* Emit primitives as inline vertices *
***********************************************************************/
-#if 1
+#ifdef __i386__
#define COPY_DWORDS( j, vb, vertsize, v ) \
do { \
int __tmp; \
#else
#define COPY_DWORDS( j, vb, vertsize, v ) \
do { \
- if (1) fprintf(stderr, "\n"); \
+ if (0) fprintf(stderr, "\n"); \
for ( j = 0 ; j < vertsize ; j++ ) { \
- if (1) fprintf(stderr, " -- v(%d): %x/%f\n",j, \
+ if (0) fprintf(stderr, " -- v(%d): %x/%f\n",j, \
((GLuint *)v)[j], \
((GLfloat *)v)[j]); \
vb[j] = ((GLuint *)v)[j]; \
TNLcontext *tnl = TNL_CONTEXT(ctx);
intelContextPtr intel = INTEL_CONTEXT(ctx);
GLuint flags = ctx->_TriangleCaps;
- struct fragment_program *program = ctx->FragmentProgram.Current;
+ struct fragment_program *program = ctx->FragmentProgram._Current;
GLboolean have_wpos = (program && (program->InputsRead & FRAG_BIT_WPOS));
GLuint index = 0;