android: change include "cutils/log.h" to "log/log.h" on Android API >=26
[mesa.git] / src / mesa / drivers / dri / i915 / intel_tex_validate.c
deleted file mode 120000 (symlink)
index 41a75674c275b6c88ccd379c7a5a656a856ce46f..0000000000000000000000000000000000000000
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@@ -1 +0,0 @@
-../intel/intel_tex_validate.c
\ No newline at end of file
new file mode 100644 (file)
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+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/samplerobj.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
+
+#include "intel_context.h"
+#include "intel_mipmap_tree.h"
+#include "intel_blit.h"
+#include "intel_tex.h"
+#include "intel_tex_layout.h"
+
+#define FILE_DEBUG_FLAG DEBUG_TEXTURE
+
+/**
+ * When validating, we only care about the texture images that could
+ * be seen, so for non-mipmapped modes we want to ignore everything
+ * but BaseLevel.
+ */
+static void
+intel_update_max_level(struct intel_texture_object *intelObj,
+                      struct gl_sampler_object *sampler)
+{
+   struct gl_texture_object *tObj = &intelObj->base;
+   int maxlevel;
+
+   if (sampler->MinFilter == GL_NEAREST ||
+       sampler->MinFilter == GL_LINEAR) {
+      maxlevel = tObj->BaseLevel;
+   } else {
+      maxlevel = tObj->_MaxLevel;
+   }
+
+   if (intelObj->_MaxLevel != maxlevel) {
+      intelObj->_MaxLevel = maxlevel;
+      intelObj->needs_validate = true;
+   }
+}
+
+/*  
+ */
+GLuint
+intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
+{
+   struct gl_context *ctx = &intel->ctx;
+   struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
+   struct intel_texture_object *intelObj = intel_texture_object(tObj);
+   struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
+   GLuint face, i;
+   GLuint nr_faces = 0;
+   struct intel_texture_image *firstImage;
+   int width, height, depth;
+
+   /* TBOs require no validation -- they always just point to their BO. */
+   if (tObj->Target == GL_TEXTURE_BUFFER)
+      return true;
+
+   /* We know/require this is true by now: 
+    */
+   assert(intelObj->base._BaseComplete);
+
+   /* What levels must the tree include at a minimum?
+    */
+   intel_update_max_level(intelObj, sampler);
+   if (intelObj->mt && intelObj->mt->first_level != tObj->BaseLevel)
+      intelObj->needs_validate = true;
+
+   if (!intelObj->needs_validate)
+      return true;
+
+   firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
+
+   /* Check tree can hold all active levels.  Check tree matches
+    * target, imageFormat, etc.
+    *
+    * For pre-gen4, we have to match first_level == tObj->BaseLevel,
+    * because we don't have the control that gen4 does to make min/mag
+    * determination happen at a nonzero (hardware) baselevel.  Because
+    * of that, we just always relayout on baselevel change.
+    */
+   if (intelObj->mt &&
+       (!intel_miptree_match_image(intelObj->mt, &firstImage->base.Base) ||
+       intelObj->mt->first_level != tObj->BaseLevel ||
+       intelObj->mt->last_level < intelObj->_MaxLevel)) {
+      intel_miptree_release(&intelObj->mt);
+   }
+
+
+   /* May need to create a new tree:
+    */
+   if (!intelObj->mt) {
+      intel_miptree_get_dimensions_for_image(&firstImage->base.Base,
+                                            &width, &height, &depth);
+
+      perf_debug("Creating new %s %dx%dx%d %d..%d miptree to handle finalized "
+                 "texture miptree.\n",
+                 _mesa_get_format_name(firstImage->base.Base.TexFormat),
+                 width, height, depth, tObj->BaseLevel, intelObj->_MaxLevel);
+
+      intelObj->mt = intel_miptree_create(intel,
+                                          intelObj->base.Target,
+                                         firstImage->base.Base.TexFormat,
+                                          tObj->BaseLevel,
+                                          intelObj->_MaxLevel,
+                                          width,
+                                          height,
+                                          depth,
+                                         true,
+                                          INTEL_MIPTREE_TILING_ANY);
+      if (!intelObj->mt)
+         return false;
+   }
+
+   /* Pull in any images not in the object's tree:
+    */
+   nr_faces = _mesa_num_tex_faces(intelObj->base.Target);
+   for (face = 0; face < nr_faces; face++) {
+      for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
+         struct intel_texture_image *intelImage =
+            intel_texture_image(intelObj->base.Image[face][i]);
+        /* skip too small size mipmap */
+        if (intelImage == NULL)
+                break;
+
+         if (intelObj->mt != intelImage->mt) {
+            intel_miptree_copy_teximage(intel, intelImage, intelObj->mt,
+                                        false /* invalidate */);
+         }
+
+         /* After we're done, we'd better agree that our layout is
+          * appropriate, or we'll end up hitting this function again on the
+          * next draw
+          */
+         assert(intel_miptree_match_image(intelObj->mt, &intelImage->base.Base));
+      }
+   }
+
+   intelObj->needs_validate = false;
+
+   return true;
+}