
+ intel_region_reference(&intel_image->mt->region, region);
+ intel_image->mt->total_width = width;
+ intel_image->mt->total_height = height;
+ intel_image->mt->level[0].slice[0].x_offset = tile_x;
+ intel_image->mt->level[0].slice[0].y_offset = tile_y;
+
+ intel_miptree_get_tile_offsets(intel_image->mt, 0, 0, &draw_x, &draw_y);
+
+ /* From "OES_EGL_image" error reporting. We report GL_INVALID_OPERATION
+ * for EGL images from non-tile aligned sufaces in gen4 hw and earlier which has
+ * trouble resolving back to destination image due to alignment issues.
*/
- if (dims <= 2 &&
- intelImage->mt &&
- intel_buffer_object(unpack->BufferObj) &&
- check_pbo_format(internalFormat, format,
- type, intelImage->base.TexFormat)) {
-
- DBG("trying pbo upload\n");
-
- /* Attempt to texture directly from PBO data (zero copy upload).
- *
- * Currently disable as it can lead to worse as well as better
- * performance (in particular when intel_region_cow() is
- * required).
- */
- if (intelObj->mt == intelImage->mt &&
- intelObj->mt->first_level == level &&
- intelObj->mt->last_level == level) {
-
- if (try_pbo_zcopy(intel, intelImage, unpack,
- internalFormat,
- width, height, format, type, pixels)) {
+ if (!has_surface_tile_offset &&
+ (draw_x != 0 || draw_y != 0)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, __func__);
+ intel_miptree_release(&intel_image->mt);
+ return;
+ }
- DBG("pbo zcopy upload succeeded\n");
- return;
- }
- }
+ intel_texobj->needs_validate = true;
+ intel_image->mt->offset = offset;
+ assert(region->pitch % region->cpp == 0);
+ intel_image->base.RowStride = region->pitch / region->cpp;
- /* Otherwise, attempt to use the blitter for PBO image uploads.
- */
- if (try_pbo_upload(intel, intelImage, unpack,
- internalFormat,
- width, height, format, type, pixels)) {
- DBG("pbo upload succeeded\n");
- return;
- }
+ /* Immediately validate the image to the object. */
+ intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
+}
- DBG("pbo upload failed\n");
- }
+void
+intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
+ GLint texture_format,
+ __DRIdrawable *dPriv)
+{
+ struct gl_framebuffer *fb = dPriv->driverPrivate;
+ struct intel_context *intel = pDRICtx->driverPrivate;
+ struct gl_context *ctx = &intel->ctx;
+ struct intel_texture_object *intelObj;
+ struct intel_renderbuffer *rb;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ int level = 0, internalFormat = 0;
+ mesa_format texFormat = MESA_FORMAT_NONE;
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ intelObj = intel_texture_object(texObj);
+ if (!intelObj)
+ return;
+ if (dPriv->lastStamp != dPriv->dri2.stamp ||
+ !pDRICtx->driScreenPriv->dri2.useInvalidate)
+ intel_update_renderbuffers(pDRICtx, dPriv);
- /* intelCopyTexImage calls this function with pixels == NULL, with
- * the expectation that the mipmap tree will be set up but nothing
- * more will be done. This is where those calls return:
+ rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
+ /* If the region isn't set, then intel_update_renderbuffers was unable
+ * to get the buffers for the drawable.
*/
- if (compressed) {
- pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
- unpack,
- "glCompressedTexImage");
- } else {
- pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
- format, type,
- pixels, unpack, "glTexImage");
- }
- if (!pixels)
+ if (!rb || !rb->mt)
return;
-
- if (intelImage->mt)
- intel_region_idle(intel->intelScreen, intelImage->mt->region);
-
- LOCK_HARDWARE(intel);
-
- if (intelImage->mt) {
- texImage->Data = intel_miptree_image_map(intel,
- intelImage->mt,
- intelImage->face,
- intelImage->level,
- &dstRowStride,
- intelImage->base.ImageOffsets);
- }
- else {
- /* Allocate regular memory and store the image there temporarily. */
- if (texImage->IsCompressed) {
- sizeInBytes = texImage->CompressedSize;
- dstRowStride =
- _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
- assert(dims != 3);
+ if (rb->mt->cpp == 4) {
+ if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
+ internalFormat = GL_RGB;
+ texFormat = MESA_FORMAT_B8G8R8X8_UNORM;
}
else {
- dstRowStride = postConvWidth * texelBytes;
- sizeInBytes = depth * dstRowStride * postConvHeight;
+ internalFormat = GL_RGBA;
+ texFormat = MESA_FORMAT_B8G8R8A8_UNORM;
}
-
- texImage->Data = malloc(sizeInBytes);
- }
-
- DBG("Upload image %dx%dx%d row_len %x "
- "pitch %x\n",
- width, height, depth, width * texelBytes, dstRowStride);
-
- /* Copy data. Would like to know when it's ok for us to eg. use
- * the blitter to copy. Or, use the hardware to do the format
- * conversion and copy:
- */
- if (compressed) {
- memcpy(texImage->Data, pixels, imageSize);
- } else if (!texImage->TexFormat->StoreImage(ctx, dims,
- texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, unpack)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
- }
-
- _mesa_unmap_teximage_pbo(ctx, unpack);
-
- if (intelImage->mt) {
- intel_miptree_image_unmap(intel, intelImage->mt);
- texImage->Data = NULL;
- }
-
- UNLOCK_HARDWARE(intel);
-
-#if 0
- /* GL_SGIS_generate_mipmap -- this can be accelerated now.
