ctx->Polygon.OffsetFill) ? DD_TRI_OFFSET : 0) |
(ctx->Line.StippleFlag ? DD_LINE_STIPPLE : 0) |
(ctx->Point._Attenuated ? DD_POINT_ATTEN : 0);
- const struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
- bool have_wpos = (fprog && (fprog->Base.InputsRead & VARYING_BIT_POS));
+ const struct gl_program *fprog = ctx->FragmentProgram._Current;
+ bool have_wpos = (fprog && (fprog->InputsRead & VARYING_BIT_POS));
GLuint index = 0;
if (INTEL_DEBUG & DEBUG_STATE)