#include "i915_context.h"
static void
-i915_render_start(struct intel_context *intel)
+i915_render_prevalidate(struct intel_context *intel)
{
struct i915_context *i915 = i915_context(&intel->ctx);
i915ValidateFragmentProgram(i915);
}
+static void
+i915_render_start(struct intel_context *intel)
+{
+}
+
static void
i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
i915->intel.vtbl.lost_hardware = i915_lost_hardware;
i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
i915->intel.vtbl.render_start = i915_render_start;
+ i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
i915->intel.vtbl.set_draw_region = i915_set_draw_region;
i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
i915->intel.vtbl.flush_cmd = i915_flush_cmd;