GLuint *vb = intel_get_prim_space(intel, 1);
int j;
- /* Adjust for sub pixel position -- still required for conform. */
- *(float *) &vb[0] = v0->v.x;
- *(float *) &vb[1] = v0->v.y;
- for (j = 2; j < vertsize; j++)
- vb[j] = v0->ui[j];
+ COPY_DWORDS(j, vb, vertsize, v0);
}