- */
- if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- intel_generate_mipmap(ctx, target,
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit],
- texObj);
+ } else if (rb->mt->cpp == 2) {
+ internalFormat = GL_RGB;
+ texFormat = MESA_FORMAT_B5G6R5_UNORM;
}
-#endif
-}
-void
-intelTexImage3D(GLcontext * ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- intelTexImage(ctx, 3, target, level,
- internalFormat, width, height, depth, border,
- format, type, pixels, unpack, texObj, texImage, 0, 0);
+ _mesa_lock_texture(&intel->ctx, texObj);
+ texImage = _mesa_get_tex_image(ctx, texObj, target, level);
+ intel_set_texture_image_region(ctx, texImage, rb->mt->region, target,
+ internalFormat, texFormat, 0,
+ rb->mt->region->width,
+ rb->mt->region->height,
+ 0, 0);
+ _mesa_unlock_texture(&intel->ctx, texObj);
}
-
void
-intelTexImage2D(GLcontext * ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- intelTexImage(ctx, 2, target, level,
- internalFormat, width, height, 1, border,
- format, type, pixels, unpack, texObj, texImage, 0, 0);
-}
-
-void
-intelTexImage1D(GLcontext * ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- intelTexImage(ctx, 1, target, level,
- internalFormat, width, 1, 1, border,
- format, type, pixels, unpack, texObj, texImage, 0, 0);
-}
-
-void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
+intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
{
- intelTexImage(ctx, 2, target, level,
- internalFormat, width, height, 1, border,
- 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, 1);
+ /* The old interface didn't have the format argument, so copy our
+ * implementation's behavior at the time.
+ */
+ intelSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
}
-/**
- * Need to map texture image into memory before copying image data,
- * then unmap it.
- */
static void
-intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid * pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage, int compressed)
+intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLeglImageOES image_handle)
{
struct intel_context *intel = intel_context(ctx);
- struct intel_texture_image *intelImage = intel_texture_image(texImage);
-
- /* Map */
- if (intelImage->mt) {
- /* Image is stored in hardware format in a buffer managed by the
- * kernel. Need to explicitly map and unmap it.
- */
- intelImage->base.Data =
- intel_miptree_image_map(intel,
- intelImage->mt,
- intelImage->face,
- intelImage->level,
- &intelImage->base.RowStride,
- intelImage->base.ImageOffsets);
- intelImage->base.RowStride /= intelImage->mt->cpp;
- }
- else {
- /* Otherwise, the image should actually be stored in
- * intelImage->base.Data. This is pretty confusing for
- * everybody, I'd much prefer to separate the two functions of
- * texImage->Data - storage for texture images in main memory
- * and access (ie mappings) of images. In other words, we'd
- * create a new texImage->Map field and leave Data simply for
- * storage.
- */
- assert(intelImage->base.Data);
- }
-
+ __DRIscreen *screen;
+ __DRIimage *image;
- if (compressed) {
- _mesa_get_compressed_teximage(ctx, target, level, pixels,
- texObj, texImage);
- } else {
- _mesa_get_teximage(ctx, target, level, format, type, pixels,
- texObj, texImage);
- }
-
-
- /* Unmap */
- if (intelImage->mt) {
- intel_miptree_image_unmap(intel, intelImage->mt);
- intelImage->base.Data = NULL;
- }
-}
-
-void
-intelGetTexImage(GLcontext * ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid * pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- intel_get_tex_image(ctx, target, level, format, type, pixels,
- texObj, texImage, 0);
-
-
-}
-
-void
-intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
- GLvoid *pixels,
- const struct gl_texture_object *texObj,
- const struct gl_texture_image *texImage)
-{
- intel_get_tex_image(ctx, target, level, 0, 0, pixels,
- texObj, texImage, 1);
+ screen = intel->intelScreen->driScrnPriv;
+ image = screen->dri2.image->lookupEGLImage(screen, image_handle,
+ screen->loaderPrivate);
+ if (image == NULL)
+ return;
+ intel_set_texture_image_region(ctx, texImage, image->region,
+ target, image->internal_format,
+ image->format, image->offset,
+ image->width, image->height,
+ image->tile_x, image->tile_y);
}
void
-intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
- unsigned long long offset, GLint depth, GLuint pitch)
+intelInitTextureImageFuncs(struct dd_function_table *functions)
{
- struct intel_context *intel = (struct intel_context*)
- ((__DRIcontextPrivate*)pDRICtx->private)->driverPrivate;
- struct gl_texture_object *tObj = _mesa_lookup_texture(&intel->ctx, texname);
- struct intel_texture_object *intelObj = intel_texture_object(tObj);
-
- if (!intelObj)
- return;
-
- if (intelObj->mt)
- intel_miptree_release(intel, &intelObj->mt);
-
- intelObj->imageOverride = GL_TRUE;
- intelObj->depthOverride = depth;
- intelObj->pitchOverride = pitch;
-
- if (offset)
- intelObj->textureOffset = offset;
+ functions->TexImage = intelTexImage;
+ functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
}