/**********************************************************************/
+#define DD_TRI_LIGHT_TWOSIDE (1 << 1)
#define DD_TRI_UNFILLED (1 << 2)
#define DD_TRI_STIPPLE (1 << 4)
#define DD_TRI_OFFSET (1 << 5)
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct intel_context *intel = intel_context(ctx);
GLuint flags = ctx->_TriangleCaps |
+ ((ctx->Light.Enabled &&
+ ctx->Light.Model.TwoSide) ? DD_TRI_LIGHT_TWOSIDE : 0) |
((ctx->Polygon.FrontMode != GL_FILL ||
ctx->Polygon.BackMode != GL_FILL) ? DD_TRI_UNFILLED : 0) |
(ctx->Polygon.StippleFlag ? DD_TRI_STIPPLE : 0) |